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authorAndreas Eversberg <jolly@eversberg.eu>2016-08-02 07:39:02 +0200
committerAndreas Eversberg <jolly@eversberg.eu>2016-08-02 07:39:02 +0200
commiteb85afa49c28ac1e8ef060e9d18ea5244206656f (patch)
tree0fa5782ff2576e3eba0fbf0b605395c494d1b34b /src/cnetz/dsp.c
parentce7a98206a03a639552e182e1c8733ebb1080fd2 (diff)
C-Netz: Use cosine-square ramp for better signal generation
Diffstat (limited to 'src/cnetz/dsp.c')
-rw-r--r--src/cnetz/dsp.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cnetz/dsp.c b/src/cnetz/dsp.c
index 115ce56..cab2030 100644
--- a/src/cnetz/dsp.c
+++ b/src/cnetz/dsp.c
@@ -66,12 +66,12 @@ static void dsp_init_ramp(cnetz_t *cnetz)
PDEBUG(DDSP, DEBUG_DEBUG, "Generating smooth ramp table.\n");
for (i = 0; i < 256; i++) {
c = cos((double)i / 256.0 * PI);
-#if 0
+ /* use cosine-square ramp. tests showed that phones are more
+ * happy with that. */
if (c < 0)
c = -sqrt(-c);
else
c = sqrt(c);
-#endif
ramp_down[i] = (int)(c * (double)cnetz->fsk_deviation);
ramp_up[i] = -ramp_down[i];
}