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Process wslua/CMakeLists.txt using add_subdirectory instead of
include. Generate files in the build directory instead of the source
directory.
Copy lua scripts to DATAFILE_DIR instead of DATAFILE_DIR/lua. That's
where init.lua looks for console.lua.
Always set WIRESHARK_RUN_FROM_BUILD_DIRECTORY when testing. We
presumably want to test our source files and not files which may or
may not be in the system path.
When we're running from the build directory look for lua scripts in both
the Autotools and CMake build locations.
Change-Id: Ic15ab8c58ff1b170d000c9b3e0a329af2ec44b7b
Reviewed-on: https://code.wireshark.org/review/7590
Reviewed-by: Gerald Combs <gerald@wireshark.org>
Petri-Dish: Gerald Combs <gerald@wireshark.org>
Tested-by: Petri Dish Buildbot <buildbot-no-reply@wireshark.org>
Reviewed-by: Graham Bloice <graham.bloice@trihedral.com>
Reviewed-by: Anders Broman <a.broman58@gmail.com>
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Change-Id: I6df5d46f4b263104aa9cb6353cc987087cdb867e
Reviewed-on: https://code.wireshark.org/review/7102
Reviewed-by: Bill Meier <wmeier@newsguy.com>
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Removed all checks for NULL strings to cleanup the code.
Change-Id: Ia890cd9b206296f586e85214f07765f14984580b
Reviewed-on: https://code.wireshark.org/review/4632
Tested-by: Stig Bjørlykke <stig@bjorlykke.org>
Reviewed-by: Stig Bjørlykke <stig@bjorlykke.org>
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This adds new functions to get plugins path info, find out if a directory
exists, make a new one, remove one, etc. It also creates a file environment
for user-supplied Lua scripts, to prevent global variable contamination as
well as supply the script-specific file name. Some other minor cleanup was
done as I found them.
A new testsuite was added to test the existing and new directory functions.
Change-Id: I19bd587b5e8a73d89b8521af73670e023314fb33
Reviewed-on: https://code.wireshark.org/review/832
Reviewed-by: Anders Broman <a.broman58@gmail.com>
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