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authorHadriel Kaplan <hadrielk@yahoo.com>2014-03-26 02:24:51 -0400
committerAnders Broman <a.broman58@gmail.com>2014-03-26 07:37:34 +0000
commit8c2bb805742c918b933923947a533d098774da75 (patch)
treeb3859068c4fdd09bd26ab01168835a042715644b /epan/wslua/wslua_dir.c
parentda1af6e549856c8e213dadc1ec37a41a50246e1d (diff)
Add various functions for Lua directory handling and path info
This adds new functions to get plugins path info, find out if a directory exists, make a new one, remove one, etc. It also creates a file environment for user-supplied Lua scripts, to prevent global variable contamination as well as supply the script-specific file name. Some other minor cleanup was done as I found them. A new testsuite was added to test the existing and new directory functions. Change-Id: I19bd587b5e8a73d89b8521af73670e023314fb33 Reviewed-on: https://code.wireshark.org/review/832 Reviewed-by: Anders Broman <a.broman58@gmail.com>
Diffstat (limited to 'epan/wslua/wslua_dir.c')
-rw-r--r--epan/wslua/wslua_dir.c383
1 files changed, 383 insertions, 0 deletions
diff --git a/epan/wslua/wslua_dir.c b/epan/wslua/wslua_dir.c
new file mode 100644
index 0000000000..d39484df48
--- /dev/null
+++ b/epan/wslua/wslua_dir.c
@@ -0,0 +1,383 @@
+/*
+ * wslua_dir.c
+ *
+ * (c) 2014, Hadriel Kaplan <hadrielk at yahoo dot com>
+ *
+ * Wireshark - Network traffic analyzer
+ * By Gerald Combs <gerald@wireshark.org>
+ * Copyright 1998 Gerald Combs
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#include "config.h"
+
+/* WSLUA_MODULE Dir Directory handling functions */
+
+#include "wslua.h"
+#include <wsutil/file_util.h>
+
+WSLUA_CLASS_DEFINE(Dir,FAIL_ON_NULL("Dir"),NOP); /* A Directory object, as well as associated functions. */
+
+WSLUA_CONSTRUCTOR Dir_make(lua_State* L) {
+ /* Creates a directory.
+
+ The created directory is set for permission mode 0755 (octal), meaning it is
+ read+write+execute by owner, but only read+execute by group and others.
+
+ IF the directory was created successfully, a boolean `true` is returned.
+ If the directory cannot be made because it already exists, `false` is returned.
+ If the directory cannot be made because an error occurred, `nil` is returned.
+
+ @since 1.11.3
+ */
+#define WSLUA_ARG_Dir_make_NAME 1 /* The name of the directory, possibly including path. */
+
+ const char *dir_path = luaL_checkstring(L, WSLUA_ARG_Dir_make_NAME);
+ ws_statb64 s_buf;
+ int ret;
+
+ if (ws_stat64(dir_path, &s_buf) != 0 && errno == ENOENT) {
+ ret = ws_mkdir(dir_path, 0755);
+ if (ret == -1) {
+ lua_pushnil(L);
+ } else {
+ lua_pushboolean(L, 1);
+ }
+ } else {
+ lua_pushboolean(L, 0);
+ }
+
+ WSLUA_RETURN(1); /* Boolean `true` on success, `false` if already exists, `nil` on error. */
+}
+
+WSLUA_CONSTRUCTOR Dir_exists(lua_State* L) {
+ /* Returns true if the given directory name exists.
+
+ If the directory exists, a boolean `true` is returned.
+ If the path is a file instead, `false` is returned.
+ If the path does not exist or an error occurred, `nil` is returned.
+
+ @since 1.11.3
+ */
+#define WSLUA_ARG_Dir_exists_NAME 1 /* The name of the directory, possibly including path. */
+
+ const char *dir_path = luaL_checkstring(L, WSLUA_ARG_Dir_exists_NAME);
+ int ret;
+
+ if ((ret = test_for_directory (dir_path)) == EISDIR) {
+ lua_pushboolean(L, 1);
+ } else {
+ if (ret == 0) {
+ lua_pushboolean(L, 0);
+ } else {
+ lua_pushnil(L);
+ }
+ }
+
+ WSLUA_RETURN(1); /* Boolean `true` if the directory exists, `false` if it's a file, `nil` on error/not-exist. */
+}
+
+WSLUA_CONSTRUCTOR Dir_remove(lua_State* L) {
+ /* Removes an empty directory.
+
+ If the directory was removed successfully, a boolean `true` is returned.
+ If the directory cannot be removed because it does not exist, `false` is returned.
+ If the directory cannot be removed because an error occurred, `nil` is returned.
+
+ This function only removes empty directories. To remove a directory regardless,
+ use `Dir.remove_all()`.
+
+ @since 1.11.3
+ */
+#define WSLUA_ARG_Dir_remove_NAME 1 /* The name of the directory, possibly including path. */
+
+ const char *dir_path = luaL_checkstring(L, WSLUA_ARG_Dir_remove_NAME);
+ int ret;
+
+ if (test_for_directory (dir_path) == EISDIR) {
+ ret = ws_remove(dir_path);
+ if (ret != 0) {
+ lua_pushnil(L);
+ } else {
+ lua_pushboolean(L, 1);
+ }
+ } else {
+ lua_pushboolean(L, 0);
+ }
+
+ WSLUA_RETURN(1); /* Boolean `true` on success, `false` if does not exist, `nil` on error. */
+}
+
+static int delete_directory(const char *directory) {
+ WS_DIR *dir;
+ WS_DIRENT *file;
+ gchar *filename;
+ int ret = 0;
+
+ /* delete all contents of directory */
+ if ((dir = ws_dir_open(directory, 0, NULL)) != NULL) {
+ while ((file = ws_dir_read_name(dir)) != NULL) {
+ filename = g_strdup_printf ("%s%s%s", directory, G_DIR_SEPARATOR_S,
+ ws_dir_get_name(file));
+ if (test_for_directory(filename) != EISDIR) {
+ ret = ws_remove(filename);
+ } else {
+ /* recurse */
+ ret = delete_directory (filename);
+ }
+ if (ret != 0) {
+ break;
+ }
+ g_free (filename);
+ }
+ ws_dir_close(dir);
+ }
+
+ if (ret == 0) {
+ ret = ws_remove(directory);
+ }
+
+ return ret;
+}
+
+
+WSLUA_CONSTRUCTOR Dir_remove_all(lua_State* L) {
+ /* Removes an empty or non-empty directory.
+
+ If the directory was removed successfully, a boolean `true` is returned.
+ If the directory cannot be removed because it does not exist, `false` is returned.
+ If the directory cannot be removed because an error occurred, `nil` is returned.
+
+ @since 1.11.3
+ */
+#define WSLUA_ARG_Dir_remove_all_NAME 1 /* The name of the directory, possibly including path. */
+
+ const char *dir_path = luaL_checkstring(L, WSLUA_ARG_Dir_remove_all_NAME);
+ int ret;
+
+ if (test_for_directory (dir_path) == EISDIR) {
+ ret = delete_directory(dir_path);
+ if (ret != 0) {
+ lua_pushnil(L);
+ } else {
+ lua_pushboolean(L, 1);
+ }
+ } else {
+ lua_pushboolean(L, 0);
+ }
+
+ WSLUA_RETURN(1); /* Boolean `true` on success, `false` if does not exist, `nil` on error. */
+}
+
+WSLUA_CONSTRUCTOR Dir_open(lua_State* L) {
+ /* Opens a directory and returns a `Dir` object representing the files in the directory.
+
+ @code for filename in Dir.open(path) do ... end @endcode
+ */
+#define WSLUA_ARG_Dir_open_PATHNAME 1 /* The pathname of the directory. */
+#define WSLUA_OPTARG_Dir_open_EXTENSION 2 /* If given, only files with this extension will be returned. */
+
+ const char* dirname = luaL_checkstring(L,WSLUA_ARG_Dir_open_PATHNAME);
+ const char* extension = luaL_optstring(L,WSLUA_OPTARG_Dir_open_EXTENSION,NULL);
+ Dir dir;
+ char* dirname_clean;
+
+ if (!dirname) {
+ WSLUA_ARG_ERROR(Dir_open,PATHNAME,"must be a string");
+ return 0;
+ }
+
+ dirname_clean = wslua_get_actual_filename(dirname);
+ if (!dirname_clean) {
+ WSLUA_ARG_ERROR(Dir_open,PATHNAME,"directory does not exist");
+ return 0;
+ }
+
+ if (!test_for_directory(dirname_clean)) {
+ g_free(dirname_clean);
+ WSLUA_ARG_ERROR(Dir_open,PATHNAME, "must be a directory");
+ return 0;
+ }
+
+ dir = (Dir)g_malloc(sizeof(struct _wslua_dir));
+ dir->dir = g_dir_open(dirname_clean, 0, dir->dummy);
+ g_free(dirname_clean);
+ dir->ext = extension ? g_strdup(extension) : NULL;
+ dir->dummy = (GError **)g_malloc(sizeof(GError *));
+ *(dir->dummy) = NULL;
+
+ if (dir->dir == NULL) {
+ g_free(dir->dummy);
+ g_free(dir);
+
+ WSLUA_ARG_ERROR(Dir_open,PATHNAME,"could not open directory");
+ return 0;
+ }
+
+ pushDir(L,dir);
+ WSLUA_RETURN(1); /* the `Dir` object. */
+}
+
+WSLUA_METAMETHOD Dir__call(lua_State* L) {
+ /* At every invocation will return one file (nil when done). */
+
+ Dir dir = checkDir(L,1);
+ const gchar* file;
+ const gchar* filename;
+ const char* ext;
+
+ if (!dir->dir) {
+ return 0;
+ }
+
+ if ( ! ( file = g_dir_read_name(dir->dir ) )) {
+ g_dir_close(dir->dir);
+ dir->dir = NULL;
+ return 0;
+ }
+
+
+ if ( ! dir->ext ) {
+ lua_pushstring(L,file);
+ return 1;
+ }
+
+ do {
+ filename = file;
+
+ /* XXX strstr returns ptr to first match,
+ this fails ext=".xxx" filename="aaa.xxxz.xxx" */
+ if ( ( ext = strstr(filename,dir->ext)) && g_str_equal(ext,dir->ext) ) {
+ lua_pushstring(L,filename);
+ return 1;
+ }
+ } while(( file = g_dir_read_name(dir->dir) ));
+
+ g_dir_close(dir->dir);
+ dir->dir = NULL;
+ return 0;
+}
+
+WSLUA_METHOD Dir_close(lua_State* L) {
+ /* Closes the directory. */
+ Dir dir = checkDir(L,1);
+
+ if (dir->dir) {
+ g_dir_close(dir->dir);
+ dir->dir = NULL;
+ }
+
+ return 0;
+}
+
+WSLUA_CONSTRUCTOR Dir_personal_config_path(lua_State* L) {
+ /* Gets the personal configuration directory path, with filename if supplied.
+
+ @since 1.11.3
+ */
+#define WSLUA_OPTARG_personal_config_path_FILENAME 1 /* A filename. */
+ const char *fname = luaL_optstring(L, WSLUA_OPTARG_personal_config_path_FILENAME,"");
+ char* filename = get_persconffile_path(fname,FALSE);
+
+ lua_pushstring(L,filename);
+ g_free(filename);
+ WSLUA_RETURN(1); /* The full pathname for a file in the personal configuration directory. */
+}
+
+WSLUA_CONSTRUCTOR Dir_global_config_path(lua_State* L) {
+ /* Gets the global configuration directory path, with filename if supplied.
+
+ @since 1.11.3
+ */
+#define WSLUA_OPTARG_global_config_path_FILENAME 1 /* A filename */
+ const char *fname = luaL_optstring(L, WSLUA_OPTARG_global_config_path_FILENAME,"");
+ char* filename;
+
+ if (running_in_build_directory()) {
+ /* Running in build directory, set datafile_path to wslua source directory */
+ filename = g_strdup_printf("%s" G_DIR_SEPARATOR_S "epan" G_DIR_SEPARATOR_S "wslua"
+ G_DIR_SEPARATOR_S "%s", get_datafile_dir(), fname);
+ } else {
+ filename = get_datafile_path(fname);
+ }
+
+ lua_pushstring(L,filename);
+ g_free(filename);
+ WSLUA_RETURN(1); /* The full pathname for a file in wireshark's configuration directory. */
+}
+
+WSLUA_CONSTRUCTOR Dir_personal_plugins_path(lua_State* L) {
+ /* Gets the personal plugins directory path.
+
+ @since 1.11.3
+ */
+ char* filename = get_plugins_pers_dir();
+ lua_pushstring(L,filename);
+ g_free(filename);
+ WSLUA_RETURN(1); /* The pathname for the personal plugins directory. */
+}
+
+WSLUA_CONSTRUCTOR Dir_global_plugins_path(lua_State* L) {
+ /* Gets the global plugins directory path.
+
+ @since 1.11.3
+ */
+ lua_pushstring(L, get_plugin_dir());
+ WSLUA_RETURN(1); /* The pathname for the global plugins directory. */
+}
+
+/* Gets registered as metamethod automatically by WSLUA_REGISTER_CLASS/META */
+static int Dir__gc(lua_State* L) {
+ Dir dir = toDir(L,1);
+
+ if(!dir) return 0;
+
+ if (dir->dir) {
+ g_dir_close(dir->dir);
+ }
+
+ g_free(dir->dummy);
+
+ if (dir->ext) g_free(dir->ext);
+
+ g_free(dir);
+
+ return 0;
+}
+
+WSLUA_METHODS Dir_methods[] = {
+ WSLUA_CLASS_FNREG(Dir,make),
+ WSLUA_CLASS_FNREG(Dir,exists),
+ WSLUA_CLASS_FNREG(Dir,remove),
+ WSLUA_CLASS_FNREG(Dir,remove_all),
+ WSLUA_CLASS_FNREG(Dir,open),
+ WSLUA_CLASS_FNREG(Dir,close),
+ WSLUA_CLASS_FNREG(Dir,personal_config_path),
+ WSLUA_CLASS_FNREG(Dir,global_config_path),
+ WSLUA_CLASS_FNREG(Dir,personal_plugins_path),
+ WSLUA_CLASS_FNREG(Dir,global_plugins_path),
+ { NULL, NULL }
+};
+
+WSLUA_META Dir_meta[] = {
+ WSLUA_CLASS_MTREG(Dir,call),
+ { NULL, NULL }
+};
+
+int Dir_register(lua_State* L) {
+ WSLUA_REGISTER_CLASS(Dir);
+ return 0;
+}