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authorMartin Kaiser <wireshark@kaiser.cx>2014-01-31 21:05:58 +0100
committerMartin Kaiser <wireshark@kaiser.cx>2014-01-31 20:13:29 +0000
commit95477a933ae7ba99e3e74f5951e6dc839f8bf39d (patch)
tree0eb138c90aed21b5cd1fe3a869b63390f10ff045 /epan
parentdc9c107967babeb172275b59364ab9bae77ba234 (diff)
TABs -> spaces
add editor modelines Change-Id: I5433e0d41a30043264a0f60c2166de471c80745c Reviewed-on: https://code.wireshark.org/review/64 Reviewed-by: Martin Kaiser <wireshark@kaiser.cx> Tested-by: Martin Kaiser <wireshark@kaiser.cx>
Diffstat (limited to 'epan')
-rw-r--r--epan/dissectors/packet-quake2.c1421
1 files changed, 716 insertions, 705 deletions
diff --git a/epan/dissectors/packet-quake2.c b/epan/dissectors/packet-quake2.c
index 3c32fb0fd8..4533d12f04 100644
--- a/epan/dissectors/packet-quake2.c
+++ b/epan/dissectors/packet-quake2.c
@@ -2,10 +2,10 @@
* Routines for Quake II packet dissection
*
* Uwe Girlich <uwe@planetquake.com>
- * http://www.idsoftware.com/q1source/q1source.zip
- * http://www.planetquake.com/demospecs/dm2
- * http://www.dgs.monash.edu.au/~timf/bottim/
- * http://www.opt-sci.Arizona.EDU/Pandora/default.asp
+ * http://www.idsoftware.com/q1source/q1source.zip
+ * http://www.planetquake.com/demospecs/dm2
+ * http://www.dgs.monash.edu.au/~timf/bottim/
+ * http://www.opt-sci.Arizona.EDU/Pandora/default.asp
*
* $Id$
*
@@ -88,481 +88,481 @@ static guint gbl_quake2ServerPort=PORT_MASTER;
static void
dissect_quake2_ConnectionlessPacket(tvbuff_t *tvb, packet_info *pinfo _U_,
- proto_tree *tree, int direction _U_)
+ proto_tree *tree, int direction _U_)
{
- proto_tree *cl_tree = NULL;
- guint8 *text;
- int len;
- int offset;
-
- guint32 marker;
-
- marker = tvb_get_ntohl(tvb, 0);
- if (tree) {
- proto_item *cl_item = NULL;
- cl_item = proto_tree_add_text(tree, tvb,
- 0, -1, "Connectionless");
- cl_tree = proto_item_add_subtree(cl_item, ett_quake2_connectionless);
- proto_tree_add_uint(cl_tree, hf_quake2_connectionless_marker,
- tvb, 0, 4, marker);
- }
-
- /* all the rest of the packet is just text */
- offset = 4;
-
- len = tvb_length_remaining(tvb, offset);
- if (cl_tree) {
- text = tvb_get_string(wmem_packet_scope(), tvb, offset, len);
- proto_tree_add_string(cl_tree, hf_quake2_connectionless_text,
- tvb, offset, len, text);
- }
- /*offset += len;*/
-
- /* we should analyse the result 'text' a bit further */
- /* for this we need the direction parameter */
+ proto_tree *cl_tree = NULL;
+ guint8 *text;
+ int len;
+ int offset;
+
+ guint32 marker;
+
+ marker = tvb_get_ntohl(tvb, 0);
+ if (tree) {
+ proto_item *cl_item = NULL;
+ cl_item = proto_tree_add_text(tree, tvb,
+ 0, -1, "Connectionless");
+ cl_tree = proto_item_add_subtree(cl_item, ett_quake2_connectionless);
+ proto_tree_add_uint(cl_tree, hf_quake2_connectionless_marker,
+ tvb, 0, 4, marker);
+ }
+
+ /* all the rest of the packet is just text */
+ offset = 4;
+
+ len = tvb_length_remaining(tvb, offset);
+ if (cl_tree) {
+ text = tvb_get_string(wmem_packet_scope(), tvb, offset, len);
+ proto_tree_add_string(cl_tree, hf_quake2_connectionless_text,
+ tvb, offset, len, text);
+ }
+ /*offset += len;*/
+
+ /* we should analyse the result 'text' a bit further */
+ /* for this we need the direction parameter */
}
static const value_string hf_quake2_game_client_command_move_vals[] = {
- { 0x00, "-" },
- { 0x01, "set" },
- { 0, NULL }
+ { 0x00, "-" },
+ { 0x01, "set" },
+ { 0, NULL }
};
static int
dissect_quake2_client_commands_move(tvbuff_t *tvb, packet_info *pinfo _U_,
- proto_tree *tree)
+ proto_tree *tree)
{
- #define MOVES 3 /* 3 updates per command */
-
- /* taken from qcommon.h */
- #define CM_ANGLE1 (1<<0)
- #define CM_ANGLE2 (1<<1)
- #define CM_ANGLE3 (1<<2)
- #define CM_FORWARD (1<<3)
- #define CM_SIDE (1<<4)
- #define CM_UP (1<<5)
- #define CM_BUTTONS (1<<6)
- #define CM_IMPULSE (1<<7)
- /* qshared.h */
- #define BUTTON_ATTACK 1
- #define BUTTON_USE 2
- #define BUTTON_ANY 128
-
- guint8 chksum;
- guint32 lastframe;
- int i, offset = 0;
- enum { Q_OFFSET, Q_VALUE, Q_SIZE };
- struct movement {
- guint8 bits[Q_SIZE];
- guint16 angles[3][Q_SIZE];
- gint16 movement[3][Q_SIZE];
- guint8 buttons[Q_SIZE];
- guint8 lightlevel[Q_SIZE];
- guint8 msec[Q_SIZE];
- guint8 impulse[Q_SIZE];
- } move[MOVES+1];
-
- chksum = tvb_get_guint8(tvb, offset);
- offset++;
- lastframe = tvb_get_letohl(tvb, offset);
- offset += 4;
-
- for (i=0; i < MOVES; i++) {
- move[i].bits[Q_VALUE] = tvb_get_guint8(tvb, offset);
- move[i].bits[Q_OFFSET] = offset;
- offset++;
- if (move[i].bits[Q_VALUE] & CM_ANGLE1) {
- move[i].angles[0][Q_VALUE] = tvb_get_letohs(tvb, offset);
- move[i].angles[0][Q_OFFSET] = offset;
- offset += 2;
- }
- if (move[i].bits[Q_VALUE] & CM_ANGLE2) {
- move[i].angles[1][Q_VALUE] = tvb_get_letohs(tvb, offset);
- move[i].angles[1][Q_OFFSET] = offset;
- offset += 2;
- }
- if (move[i].bits[Q_VALUE] & CM_ANGLE3) {
- move[i].angles[2][Q_VALUE] = tvb_get_letohs(tvb, offset);
- move[i].angles[2][Q_OFFSET] = offset;
- offset += 2;
- }
- if (move[i].bits[Q_VALUE] & CM_FORWARD) {
- move[i].movement[0][Q_VALUE] = tvb_get_letohs(tvb, offset);
- move[i].movement[0][Q_OFFSET] = offset;
- offset += 2;
- }
- if (move[i].bits[Q_VALUE] & CM_SIDE) {
- move[i].movement[1][Q_VALUE] = tvb_get_letohs(tvb, offset);
- move[i].movement[1][Q_OFFSET] = offset;
- offset += 2;
- }
- if (move[i].bits[Q_VALUE] & CM_UP) {
- move[i].movement[2][Q_VALUE] = tvb_get_letohs(tvb, offset);
- move[i].movement[2][Q_OFFSET] = offset;
- offset += 2;
- }
- if (move[i].bits[Q_VALUE] & CM_BUTTONS) {
- move[i].buttons[Q_VALUE] = tvb_get_guint8(tvb, offset);
- move[i].buttons[Q_OFFSET] = offset;
- offset++;
- }
- if (move[i].bits[Q_VALUE] & CM_IMPULSE) {
- move[i].impulse[Q_VALUE] = tvb_get_guint8(tvb, offset);
- move[i].impulse[Q_OFFSET] = offset;
- offset++;
- }
-
- move[i].msec[Q_VALUE] = tvb_get_guint8(tvb, offset);
- move[i].msec[Q_OFFSET] = offset;
- offset++;
- move[i].lightlevel[Q_VALUE] = tvb_get_guint8(tvb, offset);
- move[i].lightlevel[Q_OFFSET] = offset;
- offset++;
- }
-
- if (!tree)
- return offset;
-
- proto_tree_add_uint(tree, hf_quake2_game_client_command_move_chksum, tvb,
- 0, 1, chksum);
- proto_tree_add_uint(tree, hf_quake2_game_client_command_move_lframe, tvb,
- 1, 4, lastframe);
-
- move[MOVES].bits[Q_OFFSET] = offset;
- for (i=0; i < MOVES; i++) {
- proto_item *move_item, *movebits_item, *bit_item;
- proto_item *sub_tree, *field_tree;
- #define SHORT2ANGLE(x) ((float)x/65536.0*360.0)
-
- move_item = proto_tree_add_text(tree,
- tvb,
- move[i].bits[Q_OFFSET],
- move[i+1].bits[Q_OFFSET]-move[i].bits[Q_OFFSET],
- "Move %u", i+1);
- sub_tree = proto_item_add_subtree(move_item,
- ett_quake2_game_clc_cmd_move_moves);
-
- movebits_item =
- proto_tree_add_uint(sub_tree, hf_quake2_game_client_command_move,
- tvb,
- move[i].bits[Q_OFFSET],
- 1,
- move[i].bits[Q_VALUE]);
-
- proto_tree_add_uint(sub_tree,
- hf_quake2_game_client_command_move_msec,
- tvb, move[i].msec[Q_OFFSET], 1, move[i].msec[Q_VALUE]);
- proto_tree_add_uint(sub_tree,
- hf_quake2_game_client_command_move_lightlevel,
- tvb, move[i].lightlevel[Q_OFFSET], 1, move[i].lightlevel[Q_VALUE]);
-
- if (move[i].bits[Q_VALUE] == 0) {
- proto_item_append_text(movebits_item, " (no moves)");
- continue;
- }
-
- field_tree = proto_item_add_subtree(movebits_item,
- ett_quake2_game_clc_cmd_move_bitfield);
-
- if (move[i].bits[Q_VALUE] & CM_ANGLE1) {
- bit_item = proto_tree_add_uint(field_tree,
- hf_quake2_game_client_command_move_bitfield_angles1, tvb,
- move[i].angles[0][Q_OFFSET], 2, move[i].bits[Q_VALUE]);
- proto_item_append_text(bit_item, " (%d", move[i].angles[0][Q_VALUE]);
- proto_item_append_text(bit_item, " = %.2f deg)",
- SHORT2ANGLE(move[i].angles[0][Q_VALUE]));
- }
-
- if (move[i].bits[Q_VALUE] & CM_ANGLE2) {
- bit_item = proto_tree_add_uint(field_tree,
- hf_quake2_game_client_command_move_bitfield_angles2, tvb,
- move[i].angles[1][Q_OFFSET], 2, move[i].bits[Q_VALUE]);
- proto_item_append_text(bit_item, " (%d", move[i].angles[1][Q_VALUE]);
- proto_item_append_text(bit_item, " = %.2f deg)",
- SHORT2ANGLE(move[i].angles[1][Q_VALUE]));
- }
- if (move[i].bits[Q_VALUE] & CM_ANGLE3) {
- bit_item = proto_tree_add_uint(field_tree,
- hf_quake2_game_client_command_move_bitfield_angles3, tvb,
- move[i].angles[2][Q_OFFSET], 2, move[i].bits[Q_VALUE]);
- proto_item_append_text(bit_item, " (%d", move[i].angles[2][Q_VALUE]);
- proto_item_append_text(bit_item, " = %.2f deg)",
- SHORT2ANGLE(move[i].angles[2][Q_VALUE]));
- }
- if (move[i].bits[Q_VALUE] & CM_FORWARD) {
- bit_item = proto_tree_add_uint(field_tree,
- hf_quake2_game_client_command_move_bitfield_movement_fwd, tvb,
- move[i].movement[0][Q_OFFSET], 2, move[i].bits[Q_VALUE]);
- proto_item_append_text(bit_item, " (%hd)",
- move[i].movement[0][Q_VALUE]);
- }
- if (move[i].bits[Q_VALUE] & CM_SIDE) {
- bit_item = proto_tree_add_uint(field_tree,
- hf_quake2_game_client_command_move_bitfield_movement_side, tvb,
- move[i].movement[1][Q_OFFSET], 2, move[i].bits[Q_VALUE]);
- proto_item_append_text(bit_item, " (%hd)",
- move[i].movement[1][Q_VALUE]);
- }
- if (move[i].bits[Q_VALUE] & CM_UP) {
- bit_item = proto_tree_add_uint(field_tree,
- hf_quake2_game_client_command_move_bitfield_movement_up, tvb,
- move[i].movement[2][Q_OFFSET], 2, move[i].bits[Q_VALUE]);
- proto_item_append_text(bit_item, " (%hd)",
- move[i].movement[2][Q_VALUE]);
- }
- if (move[i].bits[Q_VALUE] & CM_BUTTONS) {
- bit_item = proto_tree_add_uint(field_tree,
- hf_quake2_game_client_command_move_bitfield_buttons, tvb,
- move[i].buttons[Q_OFFSET], 1, move[i].bits[Q_VALUE]);
- proto_item_append_text(bit_item, " (%d)",
- move[i].buttons[Q_VALUE]);
- if (move[i].buttons[Q_VALUE] & BUTTON_ATTACK)
- proto_item_append_text(bit_item, " (Attack)");
- if (move[i].buttons[Q_VALUE] & BUTTON_USE)
- proto_item_append_text(bit_item, " (Use)");
- if (move[i].buttons[Q_VALUE] & BUTTON_ANY)
- proto_item_append_text(bit_item, " (Any)");
- }
- if (move[i].bits[Q_VALUE] & CM_IMPULSE) {
- bit_item = proto_tree_add_uint(field_tree,
- hf_quake2_game_client_command_move_bitfield_impulse, tvb,
- move[i].impulse[Q_OFFSET], 1, move[i].bits[Q_VALUE]);
- proto_item_append_text(bit_item, " (%d)",
- move[i].impulse[Q_VALUE]);
- }
-
- }
-
- return offset;
+#define MOVES 3 /* 3 updates per command */
+
+ /* taken from qcommon.h */
+#define CM_ANGLE1 (1<<0)
+#define CM_ANGLE2 (1<<1)
+#define CM_ANGLE3 (1<<2)
+#define CM_FORWARD (1<<3)
+#define CM_SIDE (1<<4)
+#define CM_UP (1<<5)
+#define CM_BUTTONS (1<<6)
+#define CM_IMPULSE (1<<7)
+ /* qshared.h */
+#define BUTTON_ATTACK 1
+#define BUTTON_USE 2
+#define BUTTON_ANY 128
+
+ guint8 chksum;
+ guint32 lastframe;
+ int i, offset = 0;
+ enum { Q_OFFSET, Q_VALUE, Q_SIZE };
+ struct movement {
+ guint8 bits[Q_SIZE];
+ guint16 angles[3][Q_SIZE];
+ gint16 movement[3][Q_SIZE];
+ guint8 buttons[Q_SIZE];
+ guint8 lightlevel[Q_SIZE];
+ guint8 msec[Q_SIZE];
+ guint8 impulse[Q_SIZE];
+ } move[MOVES+1];
+
+ chksum = tvb_get_guint8(tvb, offset);
+ offset++;
+ lastframe = tvb_get_letohl(tvb, offset);
+ offset += 4;
+
+ for (i=0; i < MOVES; i++) {
+ move[i].bits[Q_VALUE] = tvb_get_guint8(tvb, offset);
+ move[i].bits[Q_OFFSET] = offset;
+ offset++;
+ if (move[i].bits[Q_VALUE] & CM_ANGLE1) {
+ move[i].angles[0][Q_VALUE] = tvb_get_letohs(tvb, offset);
+ move[i].angles[0][Q_OFFSET] = offset;
+ offset += 2;
+ }
+ if (move[i].bits[Q_VALUE] & CM_ANGLE2) {
+ move[i].angles[1][Q_VALUE] = tvb_get_letohs(tvb, offset);
+ move[i].angles[1][Q_OFFSET] = offset;
+ offset += 2;
+ }
+ if (move[i].bits[Q_VALUE] & CM_ANGLE3) {
+ move[i].angles[2][Q_VALUE] = tvb_get_letohs(tvb, offset);
+ move[i].angles[2][Q_OFFSET] = offset;
+ offset += 2;
+ }
+ if (move[i].bits[Q_VALUE] & CM_FORWARD) {
+ move[i].movement[0][Q_VALUE] = tvb_get_letohs(tvb, offset);
+ move[i].movement[0][Q_OFFSET] = offset;
+ offset += 2;
+ }
+ if (move[i].bits[Q_VALUE] & CM_SIDE) {
+ move[i].movement[1][Q_VALUE] = tvb_get_letohs(tvb, offset);
+ move[i].movement[1][Q_OFFSET] = offset;
+ offset += 2;
+ }
+ if (move[i].bits[Q_VALUE] & CM_UP) {
+ move[i].movement[2][Q_VALUE] = tvb_get_letohs(tvb, offset);
+ move[i].movement[2][Q_OFFSET] = offset;
+ offset += 2;
+ }
+ if (move[i].bits[Q_VALUE] & CM_BUTTONS) {
+ move[i].buttons[Q_VALUE] = tvb_get_guint8(tvb, offset);
+ move[i].buttons[Q_OFFSET] = offset;
+ offset++;
+ }
+ if (move[i].bits[Q_VALUE] & CM_IMPULSE) {
+ move[i].impulse[Q_VALUE] = tvb_get_guint8(tvb, offset);
+ move[i].impulse[Q_OFFSET] = offset;
+ offset++;
+ }
+
+ move[i].msec[Q_VALUE] = tvb_get_guint8(tvb, offset);
+ move[i].msec[Q_OFFSET] = offset;
+ offset++;
+ move[i].lightlevel[Q_VALUE] = tvb_get_guint8(tvb, offset);
+ move[i].lightlevel[Q_OFFSET] = offset;
+ offset++;
+ }
+
+ if (!tree)
+ return offset;
+
+ proto_tree_add_uint(tree, hf_quake2_game_client_command_move_chksum, tvb,
+ 0, 1, chksum);
+ proto_tree_add_uint(tree, hf_quake2_game_client_command_move_lframe, tvb,
+ 1, 4, lastframe);
+
+ move[MOVES].bits[Q_OFFSET] = offset;
+ for (i=0; i < MOVES; i++) {
+ proto_item *move_item, *movebits_item, *bit_item;
+ proto_item *sub_tree, *field_tree;
+#define SHORT2ANGLE(x) ((float)x/65536.0*360.0)
+
+ move_item = proto_tree_add_text(tree,
+ tvb,
+ move[i].bits[Q_OFFSET],
+ move[i+1].bits[Q_OFFSET]-move[i].bits[Q_OFFSET],
+ "Move %u", i+1);
+ sub_tree = proto_item_add_subtree(move_item,
+ ett_quake2_game_clc_cmd_move_moves);
+
+ movebits_item =
+ proto_tree_add_uint(sub_tree, hf_quake2_game_client_command_move,
+ tvb,
+ move[i].bits[Q_OFFSET],
+ 1,
+ move[i].bits[Q_VALUE]);
+
+ proto_tree_add_uint(sub_tree,
+ hf_quake2_game_client_command_move_msec,
+ tvb, move[i].msec[Q_OFFSET], 1, move[i].msec[Q_VALUE]);
+ proto_tree_add_uint(sub_tree,
+ hf_quake2_game_client_command_move_lightlevel,
+ tvb, move[i].lightlevel[Q_OFFSET], 1, move[i].lightlevel[Q_VALUE]);
+
+ if (move[i].bits[Q_VALUE] == 0) {
+ proto_item_append_text(movebits_item, " (no moves)");
+ continue;
+ }
+
+ field_tree = proto_item_add_subtree(movebits_item,
+ ett_quake2_game_clc_cmd_move_bitfield);
+
+ if (move[i].bits[Q_VALUE] & CM_ANGLE1) {
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_angles1, tvb,
+ move[i].angles[0][Q_OFFSET], 2, move[i].bits[Q_VALUE]);
+ proto_item_append_text(bit_item, " (%d", move[i].angles[0][Q_VALUE]);
+ proto_item_append_text(bit_item, " = %.2f deg)",
+ SHORT2ANGLE(move[i].angles[0][Q_VALUE]));
+ }
+
+ if (move[i].bits[Q_VALUE] & CM_ANGLE2) {
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_angles2, tvb,
+ move[i].angles[1][Q_OFFSET], 2, move[i].bits[Q_VALUE]);
+ proto_item_append_text(bit_item, " (%d", move[i].angles[1][Q_VALUE]);
+ proto_item_append_text(bit_item, " = %.2f deg)",
+ SHORT2ANGLE(move[i].angles[1][Q_VALUE]));
+ }
+ if (move[i].bits[Q_VALUE] & CM_ANGLE3) {
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_angles3, tvb,
+ move[i].angles[2][Q_OFFSET], 2, move[i].bits[Q_VALUE]);
+ proto_item_append_text(bit_item, " (%d", move[i].angles[2][Q_VALUE]);
+ proto_item_append_text(bit_item, " = %.2f deg)",
+ SHORT2ANGLE(move[i].angles[2][Q_VALUE]));
+ }
+ if (move[i].bits[Q_VALUE] & CM_FORWARD) {
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_movement_fwd, tvb,
+ move[i].movement[0][Q_OFFSET], 2, move[i].bits[Q_VALUE]);
+ proto_item_append_text(bit_item, " (%hd)",
+ move[i].movement[0][Q_VALUE]);
+ }
+ if (move[i].bits[Q_VALUE] & CM_SIDE) {
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_movement_side, tvb,
+ move[i].movement[1][Q_OFFSET], 2, move[i].bits[Q_VALUE]);
+ proto_item_append_text(bit_item, " (%hd)",
+ move[i].movement[1][Q_VALUE]);
+ }
+ if (move[i].bits[Q_VALUE] & CM_UP) {
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_movement_up, tvb,
+ move[i].movement[2][Q_OFFSET], 2, move[i].bits[Q_VALUE]);
+ proto_item_append_text(bit_item, " (%hd)",
+ move[i].movement[2][Q_VALUE]);
+ }
+ if (move[i].bits[Q_VALUE] & CM_BUTTONS) {
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_buttons, tvb,
+ move[i].buttons[Q_OFFSET], 1, move[i].bits[Q_VALUE]);
+ proto_item_append_text(bit_item, " (%d)",
+ move[i].buttons[Q_VALUE]);
+ if (move[i].buttons[Q_VALUE] & BUTTON_ATTACK)
+ proto_item_append_text(bit_item, " (Attack)");
+ if (move[i].buttons[Q_VALUE] & BUTTON_USE)
+ proto_item_append_text(bit_item, " (Use)");
+ if (move[i].buttons[Q_VALUE] & BUTTON_ANY)
+ proto_item_append_text(bit_item, " (Any)");
+ }
+ if (move[i].bits[Q_VALUE] & CM_IMPULSE) {
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_impulse, tvb,
+ move[i].impulse[Q_OFFSET], 1, move[i].bits[Q_VALUE]);
+ proto_item_append_text(bit_item, " (%d)",
+ move[i].impulse[Q_VALUE]);
+ }
+
+ }
+
+ return offset;
}
static int
dissect_quake2_client_commands_uinfo(tvbuff_t *tvb, packet_info *pinfo _U_,
- proto_tree *tree)
+ proto_tree *tree)
{
- guint len;
+ guint len;
- len = tvb_strsize(tvb, 0);
+ len = tvb_strsize(tvb, 0);
- if (tree) {
- proto_tree_add_text(tree, tvb, 0, len, "Userinfo: %s",
- tvb_get_string(wmem_packet_scope(), tvb, 0, len));
- }
+ if (tree) {
+ proto_tree_add_text(tree, tvb, 0, len, "Userinfo: %s",
+ tvb_get_string(wmem_packet_scope(), tvb, 0, len));
+ }
- return len;
+ return len;
}
static int
dissect_quake2_client_commands_stringcmd(tvbuff_t *tvb, packet_info *pinfo _U_,
- proto_tree *tree)
+ proto_tree *tree)
{
- guint len;
+ guint len;
- len = tvb_strsize(tvb, 0);
+ len = tvb_strsize(tvb, 0);
- if (tree) {
- proto_tree_add_text(tree, tvb, 0, len, "Command: %s",
- tvb_get_string(wmem_packet_scope(), tvb, 0, len));
- }
+ if (tree) {
+ proto_tree_add_text(tree, tvb, 0, len, "Command: %s",
+ tvb_get_string(wmem_packet_scope(), tvb, 0, len));
+ }
- return len;
+ return len;
}
static const value_string names_client_cmd[] = {
- /* qcommon.h */
+ /* qcommon.h */
#define CLC_BAD 0
- { CLC_BAD, "clc_bad" },
+ { CLC_BAD, "clc_bad" },
#define CLC_NOP 1
- { CLC_NOP, "clc_nop" },
+ { CLC_NOP, "clc_nop" },
#define CLC_MOVE 2
- { CLC_MOVE, "clc_move" },
+ { CLC_MOVE, "clc_move" },
#define CLC_USERINFO 3
- { CLC_USERINFO, "clc_userinfo" },
+ { CLC_USERINFO, "clc_userinfo" },
#define CLC_STRINGCMD 4
- { CLC_STRINGCMD, "clc_stringcmd" },
- { 0, NULL }
+ { CLC_STRINGCMD, "clc_stringcmd" },
+ { 0, NULL }
};
static void
dissect_quake2_client_commands(tvbuff_t *tvb, packet_info *pinfo,
- proto_tree *tree)
+ proto_tree *tree)
{
- proto_tree *clc_tree = NULL;
- tvbuff_t *next_tvb = NULL;
- guint8 client_cmd_type;
- guint rest_length = 0;
- int offset = 0;
-
- do {
- client_cmd_type = tvb_get_guint8(tvb, offset);
-
- if (tree) {
- proto_item *cmd_type_item = proto_tree_add_uint(tree,
- hf_quake2_game_client_command, tvb, offset, 1,
- client_cmd_type);
-
- proto_item_append_text(cmd_type_item, " (%s)",
- val_to_str(client_cmd_type, names_client_cmd, "%u"));
- clc_tree = proto_item_add_subtree(cmd_type_item, ett_quake2_game_clc_cmd);
- }
-
- offset++;
- rest_length = tvb_reported_length(tvb) - offset;
- if (rest_length)
- next_tvb = tvb_new_subset(tvb, offset,
- rest_length, rest_length);
- else
- return;
-
- rest_length = 0;
- switch (client_cmd_type) {
- case CLC_BAD:
- break;
- case CLC_NOP:
- break;
- case CLC_MOVE:
- rest_length =
- dissect_quake2_client_commands_move(next_tvb,
- pinfo, clc_tree);
- break;
- case CLC_USERINFO:
- rest_length =
- dissect_quake2_client_commands_uinfo(next_tvb,
- pinfo, clc_tree);
- break;
- case CLC_STRINGCMD:
- rest_length =
- dissect_quake2_client_commands_stringcmd(next_tvb,
- pinfo, clc_tree);
- break;
- default:
- break;
- }
- offset += rest_length;
- } while (tvb_reported_length(tvb) - offset > 0);
+ proto_tree *clc_tree = NULL;
+ tvbuff_t *next_tvb = NULL;
+ guint8 client_cmd_type;
+ guint rest_length = 0;
+ int offset = 0;
+
+ do {
+ client_cmd_type = tvb_get_guint8(tvb, offset);
+
+ if (tree) {
+ proto_item *cmd_type_item = proto_tree_add_uint(tree,
+ hf_quake2_game_client_command, tvb, offset, 1,
+ client_cmd_type);
+
+ proto_item_append_text(cmd_type_item, " (%s)",
+ val_to_str(client_cmd_type, names_client_cmd, "%u"));
+ clc_tree = proto_item_add_subtree(cmd_type_item, ett_quake2_game_clc_cmd);
+ }
+
+ offset++;
+ rest_length = tvb_reported_length(tvb) - offset;
+ if (rest_length)
+ next_tvb = tvb_new_subset(tvb, offset,
+ rest_length, rest_length);
+ else
+ return;
+
+ rest_length = 0;
+ switch (client_cmd_type) {
+ case CLC_BAD:
+ break;
+ case CLC_NOP:
+ break;
+ case CLC_MOVE:
+ rest_length =
+ dissect_quake2_client_commands_move(next_tvb,
+ pinfo, clc_tree);
+ break;
+ case CLC_USERINFO:
+ rest_length =
+ dissect_quake2_client_commands_uinfo(next_tvb,
+ pinfo, clc_tree);
+ break;
+ case CLC_STRINGCMD:
+ rest_length =
+ dissect_quake2_client_commands_stringcmd(next_tvb,
+ pinfo, clc_tree);
+ break;
+ default:
+ break;
+ }
+ offset += rest_length;
+ } while (tvb_reported_length(tvb) - offset > 0);
}
static const value_string names_server_cmd[] = {
- /* qcommon.h */
+ /* qcommon.h */
#define SVC_BAD 0
- { SVC_BAD, "svc_bad" },
+ { SVC_BAD, "svc_bad" },
#define SVC_MUZZLEFLASH 1
- { SVC_MUZZLEFLASH, "svc_muzzleflash" },
+ { SVC_MUZZLEFLASH, "svc_muzzleflash" },
#define SVC_MUZZLEFLASH2 2
- { SVC_MUZZLEFLASH2, "svc_muzzleflash2" },
+ { SVC_MUZZLEFLASH2, "svc_muzzleflash2" },
#define SVC_TEMP_ENTITY 3
- { SVC_TEMP_ENTITY, "svc_temp_entity" },
+ { SVC_TEMP_ENTITY, "svc_temp_entity" },
#define SVC_LAYOUT 4
- { SVC_LAYOUT, "svc_layout" },
+ { SVC_LAYOUT, "svc_layout" },
#define SVC_INVENTORY 5
- { SVC_INVENTORY, "svc_inventory" },
+ { SVC_INVENTORY, "svc_inventory" },
#define SVC_NOP 6
- { SVC_NOP, "svc_nop" },
+ { SVC_NOP, "svc_nop" },
#define SVC_DISCONNECT 7
- { SVC_DISCONNECT, "svc_disconnect" },
+ { SVC_DISCONNECT, "svc_disconnect" },
#define SVC_RECONNECT 8
- { SVC_RECONNECT, "svc_reconnect" },
+ { SVC_RECONNECT, "svc_reconnect" },
#define SVC_SOUND 9
- { SVC_SOUND, "svc_sound" },
+ { SVC_SOUND, "svc_sound" },
#define SVC_PRINT 10
- { SVC_PRINT, "svc_print" },
+ { SVC_PRINT, "svc_print" },
#define SVC_STUFFTEXT 11
- { SVC_STUFFTEXT, "svc_stufftext" },
+ { SVC_STUFFTEXT, "svc_stufftext" },
#define SVC_SERVERDATA 12
- { SVC_SERVERDATA, "svc_serverdata" },
+ { SVC_SERVERDATA, "svc_serverdata" },
#define SVC_CONFIGSTRING 13
- { SVC_CONFIGSTRING, "svc_configstring" },
+ { SVC_CONFIGSTRING, "svc_configstring" },
#define SVC_SPAWNBASELINE 14
- { SVC_SPAWNBASELINE, "svc_spawnbaseline" },
+ { SVC_SPAWNBASELINE, "svc_spawnbaseline" },
#define SVC_CENTERPRINT 15
- { SVC_CENTERPRINT, "svc_centerprint" },
+ { SVC_CENTERPRINT, "svc_centerprint" },
#define SVC_DOWNLOAD 16
- { SVC_DOWNLOAD, "svc_download" },
+ { SVC_DOWNLOAD, "svc_download" },
#define SVC_PLAYERINFO 17
- { SVC_PLAYERINFO, "svc_playerinfo" },
+ { SVC_PLAYERINFO, "svc_playerinfo" },
#define SVC_PACKETENTITIES 18
- { SVC_PACKETENTITIES, "svc_packetentities" },
+ { SVC_PACKETENTITIES, "svc_packetentities" },
#define SVC_DELTAPACKETENTITIES 19
- { SVC_DELTAPACKETENTITIES, "svc_deltapacketentities" },
+ { SVC_DELTAPACKETENTITIES, "svc_deltapacketentities" },
#define SVC_FRAME 20
- { SVC_FRAME, "svc_frame" },
- { 0, NULL }
+ { SVC_FRAME, "svc_frame" },
+ { 0, NULL }
};
static void
dissect_quake2_server_commands(tvbuff_t *tvb, packet_info *pinfo,
- proto_tree *tree)
+ proto_tree *tree)
{
- tvbuff_t *next_tvb = NULL;
- guint8 server_cmd_type;
- guint rest_length = 0;
- int offset = 0;
-
- server_cmd_type = tvb_get_guint8(tvb, offset);
-
- if (tree) {
- proto_item *cmd_type_item;
- cmd_type_item = proto_tree_add_uint(tree,
- hf_quake2_game_server_command, tvb, offset, 1, server_cmd_type);
-
- proto_item_append_text(cmd_type_item, " (%s)",
- val_to_str(server_cmd_type, names_server_cmd, "%u"));
- }
-
- offset++;
- rest_length = tvb_reported_length(tvb) - offset;
- if (rest_length)
- next_tvb = tvb_new_subset(tvb, offset, rest_length, rest_length);
- else
- return;
-
-
- switch (server_cmd_type) {
- case SVC_BAD:
- break;
- case SVC_MUZZLEFLASH:
- break;
- case SVC_MUZZLEFLASH2:
- break;
- case SVC_TEMP_ENTITY:
- break;
- case SVC_LAYOUT:
- break;
- case SVC_NOP:
- break;
- case SVC_DISCONNECT:
- break;
- case SVC_RECONNECT:
- break;
- case SVC_SOUND:
- break;
- case SVC_PRINT:
- break;
- case SVC_STUFFTEXT:
- break;
- case SVC_SERVERDATA:
- break;
- case SVC_CONFIGSTRING:
- break;
- case SVC_SPAWNBASELINE:
- break;
- case SVC_CENTERPRINT:
- break;
- case SVC_DOWNLOAD:
- break;
- case SVC_PLAYERINFO:
- break;
- case SVC_PACKETENTITIES:
- break;
- case SVC_DELTAPACKETENTITIES:
- break;
- case SVC_FRAME:
- break;
-
- default:
- break;
- }
- call_dissector(data_handle, next_tvb, pinfo, tree);
+ tvbuff_t *next_tvb = NULL;
+ guint8 server_cmd_type;
+ guint rest_length = 0;
+ int offset = 0;
+
+ server_cmd_type = tvb_get_guint8(tvb, offset);
+
+ if (tree) {
+ proto_item *cmd_type_item;
+ cmd_type_item = proto_tree_add_uint(tree,
+ hf_quake2_game_server_command, tvb, offset, 1, server_cmd_type);
+
+ proto_item_append_text(cmd_type_item, " (%s)",
+ val_to_str(server_cmd_type, names_server_cmd, "%u"));
+ }
+
+ offset++;
+ rest_length = tvb_reported_length(tvb) - offset;
+ if (rest_length)
+ next_tvb = tvb_new_subset(tvb, offset, rest_length, rest_length);
+ else
+ return;
+
+
+ switch (server_cmd_type) {
+ case SVC_BAD:
+ break;
+ case SVC_MUZZLEFLASH:
+ break;
+ case SVC_MUZZLEFLASH2:
+ break;
+ case SVC_TEMP_ENTITY:
+ break;
+ case SVC_LAYOUT:
+ break;
+ case SVC_NOP:
+ break;
+ case SVC_DISCONNECT:
+ break;
+ case SVC_RECONNECT:
+ break;
+ case SVC_SOUND:
+ break;
+ case SVC_PRINT:
+ break;
+ case SVC_STUFFTEXT:
+ break;
+ case SVC_SERVERDATA:
+ break;
+ case SVC_CONFIGSTRING:
+ break;
+ case SVC_SPAWNBASELINE:
+ break;
+ case SVC_CENTERPRINT:
+ break;
+ case SVC_DOWNLOAD:
+ break;
+ case SVC_PLAYERINFO:
+ break;
+ case SVC_PACKETENTITIES:
+ break;
+ case SVC_DELTAPACKETENTITIES:
+ break;
+ case SVC_FRAME:
+ break;
+
+ default:
+ break;
+ }
+ call_dissector(data_handle, next_tvb, pinfo, tree);
}
@@ -574,153 +574,153 @@ static const value_string names_reliable[] = {
static const value_string names_direction[] = {
#define DIR_C2S 0
- { DIR_C2S, "Client to Server" },
+ { DIR_C2S, "Client to Server" },
#define DIR_S2C 1
- { DIR_S2C, "Server to Client" },
- { 0, NULL }
+ { DIR_S2C, "Server to Client" },
+ { 0, NULL }
};
static void
dissect_quake2_GamePacket(tvbuff_t *tvb, packet_info *pinfo,
- proto_tree *tree, int direction)
+ proto_tree *tree, int direction)
{
- proto_tree *game_tree = NULL;
- guint32 seq1;
- guint32 seq2;
- int rel1;
- int rel2;
- int offset;
- guint rest_length;
-
- direction = (pinfo->destport == gbl_quake2ServerPort) ?
- DIR_C2S : DIR_S2C;
-
- if (tree) {
- proto_item *game_item;
- game_item = proto_tree_add_text(tree, tvb,
- 0, -1, "Game");
- game_tree = proto_item_add_subtree(game_item, ett_quake2_game);
- }
-
- offset = 0;
-
- seq1 = tvb_get_letohl(tvb, offset);
- rel1 = seq1 & 0x80000000 ? 1 : 0;
- seq1 &= ~0x80000000;
- if (game_tree) {
- proto_item *seq1_item = proto_tree_add_text(game_tree,
- tvb, offset, 4, "Current Sequence: %u (%s)",
- seq1, val_to_str(rel1,names_reliable,"%u"));
- proto_tree *seq1_tree = proto_item_add_subtree(
- seq1_item, ett_quake2_game_seq1);
- proto_tree_add_uint(seq1_tree, hf_quake2_game_seq1,
- tvb, offset, 4, seq1);
- proto_tree_add_boolean(seq1_tree, hf_quake2_game_rel1,
- tvb, offset+3, 1, rel1);
- }
- offset += 4;
-
- seq2 = tvb_get_letohl(tvb, offset);
- rel2 = seq2 & 0x80000000 ? 1 : 0;
- seq2 &= ~0x80000000;
- if (game_tree) {
- proto_item *seq2_item = proto_tree_add_text(game_tree,
- tvb, offset, 4, "Acknowledge Sequence: %u (%s)",
- seq2, val_to_str(rel2,names_reliable,"%u"));
- proto_tree *seq2_tree = proto_item_add_subtree(
- seq2_item, ett_quake2_game_seq2);
- proto_tree_add_uint(seq2_tree, hf_quake2_game_seq2,
- tvb, offset, 4, seq2);
- proto_tree_add_boolean(seq2_tree, hf_quake2_game_rel2,
- tvb, offset+3, 1, rel2);
- }
- offset += 4;
-
- if (direction == DIR_C2S) {
- /* client to server */
- guint16 qport = tvb_get_letohs(tvb, offset);
- if (game_tree) {
- proto_tree_add_uint(game_tree, hf_quake2_game_qport,
- tvb, offset, 2, qport);
- }
- offset +=2;
- }
-
- /* all the rest is pure game data */
- rest_length = tvb_reported_length(tvb) - offset;
- if (rest_length) {
- tvbuff_t *next_tvb =
- tvb_new_subset(tvb, offset, rest_length , rest_length);
-
- if (direction == DIR_C2S) {
- proto_tree *c_tree = NULL;
- if (tree) {
- proto_item *c_item;
- c_item = proto_tree_add_text(game_tree, next_tvb,
- 0, -1, "Client Commands");
- c_tree = proto_item_add_subtree(c_item, ett_quake2_game_clc);
- }
- dissect_quake2_client_commands(next_tvb, pinfo, c_tree);
- }
- else {
- proto_tree *c_tree = NULL;
- if (tree) {
- proto_item *c_item;
- c_item = proto_tree_add_text(game_tree, next_tvb,
- 0, -1, "Server Commands");
- c_tree = proto_item_add_subtree(c_item, ett_quake2_game_svc);
- }
- dissect_quake2_server_commands(next_tvb, pinfo, c_tree);
- }
- }
+ proto_tree *game_tree = NULL;
+ guint32 seq1;
+ guint32 seq2;
+ int rel1;
+ int rel2;
+ int offset;
+ guint rest_length;
+
+ direction = (pinfo->destport == gbl_quake2ServerPort) ?
+ DIR_C2S : DIR_S2C;
+
+ if (tree) {
+ proto_item *game_item;
+ game_item = proto_tree_add_text(tree, tvb,
+ 0, -1, "Game");
+ game_tree = proto_item_add_subtree(game_item, ett_quake2_game);
+ }
+
+ offset = 0;
+
+ seq1 = tvb_get_letohl(tvb, offset);
+ rel1 = seq1 & 0x80000000 ? 1 : 0;
+ seq1 &= ~0x80000000;
+ if (game_tree) {
+ proto_item *seq1_item = proto_tree_add_text(game_tree,
+ tvb, offset, 4, "Current Sequence: %u (%s)",
+ seq1, val_to_str(rel1,names_reliable,"%u"));
+ proto_tree *seq1_tree = proto_item_add_subtree(
+ seq1_item, ett_quake2_game_seq1);
+ proto_tree_add_uint(seq1_tree, hf_quake2_game_seq1,
+ tvb, offset, 4, seq1);
+ proto_tree_add_boolean(seq1_tree, hf_quake2_game_rel1,
+ tvb, offset+3, 1, rel1);
+ }
+ offset += 4;
+
+ seq2 = tvb_get_letohl(tvb, offset);
+ rel2 = seq2 & 0x80000000 ? 1 : 0;
+ seq2 &= ~0x80000000;
+ if (game_tree) {
+ proto_item *seq2_item = proto_tree_add_text(game_tree,
+ tvb, offset, 4, "Acknowledge Sequence: %u (%s)",
+ seq2, val_to_str(rel2,names_reliable,"%u"));
+ proto_tree *seq2_tree = proto_item_add_subtree(
+ seq2_item, ett_quake2_game_seq2);
+ proto_tree_add_uint(seq2_tree, hf_quake2_game_seq2,
+ tvb, offset, 4, seq2);
+ proto_tree_add_boolean(seq2_tree, hf_quake2_game_rel2,
+ tvb, offset+3, 1, rel2);
+ }
+ offset += 4;
+
+ if (direction == DIR_C2S) {
+ /* client to server */
+ guint16 qport = tvb_get_letohs(tvb, offset);
+ if (game_tree) {
+ proto_tree_add_uint(game_tree, hf_quake2_game_qport,
+ tvb, offset, 2, qport);
+ }
+ offset +=2;
+ }
+
+ /* all the rest is pure game data */
+ rest_length = tvb_reported_length(tvb) - offset;
+ if (rest_length) {
+ tvbuff_t *next_tvb =
+ tvb_new_subset(tvb, offset, rest_length , rest_length);
+
+ if (direction == DIR_C2S) {
+ proto_tree *c_tree = NULL;
+ if (tree) {
+ proto_item *c_item;
+ c_item = proto_tree_add_text(game_tree, next_tvb,
+ 0, -1, "Client Commands");
+ c_tree = proto_item_add_subtree(c_item, ett_quake2_game_clc);
+ }
+ dissect_quake2_client_commands(next_tvb, pinfo, c_tree);
+ }
+ else {
+ proto_tree *c_tree = NULL;
+ if (tree) {
+ proto_item *c_item;
+ c_item = proto_tree_add_text(game_tree, next_tvb,
+ 0, -1, "Server Commands");
+ c_tree = proto_item_add_subtree(c_item, ett_quake2_game_svc);
+ }
+ dissect_quake2_server_commands(next_tvb, pinfo, c_tree);
+ }
+ }
}
static void
dissect_quake2(tvbuff_t *tvb, packet_info *pinfo, proto_tree *tree)
{
- proto_tree *quake2_tree = NULL;
- int direction;
-
- direction = (pinfo->destport == gbl_quake2ServerPort) ?
- DIR_C2S : DIR_S2C;
-
- col_set_str(pinfo->cinfo, COL_PROTOCOL, "QUAKE2");
- col_add_str(pinfo->cinfo, COL_INFO, val_to_str(direction,
- names_direction, "%u"));
-
- if (tree) {
- proto_item *quake2_item;
- quake2_item = proto_tree_add_item(tree, proto_quake2,
- tvb, 0, -1, ENC_NA);
- quake2_tree = proto_item_add_subtree(quake2_item, ett_quake2);
- proto_tree_add_uint_format(quake2_tree,
- direction == DIR_S2C ?
- hf_quake2_s2c :
- hf_quake2_c2s,
- tvb, 0, 0, 1,
- "Direction: %s", val_to_str(direction, names_direction, "%u"));
- }
-
- if (tvb_get_ntohl(tvb, 0) == 0xffffffff) {
- col_append_str(pinfo->cinfo, COL_INFO, " Connectionless");
- proto_tree_add_uint_format(quake2_tree,
- hf_quake2_connectionless,
- tvb, 0, 0, 1,
- "Type: Connectionless");
- dissect_quake2_ConnectionlessPacket(
- tvb, pinfo, quake2_tree, direction);
- }
- else {
- col_append_str(pinfo->cinfo, COL_INFO, " Game");
- proto_tree_add_uint_format(quake2_tree,
- hf_quake2_game,
- tvb, 0, 0, 1,
- "Type: Game");
- dissect_quake2_GamePacket(
- tvb, pinfo, quake2_tree, direction);
- }
+ proto_tree *quake2_tree = NULL;
+ int direction;
+
+ direction = (pinfo->destport == gbl_quake2ServerPort) ?
+ DIR_C2S : DIR_S2C;
+
+ col_set_str(pinfo->cinfo, COL_PROTOCOL, "QUAKE2");
+ col_add_str(pinfo->cinfo, COL_INFO, val_to_str(direction,
+ names_direction, "%u"));
+
+ if (tree) {
+ proto_item *quake2_item;
+ quake2_item = proto_tree_add_item(tree, proto_quake2,
+ tvb, 0, -1, ENC_NA);
+ quake2_tree = proto_item_add_subtree(quake2_item, ett_quake2);
+ proto_tree_add_uint_format(quake2_tree,
+ direction == DIR_S2C ?
+ hf_quake2_s2c :
+ hf_quake2_c2s,
+ tvb, 0, 0, 1,
+ "Direction: %s", val_to_str(direction, names_direction, "%u"));
+ }
+
+ if (tvb_get_ntohl(tvb, 0) == 0xffffffff) {
+ col_append_str(pinfo->cinfo, COL_INFO, " Connectionless");
+ proto_tree_add_uint_format(quake2_tree,
+ hf_quake2_connectionless,
+ tvb, 0, 0, 1,
+ "Type: Connectionless");
+ dissect_quake2_ConnectionlessPacket(
+ tvb, pinfo, quake2_tree, direction);
+ }
+ else {
+ col_append_str(pinfo->cinfo, COL_INFO, " Game");
+ proto_tree_add_uint_format(quake2_tree,
+ hf_quake2_game,
+ tvb, 0, 0, 1,
+ "Type: Game");
+ dissect_quake2_GamePacket(
+ tvb, pinfo, quake2_tree, direction);
+ }
}
@@ -729,170 +729,181 @@ void proto_reg_handoff_quake2(void);
void
proto_register_quake2(void)
{
- static hf_register_info hf[] = {
- { &hf_quake2_c2s,
- { "Client to Server", "quake2.c2s",
- FT_UINT32, BASE_DEC, NULL, 0x0,
- NULL, HFILL }},
- { &hf_quake2_s2c,
- { "Server to Client", "quake2.s2c",
- FT_UINT32, BASE_DEC, NULL, 0x0,
- NULL, HFILL }},
- { &hf_quake2_connectionless,
- { "Connectionless", "quake2.connectionless",
- FT_UINT32, BASE_DEC, NULL, 0x0,
- NULL, HFILL }},
- { &hf_quake2_game,
- { "Game", "quake2.game",
- FT_UINT32, BASE_DEC, NULL, 0x0,
- NULL, HFILL }},
- { &hf_quake2_connectionless_marker,
- { "Marker", "quake2.connectionless.marker",
- FT_UINT32, BASE_HEX, NULL, 0x0,
- NULL, HFILL }},
- { &hf_quake2_connectionless_text,
- { "Text", "quake2.connectionless.text",
- FT_STRING, BASE_NONE, NULL, 0x0,
- NULL, HFILL }},
- { &hf_quake2_game_seq1,
- { "Sequence Number", "quake2.game.seq1",
- FT_UINT32, BASE_DEC, NULL, 0x0,
- "Sequence number of the current packet", HFILL }},
- { &hf_quake2_game_rel1,
- { "Reliable", "quake2.game.rel1",
- FT_BOOLEAN, BASE_NONE, NULL, 0x0,
- "Packet is reliable and may be retransmitted", HFILL }},
- { &hf_quake2_game_seq2,
- { "Sequence Number", "quake2.game.seq2",
- FT_UINT32, BASE_DEC, NULL, 0x0,
- "Sequence number of the last received packet", HFILL }},
- { &hf_quake2_game_rel2,
- { "Reliable", "quake2.game.rel2",
- FT_BOOLEAN, BASE_NONE, NULL, 0x0,
- "Packet was reliable and may be retransmitted", HFILL }},
- { &hf_quake2_game_qport,
- { "QPort", "quake2.game.qport",
- FT_UINT32, BASE_DEC, NULL, 0x0,
- "Quake II Client Port", HFILL }},
- { &hf_quake2_game_client_command,
- { "Client Command Type", "quake2.game.client.command",
- FT_UINT8, BASE_DEC, NULL, 0x0,
- "Quake II Client Command", HFILL }},
- { &hf_quake2_game_server_command,
- { "Server Command", "quake2.game.server.command",
- FT_UINT8, BASE_DEC, NULL, 0x0,
- "Quake II Server Command", HFILL }},
- { &hf_quake2_game_client_command_move_chksum,
- { "Checksum", "quake2.game.client.command.move.chksum",
- FT_UINT8, BASE_HEX, NULL, 0x0,
- "Quake II Client Command Move", HFILL }},
- { &hf_quake2_game_client_command_move_lframe,
- { "Last Frame", "quake2.game.client.command.move.lframe",
- FT_UINT32, BASE_DEC, NULL, 0x0,
- "Quake II Client Command Move", HFILL }},
- { &hf_quake2_game_client_command_move,
- { "Bitfield", "quake2.game.client.command.move",
- FT_UINT8, BASE_HEX, NULL, 0x0,
- "Quake II Client Command Move", HFILL }},
- { &hf_quake2_game_client_command_move_bitfield_angles1,
- { "Angles (pitch)", "quake2.game.client.command.move.angles",
- FT_UINT8, BASE_HEX,
- VALS(hf_quake2_game_client_command_move_vals),
- CM_ANGLE1, NULL, HFILL }},
- { &hf_quake2_game_client_command_move_bitfield_angles2,
- { "Angles (yaw)", "quake2.game.client.command.move.angles",
- FT_UINT8, BASE_HEX,
- VALS(hf_quake2_game_client_command_move_vals),
- CM_ANGLE2, NULL, HFILL }},
- { &hf_quake2_game_client_command_move_bitfield_angles3,
- { "Angles (roll)", "quake2.game.client.command.move.angles",
- FT_UINT8, BASE_HEX,
- VALS(hf_quake2_game_client_command_move_vals),
- CM_ANGLE3, NULL, HFILL }},
- { &hf_quake2_game_client_command_move_bitfield_movement_fwd,
- { "Movement (fwd)", "quake2.game.client.command.move.movement",
- FT_UINT8, BASE_HEX,
- VALS(hf_quake2_game_client_command_move_vals),
- CM_FORWARD, NULL, HFILL }},
- { &hf_quake2_game_client_command_move_bitfield_movement_side,
- { "Movement (side)", "quake2.game.client.command.move.movement",
- FT_UINT8, BASE_HEX,
- VALS(hf_quake2_game_client_command_move_vals),
- CM_SIDE, NULL, HFILL }},
- { &hf_quake2_game_client_command_move_bitfield_movement_up,
- { "Movement (up)", "quake2.game.client.command.move.movement",
- FT_UINT8, BASE_HEX,
- VALS(hf_quake2_game_client_command_move_vals),
- CM_UP, NULL, HFILL }},
- { &hf_quake2_game_client_command_move_bitfield_buttons,
- { "Buttons", "quake2.game.client.command.move.buttons",
- FT_UINT8, BASE_HEX,
- VALS(hf_quake2_game_client_command_move_vals),
- CM_BUTTONS, NULL, HFILL }},
- { &hf_quake2_game_client_command_move_bitfield_impulse,
- { "Impulse", "quake2.game.client.command.move.impulse",
- FT_UINT8, BASE_HEX,
- VALS(hf_quake2_game_client_command_move_vals),
- CM_IMPULSE, NULL, HFILL }},
- { &hf_quake2_game_client_command_move_msec,
- { "Msec", "quake2.game.client.command.move.msec",
- FT_UINT8, BASE_DEC, NULL, 0x0,
- "Quake II Client Command Move", HFILL }},
- { &hf_quake2_game_client_command_move_lightlevel,
- { "Lightlevel", "quake2.game.client.command.move.lightlevel",
- FT_UINT8, BASE_DEC, NULL, 0x0,
- "Quake II Client Command Move", HFILL }}
- };
- static gint *ett[] = {
- &ett_quake2,
- &ett_quake2_connectionless,
- &ett_quake2_game,
- &ett_quake2_game_seq1,
- &ett_quake2_game_seq2,
- &ett_quake2_game_clc,
- &ett_quake2_game_svc,
- &ett_quake2_game_clc_cmd,
- &ett_quake2_game_svc_cmd,
- &ett_quake2_game_clc_cmd_move_moves,
- &ett_quake2_game_clc_cmd_move_bitfield
- };
- module_t *quake2_module;
-
- proto_quake2 = proto_register_protocol("Quake II Network Protocol",
- "QUAKE2", "quake2");
- proto_register_field_array(proto_quake2, hf, array_length(hf));
- proto_register_subtree_array(ett, array_length(ett));
-
- /* Register a configuration option for port */
- quake2_module = prefs_register_protocol(proto_quake2,
- proto_reg_handoff_quake2);
- prefs_register_uint_preference(quake2_module, "udp.port",
- "Quake II Server UDP Port",
- "Set the UDP port for the Quake II Server",
- 10, &gbl_quake2ServerPort);
+ static hf_register_info hf[] = {
+ { &hf_quake2_c2s,
+ { "Client to Server", "quake2.c2s",
+ FT_UINT32, BASE_DEC, NULL, 0x0,
+ NULL, HFILL }},
+ { &hf_quake2_s2c,
+ { "Server to Client", "quake2.s2c",
+ FT_UINT32, BASE_DEC, NULL, 0x0,
+ NULL, HFILL }},
+ { &hf_quake2_connectionless,
+ { "Connectionless", "quake2.connectionless",
+ FT_UINT32, BASE_DEC, NULL, 0x0,
+ NULL, HFILL }},
+ { &hf_quake2_game,
+ { "Game", "quake2.game",
+ FT_UINT32, BASE_DEC, NULL, 0x0,
+ NULL, HFILL }},
+ { &hf_quake2_connectionless_marker,
+ { "Marker", "quake2.connectionless.marker",
+ FT_UINT32, BASE_HEX, NULL, 0x0,
+ NULL, HFILL }},
+ { &hf_quake2_connectionless_text,
+ { "Text", "quake2.connectionless.text",
+ FT_STRING, BASE_NONE, NULL, 0x0,
+ NULL, HFILL }},
+ { &hf_quake2_game_seq1,
+ { "Sequence Number", "quake2.game.seq1",
+ FT_UINT32, BASE_DEC, NULL, 0x0,
+ "Sequence number of the current packet", HFILL }},
+ { &hf_quake2_game_rel1,
+ { "Reliable", "quake2.game.rel1",
+ FT_BOOLEAN, BASE_NONE, NULL, 0x0,
+ "Packet is reliable and may be retransmitted", HFILL }},
+ { &hf_quake2_game_seq2,
+ { "Sequence Number", "quake2.game.seq2",
+ FT_UINT32, BASE_DEC, NULL, 0x0,
+ "Sequence number of the last received packet", HFILL }},
+ { &hf_quake2_game_rel2,
+ { "Reliable", "quake2.game.rel2",
+ FT_BOOLEAN, BASE_NONE, NULL, 0x0,
+ "Packet was reliable and may be retransmitted", HFILL }},
+ { &hf_quake2_game_qport,
+ { "QPort", "quake2.game.qport",
+ FT_UINT32, BASE_DEC, NULL, 0x0,
+ "Quake II Client Port", HFILL }},
+ { &hf_quake2_game_client_command,
+ { "Client Command Type", "quake2.game.client.command",
+ FT_UINT8, BASE_DEC, NULL, 0x0,
+ "Quake II Client Command", HFILL }},
+ { &hf_quake2_game_server_command,
+ { "Server Command", "quake2.game.server.command",
+ FT_UINT8, BASE_DEC, NULL, 0x0,
+ "Quake II Server Command", HFILL }},
+ { &hf_quake2_game_client_command_move_chksum,
+ { "Checksum", "quake2.game.client.command.move.chksum",
+ FT_UINT8, BASE_HEX, NULL, 0x0,
+ "Quake II Client Command Move", HFILL }},
+ { &hf_quake2_game_client_command_move_lframe,
+ { "Last Frame", "quake2.game.client.command.move.lframe",
+ FT_UINT32, BASE_DEC, NULL, 0x0,
+ "Quake II Client Command Move", HFILL }},
+ { &hf_quake2_game_client_command_move,
+ { "Bitfield", "quake2.game.client.command.move",
+ FT_UINT8, BASE_HEX, NULL, 0x0,
+ "Quake II Client Command Move", HFILL }},
+ { &hf_quake2_game_client_command_move_bitfield_angles1,
+ { "Angles (pitch)", "quake2.game.client.command.move.angles",
+ FT_UINT8, BASE_HEX,
+ VALS(hf_quake2_game_client_command_move_vals),
+ CM_ANGLE1, NULL, HFILL }},
+ { &hf_quake2_game_client_command_move_bitfield_angles2,
+ { "Angles (yaw)", "quake2.game.client.command.move.angles",
+ FT_UINT8, BASE_HEX,
+ VALS(hf_quake2_game_client_command_move_vals),
+ CM_ANGLE2, NULL, HFILL }},
+ { &hf_quake2_game_client_command_move_bitfield_angles3,
+ { "Angles (roll)", "quake2.game.client.command.move.angles",
+ FT_UINT8, BASE_HEX,
+ VALS(hf_quake2_game_client_command_move_vals),
+ CM_ANGLE3, NULL, HFILL }},
+ { &hf_quake2_game_client_command_move_bitfield_movement_fwd,
+ { "Movement (fwd)", "quake2.game.client.command.move.movement",
+ FT_UINT8, BASE_HEX,
+ VALS(hf_quake2_game_client_command_move_vals),
+ CM_FORWARD, NULL, HFILL }},
+ { &hf_quake2_game_client_command_move_bitfield_movement_side,
+ { "Movement (side)", "quake2.game.client.command.move.movement",
+ FT_UINT8, BASE_HEX,
+ VALS(hf_quake2_game_client_command_move_vals),
+ CM_SIDE, NULL, HFILL }},
+ { &hf_quake2_game_client_command_move_bitfield_movement_up,
+ { "Movement (up)", "quake2.game.client.command.move.movement",
+ FT_UINT8, BASE_HEX,
+ VALS(hf_quake2_game_client_command_move_vals),
+ CM_UP, NULL, HFILL }},
+ { &hf_quake2_game_client_command_move_bitfield_buttons,
+ { "Buttons", "quake2.game.client.command.move.buttons",
+ FT_UINT8, BASE_HEX,
+ VALS(hf_quake2_game_client_command_move_vals),
+ CM_BUTTONS, NULL, HFILL }},
+ { &hf_quake2_game_client_command_move_bitfield_impulse,
+ { "Impulse", "quake2.game.client.command.move.impulse",
+ FT_UINT8, BASE_HEX,
+ VALS(hf_quake2_game_client_command_move_vals),
+ CM_IMPULSE, NULL, HFILL }},
+ { &hf_quake2_game_client_command_move_msec,
+ { "Msec", "quake2.game.client.command.move.msec",
+ FT_UINT8, BASE_DEC, NULL, 0x0,
+ "Quake II Client Command Move", HFILL }},
+ { &hf_quake2_game_client_command_move_lightlevel,
+ { "Lightlevel", "quake2.game.client.command.move.lightlevel",
+ FT_UINT8, BASE_DEC, NULL, 0x0,
+ "Quake II Client Command Move", HFILL }}
+ };
+ static gint *ett[] = {
+ &ett_quake2,
+ &ett_quake2_connectionless,
+ &ett_quake2_game,
+ &ett_quake2_game_seq1,
+ &ett_quake2_game_seq2,
+ &ett_quake2_game_clc,
+ &ett_quake2_game_svc,
+ &ett_quake2_game_clc_cmd,
+ &ett_quake2_game_svc_cmd,
+ &ett_quake2_game_clc_cmd_move_moves,
+ &ett_quake2_game_clc_cmd_move_bitfield
+ };
+ module_t *quake2_module;
+
+ proto_quake2 = proto_register_protocol("Quake II Network Protocol",
+ "QUAKE2", "quake2");
+ proto_register_field_array(proto_quake2, hf, array_length(hf));
+ proto_register_subtree_array(ett, array_length(ett));
+
+ /* Register a configuration option for port */
+ quake2_module = prefs_register_protocol(proto_quake2,
+ proto_reg_handoff_quake2);
+ prefs_register_uint_preference(quake2_module, "udp.port",
+ "Quake II Server UDP Port",
+ "Set the UDP port for the Quake II Server",
+ 10, &gbl_quake2ServerPort);
}
void
proto_reg_handoff_quake2(void)
{
- static gboolean Initialized=FALSE;
- static dissector_handle_t quake2_handle;
- static guint ServerPort;
-
- if (!Initialized) {
- quake2_handle = create_dissector_handle(dissect_quake2,
- proto_quake2);
- data_handle = find_dissector("data");
- Initialized=TRUE;
- } else {
- dissector_delete_uint("udp.port", ServerPort, quake2_handle);
- }
-
- /* set port for future deletes */
- ServerPort=gbl_quake2ServerPort;
-
- dissector_add_uint("udp.port", gbl_quake2ServerPort, quake2_handle);
+ static gboolean Initialized=FALSE;
+ static dissector_handle_t quake2_handle;
+ static guint ServerPort;
+
+ if (!Initialized) {
+ quake2_handle = create_dissector_handle(dissect_quake2,
+ proto_quake2);
+ data_handle = find_dissector("data");
+ Initialized=TRUE;
+ } else {
+ dissector_delete_uint("udp.port", ServerPort, quake2_handle);
+ }
+
+ /* set port for future deletes */
+ ServerPort=gbl_quake2ServerPort;
+
+ dissector_add_uint("udp.port", gbl_quake2ServerPort, quake2_handle);
}
-
+/*
+ * Editor modelines - http://www.wireshark.org/tools/modelines.html
+ *
+ * Local variables:
+ * c-basic-offset: 4
+ * tab-width: 8
+ * indent-tabs-mode: nil
+ * End:
+ *
+ * vi: set shiftwidth=4 tabstop=8 expandtab:
+ * :indentSize=4:tabSize=8:noTabs=true:
+ */