diff options
author | Martin Kaiser <wireshark@kaiser.cx> | 2014-01-31 21:05:58 +0100 |
---|---|---|
committer | Martin Kaiser <wireshark@kaiser.cx> | 2014-01-31 20:13:29 +0000 |
commit | 95477a933ae7ba99e3e74f5951e6dc839f8bf39d (patch) | |
tree | 0eb138c90aed21b5cd1fe3a869b63390f10ff045 /epan | |
parent | dc9c107967babeb172275b59364ab9bae77ba234 (diff) |
TABs -> spaces
add editor modelines
Change-Id: I5433e0d41a30043264a0f60c2166de471c80745c
Reviewed-on: https://code.wireshark.org/review/64
Reviewed-by: Martin Kaiser <wireshark@kaiser.cx>
Tested-by: Martin Kaiser <wireshark@kaiser.cx>
Diffstat (limited to 'epan')
-rw-r--r-- | epan/dissectors/packet-quake2.c | 1421 |
1 files changed, 716 insertions, 705 deletions
diff --git a/epan/dissectors/packet-quake2.c b/epan/dissectors/packet-quake2.c index 3c32fb0fd8..4533d12f04 100644 --- a/epan/dissectors/packet-quake2.c +++ b/epan/dissectors/packet-quake2.c @@ -2,10 +2,10 @@ * Routines for Quake II packet dissection * * Uwe Girlich <uwe@planetquake.com> - * http://www.idsoftware.com/q1source/q1source.zip - * http://www.planetquake.com/demospecs/dm2 - * http://www.dgs.monash.edu.au/~timf/bottim/ - * http://www.opt-sci.Arizona.EDU/Pandora/default.asp + * http://www.idsoftware.com/q1source/q1source.zip + * http://www.planetquake.com/demospecs/dm2 + * http://www.dgs.monash.edu.au/~timf/bottim/ + * http://www.opt-sci.Arizona.EDU/Pandora/default.asp * * $Id$ * @@ -88,481 +88,481 @@ static guint gbl_quake2ServerPort=PORT_MASTER; static void dissect_quake2_ConnectionlessPacket(tvbuff_t *tvb, packet_info *pinfo _U_, - proto_tree *tree, int direction _U_) + proto_tree *tree, int direction _U_) { - proto_tree *cl_tree = NULL; - guint8 *text; - int len; - int offset; - - guint32 marker; - - marker = tvb_get_ntohl(tvb, 0); - if (tree) { - proto_item *cl_item = NULL; - cl_item = proto_tree_add_text(tree, tvb, - 0, -1, "Connectionless"); - cl_tree = proto_item_add_subtree(cl_item, ett_quake2_connectionless); - proto_tree_add_uint(cl_tree, hf_quake2_connectionless_marker, - tvb, 0, 4, marker); - } - - /* all the rest of the packet is just text */ - offset = 4; - - len = tvb_length_remaining(tvb, offset); - if (cl_tree) { - text = tvb_get_string(wmem_packet_scope(), tvb, offset, len); - proto_tree_add_string(cl_tree, hf_quake2_connectionless_text, - tvb, offset, len, text); - } - /*offset += len;*/ - - /* we should analyse the result 'text' a bit further */ - /* for this we need the direction parameter */ + proto_tree *cl_tree = NULL; + guint8 *text; + int len; + int offset; + + guint32 marker; + + marker = tvb_get_ntohl(tvb, 0); + if (tree) { + proto_item *cl_item = NULL; + cl_item = proto_tree_add_text(tree, tvb, + 0, -1, "Connectionless"); + cl_tree = proto_item_add_subtree(cl_item, ett_quake2_connectionless); + proto_tree_add_uint(cl_tree, hf_quake2_connectionless_marker, + tvb, 0, 4, marker); + } + + /* all the rest of the packet is just text */ + offset = 4; + + len = tvb_length_remaining(tvb, offset); + if (cl_tree) { + text = tvb_get_string(wmem_packet_scope(), tvb, offset, len); + proto_tree_add_string(cl_tree, hf_quake2_connectionless_text, + tvb, offset, len, text); + } + /*offset += len;*/ + + /* we should analyse the result 'text' a bit further */ + /* for this we need the direction parameter */ } static const value_string hf_quake2_game_client_command_move_vals[] = { - { 0x00, "-" }, - { 0x01, "set" }, - { 0, NULL } + { 0x00, "-" }, + { 0x01, "set" }, + { 0, NULL } }; static int dissect_quake2_client_commands_move(tvbuff_t *tvb, packet_info *pinfo _U_, - proto_tree *tree) + proto_tree *tree) { - #define MOVES 3 /* 3 updates per command */ - - /* taken from qcommon.h */ - #define CM_ANGLE1 (1<<0) - #define CM_ANGLE2 (1<<1) - #define CM_ANGLE3 (1<<2) - #define CM_FORWARD (1<<3) - #define CM_SIDE (1<<4) - #define CM_UP (1<<5) - #define CM_BUTTONS (1<<6) - #define CM_IMPULSE (1<<7) - /* qshared.h */ - #define BUTTON_ATTACK 1 - #define BUTTON_USE 2 - #define BUTTON_ANY 128 - - guint8 chksum; - guint32 lastframe; - int i, offset = 0; - enum { Q_OFFSET, Q_VALUE, Q_SIZE }; - struct movement { - guint8 bits[Q_SIZE]; - guint16 angles[3][Q_SIZE]; - gint16 movement[3][Q_SIZE]; - guint8 buttons[Q_SIZE]; - guint8 lightlevel[Q_SIZE]; - guint8 msec[Q_SIZE]; - guint8 impulse[Q_SIZE]; - } move[MOVES+1]; - - chksum = tvb_get_guint8(tvb, offset); - offset++; - lastframe = tvb_get_letohl(tvb, offset); - offset += 4; - - for (i=0; i < MOVES; i++) { - move[i].bits[Q_VALUE] = tvb_get_guint8(tvb, offset); - move[i].bits[Q_OFFSET] = offset; - offset++; - if (move[i].bits[Q_VALUE] & CM_ANGLE1) { - move[i].angles[0][Q_VALUE] = tvb_get_letohs(tvb, offset); - move[i].angles[0][Q_OFFSET] = offset; - offset += 2; - } - if (move[i].bits[Q_VALUE] & CM_ANGLE2) { - move[i].angles[1][Q_VALUE] = tvb_get_letohs(tvb, offset); - move[i].angles[1][Q_OFFSET] = offset; - offset += 2; - } - if (move[i].bits[Q_VALUE] & CM_ANGLE3) { - move[i].angles[2][Q_VALUE] = tvb_get_letohs(tvb, offset); - move[i].angles[2][Q_OFFSET] = offset; - offset += 2; - } - if (move[i].bits[Q_VALUE] & CM_FORWARD) { - move[i].movement[0][Q_VALUE] = tvb_get_letohs(tvb, offset); - move[i].movement[0][Q_OFFSET] = offset; - offset += 2; - } - if (move[i].bits[Q_VALUE] & CM_SIDE) { - move[i].movement[1][Q_VALUE] = tvb_get_letohs(tvb, offset); - move[i].movement[1][Q_OFFSET] = offset; - offset += 2; - } - if (move[i].bits[Q_VALUE] & CM_UP) { - move[i].movement[2][Q_VALUE] = tvb_get_letohs(tvb, offset); - move[i].movement[2][Q_OFFSET] = offset; - offset += 2; - } - if (move[i].bits[Q_VALUE] & CM_BUTTONS) { - move[i].buttons[Q_VALUE] = tvb_get_guint8(tvb, offset); - move[i].buttons[Q_OFFSET] = offset; - offset++; - } - if (move[i].bits[Q_VALUE] & CM_IMPULSE) { - move[i].impulse[Q_VALUE] = tvb_get_guint8(tvb, offset); - move[i].impulse[Q_OFFSET] = offset; - offset++; - } - - move[i].msec[Q_VALUE] = tvb_get_guint8(tvb, offset); - move[i].msec[Q_OFFSET] = offset; - offset++; - move[i].lightlevel[Q_VALUE] = tvb_get_guint8(tvb, offset); - move[i].lightlevel[Q_OFFSET] = offset; - offset++; - } - - if (!tree) - return offset; - - proto_tree_add_uint(tree, hf_quake2_game_client_command_move_chksum, tvb, - 0, 1, chksum); - proto_tree_add_uint(tree, hf_quake2_game_client_command_move_lframe, tvb, - 1, 4, lastframe); - - move[MOVES].bits[Q_OFFSET] = offset; - for (i=0; i < MOVES; i++) { - proto_item *move_item, *movebits_item, *bit_item; - proto_item *sub_tree, *field_tree; - #define SHORT2ANGLE(x) ((float)x/65536.0*360.0) - - move_item = proto_tree_add_text(tree, - tvb, - move[i].bits[Q_OFFSET], - move[i+1].bits[Q_OFFSET]-move[i].bits[Q_OFFSET], - "Move %u", i+1); - sub_tree = proto_item_add_subtree(move_item, - ett_quake2_game_clc_cmd_move_moves); - - movebits_item = - proto_tree_add_uint(sub_tree, hf_quake2_game_client_command_move, - tvb, - move[i].bits[Q_OFFSET], - 1, - move[i].bits[Q_VALUE]); - - proto_tree_add_uint(sub_tree, - hf_quake2_game_client_command_move_msec, - tvb, move[i].msec[Q_OFFSET], 1, move[i].msec[Q_VALUE]); - proto_tree_add_uint(sub_tree, - hf_quake2_game_client_command_move_lightlevel, - tvb, move[i].lightlevel[Q_OFFSET], 1, move[i].lightlevel[Q_VALUE]); - - if (move[i].bits[Q_VALUE] == 0) { - proto_item_append_text(movebits_item, " (no moves)"); - continue; - } - - field_tree = proto_item_add_subtree(movebits_item, - ett_quake2_game_clc_cmd_move_bitfield); - - if (move[i].bits[Q_VALUE] & CM_ANGLE1) { - bit_item = proto_tree_add_uint(field_tree, - hf_quake2_game_client_command_move_bitfield_angles1, tvb, - move[i].angles[0][Q_OFFSET], 2, move[i].bits[Q_VALUE]); - proto_item_append_text(bit_item, " (%d", move[i].angles[0][Q_VALUE]); - proto_item_append_text(bit_item, " = %.2f deg)", - SHORT2ANGLE(move[i].angles[0][Q_VALUE])); - } - - if (move[i].bits[Q_VALUE] & CM_ANGLE2) { - bit_item = proto_tree_add_uint(field_tree, - hf_quake2_game_client_command_move_bitfield_angles2, tvb, - move[i].angles[1][Q_OFFSET], 2, move[i].bits[Q_VALUE]); - proto_item_append_text(bit_item, " (%d", move[i].angles[1][Q_VALUE]); - proto_item_append_text(bit_item, " = %.2f deg)", - SHORT2ANGLE(move[i].angles[1][Q_VALUE])); - } - if (move[i].bits[Q_VALUE] & CM_ANGLE3) { - bit_item = proto_tree_add_uint(field_tree, - hf_quake2_game_client_command_move_bitfield_angles3, tvb, - move[i].angles[2][Q_OFFSET], 2, move[i].bits[Q_VALUE]); - proto_item_append_text(bit_item, " (%d", move[i].angles[2][Q_VALUE]); - proto_item_append_text(bit_item, " = %.2f deg)", - SHORT2ANGLE(move[i].angles[2][Q_VALUE])); - } - if (move[i].bits[Q_VALUE] & CM_FORWARD) { - bit_item = proto_tree_add_uint(field_tree, - hf_quake2_game_client_command_move_bitfield_movement_fwd, tvb, - move[i].movement[0][Q_OFFSET], 2, move[i].bits[Q_VALUE]); - proto_item_append_text(bit_item, " (%hd)", - move[i].movement[0][Q_VALUE]); - } - if (move[i].bits[Q_VALUE] & CM_SIDE) { - bit_item = proto_tree_add_uint(field_tree, - hf_quake2_game_client_command_move_bitfield_movement_side, tvb, - move[i].movement[1][Q_OFFSET], 2, move[i].bits[Q_VALUE]); - proto_item_append_text(bit_item, " (%hd)", - move[i].movement[1][Q_VALUE]); - } - if (move[i].bits[Q_VALUE] & CM_UP) { - bit_item = proto_tree_add_uint(field_tree, - hf_quake2_game_client_command_move_bitfield_movement_up, tvb, - move[i].movement[2][Q_OFFSET], 2, move[i].bits[Q_VALUE]); - proto_item_append_text(bit_item, " (%hd)", - move[i].movement[2][Q_VALUE]); - } - if (move[i].bits[Q_VALUE] & CM_BUTTONS) { - bit_item = proto_tree_add_uint(field_tree, - hf_quake2_game_client_command_move_bitfield_buttons, tvb, - move[i].buttons[Q_OFFSET], 1, move[i].bits[Q_VALUE]); - proto_item_append_text(bit_item, " (%d)", - move[i].buttons[Q_VALUE]); - if (move[i].buttons[Q_VALUE] & BUTTON_ATTACK) - proto_item_append_text(bit_item, " (Attack)"); - if (move[i].buttons[Q_VALUE] & BUTTON_USE) - proto_item_append_text(bit_item, " (Use)"); - if (move[i].buttons[Q_VALUE] & BUTTON_ANY) - proto_item_append_text(bit_item, " (Any)"); - } - if (move[i].bits[Q_VALUE] & CM_IMPULSE) { - bit_item = proto_tree_add_uint(field_tree, - hf_quake2_game_client_command_move_bitfield_impulse, tvb, - move[i].impulse[Q_OFFSET], 1, move[i].bits[Q_VALUE]); - proto_item_append_text(bit_item, " (%d)", - move[i].impulse[Q_VALUE]); - } - - } - - return offset; +#define MOVES 3 /* 3 updates per command */ + + /* taken from qcommon.h */ +#define CM_ANGLE1 (1<<0) +#define CM_ANGLE2 (1<<1) +#define CM_ANGLE3 (1<<2) +#define CM_FORWARD (1<<3) +#define CM_SIDE (1<<4) +#define CM_UP (1<<5) +#define CM_BUTTONS (1<<6) +#define CM_IMPULSE (1<<7) + /* qshared.h */ +#define BUTTON_ATTACK 1 +#define BUTTON_USE 2 +#define BUTTON_ANY 128 + + guint8 chksum; + guint32 lastframe; + int i, offset = 0; + enum { Q_OFFSET, Q_VALUE, Q_SIZE }; + struct movement { + guint8 bits[Q_SIZE]; + guint16 angles[3][Q_SIZE]; + gint16 movement[3][Q_SIZE]; + guint8 buttons[Q_SIZE]; + guint8 lightlevel[Q_SIZE]; + guint8 msec[Q_SIZE]; + guint8 impulse[Q_SIZE]; + } move[MOVES+1]; + + chksum = tvb_get_guint8(tvb, offset); + offset++; + lastframe = tvb_get_letohl(tvb, offset); + offset += 4; + + for (i=0; i < MOVES; i++) { + move[i].bits[Q_VALUE] = tvb_get_guint8(tvb, offset); + move[i].bits[Q_OFFSET] = offset; + offset++; + if (move[i].bits[Q_VALUE] & CM_ANGLE1) { + move[i].angles[0][Q_VALUE] = tvb_get_letohs(tvb, offset); + move[i].angles[0][Q_OFFSET] = offset; + offset += 2; + } + if (move[i].bits[Q_VALUE] & CM_ANGLE2) { + move[i].angles[1][Q_VALUE] = tvb_get_letohs(tvb, offset); + move[i].angles[1][Q_OFFSET] = offset; + offset += 2; + } + if (move[i].bits[Q_VALUE] & CM_ANGLE3) { + move[i].angles[2][Q_VALUE] = tvb_get_letohs(tvb, offset); + move[i].angles[2][Q_OFFSET] = offset; + offset += 2; + } + if (move[i].bits[Q_VALUE] & CM_FORWARD) { + move[i].movement[0][Q_VALUE] = tvb_get_letohs(tvb, offset); + move[i].movement[0][Q_OFFSET] = offset; + offset += 2; + } + if (move[i].bits[Q_VALUE] & CM_SIDE) { + move[i].movement[1][Q_VALUE] = tvb_get_letohs(tvb, offset); + move[i].movement[1][Q_OFFSET] = offset; + offset += 2; + } + if (move[i].bits[Q_VALUE] & CM_UP) { + move[i].movement[2][Q_VALUE] = tvb_get_letohs(tvb, offset); + move[i].movement[2][Q_OFFSET] = offset; + offset += 2; + } + if (move[i].bits[Q_VALUE] & CM_BUTTONS) { + move[i].buttons[Q_VALUE] = tvb_get_guint8(tvb, offset); + move[i].buttons[Q_OFFSET] = offset; + offset++; + } + if (move[i].bits[Q_VALUE] & CM_IMPULSE) { + move[i].impulse[Q_VALUE] = tvb_get_guint8(tvb, offset); + move[i].impulse[Q_OFFSET] = offset; + offset++; + } + + move[i].msec[Q_VALUE] = tvb_get_guint8(tvb, offset); + move[i].msec[Q_OFFSET] = offset; + offset++; + move[i].lightlevel[Q_VALUE] = tvb_get_guint8(tvb, offset); + move[i].lightlevel[Q_OFFSET] = offset; + offset++; + } + + if (!tree) + return offset; + + proto_tree_add_uint(tree, hf_quake2_game_client_command_move_chksum, tvb, + 0, 1, chksum); + proto_tree_add_uint(tree, hf_quake2_game_client_command_move_lframe, tvb, + 1, 4, lastframe); + + move[MOVES].bits[Q_OFFSET] = offset; + for (i=0; i < MOVES; i++) { + proto_item *move_item, *movebits_item, *bit_item; + proto_item *sub_tree, *field_tree; +#define SHORT2ANGLE(x) ((float)x/65536.0*360.0) + + move_item = proto_tree_add_text(tree, + tvb, + move[i].bits[Q_OFFSET], + move[i+1].bits[Q_OFFSET]-move[i].bits[Q_OFFSET], + "Move %u", i+1); + sub_tree = proto_item_add_subtree(move_item, + ett_quake2_game_clc_cmd_move_moves); + + movebits_item = + proto_tree_add_uint(sub_tree, hf_quake2_game_client_command_move, + tvb, + move[i].bits[Q_OFFSET], + 1, + move[i].bits[Q_VALUE]); + + proto_tree_add_uint(sub_tree, + hf_quake2_game_client_command_move_msec, + tvb, move[i].msec[Q_OFFSET], 1, move[i].msec[Q_VALUE]); + proto_tree_add_uint(sub_tree, + hf_quake2_game_client_command_move_lightlevel, + tvb, move[i].lightlevel[Q_OFFSET], 1, move[i].lightlevel[Q_VALUE]); + + if (move[i].bits[Q_VALUE] == 0) { + proto_item_append_text(movebits_item, " (no moves)"); + continue; + } + + field_tree = proto_item_add_subtree(movebits_item, + ett_quake2_game_clc_cmd_move_bitfield); + + if (move[i].bits[Q_VALUE] & CM_ANGLE1) { + bit_item = proto_tree_add_uint(field_tree, + hf_quake2_game_client_command_move_bitfield_angles1, tvb, + move[i].angles[0][Q_OFFSET], 2, move[i].bits[Q_VALUE]); + proto_item_append_text(bit_item, " (%d", move[i].angles[0][Q_VALUE]); + proto_item_append_text(bit_item, " = %.2f deg)", + SHORT2ANGLE(move[i].angles[0][Q_VALUE])); + } + + if (move[i].bits[Q_VALUE] & CM_ANGLE2) { + bit_item = proto_tree_add_uint(field_tree, + hf_quake2_game_client_command_move_bitfield_angles2, tvb, + move[i].angles[1][Q_OFFSET], 2, move[i].bits[Q_VALUE]); + proto_item_append_text(bit_item, " (%d", move[i].angles[1][Q_VALUE]); + proto_item_append_text(bit_item, " = %.2f deg)", + SHORT2ANGLE(move[i].angles[1][Q_VALUE])); + } + if (move[i].bits[Q_VALUE] & CM_ANGLE3) { + bit_item = proto_tree_add_uint(field_tree, + hf_quake2_game_client_command_move_bitfield_angles3, tvb, + move[i].angles[2][Q_OFFSET], 2, move[i].bits[Q_VALUE]); + proto_item_append_text(bit_item, " (%d", move[i].angles[2][Q_VALUE]); + proto_item_append_text(bit_item, " = %.2f deg)", + SHORT2ANGLE(move[i].angles[2][Q_VALUE])); + } + if (move[i].bits[Q_VALUE] & CM_FORWARD) { + bit_item = proto_tree_add_uint(field_tree, + hf_quake2_game_client_command_move_bitfield_movement_fwd, tvb, + move[i].movement[0][Q_OFFSET], 2, move[i].bits[Q_VALUE]); + proto_item_append_text(bit_item, " (%hd)", + move[i].movement[0][Q_VALUE]); + } + if (move[i].bits[Q_VALUE] & CM_SIDE) { + bit_item = proto_tree_add_uint(field_tree, + hf_quake2_game_client_command_move_bitfield_movement_side, tvb, + move[i].movement[1][Q_OFFSET], 2, move[i].bits[Q_VALUE]); + proto_item_append_text(bit_item, " (%hd)", + move[i].movement[1][Q_VALUE]); + } + if (move[i].bits[Q_VALUE] & CM_UP) { + bit_item = proto_tree_add_uint(field_tree, + hf_quake2_game_client_command_move_bitfield_movement_up, tvb, + move[i].movement[2][Q_OFFSET], 2, move[i].bits[Q_VALUE]); + proto_item_append_text(bit_item, " (%hd)", + move[i].movement[2][Q_VALUE]); + } + if (move[i].bits[Q_VALUE] & CM_BUTTONS) { + bit_item = proto_tree_add_uint(field_tree, + hf_quake2_game_client_command_move_bitfield_buttons, tvb, + move[i].buttons[Q_OFFSET], 1, move[i].bits[Q_VALUE]); + proto_item_append_text(bit_item, " (%d)", + move[i].buttons[Q_VALUE]); + if (move[i].buttons[Q_VALUE] & BUTTON_ATTACK) + proto_item_append_text(bit_item, " (Attack)"); + if (move[i].buttons[Q_VALUE] & BUTTON_USE) + proto_item_append_text(bit_item, " (Use)"); + if (move[i].buttons[Q_VALUE] & BUTTON_ANY) + proto_item_append_text(bit_item, " (Any)"); + } + if (move[i].bits[Q_VALUE] & CM_IMPULSE) { + bit_item = proto_tree_add_uint(field_tree, + hf_quake2_game_client_command_move_bitfield_impulse, tvb, + move[i].impulse[Q_OFFSET], 1, move[i].bits[Q_VALUE]); + proto_item_append_text(bit_item, " (%d)", + move[i].impulse[Q_VALUE]); + } + + } + + return offset; } static int dissect_quake2_client_commands_uinfo(tvbuff_t *tvb, packet_info *pinfo _U_, - proto_tree *tree) + proto_tree *tree) { - guint len; + guint len; - len = tvb_strsize(tvb, 0); + len = tvb_strsize(tvb, 0); - if (tree) { - proto_tree_add_text(tree, tvb, 0, len, "Userinfo: %s", - tvb_get_string(wmem_packet_scope(), tvb, 0, len)); - } + if (tree) { + proto_tree_add_text(tree, tvb, 0, len, "Userinfo: %s", + tvb_get_string(wmem_packet_scope(), tvb, 0, len)); + } - return len; + return len; } static int dissect_quake2_client_commands_stringcmd(tvbuff_t *tvb, packet_info *pinfo _U_, - proto_tree *tree) + proto_tree *tree) { - guint len; + guint len; - len = tvb_strsize(tvb, 0); + len = tvb_strsize(tvb, 0); - if (tree) { - proto_tree_add_text(tree, tvb, 0, len, "Command: %s", - tvb_get_string(wmem_packet_scope(), tvb, 0, len)); - } + if (tree) { + proto_tree_add_text(tree, tvb, 0, len, "Command: %s", + tvb_get_string(wmem_packet_scope(), tvb, 0, len)); + } - return len; + return len; } static const value_string names_client_cmd[] = { - /* qcommon.h */ + /* qcommon.h */ #define CLC_BAD 0 - { CLC_BAD, "clc_bad" }, + { CLC_BAD, "clc_bad" }, #define CLC_NOP 1 - { CLC_NOP, "clc_nop" }, + { CLC_NOP, "clc_nop" }, #define CLC_MOVE 2 - { CLC_MOVE, "clc_move" }, + { CLC_MOVE, "clc_move" }, #define CLC_USERINFO 3 - { CLC_USERINFO, "clc_userinfo" }, + { CLC_USERINFO, "clc_userinfo" }, #define CLC_STRINGCMD 4 - { CLC_STRINGCMD, "clc_stringcmd" }, - { 0, NULL } + { CLC_STRINGCMD, "clc_stringcmd" }, + { 0, NULL } }; static void dissect_quake2_client_commands(tvbuff_t *tvb, packet_info *pinfo, - proto_tree *tree) + proto_tree *tree) { - proto_tree *clc_tree = NULL; - tvbuff_t *next_tvb = NULL; - guint8 client_cmd_type; - guint rest_length = 0; - int offset = 0; - - do { - client_cmd_type = tvb_get_guint8(tvb, offset); - - if (tree) { - proto_item *cmd_type_item = proto_tree_add_uint(tree, - hf_quake2_game_client_command, tvb, offset, 1, - client_cmd_type); - - proto_item_append_text(cmd_type_item, " (%s)", - val_to_str(client_cmd_type, names_client_cmd, "%u")); - clc_tree = proto_item_add_subtree(cmd_type_item, ett_quake2_game_clc_cmd); - } - - offset++; - rest_length = tvb_reported_length(tvb) - offset; - if (rest_length) - next_tvb = tvb_new_subset(tvb, offset, - rest_length, rest_length); - else - return; - - rest_length = 0; - switch (client_cmd_type) { - case CLC_BAD: - break; - case CLC_NOP: - break; - case CLC_MOVE: - rest_length = - dissect_quake2_client_commands_move(next_tvb, - pinfo, clc_tree); - break; - case CLC_USERINFO: - rest_length = - dissect_quake2_client_commands_uinfo(next_tvb, - pinfo, clc_tree); - break; - case CLC_STRINGCMD: - rest_length = - dissect_quake2_client_commands_stringcmd(next_tvb, - pinfo, clc_tree); - break; - default: - break; - } - offset += rest_length; - } while (tvb_reported_length(tvb) - offset > 0); + proto_tree *clc_tree = NULL; + tvbuff_t *next_tvb = NULL; + guint8 client_cmd_type; + guint rest_length = 0; + int offset = 0; + + do { + client_cmd_type = tvb_get_guint8(tvb, offset); + + if (tree) { + proto_item *cmd_type_item = proto_tree_add_uint(tree, + hf_quake2_game_client_command, tvb, offset, 1, + client_cmd_type); + + proto_item_append_text(cmd_type_item, " (%s)", + val_to_str(client_cmd_type, names_client_cmd, "%u")); + clc_tree = proto_item_add_subtree(cmd_type_item, ett_quake2_game_clc_cmd); + } + + offset++; + rest_length = tvb_reported_length(tvb) - offset; + if (rest_length) + next_tvb = tvb_new_subset(tvb, offset, + rest_length, rest_length); + else + return; + + rest_length = 0; + switch (client_cmd_type) { + case CLC_BAD: + break; + case CLC_NOP: + break; + case CLC_MOVE: + rest_length = + dissect_quake2_client_commands_move(next_tvb, + pinfo, clc_tree); + break; + case CLC_USERINFO: + rest_length = + dissect_quake2_client_commands_uinfo(next_tvb, + pinfo, clc_tree); + break; + case CLC_STRINGCMD: + rest_length = + dissect_quake2_client_commands_stringcmd(next_tvb, + pinfo, clc_tree); + break; + default: + break; + } + offset += rest_length; + } while (tvb_reported_length(tvb) - offset > 0); } static const value_string names_server_cmd[] = { - /* qcommon.h */ + /* qcommon.h */ #define SVC_BAD 0 - { SVC_BAD, "svc_bad" }, + { SVC_BAD, "svc_bad" }, #define SVC_MUZZLEFLASH 1 - { SVC_MUZZLEFLASH, "svc_muzzleflash" }, + { SVC_MUZZLEFLASH, "svc_muzzleflash" }, #define SVC_MUZZLEFLASH2 2 - { SVC_MUZZLEFLASH2, "svc_muzzleflash2" }, + { SVC_MUZZLEFLASH2, "svc_muzzleflash2" }, #define SVC_TEMP_ENTITY 3 - { SVC_TEMP_ENTITY, "svc_temp_entity" }, + { SVC_TEMP_ENTITY, "svc_temp_entity" }, #define SVC_LAYOUT 4 - { SVC_LAYOUT, "svc_layout" }, + { SVC_LAYOUT, "svc_layout" }, #define SVC_INVENTORY 5 - { SVC_INVENTORY, "svc_inventory" }, + { SVC_INVENTORY, "svc_inventory" }, #define SVC_NOP 6 - { SVC_NOP, "svc_nop" }, + { SVC_NOP, "svc_nop" }, #define SVC_DISCONNECT 7 - { SVC_DISCONNECT, "svc_disconnect" }, + { SVC_DISCONNECT, "svc_disconnect" }, #define SVC_RECONNECT 8 - { SVC_RECONNECT, "svc_reconnect" }, + { SVC_RECONNECT, "svc_reconnect" }, #define SVC_SOUND 9 - { SVC_SOUND, "svc_sound" }, + { SVC_SOUND, "svc_sound" }, #define SVC_PRINT 10 - { SVC_PRINT, "svc_print" }, + { SVC_PRINT, "svc_print" }, #define SVC_STUFFTEXT 11 - { SVC_STUFFTEXT, "svc_stufftext" }, + { SVC_STUFFTEXT, "svc_stufftext" }, #define SVC_SERVERDATA 12 - { SVC_SERVERDATA, "svc_serverdata" }, + { SVC_SERVERDATA, "svc_serverdata" }, #define SVC_CONFIGSTRING 13 - { SVC_CONFIGSTRING, "svc_configstring" }, + { SVC_CONFIGSTRING, "svc_configstring" }, #define SVC_SPAWNBASELINE 14 - { SVC_SPAWNBASELINE, "svc_spawnbaseline" }, + { SVC_SPAWNBASELINE, "svc_spawnbaseline" }, #define SVC_CENTERPRINT 15 - { SVC_CENTERPRINT, "svc_centerprint" }, + { SVC_CENTERPRINT, "svc_centerprint" }, #define SVC_DOWNLOAD 16 - { SVC_DOWNLOAD, "svc_download" }, + { SVC_DOWNLOAD, "svc_download" }, #define SVC_PLAYERINFO 17 - { SVC_PLAYERINFO, "svc_playerinfo" }, + { SVC_PLAYERINFO, "svc_playerinfo" }, #define SVC_PACKETENTITIES 18 - { SVC_PACKETENTITIES, "svc_packetentities" }, + { SVC_PACKETENTITIES, "svc_packetentities" }, #define SVC_DELTAPACKETENTITIES 19 - { SVC_DELTAPACKETENTITIES, "svc_deltapacketentities" }, + { SVC_DELTAPACKETENTITIES, "svc_deltapacketentities" }, #define SVC_FRAME 20 - { SVC_FRAME, "svc_frame" }, - { 0, NULL } + { SVC_FRAME, "svc_frame" }, + { 0, NULL } }; static void dissect_quake2_server_commands(tvbuff_t *tvb, packet_info *pinfo, - proto_tree *tree) + proto_tree *tree) { - tvbuff_t *next_tvb = NULL; - guint8 server_cmd_type; - guint rest_length = 0; - int offset = 0; - - server_cmd_type = tvb_get_guint8(tvb, offset); - - if (tree) { - proto_item *cmd_type_item; - cmd_type_item = proto_tree_add_uint(tree, - hf_quake2_game_server_command, tvb, offset, 1, server_cmd_type); - - proto_item_append_text(cmd_type_item, " (%s)", - val_to_str(server_cmd_type, names_server_cmd, "%u")); - } - - offset++; - rest_length = tvb_reported_length(tvb) - offset; - if (rest_length) - next_tvb = tvb_new_subset(tvb, offset, rest_length, rest_length); - else - return; - - - switch (server_cmd_type) { - case SVC_BAD: - break; - case SVC_MUZZLEFLASH: - break; - case SVC_MUZZLEFLASH2: - break; - case SVC_TEMP_ENTITY: - break; - case SVC_LAYOUT: - break; - case SVC_NOP: - break; - case SVC_DISCONNECT: - break; - case SVC_RECONNECT: - break; - case SVC_SOUND: - break; - case SVC_PRINT: - break; - case SVC_STUFFTEXT: - break; - case SVC_SERVERDATA: - break; - case SVC_CONFIGSTRING: - break; - case SVC_SPAWNBASELINE: - break; - case SVC_CENTERPRINT: - break; - case SVC_DOWNLOAD: - break; - case SVC_PLAYERINFO: - break; - case SVC_PACKETENTITIES: - break; - case SVC_DELTAPACKETENTITIES: - break; - case SVC_FRAME: - break; - - default: - break; - } - call_dissector(data_handle, next_tvb, pinfo, tree); + tvbuff_t *next_tvb = NULL; + guint8 server_cmd_type; + guint rest_length = 0; + int offset = 0; + + server_cmd_type = tvb_get_guint8(tvb, offset); + + if (tree) { + proto_item *cmd_type_item; + cmd_type_item = proto_tree_add_uint(tree, + hf_quake2_game_server_command, tvb, offset, 1, server_cmd_type); + + proto_item_append_text(cmd_type_item, " (%s)", + val_to_str(server_cmd_type, names_server_cmd, "%u")); + } + + offset++; + rest_length = tvb_reported_length(tvb) - offset; + if (rest_length) + next_tvb = tvb_new_subset(tvb, offset, rest_length, rest_length); + else + return; + + + switch (server_cmd_type) { + case SVC_BAD: + break; + case SVC_MUZZLEFLASH: + break; + case SVC_MUZZLEFLASH2: + break; + case SVC_TEMP_ENTITY: + break; + case SVC_LAYOUT: + break; + case SVC_NOP: + break; + case SVC_DISCONNECT: + break; + case SVC_RECONNECT: + break; + case SVC_SOUND: + break; + case SVC_PRINT: + break; + case SVC_STUFFTEXT: + break; + case SVC_SERVERDATA: + break; + case SVC_CONFIGSTRING: + break; + case SVC_SPAWNBASELINE: + break; + case SVC_CENTERPRINT: + break; + case SVC_DOWNLOAD: + break; + case SVC_PLAYERINFO: + break; + case SVC_PACKETENTITIES: + break; + case SVC_DELTAPACKETENTITIES: + break; + case SVC_FRAME: + break; + + default: + break; + } + call_dissector(data_handle, next_tvb, pinfo, tree); } @@ -574,153 +574,153 @@ static const value_string names_reliable[] = { static const value_string names_direction[] = { #define DIR_C2S 0 - { DIR_C2S, "Client to Server" }, + { DIR_C2S, "Client to Server" }, #define DIR_S2C 1 - { DIR_S2C, "Server to Client" }, - { 0, NULL } + { DIR_S2C, "Server to Client" }, + { 0, NULL } }; static void dissect_quake2_GamePacket(tvbuff_t *tvb, packet_info *pinfo, - proto_tree *tree, int direction) + proto_tree *tree, int direction) { - proto_tree *game_tree = NULL; - guint32 seq1; - guint32 seq2; - int rel1; - int rel2; - int offset; - guint rest_length; - - direction = (pinfo->destport == gbl_quake2ServerPort) ? - DIR_C2S : DIR_S2C; - - if (tree) { - proto_item *game_item; - game_item = proto_tree_add_text(tree, tvb, - 0, -1, "Game"); - game_tree = proto_item_add_subtree(game_item, ett_quake2_game); - } - - offset = 0; - - seq1 = tvb_get_letohl(tvb, offset); - rel1 = seq1 & 0x80000000 ? 1 : 0; - seq1 &= ~0x80000000; - if (game_tree) { - proto_item *seq1_item = proto_tree_add_text(game_tree, - tvb, offset, 4, "Current Sequence: %u (%s)", - seq1, val_to_str(rel1,names_reliable,"%u")); - proto_tree *seq1_tree = proto_item_add_subtree( - seq1_item, ett_quake2_game_seq1); - proto_tree_add_uint(seq1_tree, hf_quake2_game_seq1, - tvb, offset, 4, seq1); - proto_tree_add_boolean(seq1_tree, hf_quake2_game_rel1, - tvb, offset+3, 1, rel1); - } - offset += 4; - - seq2 = tvb_get_letohl(tvb, offset); - rel2 = seq2 & 0x80000000 ? 1 : 0; - seq2 &= ~0x80000000; - if (game_tree) { - proto_item *seq2_item = proto_tree_add_text(game_tree, - tvb, offset, 4, "Acknowledge Sequence: %u (%s)", - seq2, val_to_str(rel2,names_reliable,"%u")); - proto_tree *seq2_tree = proto_item_add_subtree( - seq2_item, ett_quake2_game_seq2); - proto_tree_add_uint(seq2_tree, hf_quake2_game_seq2, - tvb, offset, 4, seq2); - proto_tree_add_boolean(seq2_tree, hf_quake2_game_rel2, - tvb, offset+3, 1, rel2); - } - offset += 4; - - if (direction == DIR_C2S) { - /* client to server */ - guint16 qport = tvb_get_letohs(tvb, offset); - if (game_tree) { - proto_tree_add_uint(game_tree, hf_quake2_game_qport, - tvb, offset, 2, qport); - } - offset +=2; - } - - /* all the rest is pure game data */ - rest_length = tvb_reported_length(tvb) - offset; - if (rest_length) { - tvbuff_t *next_tvb = - tvb_new_subset(tvb, offset, rest_length , rest_length); - - if (direction == DIR_C2S) { - proto_tree *c_tree = NULL; - if (tree) { - proto_item *c_item; - c_item = proto_tree_add_text(game_tree, next_tvb, - 0, -1, "Client Commands"); - c_tree = proto_item_add_subtree(c_item, ett_quake2_game_clc); - } - dissect_quake2_client_commands(next_tvb, pinfo, c_tree); - } - else { - proto_tree *c_tree = NULL; - if (tree) { - proto_item *c_item; - c_item = proto_tree_add_text(game_tree, next_tvb, - 0, -1, "Server Commands"); - c_tree = proto_item_add_subtree(c_item, ett_quake2_game_svc); - } - dissect_quake2_server_commands(next_tvb, pinfo, c_tree); - } - } + proto_tree *game_tree = NULL; + guint32 seq1; + guint32 seq2; + int rel1; + int rel2; + int offset; + guint rest_length; + + direction = (pinfo->destport == gbl_quake2ServerPort) ? + DIR_C2S : DIR_S2C; + + if (tree) { + proto_item *game_item; + game_item = proto_tree_add_text(tree, tvb, + 0, -1, "Game"); + game_tree = proto_item_add_subtree(game_item, ett_quake2_game); + } + + offset = 0; + + seq1 = tvb_get_letohl(tvb, offset); + rel1 = seq1 & 0x80000000 ? 1 : 0; + seq1 &= ~0x80000000; + if (game_tree) { + proto_item *seq1_item = proto_tree_add_text(game_tree, + tvb, offset, 4, "Current Sequence: %u (%s)", + seq1, val_to_str(rel1,names_reliable,"%u")); + proto_tree *seq1_tree = proto_item_add_subtree( + seq1_item, ett_quake2_game_seq1); + proto_tree_add_uint(seq1_tree, hf_quake2_game_seq1, + tvb, offset, 4, seq1); + proto_tree_add_boolean(seq1_tree, hf_quake2_game_rel1, + tvb, offset+3, 1, rel1); + } + offset += 4; + + seq2 = tvb_get_letohl(tvb, offset); + rel2 = seq2 & 0x80000000 ? 1 : 0; + seq2 &= ~0x80000000; + if (game_tree) { + proto_item *seq2_item = proto_tree_add_text(game_tree, + tvb, offset, 4, "Acknowledge Sequence: %u (%s)", + seq2, val_to_str(rel2,names_reliable,"%u")); + proto_tree *seq2_tree = proto_item_add_subtree( + seq2_item, ett_quake2_game_seq2); + proto_tree_add_uint(seq2_tree, hf_quake2_game_seq2, + tvb, offset, 4, seq2); + proto_tree_add_boolean(seq2_tree, hf_quake2_game_rel2, + tvb, offset+3, 1, rel2); + } + offset += 4; + + if (direction == DIR_C2S) { + /* client to server */ + guint16 qport = tvb_get_letohs(tvb, offset); + if (game_tree) { + proto_tree_add_uint(game_tree, hf_quake2_game_qport, + tvb, offset, 2, qport); + } + offset +=2; + } + + /* all the rest is pure game data */ + rest_length = tvb_reported_length(tvb) - offset; + if (rest_length) { + tvbuff_t *next_tvb = + tvb_new_subset(tvb, offset, rest_length , rest_length); + + if (direction == DIR_C2S) { + proto_tree *c_tree = NULL; + if (tree) { + proto_item *c_item; + c_item = proto_tree_add_text(game_tree, next_tvb, + 0, -1, "Client Commands"); + c_tree = proto_item_add_subtree(c_item, ett_quake2_game_clc); + } + dissect_quake2_client_commands(next_tvb, pinfo, c_tree); + } + else { + proto_tree *c_tree = NULL; + if (tree) { + proto_item *c_item; + c_item = proto_tree_add_text(game_tree, next_tvb, + 0, -1, "Server Commands"); + c_tree = proto_item_add_subtree(c_item, ett_quake2_game_svc); + } + dissect_quake2_server_commands(next_tvb, pinfo, c_tree); + } + } } static void dissect_quake2(tvbuff_t *tvb, packet_info *pinfo, proto_tree *tree) { - proto_tree *quake2_tree = NULL; - int direction; - - direction = (pinfo->destport == gbl_quake2ServerPort) ? - DIR_C2S : DIR_S2C; - - col_set_str(pinfo->cinfo, COL_PROTOCOL, "QUAKE2"); - col_add_str(pinfo->cinfo, COL_INFO, val_to_str(direction, - names_direction, "%u")); - - if (tree) { - proto_item *quake2_item; - quake2_item = proto_tree_add_item(tree, proto_quake2, - tvb, 0, -1, ENC_NA); - quake2_tree = proto_item_add_subtree(quake2_item, ett_quake2); - proto_tree_add_uint_format(quake2_tree, - direction == DIR_S2C ? - hf_quake2_s2c : - hf_quake2_c2s, - tvb, 0, 0, 1, - "Direction: %s", val_to_str(direction, names_direction, "%u")); - } - - if (tvb_get_ntohl(tvb, 0) == 0xffffffff) { - col_append_str(pinfo->cinfo, COL_INFO, " Connectionless"); - proto_tree_add_uint_format(quake2_tree, - hf_quake2_connectionless, - tvb, 0, 0, 1, - "Type: Connectionless"); - dissect_quake2_ConnectionlessPacket( - tvb, pinfo, quake2_tree, direction); - } - else { - col_append_str(pinfo->cinfo, COL_INFO, " Game"); - proto_tree_add_uint_format(quake2_tree, - hf_quake2_game, - tvb, 0, 0, 1, - "Type: Game"); - dissect_quake2_GamePacket( - tvb, pinfo, quake2_tree, direction); - } + proto_tree *quake2_tree = NULL; + int direction; + + direction = (pinfo->destport == gbl_quake2ServerPort) ? + DIR_C2S : DIR_S2C; + + col_set_str(pinfo->cinfo, COL_PROTOCOL, "QUAKE2"); + col_add_str(pinfo->cinfo, COL_INFO, val_to_str(direction, + names_direction, "%u")); + + if (tree) { + proto_item *quake2_item; + quake2_item = proto_tree_add_item(tree, proto_quake2, + tvb, 0, -1, ENC_NA); + quake2_tree = proto_item_add_subtree(quake2_item, ett_quake2); + proto_tree_add_uint_format(quake2_tree, + direction == DIR_S2C ? + hf_quake2_s2c : + hf_quake2_c2s, + tvb, 0, 0, 1, + "Direction: %s", val_to_str(direction, names_direction, "%u")); + } + + if (tvb_get_ntohl(tvb, 0) == 0xffffffff) { + col_append_str(pinfo->cinfo, COL_INFO, " Connectionless"); + proto_tree_add_uint_format(quake2_tree, + hf_quake2_connectionless, + tvb, 0, 0, 1, + "Type: Connectionless"); + dissect_quake2_ConnectionlessPacket( + tvb, pinfo, quake2_tree, direction); + } + else { + col_append_str(pinfo->cinfo, COL_INFO, " Game"); + proto_tree_add_uint_format(quake2_tree, + hf_quake2_game, + tvb, 0, 0, 1, + "Type: Game"); + dissect_quake2_GamePacket( + tvb, pinfo, quake2_tree, direction); + } } @@ -729,170 +729,181 @@ void proto_reg_handoff_quake2(void); void proto_register_quake2(void) { - static hf_register_info hf[] = { - { &hf_quake2_c2s, - { "Client to Server", "quake2.c2s", - FT_UINT32, BASE_DEC, NULL, 0x0, - NULL, HFILL }}, - { &hf_quake2_s2c, - { "Server to Client", "quake2.s2c", - FT_UINT32, BASE_DEC, NULL, 0x0, - NULL, HFILL }}, - { &hf_quake2_connectionless, - { "Connectionless", "quake2.connectionless", - FT_UINT32, BASE_DEC, NULL, 0x0, - NULL, HFILL }}, - { &hf_quake2_game, - { "Game", "quake2.game", - FT_UINT32, BASE_DEC, NULL, 0x0, - NULL, HFILL }}, - { &hf_quake2_connectionless_marker, - { "Marker", "quake2.connectionless.marker", - FT_UINT32, BASE_HEX, NULL, 0x0, - NULL, HFILL }}, - { &hf_quake2_connectionless_text, - { "Text", "quake2.connectionless.text", - FT_STRING, BASE_NONE, NULL, 0x0, - NULL, HFILL }}, - { &hf_quake2_game_seq1, - { "Sequence Number", "quake2.game.seq1", - FT_UINT32, BASE_DEC, NULL, 0x0, - "Sequence number of the current packet", HFILL }}, - { &hf_quake2_game_rel1, - { "Reliable", "quake2.game.rel1", - FT_BOOLEAN, BASE_NONE, NULL, 0x0, - "Packet is reliable and may be retransmitted", HFILL }}, - { &hf_quake2_game_seq2, - { "Sequence Number", "quake2.game.seq2", - FT_UINT32, BASE_DEC, NULL, 0x0, - "Sequence number of the last received packet", HFILL }}, - { &hf_quake2_game_rel2, - { "Reliable", "quake2.game.rel2", - FT_BOOLEAN, BASE_NONE, NULL, 0x0, - "Packet was reliable and may be retransmitted", HFILL }}, - { &hf_quake2_game_qport, - { "QPort", "quake2.game.qport", - FT_UINT32, BASE_DEC, NULL, 0x0, - "Quake II Client Port", HFILL }}, - { &hf_quake2_game_client_command, - { "Client Command Type", "quake2.game.client.command", - FT_UINT8, BASE_DEC, NULL, 0x0, - "Quake II Client Command", HFILL }}, - { &hf_quake2_game_server_command, - { "Server Command", "quake2.game.server.command", - FT_UINT8, BASE_DEC, NULL, 0x0, - "Quake II Server Command", HFILL }}, - { &hf_quake2_game_client_command_move_chksum, - { "Checksum", "quake2.game.client.command.move.chksum", - FT_UINT8, BASE_HEX, NULL, 0x0, - "Quake II Client Command Move", HFILL }}, - { &hf_quake2_game_client_command_move_lframe, - { "Last Frame", "quake2.game.client.command.move.lframe", - FT_UINT32, BASE_DEC, NULL, 0x0, - "Quake II Client Command Move", HFILL }}, - { &hf_quake2_game_client_command_move, - { "Bitfield", "quake2.game.client.command.move", - FT_UINT8, BASE_HEX, NULL, 0x0, - "Quake II Client Command Move", HFILL }}, - { &hf_quake2_game_client_command_move_bitfield_angles1, - { "Angles (pitch)", "quake2.game.client.command.move.angles", - FT_UINT8, BASE_HEX, - VALS(hf_quake2_game_client_command_move_vals), - CM_ANGLE1, NULL, HFILL }}, - { &hf_quake2_game_client_command_move_bitfield_angles2, - { "Angles (yaw)", "quake2.game.client.command.move.angles", - FT_UINT8, BASE_HEX, - VALS(hf_quake2_game_client_command_move_vals), - CM_ANGLE2, NULL, HFILL }}, - { &hf_quake2_game_client_command_move_bitfield_angles3, - { "Angles (roll)", "quake2.game.client.command.move.angles", - FT_UINT8, BASE_HEX, - VALS(hf_quake2_game_client_command_move_vals), - CM_ANGLE3, NULL, HFILL }}, - { &hf_quake2_game_client_command_move_bitfield_movement_fwd, - { "Movement (fwd)", "quake2.game.client.command.move.movement", - FT_UINT8, BASE_HEX, - VALS(hf_quake2_game_client_command_move_vals), - CM_FORWARD, NULL, HFILL }}, - { &hf_quake2_game_client_command_move_bitfield_movement_side, - { "Movement (side)", "quake2.game.client.command.move.movement", - FT_UINT8, BASE_HEX, - VALS(hf_quake2_game_client_command_move_vals), - CM_SIDE, NULL, HFILL }}, - { &hf_quake2_game_client_command_move_bitfield_movement_up, - { "Movement (up)", "quake2.game.client.command.move.movement", - FT_UINT8, BASE_HEX, - VALS(hf_quake2_game_client_command_move_vals), - CM_UP, NULL, HFILL }}, - { &hf_quake2_game_client_command_move_bitfield_buttons, - { "Buttons", "quake2.game.client.command.move.buttons", - FT_UINT8, BASE_HEX, - VALS(hf_quake2_game_client_command_move_vals), - CM_BUTTONS, NULL, HFILL }}, - { &hf_quake2_game_client_command_move_bitfield_impulse, - { "Impulse", "quake2.game.client.command.move.impulse", - FT_UINT8, BASE_HEX, - VALS(hf_quake2_game_client_command_move_vals), - CM_IMPULSE, NULL, HFILL }}, - { &hf_quake2_game_client_command_move_msec, - { "Msec", "quake2.game.client.command.move.msec", - FT_UINT8, BASE_DEC, NULL, 0x0, - "Quake II Client Command Move", HFILL }}, - { &hf_quake2_game_client_command_move_lightlevel, - { "Lightlevel", "quake2.game.client.command.move.lightlevel", - FT_UINT8, BASE_DEC, NULL, 0x0, - "Quake II Client Command Move", HFILL }} - }; - static gint *ett[] = { - &ett_quake2, - &ett_quake2_connectionless, - &ett_quake2_game, - &ett_quake2_game_seq1, - &ett_quake2_game_seq2, - &ett_quake2_game_clc, - &ett_quake2_game_svc, - &ett_quake2_game_clc_cmd, - &ett_quake2_game_svc_cmd, - &ett_quake2_game_clc_cmd_move_moves, - &ett_quake2_game_clc_cmd_move_bitfield - }; - module_t *quake2_module; - - proto_quake2 = proto_register_protocol("Quake II Network Protocol", - "QUAKE2", "quake2"); - proto_register_field_array(proto_quake2, hf, array_length(hf)); - proto_register_subtree_array(ett, array_length(ett)); - - /* Register a configuration option for port */ - quake2_module = prefs_register_protocol(proto_quake2, - proto_reg_handoff_quake2); - prefs_register_uint_preference(quake2_module, "udp.port", - "Quake II Server UDP Port", - "Set the UDP port for the Quake II Server", - 10, &gbl_quake2ServerPort); + static hf_register_info hf[] = { + { &hf_quake2_c2s, + { "Client to Server", "quake2.c2s", + FT_UINT32, BASE_DEC, NULL, 0x0, + NULL, HFILL }}, + { &hf_quake2_s2c, + { "Server to Client", "quake2.s2c", + FT_UINT32, BASE_DEC, NULL, 0x0, + NULL, HFILL }}, + { &hf_quake2_connectionless, + { "Connectionless", "quake2.connectionless", + FT_UINT32, BASE_DEC, NULL, 0x0, + NULL, HFILL }}, + { &hf_quake2_game, + { "Game", "quake2.game", + FT_UINT32, BASE_DEC, NULL, 0x0, + NULL, HFILL }}, + { &hf_quake2_connectionless_marker, + { "Marker", "quake2.connectionless.marker", + FT_UINT32, BASE_HEX, NULL, 0x0, + NULL, HFILL }}, + { &hf_quake2_connectionless_text, + { "Text", "quake2.connectionless.text", + FT_STRING, BASE_NONE, NULL, 0x0, + NULL, HFILL }}, + { &hf_quake2_game_seq1, + { "Sequence Number", "quake2.game.seq1", + FT_UINT32, BASE_DEC, NULL, 0x0, + "Sequence number of the current packet", HFILL }}, + { &hf_quake2_game_rel1, + { "Reliable", "quake2.game.rel1", + FT_BOOLEAN, BASE_NONE, NULL, 0x0, + "Packet is reliable and may be retransmitted", HFILL }}, + { &hf_quake2_game_seq2, + { "Sequence Number", "quake2.game.seq2", + FT_UINT32, BASE_DEC, NULL, 0x0, + "Sequence number of the last received packet", HFILL }}, + { &hf_quake2_game_rel2, + { "Reliable", "quake2.game.rel2", + FT_BOOLEAN, BASE_NONE, NULL, 0x0, + "Packet was reliable and may be retransmitted", HFILL }}, + { &hf_quake2_game_qport, + { "QPort", "quake2.game.qport", + FT_UINT32, BASE_DEC, NULL, 0x0, + "Quake II Client Port", HFILL }}, + { &hf_quake2_game_client_command, + { "Client Command Type", "quake2.game.client.command", + FT_UINT8, BASE_DEC, NULL, 0x0, + "Quake II Client Command", HFILL }}, + { &hf_quake2_game_server_command, + { "Server Command", "quake2.game.server.command", + FT_UINT8, BASE_DEC, NULL, 0x0, + "Quake II Server Command", HFILL }}, + { &hf_quake2_game_client_command_move_chksum, + { "Checksum", "quake2.game.client.command.move.chksum", + FT_UINT8, BASE_HEX, NULL, 0x0, + "Quake II Client Command Move", HFILL }}, + { &hf_quake2_game_client_command_move_lframe, + { "Last Frame", "quake2.game.client.command.move.lframe", + FT_UINT32, BASE_DEC, NULL, 0x0, + "Quake II Client Command Move", HFILL }}, + { &hf_quake2_game_client_command_move, + { "Bitfield", "quake2.game.client.command.move", + FT_UINT8, BASE_HEX, NULL, 0x0, + "Quake II Client Command Move", HFILL }}, + { &hf_quake2_game_client_command_move_bitfield_angles1, + { "Angles (pitch)", "quake2.game.client.command.move.angles", + FT_UINT8, BASE_HEX, + VALS(hf_quake2_game_client_command_move_vals), + CM_ANGLE1, NULL, HFILL }}, + { &hf_quake2_game_client_command_move_bitfield_angles2, + { "Angles (yaw)", "quake2.game.client.command.move.angles", + FT_UINT8, BASE_HEX, + VALS(hf_quake2_game_client_command_move_vals), + CM_ANGLE2, NULL, HFILL }}, + { &hf_quake2_game_client_command_move_bitfield_angles3, + { "Angles (roll)", "quake2.game.client.command.move.angles", + FT_UINT8, BASE_HEX, + VALS(hf_quake2_game_client_command_move_vals), + CM_ANGLE3, NULL, HFILL }}, + { &hf_quake2_game_client_command_move_bitfield_movement_fwd, + { "Movement (fwd)", "quake2.game.client.command.move.movement", + FT_UINT8, BASE_HEX, + VALS(hf_quake2_game_client_command_move_vals), + CM_FORWARD, NULL, HFILL }}, + { &hf_quake2_game_client_command_move_bitfield_movement_side, + { "Movement (side)", "quake2.game.client.command.move.movement", + FT_UINT8, BASE_HEX, + VALS(hf_quake2_game_client_command_move_vals), + CM_SIDE, NULL, HFILL }}, + { &hf_quake2_game_client_command_move_bitfield_movement_up, + { "Movement (up)", "quake2.game.client.command.move.movement", + FT_UINT8, BASE_HEX, + VALS(hf_quake2_game_client_command_move_vals), + CM_UP, NULL, HFILL }}, + { &hf_quake2_game_client_command_move_bitfield_buttons, + { "Buttons", "quake2.game.client.command.move.buttons", + FT_UINT8, BASE_HEX, + VALS(hf_quake2_game_client_command_move_vals), + CM_BUTTONS, NULL, HFILL }}, + { &hf_quake2_game_client_command_move_bitfield_impulse, + { "Impulse", "quake2.game.client.command.move.impulse", + FT_UINT8, BASE_HEX, + VALS(hf_quake2_game_client_command_move_vals), + CM_IMPULSE, NULL, HFILL }}, + { &hf_quake2_game_client_command_move_msec, + { "Msec", "quake2.game.client.command.move.msec", + FT_UINT8, BASE_DEC, NULL, 0x0, + "Quake II Client Command Move", HFILL }}, + { &hf_quake2_game_client_command_move_lightlevel, + { "Lightlevel", "quake2.game.client.command.move.lightlevel", + FT_UINT8, BASE_DEC, NULL, 0x0, + "Quake II Client Command Move", HFILL }} + }; + static gint *ett[] = { + &ett_quake2, + &ett_quake2_connectionless, + &ett_quake2_game, + &ett_quake2_game_seq1, + &ett_quake2_game_seq2, + &ett_quake2_game_clc, + &ett_quake2_game_svc, + &ett_quake2_game_clc_cmd, + &ett_quake2_game_svc_cmd, + &ett_quake2_game_clc_cmd_move_moves, + &ett_quake2_game_clc_cmd_move_bitfield + }; + module_t *quake2_module; + + proto_quake2 = proto_register_protocol("Quake II Network Protocol", + "QUAKE2", "quake2"); + proto_register_field_array(proto_quake2, hf, array_length(hf)); + proto_register_subtree_array(ett, array_length(ett)); + + /* Register a configuration option for port */ + quake2_module = prefs_register_protocol(proto_quake2, + proto_reg_handoff_quake2); + prefs_register_uint_preference(quake2_module, "udp.port", + "Quake II Server UDP Port", + "Set the UDP port for the Quake II Server", + 10, &gbl_quake2ServerPort); } void proto_reg_handoff_quake2(void) { - static gboolean Initialized=FALSE; - static dissector_handle_t quake2_handle; - static guint ServerPort; - - if (!Initialized) { - quake2_handle = create_dissector_handle(dissect_quake2, - proto_quake2); - data_handle = find_dissector("data"); - Initialized=TRUE; - } else { - dissector_delete_uint("udp.port", ServerPort, quake2_handle); - } - - /* set port for future deletes */ - ServerPort=gbl_quake2ServerPort; - - dissector_add_uint("udp.port", gbl_quake2ServerPort, quake2_handle); + static gboolean Initialized=FALSE; + static dissector_handle_t quake2_handle; + static guint ServerPort; + + if (!Initialized) { + quake2_handle = create_dissector_handle(dissect_quake2, + proto_quake2); + data_handle = find_dissector("data"); + Initialized=TRUE; + } else { + dissector_delete_uint("udp.port", ServerPort, quake2_handle); + } + + /* set port for future deletes */ + ServerPort=gbl_quake2ServerPort; + + dissector_add_uint("udp.port", gbl_quake2ServerPort, quake2_handle); } - +/* + * Editor modelines - http://www.wireshark.org/tools/modelines.html + * + * Local variables: + * c-basic-offset: 4 + * tab-width: 8 + * indent-tabs-mode: nil + * End: + * + * vi: set shiftwidth=4 tabstop=8 expandtab: + * :indentSize=4:tabSize=8:noTabs=true: + */ |