/* packet-quake2.c * Routines for Quake II packet dissection * * Uwe Girlich * http://www.idsoftware.com/q1source/q1source.zip * http://www.planetquake.com/demospecs/dm2 * http://www.dgs.monash.edu.au/~timf/bottim/ * http://www.opt-sci.Arizona.EDU/Pandora/default.asp * * $Id: packet-quake2.c,v 1.10 2002/04/02 06:28:16 girlich Exp $ * * Ethereal - Network traffic analyzer * By Gerald Combs * Copyright 1998 Gerald Combs * * Copied from packet-quakeworld.c * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_SYS_TYPES_H # include #endif #include #include #include "prefs.h" static int proto_quake2 = -1; static int hf_quake2_s2c = -1; static int hf_quake2_c2s = -1; static int hf_quake2_connectionless = -1; static int hf_quake2_game = -1; static int hf_quake2_connectionless_marker = -1; static int hf_quake2_connectionless_text = -1; static int hf_quake2_game_seq1 = -1; static int hf_quake2_game_rel1 = -1; static int hf_quake2_game_seq2 = -1; static int hf_quake2_game_rel2 = -1; static int hf_quake2_game_qport = -1; static gint ett_quake2 = -1; static gint ett_quake2_connectionless = -1; static gint ett_quake2_game = -1; static gint ett_quake2_game_seq1 = -1; static gint ett_quake2_game_seq2 = -1; static gint ett_quake2_game_clc = -1; static gint ett_quake2_game_svc = -1; static dissector_handle_t data_handle; #define PORT_MASTER 27910 static unsigned int gbl_quake2ServerPort=PORT_MASTER; static void dissect_quake2_ConnectionlessPacket(tvbuff_t *tvb, packet_info *pinfo _U_, proto_tree *tree, int direction _U_) { proto_tree *cl_tree = NULL; proto_item *cl_item = NULL; guint8 text[2048]; int maxbufsize = 0; int len; int offset; guint32 marker; marker = tvb_get_ntohl(tvb, 0); if (tree) { cl_item = proto_tree_add_text(tree, tvb, 0, -1, "Connectionless"); if (cl_item) cl_tree = proto_item_add_subtree( cl_item, ett_quake2_connectionless); } if (cl_tree) { proto_tree_add_uint(cl_tree, hf_quake2_connectionless_marker, tvb, 0, 4, marker); } /* all the rest of the packet is just text */ offset = 4; maxbufsize = MIN((gint)sizeof(text), tvb_length_remaining(tvb, offset)); len = tvb_get_nstringz0(tvb, offset, maxbufsize, text); if (cl_tree) { proto_tree_add_string(cl_tree, hf_quake2_connectionless_text, tvb, offset, len + 1, text); } offset += len + 1; /* we should analyse the result 'text' a bit further */ /* for this we need the direction parameter */ } static void dissect_quake2_client_commands(tvbuff_t *tvb, packet_info *pinfo, proto_tree *tree) { /* If I have too much time at hand, I'll fill it with all the information from my DM2 specs: http://www.planetquake.com/demospecs/dm2/ */ call_dissector(data_handle,tvb, pinfo, tree); } static void dissect_quake2_server_commands(tvbuff_t *tvb, packet_info *pinfo, proto_tree *tree) { /* If I have too much time at hand, I'll fill it with all the information from my DM2 specs: http://www.planetquake.com/demospecs/dm2/ */ call_dissector(data_handle,tvb, pinfo, tree); } static const value_string names_reliable[] = { { 0, "Non Reliable" }, { 1, "Reliable" }, { 0, NULL } }; static const value_string names_direction[] = { #define DIR_C2S 0 { DIR_C2S, "Client to Server" }, #define DIR_S2C 1 { DIR_S2C, "Server to Client" }, { 0, NULL } }; static void dissect_quake2_GamePacket(tvbuff_t *tvb, packet_info *pinfo, proto_tree *tree, int direction) { proto_tree *game_tree = NULL; proto_item *game_item = NULL; guint32 seq1; guint32 seq2; int rel1; int rel2; int offset; guint rest_length; direction = (pinfo->destport == gbl_quake2ServerPort) ? DIR_C2S : DIR_S2C; if (tree) { game_item = proto_tree_add_text(tree, tvb, 0, -1, "Game"); if (game_item) game_tree = proto_item_add_subtree( game_item, ett_quake2_game); } offset = 0; seq1 = tvb_get_letohl(tvb, offset); rel1 = seq1 & 0x80000000 ? 1 : 0; seq1 &= ~0x80000000; if (game_tree) { proto_item *seq1_item = proto_tree_add_text(game_tree, tvb, offset, 4, "Current Sequence: %u (%s)", seq1, val_to_str(rel1,names_reliable,"%u")); if (seq1_item) { proto_tree *seq1_tree = proto_item_add_subtree( seq1_item, ett_quake2_game_seq1); proto_tree_add_uint(seq1_tree, hf_quake2_game_seq1, tvb, offset, 4, seq1); proto_tree_add_boolean(seq1_tree, hf_quake2_game_rel1, tvb, offset+3, 1, rel1); } } offset += 4; seq2 = tvb_get_letohl(tvb, offset); rel2 = seq2 & 0x80000000 ? 1 : 0; seq2 &= ~0x80000000; if (game_tree) { proto_item *seq2_item = proto_tree_add_text(game_tree, tvb, offset, 4, "Acknowledge Sequence: %u (%s)", seq2, val_to_str(rel2,names_reliable,"%u"));; if (seq2_item) { proto_tree *seq2_tree = proto_item_add_subtree( seq2_item, ett_quake2_game_seq2); proto_tree_add_uint(seq2_tree, hf_quake2_game_seq2, tvb, offset, 4, seq2); proto_tree_add_boolean(seq2_tree, hf_quake2_game_rel2, tvb, offset+3, 1, rel2); } } offset += 4; if (direction == DIR_C2S) { /* client to server */ guint16 qport = tvb_get_letohs(tvb, offset); if (game_tree) { proto_tree_add_uint(game_tree, hf_quake2_game_qport, tvb, offset, 2, qport); } offset +=2; } /* all the rest is pure game data */ rest_length = tvb_reported_length(tvb) - offset; if (rest_length) { tvbuff_t *next_tvb = tvb_new_subset(tvb, offset, rest_length , rest_length); if (direction == DIR_C2S) { proto_item *c_item = NULL; proto_tree *c_tree = NULL; if (tree) { c_item = proto_tree_add_text(game_tree, next_tvb, 0, -1, "Client Commands"); if (c_item) { c_tree = proto_item_add_subtree( c_item, ett_quake2_game_clc); } } dissect_quake2_client_commands(next_tvb, pinfo, c_tree); } else { proto_item *c_item = NULL; proto_tree *c_tree = NULL; if (tree) { c_item = proto_tree_add_text(game_tree, next_tvb, 0, -1, "Server Commands"); if (c_item) { c_tree = proto_item_add_subtree( c_item, ett_quake2_game_svc); } } dissect_quake2_server_commands(next_tvb, pinfo, c_tree); } } } static void dissect_quake2(tvbuff_t *tvb, packet_info *pinfo, proto_tree *tree) { proto_tree *quake2_tree = NULL; proto_item *quake2_item = NULL; int direction; direction = (pinfo->destport == gbl_quake2ServerPort) ? DIR_C2S : DIR_S2C; if (check_col(pinfo->cinfo, COL_PROTOCOL)) col_set_str(pinfo->cinfo, COL_PROTOCOL, "QUAKE2"); if (check_col(pinfo->cinfo, COL_INFO)) col_set_str(pinfo->cinfo, COL_INFO, val_to_str(direction, names_direction, "%u")); if (tree) { quake2_item = proto_tree_add_item(tree, proto_quake2, tvb, 0, -1, FALSE); if (quake2_item) quake2_tree = proto_item_add_subtree( quake2_item, ett_quake2); if (quake2_tree) { proto_tree_add_uint_format(quake2_tree, direction == DIR_S2C ? hf_quake2_s2c : hf_quake2_c2s, tvb, 0, 0, 1, "Direction: %s", val_to_str(direction, names_direction, "%u")); } } if (tvb_get_ntohl(tvb, 0) == 0xffffffff) { if (check_col(pinfo->cinfo, COL_INFO)) { col_append_str(pinfo->cinfo, COL_INFO, " Connectionless"); } if (quake2_tree) proto_tree_add_uint_format(quake2_tree, hf_quake2_connectionless, tvb, 0, 0, 1, "Type: Connectionless"); dissect_quake2_ConnectionlessPacket( tvb, pinfo, quake2_tree, direction); } else { if (check_col(pinfo->cinfo, COL_INFO)) { col_append_str(pinfo->cinfo, COL_INFO, " Game"); } if (quake2_tree) proto_tree_add_uint_format(quake2_tree, hf_quake2_game, tvb, 0, 0, 1, "Type: Game"); dissect_quake2_GamePacket( tvb, pinfo, quake2_tree, direction); } } void proto_reg_handoff_quake2(void) { static int Initialized=FALSE; static dissector_handle_t quake2_handle; static int ServerPort=0; if (!Initialized) { quake2_handle = create_dissector_handle(dissect_quake2, proto_quake2); Initialized=TRUE; } else { dissector_delete("udp.port", ServerPort, quake2_handle); } /* set port for future deletes */ ServerPort=gbl_quake2ServerPort; dissector_add("udp.port", gbl_quake2ServerPort, quake2_handle); data_handle = find_dissector("data"); } void proto_register_quake2(void) { static hf_register_info hf[] = { { &hf_quake2_c2s, { "Client to Server", "quake2.c2s", FT_UINT32, BASE_DEC, NULL, 0x0, "Client to Server", HFILL }}, { &hf_quake2_s2c, { "Server to Client", "quake2.s2c", FT_UINT32, BASE_DEC, NULL, 0x0, "Server to Client", HFILL }}, { &hf_quake2_connectionless, { "Connectionless", "quake2.connectionless", FT_UINT32, BASE_DEC, NULL, 0x0, "Connectionless", HFILL }}, { &hf_quake2_game, { "Game", "quake2.game", FT_UINT32, BASE_DEC, NULL, 0x0, "Game", HFILL }}, { &hf_quake2_connectionless_marker, { "Marker", "quake2.connectionless.marker", FT_UINT32, BASE_HEX, NULL, 0x0, "Marker", HFILL }}, { &hf_quake2_connectionless_text, { "Text", "quake2.connectionless.text", FT_STRING, BASE_DEC, NULL, 0x0, "Text", HFILL }}, { &hf_quake2_game_seq1, { "Sequence Number", "quake2.game.seq1", FT_UINT32, BASE_DEC, NULL, 0x0, "Sequence number of the current packet", HFILL }}, { &hf_quake2_game_rel1, { "Reliable", "quake2.game.rel1", FT_BOOLEAN, BASE_DEC, NULL, 0x0, "Packet is reliable and may be retransmitted", HFILL }}, { &hf_quake2_game_seq2, { "Sequence Number", "quake2.game.seq2", FT_UINT32, BASE_DEC, NULL, 0x0, "Sequence number of the last received packet", HFILL }}, { &hf_quake2_game_rel2, { "Reliable", "quake2.game.rel2", FT_BOOLEAN, BASE_DEC, NULL, 0x0, "Packet was reliable and may be retransmitted", HFILL }}, { &hf_quake2_game_qport, { "QPort", "quake2.game.qport", FT_UINT32, BASE_DEC, NULL, 0x0, "Quake II Client Port", HFILL }} }; static gint *ett[] = { &ett_quake2, &ett_quake2_connectionless, &ett_quake2_game, &ett_quake2_game_seq1, &ett_quake2_game_seq2, &ett_quake2_game_clc, &ett_quake2_game_svc }; module_t *quake2_module; proto_quake2 = proto_register_protocol("Quake II Network Protocol", "QUAKE2", "quake2"); proto_register_field_array(proto_quake2, hf, array_length(hf)); proto_register_subtree_array(ett, array_length(ett)); /* Register a configuration option for port */ quake2_module = prefs_register_protocol(proto_quake2, proto_reg_handoff_quake2); prefs_register_uint_preference(quake2_module, "udp.port", "Quake II Server UDP Port", "Set the UDP port for the Quake II Server", 10, &gbl_quake2ServerPort); }