From 5fa90a663e858f0fc91393e2cc2d263f6b873c14 Mon Sep 17 00:00:00 2001 From: Uwe Girlich Date: Mon, 29 Jul 2002 09:28:28 +0000 Subject: Code from Jan Berkel to * fully decode client->server packets (mouse movement, button press etc.) * start of decoding server->client packets (names of first command as text) svn path=/trunk/; revision=5912 --- packet-quake2.c | 554 ++++++++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 541 insertions(+), 13 deletions(-) diff --git a/packet-quake2.c b/packet-quake2.c index b1d50f310d..636f1d7617 100644 --- a/packet-quake2.c +++ b/packet-quake2.c @@ -7,7 +7,7 @@ * http://www.dgs.monash.edu.au/~timf/bottim/ * http://www.opt-sci.Arizona.EDU/Pandora/default.asp * - * $Id: packet-quake2.c,v 1.10 2002/04/02 06:28:16 girlich Exp $ + * $Id: packet-quake2.c,v 1.11 2002/07/29 09:28:28 girlich Exp $ * * Ethereal - Network traffic analyzer * By Gerald Combs @@ -55,6 +55,21 @@ static int hf_quake2_game_rel1 = -1; static int hf_quake2_game_seq2 = -1; static int hf_quake2_game_rel2 = -1; static int hf_quake2_game_qport = -1; +static int hf_quake2_game_client_command = -1; +static int hf_quake2_game_server_command = -1; +static int hf_quake2_game_client_command_move = -1; +static int hf_quake2_game_client_command_move_chksum = -1; +static int hf_quake2_game_client_command_move_lframe = -1; +static int hf_quake2_game_client_command_move_bitfield_angles1 = -1; +static int hf_quake2_game_client_command_move_bitfield_angles2 = -1; +static int hf_quake2_game_client_command_move_bitfield_angles3 = -1; +static int hf_quake2_game_client_command_move_bitfield_movement_fwd = -1; +static int hf_quake2_game_client_command_move_bitfield_movement_side = -1; +static int hf_quake2_game_client_command_move_bitfield_movement_up = -1; +static int hf_quake2_game_client_command_move_bitfield_buttons = -1; +static int hf_quake2_game_client_command_move_bitfield_impulse = -1; +static int hf_quake2_game_client_command_move_msec = -1; +static int hf_quake2_game_client_command_move_lightlevel = -1; static gint ett_quake2 = -1; static gint ett_quake2_connectionless = -1; @@ -63,6 +78,11 @@ static gint ett_quake2_game_seq1 = -1; static gint ett_quake2_game_seq2 = -1; static gint ett_quake2_game_clc = -1; static gint ett_quake2_game_svc = -1; +static gint ett_quake2_game_clc_cmd = -1; +static gint ett_quake2_game_svc_cmd = -1; +static gint ett_quake2_game_clc_cmd_move_bitfield = -1; +static gint ett_quake2_game_clc_cmd_move_moves = -1; + static dissector_handle_t data_handle; @@ -112,28 +132,464 @@ dissect_quake2_ConnectionlessPacket(tvbuff_t *tvb, packet_info *pinfo _U_, /* for this we need the direction parameter */ } +static const value_string hf_quake2_game_client_command_move_vals[] = { + { 0x00, "-" }, + { 0x01, "set" }, + { 0, NULL } +}; + +static int +dissect_quake2_client_commands_move(tvbuff_t *tvb, packet_info *pinfo _U_, + proto_tree *tree) +{ + #define MOVES 3 /* 3 updates per command */ + + /* taken from qcommon.h */ + #define CM_ANGLE1 (1<<0) + #define CM_ANGLE2 (1<<1) + #define CM_ANGLE3 (1<<2) + #define CM_FORWARD (1<<3) + #define CM_SIDE (1<<4) + #define CM_UP (1<<5) + #define CM_BUTTONS (1<<6) + #define CM_IMPULSE (1<<7) + /* qshared.h */ + #define BUTTON_ATTACK 1 + #define BUTTON_USE 2 + #define BUTTON_ANY 128 + + guint8 chksum; + guint32 lastframe; + int i, offset = 0; + enum { OFFSET, VALUE, SIZE }; + struct movement { + guint8 bits[SIZE]; + guint16 angles[3][SIZE]; + gint16 movement[3][SIZE]; + guint8 buttons[SIZE]; + guint8 lightlevel[SIZE]; + guint8 msec[SIZE]; + guint8 impulse[SIZE]; + } move[MOVES+1]; + + chksum = tvb_get_guint8(tvb, offset); + offset++; + lastframe = tvb_get_letohl(tvb, offset); + offset += 4; + + for (i=0; i < MOVES; i++) { + move[i].bits[VALUE] = tvb_get_guint8(tvb, offset); + move[i].bits[OFFSET] = offset; + offset++; + if (move[i].bits[VALUE] & CM_ANGLE1) { + move[i].angles[0][VALUE] = tvb_get_letohs(tvb, offset); + move[i].angles[0][OFFSET] = offset; + offset += 2; + } + if (move[i].bits[VALUE] & CM_ANGLE2) { + move[i].angles[1][VALUE] = tvb_get_letohs(tvb, offset); + move[i].angles[1][OFFSET] = offset; + offset += 2; + } + if (move[i].bits[VALUE] & CM_ANGLE3) { + move[i].angles[2][VALUE] = tvb_get_letohs(tvb, offset); + move[i].angles[2][OFFSET] = offset; + offset += 2; + } + if (move[i].bits[VALUE] & CM_FORWARD) { + move[i].movement[0][VALUE] = tvb_get_letohs(tvb, offset); + move[i].movement[0][OFFSET] = offset; + offset += 2; + } + if (move[i].bits[VALUE] & CM_SIDE) { + move[i].movement[1][VALUE] = tvb_get_letohs(tvb, offset); + move[i].movement[1][OFFSET] = offset; + offset += 2; + } + if (move[i].bits[VALUE] & CM_UP) { + move[i].movement[2][VALUE] = tvb_get_letohs(tvb, offset); + move[i].movement[2][OFFSET] = offset; + offset += 2; + } + if (move[i].bits[VALUE] & CM_BUTTONS) { + move[i].buttons[VALUE] = tvb_get_guint8(tvb, offset); + move[i].buttons[OFFSET] = offset; + offset++; + } + if (move[i].bits[VALUE] & CM_IMPULSE) { + move[i].impulse[VALUE] = tvb_get_guint8(tvb, offset); + move[i].impulse[OFFSET] = offset; + offset++; + } + + move[i].msec[VALUE] = tvb_get_guint8(tvb, offset); + move[i].msec[OFFSET] = offset; + offset++; + move[i].lightlevel[VALUE] = tvb_get_guint8(tvb, offset); + move[i].lightlevel[OFFSET] = offset; + offset++; + } + + if (!tree) + return offset; + + proto_tree_add_uint(tree, hf_quake2_game_client_command_move_chksum, tvb, + 0, 1, chksum); + proto_tree_add_uint(tree, hf_quake2_game_client_command_move_lframe, tvb, + 1, 4, lastframe); + + move[MOVES].bits[OFFSET] = offset; + for (i=0; i < MOVES; i++) { + proto_item *move_item, *movebits_item, *bit_item; + proto_item *sub_tree, *field_tree; + #define SHORT2ANGLE(x) ((float)x/65536.0*360.0) + + move_item = proto_tree_add_text(tree, + tvb, + move[i].bits[OFFSET], + move[i+1].bits[OFFSET]-move[i].bits[OFFSET], + "Move %u", i+1); + sub_tree = proto_item_add_subtree(move_item, + ett_quake2_game_clc_cmd_move_moves); + + movebits_item = + proto_tree_add_uint(sub_tree, hf_quake2_game_client_command_move, + tvb, + move[i].bits[OFFSET], + 1, + move[i].bits[VALUE]); + + proto_tree_add_uint(sub_tree, + hf_quake2_game_client_command_move_msec, + tvb, move[i].msec[OFFSET], 1, move[i].msec[VALUE]); + proto_tree_add_uint(sub_tree, + hf_quake2_game_client_command_move_lightlevel, + tvb, move[i].lightlevel[OFFSET], 1, move[i].lightlevel[VALUE]); + + if (move[i].bits[VALUE] == 0) { + proto_item_append_text(movebits_item, " (no moves)"); + continue; + } + + field_tree = proto_item_add_subtree(movebits_item, + ett_quake2_game_clc_cmd_move_bitfield); + + if (move[i].bits[VALUE] & CM_ANGLE1) { + bit_item = proto_tree_add_uint(field_tree, + hf_quake2_game_client_command_move_bitfield_angles1, tvb, + move[i].angles[0][OFFSET], 2, move[i].bits[VALUE]); + proto_item_append_text(bit_item, " (%d", move[i].angles[0][VALUE]); + proto_item_append_text(bit_item, " = %.2f deg)", + SHORT2ANGLE(move[i].angles[0][VALUE])); + } + + if (move[i].bits[VALUE] & CM_ANGLE2) { + bit_item = proto_tree_add_uint(field_tree, + hf_quake2_game_client_command_move_bitfield_angles2, tvb, + move[i].angles[1][OFFSET], 2, move[i].bits[VALUE]); + proto_item_append_text(bit_item, " (%d", move[i].angles[1][VALUE]); + proto_item_append_text(bit_item, " = %.2f deg)", + SHORT2ANGLE(move[i].angles[1][VALUE])); + } + if (move[i].bits[VALUE] & CM_ANGLE3) { + bit_item = proto_tree_add_uint(field_tree, + hf_quake2_game_client_command_move_bitfield_angles3, tvb, + move[i].angles[2][OFFSET], 2, move[i].bits[VALUE]); + proto_item_append_text(bit_item, " (%d", move[i].angles[2][VALUE]); + proto_item_append_text(bit_item, " = %.2f deg)", + SHORT2ANGLE(move[i].angles[2][VALUE])); + } + if (move[i].bits[VALUE] & CM_FORWARD) { + bit_item = proto_tree_add_uint(field_tree, + hf_quake2_game_client_command_move_bitfield_movement_fwd, tvb, + move[i].movement[0][OFFSET], 2, move[i].bits[VALUE]); + proto_item_append_text(bit_item, " (%hd)", + move[i].movement[0][VALUE]); + } + if (move[i].bits[VALUE] & CM_SIDE) { + bit_item = proto_tree_add_uint(field_tree, + hf_quake2_game_client_command_move_bitfield_movement_side, tvb, + move[i].movement[1][OFFSET], 2, move[i].bits[VALUE]); + proto_item_append_text(bit_item, " (%hd)", + move[i].movement[1][VALUE]); + } + if (move[i].bits[VALUE] & CM_UP) { + bit_item = proto_tree_add_uint(field_tree, + hf_quake2_game_client_command_move_bitfield_movement_up, tvb, + move[i].movement[2][OFFSET], 2, move[i].bits[VALUE]); + proto_item_append_text(bit_item, " (%hd)", + move[i].movement[2][VALUE]); + } + if (move[i].bits[VALUE] & CM_BUTTONS) { + bit_item = proto_tree_add_uint(field_tree, + hf_quake2_game_client_command_move_bitfield_buttons, tvb, + move[i].buttons[OFFSET], 1, move[i].bits[VALUE]); + proto_item_append_text(bit_item, " (%d)", + move[i].buttons[VALUE]); + if (move[i].buttons[VALUE] & BUTTON_ATTACK) + proto_item_append_text(bit_item, " (Attack)"); + if (move[i].buttons[VALUE] & BUTTON_USE) + proto_item_append_text(bit_item, " (Use)"); + if (move[i].buttons[VALUE] & BUTTON_ANY) + proto_item_append_text(bit_item, " (Any)"); + } + if (move[i].bits[VALUE] & CM_IMPULSE) { + bit_item = proto_tree_add_uint(field_tree, + hf_quake2_game_client_command_move_bitfield_impulse, tvb, + move[i].impulse[OFFSET], 1, move[i].bits[VALUE]); + proto_item_append_text(bit_item, " (%d)", + move[i].impulse[VALUE]); + } + + } + + return offset; +} + +static int +dissect_quake2_client_commands_uinfo(tvbuff_t *tvb, packet_info *pinfo _U_, + proto_tree *tree) +{ + proto_item *userinfo_item; + #define MAX_MSGLEN 1400 /* qcommon.h */ + guint8 message[MAX_MSGLEN]; + gint len; + + len = tvb_get_nstringz0(tvb, 0, + (guint) MIN(tvb_reported_length(tvb), sizeof(message)), + message); + + if (message[len] == '\0') + len++; + + if (tree) + userinfo_item = proto_tree_add_text(tree, tvb, 0, len, "Userinfo: %s", message); + + return len; +} + +static int +dissect_quake2_client_commands_stringcmd(tvbuff_t *tvb, packet_info *pinfo _U_, + proto_tree *tree) +{ + proto_item *stringcmd_item; + guint8 message[MAX_MSGLEN]; + gint len; + + len = tvb_get_nstringz0(tvb, 0, + (guint) MIN(tvb_reported_length(tvb), sizeof(message)), + message); + + if (message[len] == '\0') + len++; + + if (tree) + stringcmd_item = proto_tree_add_text(tree, tvb, 0, len, "Command: %s", + message); + + return len; +} + +static const value_string names_client_cmd[] = { + /* qcommon.h */ +#define CLC_BAD 0 + { CLC_BAD, "clc_bad" }, +#define CLC_NOP 1 + { CLC_NOP, "clc_nop" }, +#define CLC_MOVE 2 + { CLC_MOVE, "clc_move" }, +#define CLC_USERINFO 3 + { CLC_USERINFO, "clc_userinfo" }, +#define CLC_STRINGCMD 4 + { CLC_STRINGCMD, "clc_stringcmd" }, + { 0, NULL } +}; static void dissect_quake2_client_commands(tvbuff_t *tvb, packet_info *pinfo, proto_tree *tree) { - /* If I have too much time at hand, I'll fill it with all - the information from my DM2 specs: - http://www.planetquake.com/demospecs/dm2/ - */ - call_dissector(data_handle,tvb, pinfo, tree); + proto_tree *clc_tree = NULL; + tvbuff_t *next_tvb = NULL; + guint8 client_cmd_type; + guint rest_length = 0; + int offset = 0; + + do { + client_cmd_type = tvb_get_guint8(tvb, offset); + + if (tree) { + proto_item *cmd_type_item = proto_tree_add_uint(tree, + hf_quake2_game_client_command, tvb, offset, 1, + client_cmd_type); + + if (cmd_type_item) { + proto_item_append_text(cmd_type_item, " (%s)", + val_to_str(client_cmd_type, names_client_cmd, "%u")); + clc_tree = proto_item_add_subtree( + cmd_type_item, ett_quake2_game_clc_cmd); + } + } + + offset++; + rest_length = tvb_reported_length(tvb) - offset; + if (rest_length) + next_tvb = tvb_new_subset(tvb, offset, + rest_length, rest_length); + else + return; + + rest_length = 0; + switch (client_cmd_type) { + case CLC_BAD: + break; + case CLC_NOP: + break; + case CLC_MOVE: + rest_length = + dissect_quake2_client_commands_move(next_tvb, + pinfo, clc_tree); + break; + case CLC_USERINFO: + rest_length = + dissect_quake2_client_commands_uinfo(next_tvb, + pinfo, clc_tree); + break; + case CLC_STRINGCMD: + rest_length = + dissect_quake2_client_commands_stringcmd(next_tvb, + pinfo, clc_tree); + break; + default: + break; + } + offset += rest_length; + } while (tvb_reported_length(tvb) - offset > 0); } +static const value_string names_server_cmd[] = { + /* qcommon.h */ +#define SVC_BAD 0 + { SVC_BAD, "svc_bad" }, +#define SVC_MUZZLEFLASH 1 + { SVC_MUZZLEFLASH, "svc_muzzleflash" }, +#define SVC_MUZZLEFLASH2 2 + { SVC_MUZZLEFLASH2, "svc_muzzleflash2" }, +#define SVC_TEMP_ENTITY 3 + { SVC_TEMP_ENTITY, "svc_temp_entity" }, +#define SVC_LAYOUT 4 + { SVC_LAYOUT, "svc_layout" }, +#define SVC_INVENTORY 5 + { SVC_INVENTORY, "svc_inventory" }, +#define SVC_NOP 6 + { SVC_NOP, "svc_nop" }, +#define SVC_DISCONNECT 7 + { SVC_DISCONNECT, "svc_disconnect" }, +#define SVC_RECONNECT 8 + { SVC_RECONNECT, "svc_reconnect" }, +#define SVC_SOUND 9 + { SVC_SOUND, "svc_sound" }, +#define SVC_PRINT 10 + { SVC_PRINT, "svc_print" }, +#define SVC_STUFFTEXT 11 + { SVC_STUFFTEXT, "svc_stufftext" }, +#define SVC_SERVERDATA 12 + { SVC_SERVERDATA, "svc_serverdata" }, +#define SVC_CONFIGSTRING 13 + { SVC_CONFIGSTRING, "svc_configstring" }, +#define SVC_SPAWNBASELINE 14 + { SVC_SPAWNBASELINE, "svc_spawnbaseline" }, +#define SVC_CENTERPRINT 15 + { SVC_CENTERPRINT, "svc_centerprint" }, +#define SVC_DOWNLOAD 16 + { SVC_DOWNLOAD, "svc_download" }, +#define SVC_PLAYERINFO 17 + { SVC_PLAYERINFO, "svc_playerinfo" }, +#define SVC_PACKETENTITIES 18 + { SVC_PACKETENTITIES, "svc_packetentities" }, +#define SVC_DELTAPACKETENTITIES 19 + { SVC_DELTAPACKETENTITIES, "svc_deltapacketentities" }, +#define SVC_FRAME 20 + { SVC_FRAME, "svc_frame" }, + { 0, NULL } +}; static void dissect_quake2_server_commands(tvbuff_t *tvb, packet_info *pinfo, proto_tree *tree) { - /* If I have too much time at hand, I'll fill it with all - the information from my DM2 specs: - http://www.planetquake.com/demospecs/dm2/ - */ - call_dissector(data_handle,tvb, pinfo, tree); + tvbuff_t *next_tvb = NULL; + proto_item *cmd_type_item = NULL; + guint8 server_cmd_type; + guint rest_length = 0; + int offset = 0; + + server_cmd_type = tvb_get_guint8(tvb, offset); + + if (tree) { + cmd_type_item = proto_tree_add_uint(tree, + hf_quake2_game_server_command, tvb, offset, 1, server_cmd_type); + + if (cmd_type_item) { + proto_item_append_text(cmd_type_item, " (%s)", + val_to_str(server_cmd_type, names_server_cmd, "%u")); + } + } + + offset++; + rest_length = tvb_reported_length(tvb) - offset; + if (rest_length) + next_tvb = tvb_new_subset(tvb, offset, rest_length, rest_length); + else + return; + + + switch (server_cmd_type) { + case SVC_BAD: + break; + case SVC_MUZZLEFLASH: + break; + case SVC_MUZZLEFLASH2: + break; + case SVC_TEMP_ENTITY: + break; + case SVC_LAYOUT: + break; + case SVC_NOP: + break; + case SVC_DISCONNECT: + break; + case SVC_RECONNECT: + break; + case SVC_SOUND: + break; + case SVC_PRINT: + break; + case SVC_STUFFTEXT: + break; + case SVC_SERVERDATA: + break; + case SVC_CONFIGSTRING: + break; + case SVC_SPAWNBASELINE: + break; + case SVC_CENTERPRINT: + break; + case SVC_DOWNLOAD: + break; + case SVC_PLAYERINFO: + break; + case SVC_PACKETENTITIES: + break; + case SVC_DELTAPACKETENTITIES: + break; + case SVC_FRAME: + break; + + default: + break; + } + call_dissector(data_handle, next_tvb, pinfo, tree); } @@ -390,7 +846,75 @@ proto_register_quake2(void) { &hf_quake2_game_qport, { "QPort", "quake2.game.qport", FT_UINT32, BASE_DEC, NULL, 0x0, - "Quake II Client Port", HFILL }} + "Quake II Client Port", HFILL }}, + { &hf_quake2_game_client_command, + { "Client Command Type", "quake2.game.client.command", + FT_UINT8, BASE_DEC, NULL, 0x0, + "Quake II Client Command", HFILL }}, + { &hf_quake2_game_server_command, + { "Server Command", "quake2.game.server.command", + FT_UINT8, BASE_DEC, NULL, 0x0, + "Quake II Server Command", HFILL }}, + { &hf_quake2_game_client_command_move_chksum, + { "Checksum", "quake2.game.client.command.move.chksum", + FT_UINT8, BASE_HEX, NULL, 0x0, + "Quake II Client Command Move", HFILL }}, + { &hf_quake2_game_client_command_move_lframe, + { "Last Frame", "quake2.game.client.command.move.lframe", + FT_UINT32, BASE_DEC, NULL, 0x0, + "Quake II Client Command Move", HFILL }}, + { &hf_quake2_game_client_command_move, + { "Bitfield", "quake2.game.client.command.move", + FT_UINT8, BASE_HEX, NULL, 0x0, + "Quake II Client Command Move", HFILL }}, + { &hf_quake2_game_client_command_move_bitfield_angles1, + { "Angles (pitch)", "quake2.game.client.command.move.angles", + FT_UINT8, BASE_HEX, + VALS(hf_quake2_game_client_command_move_vals), + CM_ANGLE1, "", HFILL }}, + { &hf_quake2_game_client_command_move_bitfield_angles2, + { "Angles (yaw)", "quake2.game.client.command.move.angles", + FT_UINT8, BASE_HEX, + VALS(hf_quake2_game_client_command_move_vals), + CM_ANGLE2, "", HFILL }}, + { &hf_quake2_game_client_command_move_bitfield_angles3, + { "Angles (roll)", "quake2.game.client.command.move.angles", + FT_UINT8, BASE_HEX, + VALS(hf_quake2_game_client_command_move_vals), + CM_ANGLE3, "", HFILL }}, + { &hf_quake2_game_client_command_move_bitfield_movement_fwd, + { "Movement (fwd)", "quake2.game.client.command.move.movement", + FT_UINT8, BASE_HEX, + VALS(hf_quake2_game_client_command_move_vals), + CM_FORWARD, "", HFILL }}, + { &hf_quake2_game_client_command_move_bitfield_movement_side, + { "Movement (side)", "quake2.game.client.command.move.movement", + FT_UINT8, BASE_HEX, + VALS(hf_quake2_game_client_command_move_vals), + CM_SIDE, "", HFILL }}, + { &hf_quake2_game_client_command_move_bitfield_movement_up, + { "Movement (up)", "quake2.game.client.command.move.movement", + FT_UINT8, BASE_HEX, + VALS(hf_quake2_game_client_command_move_vals), + CM_UP, "", HFILL }}, + { &hf_quake2_game_client_command_move_bitfield_buttons, + { "Buttons", "quake2.game.client.command.move.buttons", + FT_UINT8, BASE_HEX, + VALS(hf_quake2_game_client_command_move_vals), + CM_BUTTONS, "", HFILL }}, + { &hf_quake2_game_client_command_move_bitfield_impulse, + { "Impulse", "quake2.game.client.command.move.impulse", + FT_UINT8, BASE_HEX, + VALS(hf_quake2_game_client_command_move_vals), + CM_IMPULSE, "", HFILL }}, + { &hf_quake2_game_client_command_move_msec, + { "Msec", "quake2.game.client.command.move.msec", + FT_UINT8, BASE_DEC, NULL, 0x0, + "Quake II Client Command Move", HFILL }}, + { &hf_quake2_game_client_command_move_lightlevel, + { "Lightlevel", "quake2.game.client.command.move.lightlevel", + FT_UINT8, BASE_DEC, NULL, 0x0, + "Quake II Client Command Move", HFILL }} }; static gint *ett[] = { &ett_quake2, @@ -399,7 +923,11 @@ proto_register_quake2(void) &ett_quake2_game_seq1, &ett_quake2_game_seq2, &ett_quake2_game_clc, - &ett_quake2_game_svc + &ett_quake2_game_svc, + &ett_quake2_game_clc_cmd, + &ett_quake2_game_svc_cmd, + &ett_quake2_game_clc_cmd_move_moves, + &ett_quake2_game_clc_cmd_move_bitfield }; module_t *quake2_module; -- cgit v1.2.3