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Change-Id: I0ade3925497022d5ac16e66c02727be7fd9f4aa5
Reviewed-on: https://code.wireshark.org/review/16274
Petri-Dish: Dario Lombardo <lomato@gmail.com>
Tested-by: Petri Dish Buildbot <buildbot-no-reply@wireshark.org>
Reviewed-by: Alexis La Goutte <alexis.lagoutte@gmail.com>
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Add RA_INTERFACES between RA_PREFERENCES and RA_CONFIGURATION. Wireshark
was spending a suspiciously long time loading module preferences here.
(Now we just need to find out why that section of the code is slow.)
Change-Id: Iecbe55e8e10c8844bcb151a13e383cb13a3f6eb1
Reviewed-on: https://code.wireshark.org/review/16133
Reviewed-by: Anders Broman <a.broman58@gmail.com>
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Limit the amount of event processing SplashOverlay does. Let QWidget
take care of painting.
Change-Id: I9176baeba2cc9203e50c02029d85689f8908daba
Reviewed-on: https://code.wireshark.org/review/14771
Petri-Dish: Gerald Combs <gerald@wireshark.org>
Tested-by: Petri Dish Buildbot <buildbot-no-reply@wireshark.org>
Reviewed-by: Gerald Combs <gerald@wireshark.org>
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Change-Id: I6298b3de5f0a1cb988014ff16082eaf8c2a3c3c0
Reviewed-on: https://code.wireshark.org/review/10786
Petri-Dish: Alexis La Goutte <alexis.lagoutte@gmail.com>
Tested-by: Petri Dish Buildbot <buildbot-no-reply@wireshark.org>
Reviewed-by: Michael Mann <mmann78@netscape.net>
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When updating the progress dialog (which happens each time we read a
packet) the GTK+ UI processes application events every 100ms. Do the
same in the Qt UI.
Ping-Bug: 11515
Change-Id: Ic53eade05c0b82bf436c08618f28506c5fcdbc94
Reviewed-on: https://code.wireshark.org/review/10554
Petri-Dish: Gerald Combs <gerald@wireshark.org>
Tested-by: Petri Dish Buildbot <buildbot-no-reply@wireshark.org>
Reviewed-by: Gerald Combs <gerald@wireshark.org>
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This is initial support for reloading Lua plugins without
restarting the application.
Still todo:
- Deregister FileHandlers
- Support deregister ProtoField with existing abbrev (same_name_hfinfo)
- Add a progress dialog when reloading many plugins
- Search for memory leakages in wslua functions
Change-Id: I48870d8741251705ca15ffe1068613fcb0cb18c1
Reviewed-on: https://code.wireshark.org/review/5028
Reviewed-by: Stig Bjørlykke <stig@bjorlykke.org>
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Change-Id: Id71a3ac5e8f04df6a19e92021e47ea64728c2595
Reviewed-on: https://code.wireshark.org/review/9936
Reviewed-by: Gerald Combs <gerald@wireshark.org>
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Fix a couple of issues in the way we calculate the splash overlay
progress.
Avoid unnecessary repaints.
Change-Id: I1f4800b2c2836b67ca9ff3d6d24af150f4379ba9
Reviewed-on: https://code.wireshark.org/review/9916
Reviewed-by: Gerald Combs <gerald@wireshark.org>
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This will avoid slow startup when having many Lua plugins.
Change-Id: I67b5f38108a5c500682bc727734375da5fa762c8
Reviewed-on: https://code.wireshark.org/review/9910
Petri-Dish: Stig Bjørlykke <stig@bjorlykke.org>
Tested-by: Petri Dish Buildbot <buildbot-no-reply@wireshark.org>
Reviewed-by: Stig Bjørlykke <stig@bjorlykke.org>
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Add a display_is_remote function and use it instead of get_conn_cfilter
to check for remoteness.
Change-Id: Ia93d113afec36ede55daf7dc8394b2dc0d8c9abf
Reviewed-on: https://code.wireshark.org/review/9659
Reviewed-by: Gerald Combs <gerald@wireshark.org>
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The official C++ way is to leave out the variable name instead. This has the
advantage to be reliable: In one case a variable declared unused was later
used.
Change-Id: I1c96636f7fa7a621d1594d1e9cacaec75c561faa
Reviewed-on: https://code.wireshark.org/review/9532
Reviewed-by: Jörg Mayer <jmayer@loplof.de>
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this should make Visual Studio pick up the generated include files
from the build directory instead of the source directory (which may
contain lefovers from an in-tree build)
Change-Id: Ie3de4cdd85a2865e203118a42ab10f443372f03b
Reviewed-on: https://code.wireshark.org/review/9129
Petri-Dish: Martin Kaiser <wireshark@kaiser.cx>
Reviewed-by: Anders Broman <a.broman58@gmail.com>
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Change-Id: Ia2bccb46be79a934dce447ec04dd81e12df9e131
Reviewed-on: https://code.wireshark.org/review/5021
Reviewed-by: Stig Bjørlykke <stig@bjorlykke.org>
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Change-Id: I5aef31ef7ad604352f6e108835f0e9c2d10cdf8a
Reviewed-on: https://code.wireshark.org/review/4706
Reviewed-by: Pascal Quantin <pascal.quantin@gmail.com>
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Change-Id: I4f7e9abee9ebb7ecc862e2122bc47ec65252c3ec
Reviewed-on: https://code.wireshark.org/review/4410
Reviewed-by: Gerald Combs <gerald@wireshark.org>
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Change-Id: I4d82175781e65c73179f4c8e737a7900cb050bce
Reviewed-on: https://code.wireshark.org/review/2283
Reviewed-by: Jeff Morriss <jeff.morriss.ws@gmail.com>
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(Using sed : sed -i '/^ \* \$Id\$/,+1 d')
Fix manually some typo (in export_object_dicom.c and crc16-plain.c)
Change-Id: I4c1ae68d1c4afeace8cb195b53c715cf9e1227a8
Reviewed-on: https://code.wireshark.org/review/497
Reviewed-by: Anders Broman <a.broman58@gmail.com>
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Make extra_split_ a member variable again. Make it and master_split_
full-on values. Set various parent/child relationships at startup
so that each widget is associated with a layout (which appears to be
the actual fix).
Make the throttled startup delay huge so that it's easier to browse
using GammaRay.
[1] https://github.com/KDAB/GammaRay
svn path=/trunk/; revision=52386
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when the paint takes a long time (for very large windows, or on older machines)
that doesn't cause every single event to paint (which slows the whole thing to
a crawl). Drop the splash timer to 15ms, since we're no longer counting paints
this seems like a more appropriate value. The old value of 50ms would causing
the splash to only paint once or twice during startup.
svn path=/trunk/; revision=51914
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svn path=/trunk/; revision=47182
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when we detect a remote connection). Use it for the "go to" and search
frames. Properly detect remote connections in the splash overlay.
svn path=/trunk/; revision=46591
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similar to the GTK version.
svn path=/trunk/; revision=45941
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svn path=/trunk/; revision=45939
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svn path=/trunk/; revision=45935
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gathering statistics. This fixes behavior broken by the recent startup
changes.
Enable and disable the SplashOverlay delay via a #define.
svn path=/trunk/; revision=45934
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svn path=/trunk/; revision=45933
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implement a splash screen.
svn path=/trunk/; revision=45912
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