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reference the protocol tree with struct proto_tree and struct proto_item
objects. That way, the packet decoding source code file can be used with
non-gtk packet decoders, like a curses-based ethereal, e.g. I also re-arranged
some of the information in packet.h to more appropriate places (like other
packet-*.[ch] files).
svn path=/trunk/; revision=223
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svn path=/trunk/; revision=197
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svn path=/trunk/; revision=190
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* Added Joerg to the AUTHORS file
* Added Guy's bitfield decode patch
* Fixed time output
svn path=/trunk/; revision=142
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svn path=/trunk/; revision=132
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svn path=/trunk/; revision=113
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svn path=/trunk/; revision=98
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* Added check_col(), add_col_str() and add_col_fmt() to replace references
to ft->win_info.
* Added column prefs handling code.
svn path=/trunk/; revision=97
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isn't).
svn path=/trunk/; revision=54
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that these are two very different implementations of NetBIOS name services and
at the protocol level are not similar. I have put the UDP protocol in
packet-nbns.c, since it will be a very big module. I have all of rfc 1002 to
read and implement. I am planning on putting many different NetBIOS over IPX
functions in packet-nbipx.c, however, since there is no RFC or published
standard. I have to hack the protocol, and as such, I do not expect it to be
as full-featured as the IP-world equivalents.
svn path=/trunk/; revision=50
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generalizes the column printing code, adds a "frame" tree item to
the tree view, and fixes a bunch of miscellaneous coding bugs.
svn path=/trunk/; revision=31
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svn path=/trunk/; revision=20
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svn path=/trunk/; revision=7
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svn path=/trunk/; revision=2
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