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-rw-r--r--packet-quake2.c554
1 files changed, 541 insertions, 13 deletions
diff --git a/packet-quake2.c b/packet-quake2.c
index b1d50f310d..636f1d7617 100644
--- a/packet-quake2.c
+++ b/packet-quake2.c
@@ -7,7 +7,7 @@
* http://www.dgs.monash.edu.au/~timf/bottim/
* http://www.opt-sci.Arizona.EDU/Pandora/default.asp
*
- * $Id: packet-quake2.c,v 1.10 2002/04/02 06:28:16 girlich Exp $
+ * $Id: packet-quake2.c,v 1.11 2002/07/29 09:28:28 girlich Exp $
*
* Ethereal - Network traffic analyzer
* By Gerald Combs <gerald@ethereal.com>
@@ -55,6 +55,21 @@ static int hf_quake2_game_rel1 = -1;
static int hf_quake2_game_seq2 = -1;
static int hf_quake2_game_rel2 = -1;
static int hf_quake2_game_qport = -1;
+static int hf_quake2_game_client_command = -1;
+static int hf_quake2_game_server_command = -1;
+static int hf_quake2_game_client_command_move = -1;
+static int hf_quake2_game_client_command_move_chksum = -1;
+static int hf_quake2_game_client_command_move_lframe = -1;
+static int hf_quake2_game_client_command_move_bitfield_angles1 = -1;
+static int hf_quake2_game_client_command_move_bitfield_angles2 = -1;
+static int hf_quake2_game_client_command_move_bitfield_angles3 = -1;
+static int hf_quake2_game_client_command_move_bitfield_movement_fwd = -1;
+static int hf_quake2_game_client_command_move_bitfield_movement_side = -1;
+static int hf_quake2_game_client_command_move_bitfield_movement_up = -1;
+static int hf_quake2_game_client_command_move_bitfield_buttons = -1;
+static int hf_quake2_game_client_command_move_bitfield_impulse = -1;
+static int hf_quake2_game_client_command_move_msec = -1;
+static int hf_quake2_game_client_command_move_lightlevel = -1;
static gint ett_quake2 = -1;
static gint ett_quake2_connectionless = -1;
@@ -63,6 +78,11 @@ static gint ett_quake2_game_seq1 = -1;
static gint ett_quake2_game_seq2 = -1;
static gint ett_quake2_game_clc = -1;
static gint ett_quake2_game_svc = -1;
+static gint ett_quake2_game_clc_cmd = -1;
+static gint ett_quake2_game_svc_cmd = -1;
+static gint ett_quake2_game_clc_cmd_move_bitfield = -1;
+static gint ett_quake2_game_clc_cmd_move_moves = -1;
+
static dissector_handle_t data_handle;
@@ -112,28 +132,464 @@ dissect_quake2_ConnectionlessPacket(tvbuff_t *tvb, packet_info *pinfo _U_,
/* for this we need the direction parameter */
}
+static const value_string hf_quake2_game_client_command_move_vals[] = {
+ { 0x00, "-" },
+ { 0x01, "set" },
+ { 0, NULL }
+};
+
+static int
+dissect_quake2_client_commands_move(tvbuff_t *tvb, packet_info *pinfo _U_,
+ proto_tree *tree)
+{
+ #define MOVES 3 /* 3 updates per command */
+
+ /* taken from qcommon.h */
+ #define CM_ANGLE1 (1<<0)
+ #define CM_ANGLE2 (1<<1)
+ #define CM_ANGLE3 (1<<2)
+ #define CM_FORWARD (1<<3)
+ #define CM_SIDE (1<<4)
+ #define CM_UP (1<<5)
+ #define CM_BUTTONS (1<<6)
+ #define CM_IMPULSE (1<<7)
+ /* qshared.h */
+ #define BUTTON_ATTACK 1
+ #define BUTTON_USE 2
+ #define BUTTON_ANY 128
+
+ guint8 chksum;
+ guint32 lastframe;
+ int i, offset = 0;
+ enum { OFFSET, VALUE, SIZE };
+ struct movement {
+ guint8 bits[SIZE];
+ guint16 angles[3][SIZE];
+ gint16 movement[3][SIZE];
+ guint8 buttons[SIZE];
+ guint8 lightlevel[SIZE];
+ guint8 msec[SIZE];
+ guint8 impulse[SIZE];
+ } move[MOVES+1];
+
+ chksum = tvb_get_guint8(tvb, offset);
+ offset++;
+ lastframe = tvb_get_letohl(tvb, offset);
+ offset += 4;
+
+ for (i=0; i < MOVES; i++) {
+ move[i].bits[VALUE] = tvb_get_guint8(tvb, offset);
+ move[i].bits[OFFSET] = offset;
+ offset++;
+ if (move[i].bits[VALUE] & CM_ANGLE1) {
+ move[i].angles[0][VALUE] = tvb_get_letohs(tvb, offset);
+ move[i].angles[0][OFFSET] = offset;
+ offset += 2;
+ }
+ if (move[i].bits[VALUE] & CM_ANGLE2) {
+ move[i].angles[1][VALUE] = tvb_get_letohs(tvb, offset);
+ move[i].angles[1][OFFSET] = offset;
+ offset += 2;
+ }
+ if (move[i].bits[VALUE] & CM_ANGLE3) {
+ move[i].angles[2][VALUE] = tvb_get_letohs(tvb, offset);
+ move[i].angles[2][OFFSET] = offset;
+ offset += 2;
+ }
+ if (move[i].bits[VALUE] & CM_FORWARD) {
+ move[i].movement[0][VALUE] = tvb_get_letohs(tvb, offset);
+ move[i].movement[0][OFFSET] = offset;
+ offset += 2;
+ }
+ if (move[i].bits[VALUE] & CM_SIDE) {
+ move[i].movement[1][VALUE] = tvb_get_letohs(tvb, offset);
+ move[i].movement[1][OFFSET] = offset;
+ offset += 2;
+ }
+ if (move[i].bits[VALUE] & CM_UP) {
+ move[i].movement[2][VALUE] = tvb_get_letohs(tvb, offset);
+ move[i].movement[2][OFFSET] = offset;
+ offset += 2;
+ }
+ if (move[i].bits[VALUE] & CM_BUTTONS) {
+ move[i].buttons[VALUE] = tvb_get_guint8(tvb, offset);
+ move[i].buttons[OFFSET] = offset;
+ offset++;
+ }
+ if (move[i].bits[VALUE] & CM_IMPULSE) {
+ move[i].impulse[VALUE] = tvb_get_guint8(tvb, offset);
+ move[i].impulse[OFFSET] = offset;
+ offset++;
+ }
+
+ move[i].msec[VALUE] = tvb_get_guint8(tvb, offset);
+ move[i].msec[OFFSET] = offset;
+ offset++;
+ move[i].lightlevel[VALUE] = tvb_get_guint8(tvb, offset);
+ move[i].lightlevel[OFFSET] = offset;
+ offset++;
+ }
+
+ if (!tree)
+ return offset;
+
+ proto_tree_add_uint(tree, hf_quake2_game_client_command_move_chksum, tvb,
+ 0, 1, chksum);
+ proto_tree_add_uint(tree, hf_quake2_game_client_command_move_lframe, tvb,
+ 1, 4, lastframe);
+
+ move[MOVES].bits[OFFSET] = offset;
+ for (i=0; i < MOVES; i++) {
+ proto_item *move_item, *movebits_item, *bit_item;
+ proto_item *sub_tree, *field_tree;
+ #define SHORT2ANGLE(x) ((float)x/65536.0*360.0)
+
+ move_item = proto_tree_add_text(tree,
+ tvb,
+ move[i].bits[OFFSET],
+ move[i+1].bits[OFFSET]-move[i].bits[OFFSET],
+ "Move %u", i+1);
+ sub_tree = proto_item_add_subtree(move_item,
+ ett_quake2_game_clc_cmd_move_moves);
+
+ movebits_item =
+ proto_tree_add_uint(sub_tree, hf_quake2_game_client_command_move,
+ tvb,
+ move[i].bits[OFFSET],
+ 1,
+ move[i].bits[VALUE]);
+
+ proto_tree_add_uint(sub_tree,
+ hf_quake2_game_client_command_move_msec,
+ tvb, move[i].msec[OFFSET], 1, move[i].msec[VALUE]);
+ proto_tree_add_uint(sub_tree,
+ hf_quake2_game_client_command_move_lightlevel,
+ tvb, move[i].lightlevel[OFFSET], 1, move[i].lightlevel[VALUE]);
+
+ if (move[i].bits[VALUE] == 0) {
+ proto_item_append_text(movebits_item, " (no moves)");
+ continue;
+ }
+
+ field_tree = proto_item_add_subtree(movebits_item,
+ ett_quake2_game_clc_cmd_move_bitfield);
+
+ if (move[i].bits[VALUE] & CM_ANGLE1) {
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_angles1, tvb,
+ move[i].angles[0][OFFSET], 2, move[i].bits[VALUE]);
+ proto_item_append_text(bit_item, " (%d", move[i].angles[0][VALUE]);
+ proto_item_append_text(bit_item, " = %.2f deg)",
+ SHORT2ANGLE(move[i].angles[0][VALUE]));
+ }
+
+ if (move[i].bits[VALUE] & CM_ANGLE2) {
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_angles2, tvb,
+ move[i].angles[1][OFFSET], 2, move[i].bits[VALUE]);
+ proto_item_append_text(bit_item, " (%d", move[i].angles[1][VALUE]);
+ proto_item_append_text(bit_item, " = %.2f deg)",
+ SHORT2ANGLE(move[i].angles[1][VALUE]));
+ }
+ if (move[i].bits[VALUE] & CM_ANGLE3) {
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_angles3, tvb,
+ move[i].angles[2][OFFSET], 2, move[i].bits[VALUE]);
+ proto_item_append_text(bit_item, " (%d", move[i].angles[2][VALUE]);
+ proto_item_append_text(bit_item, " = %.2f deg)",
+ SHORT2ANGLE(move[i].angles[2][VALUE]));
+ }
+ if (move[i].bits[VALUE] & CM_FORWARD) {
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_movement_fwd, tvb,
+ move[i].movement[0][OFFSET], 2, move[i].bits[VALUE]);
+ proto_item_append_text(bit_item, " (%hd)",
+ move[i].movement[0][VALUE]);
+ }
+ if (move[i].bits[VALUE] & CM_SIDE) {
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_movement_side, tvb,
+ move[i].movement[1][OFFSET], 2, move[i].bits[VALUE]);
+ proto_item_append_text(bit_item, " (%hd)",
+ move[i].movement[1][VALUE]);
+ }
+ if (move[i].bits[VALUE] & CM_UP) {
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_movement_up, tvb,
+ move[i].movement[2][OFFSET], 2, move[i].bits[VALUE]);
+ proto_item_append_text(bit_item, " (%hd)",
+ move[i].movement[2][VALUE]);
+ }
+ if (move[i].bits[VALUE] & CM_BUTTONS) {
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_buttons, tvb,
+ move[i].buttons[OFFSET], 1, move[i].bits[VALUE]);
+ proto_item_append_text(bit_item, " (%d)",
+ move[i].buttons[VALUE]);
+ if (move[i].buttons[VALUE] & BUTTON_ATTACK)
+ proto_item_append_text(bit_item, " (Attack)");
+ if (move[i].buttons[VALUE] & BUTTON_USE)
+ proto_item_append_text(bit_item, " (Use)");
+ if (move[i].buttons[VALUE] & BUTTON_ANY)
+ proto_item_append_text(bit_item, " (Any)");
+ }
+ if (move[i].bits[VALUE] & CM_IMPULSE) {
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_impulse, tvb,
+ move[i].impulse[OFFSET], 1, move[i].bits[VALUE]);
+ proto_item_append_text(bit_item, " (%d)",
+ move[i].impulse[VALUE]);
+ }
+
+ }
+
+ return offset;
+}
+
+static int
+dissect_quake2_client_commands_uinfo(tvbuff_t *tvb, packet_info *pinfo _U_,
+ proto_tree *tree)
+{
+ proto_item *userinfo_item;
+ #define MAX_MSGLEN 1400 /* qcommon.h */
+ guint8 message[MAX_MSGLEN];
+ gint len;
+
+ len = tvb_get_nstringz0(tvb, 0,
+ (guint) MIN(tvb_reported_length(tvb), sizeof(message)),
+ message);
+
+ if (message[len] == '\0')
+ len++;
+
+ if (tree)
+ userinfo_item = proto_tree_add_text(tree, tvb, 0, len, "Userinfo: %s", message);
+
+ return len;
+}
+
+static int
+dissect_quake2_client_commands_stringcmd(tvbuff_t *tvb, packet_info *pinfo _U_,
+ proto_tree *tree)
+{
+ proto_item *stringcmd_item;
+ guint8 message[MAX_MSGLEN];
+ gint len;
+
+ len = tvb_get_nstringz0(tvb, 0,
+ (guint) MIN(tvb_reported_length(tvb), sizeof(message)),
+ message);
+
+ if (message[len] == '\0')
+ len++;
+
+ if (tree)
+ stringcmd_item = proto_tree_add_text(tree, tvb, 0, len, "Command: %s",
+ message);
+
+ return len;
+}
+
+static const value_string names_client_cmd[] = {
+ /* qcommon.h */
+#define CLC_BAD 0
+ { CLC_BAD, "clc_bad" },
+#define CLC_NOP 1
+ { CLC_NOP, "clc_nop" },
+#define CLC_MOVE 2
+ { CLC_MOVE, "clc_move" },
+#define CLC_USERINFO 3
+ { CLC_USERINFO, "clc_userinfo" },
+#define CLC_STRINGCMD 4
+ { CLC_STRINGCMD, "clc_stringcmd" },
+ { 0, NULL }
+};
static void
dissect_quake2_client_commands(tvbuff_t *tvb, packet_info *pinfo,
proto_tree *tree)
{
- /* If I have too much time at hand, I'll fill it with all
- the information from my DM2 specs:
- http://www.planetquake.com/demospecs/dm2/
- */
- call_dissector(data_handle,tvb, pinfo, tree);
+ proto_tree *clc_tree = NULL;
+ tvbuff_t *next_tvb = NULL;
+ guint8 client_cmd_type;
+ guint rest_length = 0;
+ int offset = 0;
+
+ do {
+ client_cmd_type = tvb_get_guint8(tvb, offset);
+
+ if (tree) {
+ proto_item *cmd_type_item = proto_tree_add_uint(tree,
+ hf_quake2_game_client_command, tvb, offset, 1,
+ client_cmd_type);
+
+ if (cmd_type_item) {
+ proto_item_append_text(cmd_type_item, " (%s)",
+ val_to_str(client_cmd_type, names_client_cmd, "%u"));
+ clc_tree = proto_item_add_subtree(
+ cmd_type_item, ett_quake2_game_clc_cmd);
+ }
+ }
+
+ offset++;
+ rest_length = tvb_reported_length(tvb) - offset;
+ if (rest_length)
+ next_tvb = tvb_new_subset(tvb, offset,
+ rest_length, rest_length);
+ else
+ return;
+
+ rest_length = 0;
+ switch (client_cmd_type) {
+ case CLC_BAD:
+ break;
+ case CLC_NOP:
+ break;
+ case CLC_MOVE:
+ rest_length =
+ dissect_quake2_client_commands_move(next_tvb,
+ pinfo, clc_tree);
+ break;
+ case CLC_USERINFO:
+ rest_length =
+ dissect_quake2_client_commands_uinfo(next_tvb,
+ pinfo, clc_tree);
+ break;
+ case CLC_STRINGCMD:
+ rest_length =
+ dissect_quake2_client_commands_stringcmd(next_tvb,
+ pinfo, clc_tree);
+ break;
+ default:
+ break;
+ }
+ offset += rest_length;
+ } while (tvb_reported_length(tvb) - offset > 0);
}
+static const value_string names_server_cmd[] = {
+ /* qcommon.h */
+#define SVC_BAD 0
+ { SVC_BAD, "svc_bad" },
+#define SVC_MUZZLEFLASH 1
+ { SVC_MUZZLEFLASH, "svc_muzzleflash" },
+#define SVC_MUZZLEFLASH2 2
+ { SVC_MUZZLEFLASH2, "svc_muzzleflash2" },
+#define SVC_TEMP_ENTITY 3
+ { SVC_TEMP_ENTITY, "svc_temp_entity" },
+#define SVC_LAYOUT 4
+ { SVC_LAYOUT, "svc_layout" },
+#define SVC_INVENTORY 5
+ { SVC_INVENTORY, "svc_inventory" },
+#define SVC_NOP 6
+ { SVC_NOP, "svc_nop" },
+#define SVC_DISCONNECT 7
+ { SVC_DISCONNECT, "svc_disconnect" },
+#define SVC_RECONNECT 8
+ { SVC_RECONNECT, "svc_reconnect" },
+#define SVC_SOUND 9
+ { SVC_SOUND, "svc_sound" },
+#define SVC_PRINT 10
+ { SVC_PRINT, "svc_print" },
+#define SVC_STUFFTEXT 11
+ { SVC_STUFFTEXT, "svc_stufftext" },
+#define SVC_SERVERDATA 12
+ { SVC_SERVERDATA, "svc_serverdata" },
+#define SVC_CONFIGSTRING 13
+ { SVC_CONFIGSTRING, "svc_configstring" },
+#define SVC_SPAWNBASELINE 14
+ { SVC_SPAWNBASELINE, "svc_spawnbaseline" },
+#define SVC_CENTERPRINT 15
+ { SVC_CENTERPRINT, "svc_centerprint" },
+#define SVC_DOWNLOAD 16
+ { SVC_DOWNLOAD, "svc_download" },
+#define SVC_PLAYERINFO 17
+ { SVC_PLAYERINFO, "svc_playerinfo" },
+#define SVC_PACKETENTITIES 18
+ { SVC_PACKETENTITIES, "svc_packetentities" },
+#define SVC_DELTAPACKETENTITIES 19
+ { SVC_DELTAPACKETENTITIES, "svc_deltapacketentities" },
+#define SVC_FRAME 20
+ { SVC_FRAME, "svc_frame" },
+ { 0, NULL }
+};
static void
dissect_quake2_server_commands(tvbuff_t *tvb, packet_info *pinfo,
proto_tree *tree)
{
- /* If I have too much time at hand, I'll fill it with all
- the information from my DM2 specs:
- http://www.planetquake.com/demospecs/dm2/
- */
- call_dissector(data_handle,tvb, pinfo, tree);
+ tvbuff_t *next_tvb = NULL;
+ proto_item *cmd_type_item = NULL;
+ guint8 server_cmd_type;
+ guint rest_length = 0;
+ int offset = 0;
+
+ server_cmd_type = tvb_get_guint8(tvb, offset);
+
+ if (tree) {
+ cmd_type_item = proto_tree_add_uint(tree,
+ hf_quake2_game_server_command, tvb, offset, 1, server_cmd_type);
+
+ if (cmd_type_item) {
+ proto_item_append_text(cmd_type_item, " (%s)",
+ val_to_str(server_cmd_type, names_server_cmd, "%u"));
+ }
+ }
+
+ offset++;
+ rest_length = tvb_reported_length(tvb) - offset;
+ if (rest_length)
+ next_tvb = tvb_new_subset(tvb, offset, rest_length, rest_length);
+ else
+ return;
+
+
+ switch (server_cmd_type) {
+ case SVC_BAD:
+ break;
+ case SVC_MUZZLEFLASH:
+ break;
+ case SVC_MUZZLEFLASH2:
+ break;
+ case SVC_TEMP_ENTITY:
+ break;
+ case SVC_LAYOUT:
+ break;
+ case SVC_NOP:
+ break;
+ case SVC_DISCONNECT:
+ break;
+ case SVC_RECONNECT:
+ break;
+ case SVC_SOUND:
+ break;
+ case SVC_PRINT:
+ break;
+ case SVC_STUFFTEXT:
+ break;
+ case SVC_SERVERDATA:
+ break;
+ case SVC_CONFIGSTRING:
+ break;
+ case SVC_SPAWNBASELINE:
+ break;
+ case SVC_CENTERPRINT:
+ break;
+ case SVC_DOWNLOAD:
+ break;
+ case SVC_PLAYERINFO:
+ break;
+ case SVC_PACKETENTITIES:
+ break;
+ case SVC_DELTAPACKETENTITIES:
+ break;
+ case SVC_FRAME:
+ break;
+
+ default:
+ break;
+ }
+ call_dissector(data_handle, next_tvb, pinfo, tree);
}
@@ -390,7 +846,75 @@ proto_register_quake2(void)
{ &hf_quake2_game_qport,
{ "QPort", "quake2.game.qport",
FT_UINT32, BASE_DEC, NULL, 0x0,
- "Quake II Client Port", HFILL }}
+ "Quake II Client Port", HFILL }},
+ { &hf_quake2_game_client_command,
+ { "Client Command Type", "quake2.game.client.command",
+ FT_UINT8, BASE_DEC, NULL, 0x0,
+ "Quake II Client Command", HFILL }},
+ { &hf_quake2_game_server_command,
+ { "Server Command", "quake2.game.server.command",
+ FT_UINT8, BASE_DEC, NULL, 0x0,
+ "Quake II Server Command", HFILL }},
+ { &hf_quake2_game_client_command_move_chksum,
+ { "Checksum", "quake2.game.client.command.move.chksum",
+ FT_UINT8, BASE_HEX, NULL, 0x0,
+ "Quake II Client Command Move", HFILL }},
+ { &hf_quake2_game_client_command_move_lframe,
+ { "Last Frame", "quake2.game.client.command.move.lframe",
+ FT_UINT32, BASE_DEC, NULL, 0x0,
+ "Quake II Client Command Move", HFILL }},
+ { &hf_quake2_game_client_command_move,
+ { "Bitfield", "quake2.game.client.command.move",
+ FT_UINT8, BASE_HEX, NULL, 0x0,
+ "Quake II Client Command Move", HFILL }},
+ { &hf_quake2_game_client_command_move_bitfield_angles1,
+ { "Angles (pitch)", "quake2.game.client.command.move.angles",
+ FT_UINT8, BASE_HEX,
+ VALS(hf_quake2_game_client_command_move_vals),
+ CM_ANGLE1, "", HFILL }},
+ { &hf_quake2_game_client_command_move_bitfield_angles2,
+ { "Angles (yaw)", "quake2.game.client.command.move.angles",
+ FT_UINT8, BASE_HEX,
+ VALS(hf_quake2_game_client_command_move_vals),
+ CM_ANGLE2, "", HFILL }},
+ { &hf_quake2_game_client_command_move_bitfield_angles3,
+ { "Angles (roll)", "quake2.game.client.command.move.angles",
+ FT_UINT8, BASE_HEX,
+ VALS(hf_quake2_game_client_command_move_vals),
+ CM_ANGLE3, "", HFILL }},
+ { &hf_quake2_game_client_command_move_bitfield_movement_fwd,
+ { "Movement (fwd)", "quake2.game.client.command.move.movement",
+ FT_UINT8, BASE_HEX,
+ VALS(hf_quake2_game_client_command_move_vals),
+ CM_FORWARD, "", HFILL }},
+ { &hf_quake2_game_client_command_move_bitfield_movement_side,
+ { "Movement (side)", "quake2.game.client.command.move.movement",
+ FT_UINT8, BASE_HEX,
+ VALS(hf_quake2_game_client_command_move_vals),
+ CM_SIDE, "", HFILL }},
+ { &hf_quake2_game_client_command_move_bitfield_movement_up,
+ { "Movement (up)", "quake2.game.client.command.move.movement",
+ FT_UINT8, BASE_HEX,
+ VALS(hf_quake2_game_client_command_move_vals),
+ CM_UP, "", HFILL }},
+ { &hf_quake2_game_client_command_move_bitfield_buttons,
+ { "Buttons", "quake2.game.client.command.move.buttons",
+ FT_UINT8, BASE_HEX,
+ VALS(hf_quake2_game_client_command_move_vals),
+ CM_BUTTONS, "", HFILL }},
+ { &hf_quake2_game_client_command_move_bitfield_impulse,
+ { "Impulse", "quake2.game.client.command.move.impulse",
+ FT_UINT8, BASE_HEX,
+ VALS(hf_quake2_game_client_command_move_vals),
+ CM_IMPULSE, "", HFILL }},
+ { &hf_quake2_game_client_command_move_msec,
+ { "Msec", "quake2.game.client.command.move.msec",
+ FT_UINT8, BASE_DEC, NULL, 0x0,
+ "Quake II Client Command Move", HFILL }},
+ { &hf_quake2_game_client_command_move_lightlevel,
+ { "Lightlevel", "quake2.game.client.command.move.lightlevel",
+ FT_UINT8, BASE_DEC, NULL, 0x0,
+ "Quake II Client Command Move", HFILL }}
};
static gint *ett[] = {
&ett_quake2,
@@ -399,7 +923,11 @@ proto_register_quake2(void)
&ett_quake2_game_seq1,
&ett_quake2_game_seq2,
&ett_quake2_game_clc,
- &ett_quake2_game_svc
+ &ett_quake2_game_svc,
+ &ett_quake2_game_clc_cmd,
+ &ett_quake2_game_svc_cmd,
+ &ett_quake2_game_clc_cmd_move_moves,
+ &ett_quake2_game_clc_cmd_move_bitfield
};
module_t *quake2_module;