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authorstig <stig@f5534014-38df-0310-8fa8-9805f1628bb7>2009-06-18 21:30:42 +0000
committerstig <stig@f5534014-38df-0310-8fa8-9805f1628bb7>2009-06-18 21:30:42 +0000
commitc3af1555bb4c1eb47d86a0576d3dd7944572e6f5 (patch)
tree62ba2a1b91519fc94d9c3213b328889b969e0c78 /epan/dissectors/packet-quake2.c
parent8210e1b06b7f866f3bc60e22b8fb54a12adba06c (diff)
From Kovarththanan Rajaratnam via bug 3548:
(1) Trailing/leading spaces are removed from 'name's/'blurb's (2) Duplicate 'blurb's are replaced with NULL (3) Empty ("") 'blurb's are replaced with NULL (4) BASE_NONE, NULL, 0x0 are used for 'display', 'strings' and 'bitmask' fields for FT_NONE, FT_BYTES, FT_IPv4, FT_IPv6, FT_ABSOLUTE_TIME, FT_RELATIVE_TIME, FT_PROTOCOL, FT_STRING and FT_STRINGZ field types (5) Only allow non-zero value for 'display' if 'bitmask' is non-zero git-svn-id: http://anonsvn.wireshark.org/wireshark/trunk@28770 f5534014-38df-0310-8fa8-9805f1628bb7
Diffstat (limited to 'epan/dissectors/packet-quake2.c')
-rw-r--r--epan/dissectors/packet-quake2.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/epan/dissectors/packet-quake2.c b/epan/dissectors/packet-quake2.c
index 8051d3f4db..4849fd647c 100644
--- a/epan/dissectors/packet-quake2.c
+++ b/epan/dissectors/packet-quake2.c
@@ -791,27 +791,27 @@ proto_register_quake2(void)
{ &hf_quake2_c2s,
{ "Client to Server", "quake2.c2s",
FT_UINT32, BASE_DEC, NULL, 0x0,
- "Client to Server", HFILL }},
+ NULL, HFILL }},
{ &hf_quake2_s2c,
{ "Server to Client", "quake2.s2c",
FT_UINT32, BASE_DEC, NULL, 0x0,
- "Server to Client", HFILL }},
+ NULL, HFILL }},
{ &hf_quake2_connectionless,
{ "Connectionless", "quake2.connectionless",
FT_UINT32, BASE_DEC, NULL, 0x0,
- "Connectionless", HFILL }},
+ NULL, HFILL }},
{ &hf_quake2_game,
{ "Game", "quake2.game",
FT_UINT32, BASE_DEC, NULL, 0x0,
- "Game", HFILL }},
+ NULL, HFILL }},
{ &hf_quake2_connectionless_marker,
{ "Marker", "quake2.connectionless.marker",
FT_UINT32, BASE_HEX, NULL, 0x0,
- "Marker", HFILL }},
+ NULL, HFILL }},
{ &hf_quake2_connectionless_text,
{ "Text", "quake2.connectionless.text",
- FT_STRING, BASE_DEC, NULL, 0x0,
- "Text", HFILL }},
+ FT_STRING, BASE_NONE, NULL, 0x0,
+ NULL, HFILL }},
{ &hf_quake2_game_seq1,
{ "Sequence Number", "quake2.game.seq1",
FT_UINT32, BASE_DEC, NULL, 0x0,
@@ -856,42 +856,42 @@ proto_register_quake2(void)
{ "Angles (pitch)", "quake2.game.client.command.move.angles",
FT_UINT8, BASE_HEX,
VALS(hf_quake2_game_client_command_move_vals),
- CM_ANGLE1, "", HFILL }},
+ CM_ANGLE1, NULL, HFILL }},
{ &hf_quake2_game_client_command_move_bitfield_angles2,
{ "Angles (yaw)", "quake2.game.client.command.move.angles",
FT_UINT8, BASE_HEX,
VALS(hf_quake2_game_client_command_move_vals),
- CM_ANGLE2, "", HFILL }},
+ CM_ANGLE2, NULL, HFILL }},
{ &hf_quake2_game_client_command_move_bitfield_angles3,
{ "Angles (roll)", "quake2.game.client.command.move.angles",
FT_UINT8, BASE_HEX,
VALS(hf_quake2_game_client_command_move_vals),
- CM_ANGLE3, "", HFILL }},
+ CM_ANGLE3, NULL, HFILL }},
{ &hf_quake2_game_client_command_move_bitfield_movement_fwd,
{ "Movement (fwd)", "quake2.game.client.command.move.movement",
FT_UINT8, BASE_HEX,
VALS(hf_quake2_game_client_command_move_vals),
- CM_FORWARD, "", HFILL }},
+ CM_FORWARD, NULL, HFILL }},
{ &hf_quake2_game_client_command_move_bitfield_movement_side,
{ "Movement (side)", "quake2.game.client.command.move.movement",
FT_UINT8, BASE_HEX,
VALS(hf_quake2_game_client_command_move_vals),
- CM_SIDE, "", HFILL }},
+ CM_SIDE, NULL, HFILL }},
{ &hf_quake2_game_client_command_move_bitfield_movement_up,
{ "Movement (up)", "quake2.game.client.command.move.movement",
FT_UINT8, BASE_HEX,
VALS(hf_quake2_game_client_command_move_vals),
- CM_UP, "", HFILL }},
+ CM_UP, NULL, HFILL }},
{ &hf_quake2_game_client_command_move_bitfield_buttons,
{ "Buttons", "quake2.game.client.command.move.buttons",
FT_UINT8, BASE_HEX,
VALS(hf_quake2_game_client_command_move_vals),
- CM_BUTTONS, "", HFILL }},
+ CM_BUTTONS, NULL, HFILL }},
{ &hf_quake2_game_client_command_move_bitfield_impulse,
{ "Impulse", "quake2.game.client.command.move.impulse",
FT_UINT8, BASE_HEX,
VALS(hf_quake2_game_client_command_move_vals),
- CM_IMPULSE, "", HFILL }},
+ CM_IMPULSE, NULL, HFILL }},
{ &hf_quake2_game_client_command_move_msec,
{ "Msec", "quake2.game.client.command.move.msec",
FT_UINT8, BASE_DEC, NULL, 0x0,