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authorulfl <ulfl@f5534014-38df-0310-8fa8-9805f1628bb7>2005-10-29 09:48:29 +0000
committerulfl <ulfl@f5534014-38df-0310-8fa8-9805f1628bb7>2005-10-29 09:48:29 +0000
commit817975c3782e75b883b650b33f2bda5f3f5b31e8 (patch)
treea994e94aa9373f98dfd31f8134a2978397f067a5 /README.win32
parent50617ad3f6fd0f57e3839d856e93f7a8db4dfbc1 (diff)
remove cleanbld.bat (use the distclean target instead)
git-svn-id: http://anonsvn.wireshark.org/wireshark/trunk@16355 f5534014-38df-0310-8fa8-9805f1628bb7
Diffstat (limited to 'README.win32')
-rw-r--r--README.win329
1 files changed, 5 insertions, 4 deletions
diff --git a/README.win32 b/README.win32
index c6c2bf13b1..a13a8f52d9 100644
--- a/README.win32
+++ b/README.win32
@@ -329,8 +329,8 @@ command line, or you can invoke the vcvars32.bat script, which can
usually be found in the "VC98\Bin" subdirectory of the directory in
which Visual Studio was installed.
-The first time you build Ethereal, run the script "cleanbld.bat" in the
-top-level Ethereal source directory to make sure that the "config.h"
+The first time you build Ethereal, run "nmake -f makefile.nmake distclean"
+in the top-level Ethereal source directory to make sure that the "config.h"
files will be reconstructed from the "config.h.win32" files. (If, for
example, you have "config.h" files left over from a Unix build, a
Windows build will fail.)
@@ -346,8 +346,9 @@ system. In most cases, the generated files can be used when building on
Windows, but the files listed below as being generated by Flex can be
used when building on Windows only when generated by a Windows version
of Flex, so you will need a Windows version of Flex to do a Windows
-build. Those generated files are removed by the "cleanbld.bat" script,
-to make sure that versions left over from a Unix build aren't used.
+build. Those generated files are removed by
+"nmake -f makefile.nmake distclean", to make sure that versions left over
+from a Unix build aren't used.
If you are building from a modified version of an official distribution,
and you modified any of the source files listed below, you will need the