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authorguy <guy@f5534014-38df-0310-8fa8-9805f1628bb7>2002-07-02 19:27:40 +0000
committerguy <guy@f5534014-38df-0310-8fa8-9805f1628bb7>2002-07-02 19:27:40 +0000
commit7528774c84df5474803d207029dbe13d5753c4be (patch)
tree28950485c53cb6ee685294c5984035ee8b660d1f /README.win32
parent4b11fe4650cb592cabf4e689fd04b4e2293d31fc (diff)
Note where the "vcvars32.bat" script is located.
Note that "cleanbld.bat" is in the top-level Ethereal source directory. git-svn-id: http://anonsvn.wireshark.org/wireshark/trunk@5815 f5534014-38df-0310-8fa8-9805f1628bb7
Diffstat (limited to 'README.win32')
-rw-r--r--README.win3217
1 files changed, 10 insertions, 7 deletions
diff --git a/README.win32 b/README.win32
index d76a7fa84c..2a7c650de0 100644
--- a/README.win32
+++ b/README.win32
@@ -1,4 +1,4 @@
-$Id: README.win32,v 1.35 2002/05/19 17:12:25 gerald Exp $
+$Id: README.win32,v 1.36 2002/07/02 19:27:40 guy Exp $
Installing Ethereal, Tethereal, and Editcap on Win32
====================================================
@@ -180,12 +180,15 @@ downloaded from:
Be sure that your command-line environment is set up to compile
and link with MSVC. When installing MSVC, you can have your
system's environment set up to always allow compiling from the
-command line, or you can invoke the vcvars32.bat script.
-
-The first time you build Ethereal, run the script "cleanbld.bat" to make
-sure that the "config.h" files will be reconstructed from the
-"config.h.win32" files. (If, for example, you have "config.h" files
-left over from a Unix build, a Windows build will fail.)
+command line, or you can invoke the vcvars32.bat script, which can
+usually be found in the "VC98\Bin" subdirectory of the directory in
+which Visual Studio was installed.
+
+The first time you build Ethereal, run the script "cleanbld.bat" in the
+top-level Ethereal source directory to make sure that the "config.h"
+files will be reconstructed from the "config.h.win32" files. (If, for
+example, you have "config.h" files left over from a Unix build, a
+Windows build will fail.)
In the ethereal directory, type "nmake -f makefile.nmake". It will
recurse into the subdirectories as appropriate.