/* * Gamepad style buttons connected to IRQ/GPIO lines * * Copyright (c) 2007 CodeSourcery. * Written by Paul Brook * * This code is licenced under the GPL. */ #include "hw.h" #include "devices.h" #include "console.h" typedef struct { qemu_irq irq; int keycode; int pressed; } gamepad_button; typedef struct { gamepad_button *buttons; int num_buttons; int extension; } gamepad_state; static void stellaris_gamepad_put_key(void * opaque, int keycode) { gamepad_state *s = (gamepad_state *)opaque; int i; int down; if (keycode == 0xe0 && !s->extension) { s->extension = 0x80; return; } down = (keycode & 0x80) == 0; keycode = (keycode & 0x7f) | s->extension; for (i = 0; i < s->num_buttons; i++) { if (s->buttons[i].keycode == keycode && s->buttons[i].pressed != down) { s->buttons[i].pressed = down; qemu_set_irq(s->buttons[i].irq, down); } } s->extension = 0; } static void stellaris_gamepad_save(QEMUFile *f, void *opaque) { gamepad_state *s = (gamepad_state *)opaque; int i; qemu_put_be32(f, s->extension); for (i = 0; i < s->num_buttons; i++) qemu_put_byte(f, s->buttons[i].pressed); } static int stellaris_gamepad_load(QEMUFile *f, void *opaque, int version_id) { gamepad_state *s = (gamepad_state *)opaque; int i; if (version_id != 1) return -EINVAL; s->extension = qemu_get_be32(f); for (i = 0; i < s->num_buttons; i++) s->buttons[i].pressed = qemu_get_byte(f); return 0; } /* Returns an array 5 ouput slots. */ void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode) { gamepad_state *s; int i; s = (gamepad_state *)qemu_mallocz(sizeof (gamepad_state)); s->buttons = (gamepad_button *)qemu_mallocz(n * sizeof (gamepad_button)); for (i = 0; i < n; i++) { s->buttons[i].irq = irq[i]; s->buttons[i].keycode = keycode[i]; } s->num_buttons = n; qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s); register_savevm("stellaris_gamepad", -1, 1, stellaris_gamepad_save, stellaris_gamepad_load, s); }