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authoraurel32 <aurel32@c046a42c-6fe2-441c-8c8c-71466251a162>2008-03-13 19:20:33 +0000
committeraurel32 <aurel32@c046a42c-6fe2-441c-8c8c-71466251a162>2008-03-13 19:20:33 +0000
commitf442e08b418785e13b1161edfa9e0c72cc324c41 (patch)
tree1d70820bd63eaeb9c97adb62dbfb65a100ef5438 /console.h
parent4c44bdcb704945980898a04c556d1377c267a3f1 (diff)
Slowdown SDL while minimized
When SDL is invisible/minimized, there is no need to keep calling the VGA refresh 33 times per second. This patch reduces in that case the rate to 2 times per second, which should be responsive enough for the un-minimizing event. (Samuel Thibault) git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@4050 c046a42c-6fe2-441c-8c8c-71466251a162
Diffstat (limited to 'console.h')
-rw-r--r--console.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/console.h b/console.h
index b8a5c6d22..1e69ffd0b 100644
--- a/console.h
+++ b/console.h
@@ -71,6 +71,7 @@ struct DisplayState {
int height;
void *opaque;
struct QEMUTimer *gui_timer;
+ uint64_t gui_timer_interval;
void (*dpy_update)(struct DisplayState *s, int x, int y, int w, int h);
void (*dpy_resize)(struct DisplayState *s, int w, int h);