/* * Asterisk -- An open source telephony toolkit. * * Copyright (C) 1999 - 2007, Digium, Inc. * * Joshua Colp * * See http://www.asterisk.org for more information about * the Asterisk project. Please do not directly contact * any of the maintainers of this project for assistance; * the project provides a web site, mailing lists and IRC * channels for your use. * * This program is free software, distributed under the terms of * the GNU General Public License Version 2. See the LICENSE file * at the top of the source tree. */ /*! \file * * \brief Audiohooks Architecture * * \author Joshua 'file' Colp */ #include "asterisk.h" ASTERISK_FILE_VERSION(__FILE__, "$Revision$") #include #include "asterisk/channel.h" #include "asterisk/utils.h" #include "asterisk/lock.h" #include "asterisk/linkedlists.h" #include "asterisk/audiohook.h" #include "asterisk/slinfactory.h" #include "asterisk/frame.h" #include "asterisk/translate.h" struct ast_audiohook_translate { struct ast_trans_pvt *trans_pvt; int format; }; struct ast_audiohook_list { struct ast_audiohook_translate in_translate[2]; struct ast_audiohook_translate out_translate[2]; AST_LIST_HEAD_NOLOCK(, ast_audiohook) spy_list; AST_LIST_HEAD_NOLOCK(, ast_audiohook) whisper_list; AST_LIST_HEAD_NOLOCK(, ast_audiohook) manipulate_list; }; /*! \brief Initialize an audiohook structure * \param audiohook Audiohook structure * \param type * \param source * \return Returns 0 on success, -1 on failure */ int ast_audiohook_init(struct ast_audiohook *audiohook, enum ast_audiohook_type type, const char *source) { /* Need to keep the type and source */ audiohook->type = type; audiohook->source = source; /* Initialize lock that protects our audiohook */ ast_mutex_init(&audiohook->lock); ast_cond_init(&audiohook->trigger, NULL); /* Setup the factories that are needed for this audiohook type */ switch (type) { case AST_AUDIOHOOK_TYPE_SPY: ast_slinfactory_init(&audiohook->read_factory); case AST_AUDIOHOOK_TYPE_WHISPER: ast_slinfactory_init(&audiohook->write_factory); break; default: break; } /* Since we are just starting out... this audiohook is new */ audiohook->status = AST_AUDIOHOOK_STATUS_NEW; return 0; } /*! \brief Destroys an audiohook structure * \param audiohook Audiohook structure * \return Returns 0 on success, -1 on failure */ int ast_audiohook_destroy(struct ast_audiohook *audiohook) { /* Drop the factories used by this audiohook type */ switch (audiohook->type) { case AST_AUDIOHOOK_TYPE_SPY: ast_slinfactory_destroy(&audiohook->read_factory); case AST_AUDIOHOOK_TYPE_WHISPER: ast_slinfactory_destroy(&audiohook->write_factory); break; default: break; } /* Destroy translation path if present */ if (audiohook->trans_pvt) ast_translator_free_path(audiohook->trans_pvt); /* Lock and trigger be gone! */ ast_cond_destroy(&audiohook->trigger); ast_mutex_destroy(&audiohook->lock); return 0; } /*! \brief Writes a frame into the audiohook structure * \param audiohook Audiohook structure * \param direction Direction the audio frame came from * \param frame Frame to write in * \return Returns 0 on success, -1 on failure */ int ast_audiohook_write_frame(struct ast_audiohook *audiohook, enum ast_audiohook_direction direction, struct ast_frame *frame) { struct ast_slinfactory *factory = (direction == AST_AUDIOHOOK_DIRECTION_READ ? &audiohook->read_factory : &audiohook->write_factory); struct ast_slinfactory *other_factory = (direction == AST_AUDIOHOOK_DIRECTION_READ ? &audiohook->write_factory : &audiohook->read_factory); struct timeval *rwtime = (direction == AST_AUDIOHOOK_DIRECTION_READ ? &audiohook->read_time : &audiohook->write_time), previous_time = *rwtime; int our_factory_samples; int our_factory_ms; int other_factory_samples; int other_factory_ms; /* Update last feeding time to be current */ *rwtime = ast_tvnow(); our_factory_samples = ast_slinfactory_available(factory); our_factory_ms = ast_tvdiff_ms(*rwtime, previous_time) + (our_factory_samples / 8); other_factory_samples = ast_slinfactory_available(other_factory); other_factory_ms = other_factory_samples / 8; if (ast_test_flag(audiohook, AST_AUDIOHOOK_TRIGGER_SYNC) && other_factory_samples && (our_factory_ms - other_factory_ms > AST_AUDIOHOOK_SYNC_TOLERANCE)) { if (option_debug) ast_log(LOG_DEBUG, "Flushing audiohook %p so it remains in sync\n", audiohook); ast_slinfactory_flush(factory); ast_slinfactory_flush(other_factory); } if (ast_test_flag(audiohook, AST_AUDIOHOOK_SMALL_QUEUE) && (our_factory_samples > 640 || other_factory_samples > 640)) { if (option_debug) { ast_log(LOG_DEBUG, "Audiohook %p has stale audio in its factories. Flushing them both\n", audiohook); } ast_slinfactory_flush(factory); ast_slinfactory_flush(other_factory); } /* Write frame out to respective factory */ ast_slinfactory_feed(factory, frame); /* If we need to notify the respective handler of this audiohook, do so */ if ((ast_test_flag(audiohook, AST_AUDIOHOOK_TRIGGER_MODE) == AST_AUDIOHOOK_TRIGGER_READ) && (direction == AST_AUDIOHOOK_DIRECTION_READ)) { ast_cond_signal(&audiohook->trigger); } else if ((ast_test_flag(audiohook, AST_AUDIOHOOK_TRIGGER_MODE) == AST_AUDIOHOOK_TRIGGER_WRITE) && (direction == AST_AUDIOHOOK_DIRECTION_WRITE)) { ast_cond_signal(&audiohook->trigger); } else if (ast_test_flag(audiohook, AST_AUDIOHOOK_TRIGGER_SYNC)) { ast_cond_signal(&audiohook->trigger); } return 0; } static struct ast_frame *audiohook_read_frame_single(struct ast_audiohook *audiohook, size_t samples, enum ast_audiohook_direction direction) { struct ast_slinfactory *factory = (direction == AST_AUDIOHOOK_DIRECTION_READ ? &audiohook->read_factory : &audiohook->write_factory); int vol = (direction == AST_AUDIOHOOK_DIRECTION_READ ? audiohook->options.read_volume : audiohook->options.write_volume); short buf[samples]; struct ast_frame frame = { .frametype = AST_FRAME_VOICE, .subclass = AST_FORMAT_SLINEAR, .data.ptr = buf, .datalen = sizeof(buf), .samples = samples, }; /* Ensure the factory is able to give us the samples we want */ if (samples > ast_slinfactory_available(factory)) return NULL; /* Read data in from factory */ if (!ast_slinfactory_read(factory, buf, samples)) return NULL; /* If a volume adjustment needs to be applied apply it */ if (vol) ast_frame_adjust_volume(&frame, vol); return ast_frdup(&frame); } static struct ast_frame *audiohook_read_frame_both(struct ast_audiohook *audiohook, size_t samples) { int i = 0, usable_read, usable_write; short buf1[samples], buf2[samples], *read_buf = NULL, *write_buf = NULL, *final_buf = NULL, *data1 = NULL, *data2 = NULL; struct ast_frame frame = { .frametype = AST_FRAME_VOICE, .subclass = AST_FORMAT_SLINEAR, .data.ptr = NULL, .datalen = sizeof(buf1), .samples = samples, }; /* Make sure both factories have the required samples */ usable_read = (ast_slinfactory_available(&audiohook->read_factory) >= samples ? 1 : 0); usable_write = (ast_slinfactory_available(&audiohook->write_factory) >= samples ? 1 : 0); if (!usable_read && !usable_write) { /* If both factories are unusable bail out */ ast_debug(1, "Read factory %p and write factory %p both fail to provide %zd samples\n", &audiohook->read_factory, &audiohook->write_factory, samples); return NULL; } /* If we want to provide only a read factory make sure we aren't waiting for other audio */ if (usable_read && !usable_write && (ast_tvdiff_ms(ast_tvnow(), audiohook->write_time) < (samples/8)*2)) { ast_debug(3, "Write factory %p was pretty quick last time, waiting for them.\n", &audiohook->write_factory); return NULL; } /* If we want to provide only a write factory make sure we aren't waiting for other audio */ if (usable_write && !usable_read && (ast_tvdiff_ms(ast_tvnow(), audiohook->read_time) < (samples/8)*2)) { ast_debug(3, "Read factory %p was pretty quick last time, waiting for them.\n", &audiohook->read_factory); return NULL; } /* Start with the read factory... if there are enough samples, read them in */ if (usable_read) { if (ast_slinfactory_read(&audiohook->read_factory, buf1, samples)) { read_buf = buf1; /* Adjust read volume if need be */ if (audiohook->options.read_volume) { int count = 0; short adjust_value = abs(audiohook->options.read_volume); for (count = 0; count < samples; count++) { if (audiohook->options.read_volume > 0) ast_slinear_saturated_multiply(&buf1[count], &adjust_value); else if (audiohook->options.read_volume < 0) ast_slinear_saturated_divide(&buf1[count], &adjust_value); } } } } else if (option_debug) ast_log(LOG_DEBUG, "Failed to get %d samples from read factory %p\n", (int)samples, &audiohook->read_factory); /* Move on to the write factory... if there are enough samples, read them in */ if (usable_write) { if (ast_slinfactory_read(&audiohook->write_factory, buf2, samples)) { write_buf = buf2; /* Adjust write volume if need be */ if (audiohook->options.write_volume) { int count = 0; short adjust_value = abs(audiohook->options.write_volume); for (count = 0; count < samples; count++) { if (audiohook->options.write_volume > 0) ast_slinear_saturated_multiply(&buf2[count], &adjust_value); else if (audiohook->options.write_volume < 0) ast_slinear_saturated_divide(&buf2[count], &adjust_value); } } } } else if (option_debug) ast_log(LOG_DEBUG, "Failed to get %d samples from write factory %p\n", (int)samples, &audiohook->write_factory); /* Basically we figure out which buffer to use... and if mixing can be done here */ if (!read_buf && !write_buf) return NULL; else if (read_buf && write_buf) { for (i = 0, data1 = read_buf, data2 = write_buf; i < samples; i++, data1++, data2++) ast_slinear_saturated_add(data1, data2); final_buf = buf1; } else if (read_buf) final_buf = buf1; else if (write_buf) final_buf = buf2; /* Make the final buffer part of the frame, so it gets duplicated fine */ frame.data.ptr = final_buf; /* Yahoo, a combined copy of the audio! */ return ast_frdup(&frame); } /*! \brief Reads a frame in from the audiohook structure * \param audiohook Audiohook structure * \param samples Number of samples wanted * \param direction Direction the audio frame came from * \param format Format of frame remote side wants back * \return Returns frame on success, NULL on failure */ struct ast_frame *ast_audiohook_read_frame(struct ast_audiohook *audiohook, size_t samples, enum ast_audiohook_direction direction, int format) { struct ast_frame *read_frame = NULL, *final_frame = NULL; if (!(read_frame = (direction == AST_AUDIOHOOK_DIRECTION_BOTH ? audiohook_read_frame_both(audiohook, samples) : audiohook_read_frame_single(audiohook, samples, direction)))) return NULL; /* If they don't want signed linear back out, we'll have to send it through the translation path */ if (format != AST_FORMAT_SLINEAR) { /* Rebuild translation path if different format then previously */ if (audiohook->format != format) { if (audiohook->trans_pvt) { ast_translator_free_path(audiohook->trans_pvt); audiohook->trans_pvt = NULL; } /* Setup new translation path for this format... if we fail we can't very well return signed linear so free the frame and return nothing */ if (!(audiohook->trans_pvt = ast_translator_build_path(format, AST_FORMAT_SLINEAR))) { ast_frfree(read_frame); return NULL; } } /* Convert to requested format, and allow the read in frame to be freed */ final_frame = ast_translate(audiohook->trans_pvt, read_frame, 1); } else { final_frame = read_frame; } return final_frame; } /*! \brief Attach audiohook to channel * \param chan Channel * \param audiohook Audiohook structure * \return Returns 0 on success, -1 on failure */ int ast_audiohook_attach(struct ast_channel *chan, struct ast_audiohook *audiohook) { ast_channel_lock(chan); if (!chan->audiohooks) { /* Whoops... allocate a new structure */ if (!(chan->audiohooks = ast_calloc(1, sizeof(*chan->audiohooks)))) { ast_channel_unlock(chan); return -1; } AST_LIST_HEAD_INIT_NOLOCK(&chan->audiohooks->spy_list); AST_LIST_HEAD_INIT_NOLOCK(&chan->audiohooks->whisper_list); AST_LIST_HEAD_INIT_NOLOCK(&chan->audiohooks->manipulate_list); } /* Drop into respective list */ if (audiohook->type == AST_AUDIOHOOK_TYPE_SPY) AST_LIST_INSERT_TAIL(&chan->audiohooks->spy_list, audiohook, list); else if (audiohook->type == AST_AUDIOHOOK_TYPE_WHISPER) AST_LIST_INSERT_TAIL(&chan->audiohooks->whisper_list, audiohook, list); else if (audiohook->type == AST_AUDIOHOOK_TYPE_MANIPULATE) AST_LIST_INSERT_TAIL(&chan->audiohooks->manipulate_list, audiohook, list); /* Change status over to running since it is now attached */ audiohook->status = AST_AUDIOHOOK_STATUS_RUNNING; ast_channel_unlock(chan); return 0; } /*! \brief Detach audiohook from channel * \param audiohook Audiohook structure * \return Returns 0 on success, -1 on failure */ int ast_audiohook_detach(struct ast_audiohook *audiohook) { if (audiohook->status == AST_AUDIOHOOK_STATUS_NEW || audiohook->status == AST_AUDIOHOOK_STATUS_DONE) return 0; audiohook->status = AST_AUDIOHOOK_STATUS_SHUTDOWN; while (audiohook->status != AST_AUDIOHOOK_STATUS_DONE) ast_audiohook_trigger_wait(audiohook); return 0; } /*! \brief Detach audiohooks from list and destroy said list * \param audiohook_list List of audiohooks * \return Returns 0 on success, -1 on failure */ int ast_audiohook_detach_list(struct ast_audiohook_list *audiohook_list) { int i = 0; struct ast_audiohook *audiohook = NULL; /* Drop any spies */ while ((audiohook = AST_LIST_REMOVE_HEAD(&audiohook_list->spy_list, list))) { ast_audiohook_lock(audiohook); audiohook->status = AST_AUDIOHOOK_STATUS_DONE; ast_cond_signal(&audiohook->trigger); ast_audiohook_unlock(audiohook); } /* Drop any whispering sources */ while ((audiohook = AST_LIST_REMOVE_HEAD(&audiohook_list->whisper_list, list))) { ast_audiohook_lock(audiohook); audiohook->status = AST_AUDIOHOOK_STATUS_DONE; ast_cond_signal(&audiohook->trigger); ast_audiohook_unlock(audiohook); } /* Drop any manipulaters */ while ((audiohook = AST_LIST_REMOVE_HEAD(&audiohook_list->manipulate_list, list))) { ast_audiohook_lock(audiohook); audiohook->status = AST_AUDIOHOOK_STATUS_DONE; ast_audiohook_unlock(audiohook); audiohook->manipulate_callback(audiohook, NULL, NULL, 0); } /* Drop translation paths if present */ for (i = 0; i < 2; i++) { if (audiohook_list->in_translate[i].trans_pvt) ast_translator_free_path(audiohook_list->in_translate[i].trans_pvt); if (audiohook_list->out_translate[i].trans_pvt) ast_translator_free_path(audiohook_list->out_translate[i].trans_pvt); } /* Free ourselves */ ast_free(audiohook_list); return 0; } /*! \brief find an audiohook based on its source * \param audiohook_list The list of audiohooks to search in * \param source The source of the audiohook we wish to find * \return Return the corresponding audiohook or NULL if it cannot be found. */ static struct ast_audiohook *find_audiohook_by_source(struct ast_audiohook_list *audiohook_list, const char *source) { struct ast_audiohook *audiohook = NULL; AST_LIST_TRAVERSE(&audiohook_list->spy_list, audiohook, list) { if (!strcasecmp(audiohook->source, source)) return audiohook; } AST_LIST_TRAVERSE(&audiohook_list->whisper_list, audiohook, list) { if (!strcasecmp(audiohook->source, source)) return audiohook; } AST_LIST_TRAVERSE(&audiohook_list->manipulate_list, audiohook, list) { if (!strcasecmp(audiohook->source, source)) return audiohook; } return NULL; } void ast_audiohook_move_by_source(struct ast_channel *old_chan, struct ast_channel *new_chan, const char *source) { struct ast_audiohook *audiohook; if (!old_chan->audiohooks || !(audiohook = find_audiohook_by_source(old_chan->audiohooks, source))) { return; } /* By locking both channels and the audiohook, we can assure that * another thread will not have a chance to read the audiohook's status * as done, even though ast_audiohook_remove signals the trigger * condition */ ast_audiohook_lock(audiohook); ast_audiohook_remove(old_chan, audiohook); ast_audiohook_attach(new_chan, audiohook); ast_audiohook_unlock(audiohook); } /*! \brief Detach specified source audiohook from channel * \param chan Channel to detach from * \param source Name of source to detach * \return Returns 0 on success, -1 on failure */ int ast_audiohook_detach_source(struct ast_channel *chan, const char *source) { struct ast_audiohook *audiohook = NULL; ast_channel_lock(chan); /* Ensure the channel has audiohooks on it */ if (!chan->audiohooks) { ast_channel_unlock(chan); return -1; } audiohook = find_audiohook_by_source(chan->audiohooks, source); ast_channel_unlock(chan); if (audiohook && audiohook->status != AST_AUDIOHOOK_STATUS_DONE) audiohook->status = AST_AUDIOHOOK_STATUS_SHUTDOWN; return (audiohook ? 0 : -1); } /*! * \brief Remove an audiohook from a specified channel * * \param chan Channel to remove from * \param audiohook Audiohook to remove * * \return Returns 0 on success, -1 on failure * * \note The channel does not need to be locked before calling this function */ int ast_audiohook_remove(struct ast_channel *chan, struct ast_audiohook *audiohook) { ast_channel_lock(chan); if (!chan->audiohooks) { ast_channel_unlock(chan); return -1; } if (audiohook->type == AST_AUDIOHOOK_TYPE_SPY) AST_LIST_REMOVE(&chan->audiohooks->spy_list, audiohook, list); else if (audiohook->type == AST_AUDIOHOOK_TYPE_WHISPER) AST_LIST_REMOVE(&chan->audiohooks->whisper_list, audiohook, list); else if (audiohook->type == AST_AUDIOHOOK_TYPE_MANIPULATE) AST_LIST_REMOVE(&chan->audiohooks->manipulate_list, audiohook, list); ast_audiohook_lock(audiohook); audiohook->status = AST_AUDIOHOOK_STATUS_DONE; ast_cond_signal(&audiohook->trigger); ast_audiohook_unlock(audiohook); ast_channel_unlock(chan); return 0; } /*! \brief Pass a DTMF frame off to be handled by the audiohook core * \param chan Channel that the list is coming off of * \param audiohook_list List of audiohooks * \param direction Direction frame is coming in from * \param frame The frame itself * \return Return frame on success, NULL on failure */ static struct ast_frame *dtmf_audiohook_write_list(struct ast_channel *chan, struct ast_audiohook_list *audiohook_list, enum ast_audiohook_direction direction, struct ast_frame *frame) { struct ast_audiohook *audiohook = NULL; AST_LIST_TRAVERSE_SAFE_BEGIN(&audiohook_list->manipulate_list, audiohook, list) { ast_audiohook_lock(audiohook); if (audiohook->status != AST_AUDIOHOOK_STATUS_RUNNING) { AST_LIST_REMOVE_CURRENT(list); audiohook->status = AST_AUDIOHOOK_STATUS_DONE; ast_audiohook_unlock(audiohook); audiohook->manipulate_callback(audiohook, NULL, NULL, 0); continue; } if (ast_test_flag(audiohook, AST_AUDIOHOOK_WANTS_DTMF)) audiohook->manipulate_callback(audiohook, chan, frame, direction); ast_audiohook_unlock(audiohook); } AST_LIST_TRAVERSE_SAFE_END; return frame; } /*! \brief Pass an AUDIO frame off to be handled by the audiohook core * \param chan Channel that the list is coming off of * \param audiohook_list List of audiohooks * \param direction Direction frame is coming in from * \param frame The frame itself * \return Return frame on success, NULL on failure */ static struct ast_frame *audio_audiohook_write_list(struct ast_channel *chan, struct ast_audiohook_list *audiohook_list, enum ast_audiohook_direction direction, struct ast_frame *frame) { struct ast_audiohook_translate *in_translate = (direction == AST_AUDIOHOOK_DIRECTION_READ ? &audiohook_list->in_translate[0] : &audiohook_list->in_translate[1]); struct ast_audiohook_translate *out_translate = (direction == AST_AUDIOHOOK_DIRECTION_READ ? &audiohook_list->out_translate[0] : &audiohook_list->out_translate[1]); struct ast_frame *start_frame = frame, *middle_frame = frame, *end_frame = frame; struct ast_audiohook *audiohook = NULL; int samples = frame->samples; /* If the frame coming in is not signed linear we have to send it through the in_translate path */ if (frame->subclass != AST_FORMAT_SLINEAR) { if (in_translate->format != frame->subclass) { if (in_translate->trans_pvt) ast_translator_free_path(in_translate->trans_pvt); if (!(in_translate->trans_pvt = ast_translator_build_path(AST_FORMAT_SLINEAR, frame->subclass))) return frame; in_translate->format = frame->subclass; } if (!(middle_frame = ast_translate(in_translate->trans_pvt, frame, 0))) return frame; samples = middle_frame->samples; } /* Queue up signed linear frame to each spy */ AST_LIST_TRAVERSE_SAFE_BEGIN(&audiohook_list->spy_list, audiohook, list) { ast_audiohook_lock(audiohook); if (audiohook->status != AST_AUDIOHOOK_STATUS_RUNNING) { AST_LIST_REMOVE_CURRENT(list); audiohook->status = AST_AUDIOHOOK_STATUS_DONE; ast_cond_signal(&audiohook->trigger); ast_audiohook_unlock(audiohook); continue; } ast_audiohook_write_frame(audiohook, direction, middle_frame); ast_audiohook_unlock(audiohook); } AST_LIST_TRAVERSE_SAFE_END; /* If this frame is being written out to the channel then we need to use whisper sources */ if (direction == AST_AUDIOHOOK_DIRECTION_WRITE && !AST_LIST_EMPTY(&audiohook_list->whisper_list)) { int i = 0; short read_buf[samples], combine_buf[samples], *data1 = NULL, *data2 = NULL; memset(&combine_buf, 0, sizeof(combine_buf)); AST_LIST_TRAVERSE_SAFE_BEGIN(&audiohook_list->whisper_list, audiohook, list) { ast_audiohook_lock(audiohook); if (audiohook->status != AST_AUDIOHOOK_STATUS_RUNNING) { AST_LIST_REMOVE_CURRENT(list); audiohook->status = AST_AUDIOHOOK_STATUS_DONE; ast_cond_signal(&audiohook->trigger); ast_audiohook_unlock(audiohook); continue; } if (ast_slinfactory_available(&audiohook->write_factory) >= samples && ast_slinfactory_read(&audiohook->write_factory, read_buf, samples)) { /* Take audio from this whisper source and combine it into our main buffer */ for (i = 0, data1 = combine_buf, data2 = read_buf; i < samples; i++, data1++, data2++) ast_slinear_saturated_add(data1, data2); } ast_audiohook_unlock(audiohook); } AST_LIST_TRAVERSE_SAFE_END; /* We take all of the combined whisper sources and combine them into the audio being written out */ for (i = 0, data1 = middle_frame->data.ptr, data2 = combine_buf; i < samples; i++, data1++, data2++) ast_slinear_saturated_add(data1, data2); end_frame = middle_frame; } /* Pass off frame to manipulate audiohooks */ if (!AST_LIST_EMPTY(&audiohook_list->manipulate_list)) { AST_LIST_TRAVERSE_SAFE_BEGIN(&audiohook_list->manipulate_list, audiohook, list) { ast_audiohook_lock(audiohook); if (audiohook->status != AST_AUDIOHOOK_STATUS_RUNNING) { AST_LIST_REMOVE_CURRENT(list); audiohook->status = AST_AUDIOHOOK_STATUS_DONE; ast_audiohook_unlock(audiohook); /* We basically drop all of our links to the manipulate audiohook and prod it to do it's own destructive things */ audiohook->manipulate_callback(audiohook, chan, NULL, direction); continue; } /* Feed in frame to manipulation */ audiohook->manipulate_callback(audiohook, chan, middle_frame, direction); ast_audiohook_unlock(audiohook); } AST_LIST_TRAVERSE_SAFE_END; end_frame = middle_frame; } /* Now we figure out what to do with our end frame (whether to transcode or not) */ if (middle_frame == end_frame) { /* Middle frame was modified and became the end frame... let's see if we need to transcode */ if (end_frame->subclass != start_frame->subclass) { if (out_translate->format != start_frame->subclass) { if (out_translate->trans_pvt) ast_translator_free_path(out_translate->trans_pvt); if (!(out_translate->trans_pvt = ast_translator_build_path(start_frame->subclass, AST_FORMAT_SLINEAR))) { /* We can't transcode this... drop our middle frame and return the original */ ast_frfree(middle_frame); return start_frame; } out_translate->format = start_frame->subclass; } /* Transcode from our middle (signed linear) frame to new format of the frame that came in */ if (!(end_frame = ast_translate(out_translate->trans_pvt, middle_frame, 0))) { /* Failed to transcode the frame... drop it and return the original */ ast_frfree(middle_frame); return start_frame; } /* Here's the scoop... middle frame is no longer of use to us */ ast_frfree(middle_frame); } } else { /* No frame was modified, we can just drop our middle frame and pass the frame we got in out */ ast_frfree(middle_frame); } return end_frame; } /*! \brief Pass a frame off to be handled by the audiohook core * \param chan Channel that the list is coming off of * \param audiohook_list List of audiohooks * \param direction Direction frame is coming in from * \param frame The frame itself * \return Return frame on success, NULL on failure */ struct ast_frame *ast_audiohook_write_list(struct ast_channel *chan, struct ast_audiohook_list *audiohook_list, enum ast_audiohook_direction direction, struct ast_frame *frame) { /* Pass off frame to it's respective list write function */ if (frame->frametype == AST_FRAME_VOICE) return audio_audiohook_write_list(chan, audiohook_list, direction, frame); else if (frame->frametype == AST_FRAME_DTMF) return dtmf_audiohook_write_list(chan, audiohook_list, direction, frame); else return frame; } /*! \brief Wait for audiohook trigger to be triggered * \param audiohook Audiohook to wait on */ void ast_audiohook_trigger_wait(struct ast_audiohook *audiohook) { struct timeval wait; struct timespec ts; wait = ast_tvadd(ast_tvnow(), ast_samp2tv(50000, 1000)); ts.tv_sec = wait.tv_sec; ts.tv_nsec = wait.tv_usec * 1000; ast_cond_timedwait(&audiohook->trigger, &audiohook->lock, &ts); return; } /* Count number of channel audiohooks by type, regardless of type */ int ast_channel_audiohook_count_by_source(struct ast_channel *chan, const char *source, enum ast_audiohook_type type) { int count = 0; struct ast_audiohook *ah = NULL; if (!chan->audiohooks) return -1; switch (type) { case AST_AUDIOHOOK_TYPE_SPY: AST_LIST_TRAVERSE_SAFE_BEGIN(&chan->audiohooks->spy_list, ah, list) { if (!strcmp(ah->source, source)) { count++; } } AST_LIST_TRAVERSE_SAFE_END; break; case AST_AUDIOHOOK_TYPE_WHISPER: AST_LIST_TRAVERSE_SAFE_BEGIN(&chan->audiohooks->whisper_list, ah, list) { if (!strcmp(ah->source, source)) { count++; } } AST_LIST_TRAVERSE_SAFE_END; break; case AST_AUDIOHOOK_TYPE_MANIPULATE: AST_LIST_TRAVERSE_SAFE_BEGIN(&chan->audiohooks->manipulate_list, ah, list) { if (!strcmp(ah->source, source)) { count++; } } AST_LIST_TRAVERSE_SAFE_END; break; default: ast_log(LOG_DEBUG, "Invalid audiohook type supplied, (%d)\n", type); return -1; } return count; } /* Count number of channel audiohooks by type that are running */ int ast_channel_audiohook_count_by_source_running(struct ast_channel *chan, const char *source, enum ast_audiohook_type type) { int count = 0; struct ast_audiohook *ah = NULL; if (!chan->audiohooks) return -1; switch (type) { case AST_AUDIOHOOK_TYPE_SPY: AST_LIST_TRAVERSE_SAFE_BEGIN(&chan->audiohooks->spy_list, ah, list) { if ((!strcmp(ah->source, source)) && (ah->status == AST_AUDIOHOOK_STATUS_RUNNING)) count++; } AST_LIST_TRAVERSE_SAFE_END; break; case AST_AUDIOHOOK_TYPE_WHISPER: AST_LIST_TRAVERSE_SAFE_BEGIN(&chan->audiohooks->whisper_list, ah, list) { if ((!strcmp(ah->source, source)) && (ah->status == AST_AUDIOHOOK_STATUS_RUNNING)) count++; } AST_LIST_TRAVERSE_SAFE_END; break; case AST_AUDIOHOOK_TYPE_MANIPULATE: AST_LIST_TRAVERSE_SAFE_BEGIN(&chan->audiohooks->manipulate_list, ah, list) { if ((!strcmp(ah->source, source)) && (ah->status == AST_AUDIOHOOK_STATUS_RUNNING)) count++; } AST_LIST_TRAVERSE_SAFE_END; break; default: ast_log(LOG_DEBUG, "Invalid audiohook type supplied, (%d)\n", type); return -1; } return count; } /*! \brief Audiohook volume adjustment structure */ struct audiohook_volume { struct ast_audiohook audiohook; /*!< Audiohook attached to the channel */ int read_adjustment; /*!< Value to adjust frames read from the channel by */ int write_adjustment; /*!< Value to adjust frames written to the channel by */ }; /*! \brief Callback used to destroy the audiohook volume datastore * \param data Volume information structure * \return Returns nothing */ static void audiohook_volume_destroy(void *data) { struct audiohook_volume *audiohook_volume = data; /* Destroy the audiohook as it is no longer in use */ ast_audiohook_destroy(&audiohook_volume->audiohook); /* Finally free ourselves, we are of no more use */ ast_free(audiohook_volume); return; } /*! \brief Datastore used to store audiohook volume information */ static const struct ast_datastore_info audiohook_volume_datastore = { .type = "Volume", .destroy = audiohook_volume_destroy, }; /*! \brief Helper function which actually gets called by audiohooks to perform the adjustment * \param audiohook Audiohook attached to the channel * \param chan Channel we are attached to * \param frame Frame of audio we want to manipulate * \param direction Direction the audio came in from * \return Returns 0 on success, -1 on failure */ static int audiohook_volume_callback(struct ast_audiohook *audiohook, struct ast_channel *chan, struct ast_frame *frame, enum ast_audiohook_direction direction) { struct ast_datastore *datastore = NULL; struct audiohook_volume *audiohook_volume = NULL; int *gain = NULL; /* If the audiohook is shutting down don't even bother */ if (audiohook->status == AST_AUDIOHOOK_STATUS_DONE) { return 0; } /* Try to find the datastore containg adjustment information, if we can't just bail out */ if (!(datastore = ast_channel_datastore_find(chan, &audiohook_volume_datastore, NULL))) { return 0; } audiohook_volume = datastore->data; /* Based on direction grab the appropriate adjustment value */ if (direction == AST_AUDIOHOOK_DIRECTION_READ) { gain = &audiohook_volume->read_adjustment; } else if (direction == AST_AUDIOHOOK_DIRECTION_WRITE) { gain = &audiohook_volume->write_adjustment; } /* If an adjustment value is present modify the frame */ if (gain && *gain) { ast_frame_adjust_volume(frame, *gain); } return 0; } /*! \brief Helper function which finds and optionally creates an audiohook_volume_datastore datastore on a channel * \param chan Channel to look on * \param create Whether to create the datastore if not found * \return Returns audiohook_volume structure on success, NULL on failure */ static struct audiohook_volume *audiohook_volume_get(struct ast_channel *chan, int create) { struct ast_datastore *datastore = NULL; struct audiohook_volume *audiohook_volume = NULL; /* If we are able to find the datastore return the contents (which is actually an audiohook_volume structure) */ if ((datastore = ast_channel_datastore_find(chan, &audiohook_volume_datastore, NULL))) { return datastore->data; } /* If we are not allowed to create a datastore or if we fail to create a datastore, bail out now as we have nothing for them */ if (!create || !(datastore = ast_datastore_alloc(&audiohook_volume_datastore, NULL))) { return NULL; } /* Create a new audiohook_volume structure to contain our adjustments and audiohook */ if (!(audiohook_volume = ast_calloc(1, sizeof(*audiohook_volume)))) { ast_datastore_free(datastore); return NULL; } /* Setup our audiohook structure so we can manipulate the audio */ ast_audiohook_init(&audiohook_volume->audiohook, AST_AUDIOHOOK_TYPE_MANIPULATE, "Volume"); audiohook_volume->audiohook.manipulate_callback = audiohook_volume_callback; /* Attach the audiohook_volume blob to the datastore and attach to the channel */ datastore->data = audiohook_volume; ast_channel_datastore_add(chan, datastore); /* All is well... put the audiohook into motion */ ast_audiohook_attach(chan, &audiohook_volume->audiohook); return audiohook_volume; } /*! \brief Adjust the volume on frames read from or written to a channel * \param chan Channel to muck with * \param direction Direction to set on * \param volume Value to adjust the volume by * \return Returns 0 on success, -1 on failure */ int ast_audiohook_volume_set(struct ast_channel *chan, enum ast_audiohook_direction direction, int volume) { struct audiohook_volume *audiohook_volume = NULL; /* Attempt to find the audiohook volume information, but only create it if we are not setting the adjustment value to zero */ if (!(audiohook_volume = audiohook_volume_get(chan, (volume ? 1 : 0)))) { return -1; } /* Now based on the direction set the proper value */ if (direction == AST_AUDIOHOOK_DIRECTION_READ || direction == AST_AUDIOHOOK_DIRECTION_BOTH) { audiohook_volume->read_adjustment = volume; } if (direction == AST_AUDIOHOOK_DIRECTION_WRITE || direction == AST_AUDIOHOOK_DIRECTION_BOTH) { audiohook_volume->write_adjustment = volume; } return 0; } /*! \brief Retrieve the volume adjustment value on frames read from or written to a channel * \param chan Channel to retrieve volume adjustment from * \param direction Direction to retrieve * \return Returns adjustment value */ int ast_audiohook_volume_get(struct ast_channel *chan, enum ast_audiohook_direction direction) { struct audiohook_volume *audiohook_volume = NULL; int adjustment = 0; /* Attempt to find the audiohook volume information, but do not create it as we only want to look at the values */ if (!(audiohook_volume = audiohook_volume_get(chan, 0))) { return 0; } /* Grab the adjustment value based on direction given */ if (direction == AST_AUDIOHOOK_DIRECTION_READ) { adjustment = audiohook_volume->read_adjustment; } else if (direction == AST_AUDIOHOOK_DIRECTION_WRITE) { adjustment = audiohook_volume->write_adjustment; } return adjustment; } /*! \brief Adjust the volume on frames read from or written to a channel * \param chan Channel to muck with * \param direction Direction to increase * \param volume Value to adjust the adjustment by * \return Returns 0 on success, -1 on failure */ int ast_audiohook_volume_adjust(struct ast_channel *chan, enum ast_audiohook_direction direction, int volume) { struct audiohook_volume *audiohook_volume = NULL; /* Attempt to find the audiohook volume information, and create an audiohook if none exists */ if (!(audiohook_volume = audiohook_volume_get(chan, 1))) { return -1; } /* Based on the direction change the specific adjustment value */ if (direction == AST_AUDIOHOOK_DIRECTION_READ || direction == AST_AUDIOHOOK_DIRECTION_BOTH) { audiohook_volume->read_adjustment += volume; } if (direction == AST_AUDIOHOOK_DIRECTION_WRITE || direction == AST_AUDIOHOOK_DIRECTION_BOTH) { audiohook_volume->write_adjustment += volume; } return 0; }