/* * astobj2 - replacement containers for asterisk data structures. * * Copyright (C) 2006 Marta Carbone, Luigi Rizzo - Univ. di Pisa, Italy * * See http://www.asterisk.org for more information about * the Asterisk project. Please do not directly contact * any of the maintainers of this project for assistance; * the project provides a web site, mailing lists and IRC * channels for your use. * * This program is free software, distributed under the terms of * the GNU General Public License Version 2. See the LICENSE file * at the top of the source tree. */ /* * Function implementing astobj2 objects. */ #include "asterisk.h" ASTERISK_FILE_VERSION(__FILE__, "$Revision$") #include "asterisk/astobj2.h" #include "asterisk/utils.h" #include "asterisk/cli.h" /*! * astobj2 objects are always prepended this data structure, * which contains a lock, a reference counter, * the flags and a pointer to a destructor. * The refcount is used to decide when it is time to * invoke the destructor. * The magic number is used for consistency check. * XXX the lock is not always needed, and its initialization may be * expensive. Consider making it external. */ struct __priv_data { ast_mutex_t lock; int ref_counter; ao2_destructor_fn destructor_fn; /*! for stats */ size_t data_size; /*! magic number. This is used to verify that a pointer passed in is a * valid astobj2 */ uint32_t magic; }; #define AO2_MAGIC 0xa570b123 /*! * What an astobj2 object looks like: fixed-size private data * followed by variable-size user data. */ struct astobj2 { struct __priv_data priv_data; void *user_data[0]; }; #ifdef AST_DEVMODE #define AO2_DEBUG 1 #endif #ifdef AO2_DEBUG struct ao2_stats { volatile int total_objects; volatile int total_mem; volatile int total_containers; volatile int total_refs; volatile int total_locked; }; static struct ao2_stats ao2; #endif #ifndef HAVE_BKTR /* backtrace support */ void ao2_bt(void) {} #else #include /* for backtrace */ void ao2_bt(void) { int c, i; #define N1 20 void *addresses[N1]; char **strings; c = backtrace(addresses, N1); strings = backtrace_symbols(addresses,c); ast_verbose("backtrace returned: %d\n", c); for(i = 0; i < c; i++) { ast_verbose("%d: %p %s\n", i, addresses[i], strings[i]); } free(strings); } #endif /*! * \brief convert from a pointer _p to a user-defined object * * \return the pointer to the astobj2 structure */ static inline struct astobj2 *INTERNAL_OBJ(void *user_data) { struct astobj2 *p; if (!user_data) { ast_log(LOG_ERROR, "user_data is NULL\n"); return NULL; } p = (struct astobj2 *) ((char *) user_data - sizeof(*p)); if (AO2_MAGIC != (p->priv_data.magic) ) { ast_log(LOG_ERROR, "bad magic number 0x%x for %p\n", p->priv_data.magic, p); p = NULL; } return p; } /*! * \brief convert from a pointer _p to an astobj2 object * * \return the pointer to the user-defined portion. */ #define EXTERNAL_OBJ(_p) ((_p) == NULL ? NULL : (_p)->user_data) int ao2_lock(void *user_data) { struct astobj2 *p = INTERNAL_OBJ(user_data); if (p == NULL) return -1; #ifdef AO2_DEBUG ast_atomic_fetchadd_int(&ao2.total_locked, 1); #endif return ast_mutex_lock(&p->priv_data.lock); } int ao2_unlock(void *user_data) { struct astobj2 *p = INTERNAL_OBJ(user_data); if (p == NULL) return -1; #ifdef AO2_DEBUG ast_atomic_fetchadd_int(&ao2.total_locked, -1); #endif return ast_mutex_unlock(&p->priv_data.lock); } /* * The argument is a pointer to the user portion. */ int ao2_ref(void *user_data, const int delta) { int current_value; int ret; struct astobj2 *obj = INTERNAL_OBJ(user_data); if (obj == NULL) return -1; /* if delta is 0, just return the refcount */ if (delta == 0) return (obj->priv_data.ref_counter); /* we modify with an atomic operation the reference counter */ ret = ast_atomic_fetchadd_int(&obj->priv_data.ref_counter, delta); current_value = ret + delta; #ifdef AO2_DEBUG ast_atomic_fetchadd_int(&ao2.total_refs, delta); #endif /* this case must never happen */ if (current_value < 0) ast_log(LOG_ERROR, "refcount %d on object %p\n", current_value, user_data); if (current_value <= 0) { /* last reference, destroy the object */ if (obj->priv_data.destructor_fn != NULL) obj->priv_data.destructor_fn(user_data); ast_mutex_destroy(&obj->priv_data.lock); #ifdef AO2_DEBUG ast_atomic_fetchadd_int(&ao2.total_mem, - obj->priv_data.data_size); ast_atomic_fetchadd_int(&ao2.total_objects, -1); #endif /* for safety, zero-out the astobj2 header and also the * first word of the user-data, which we make sure is always * allocated. */ bzero(obj, sizeof(struct astobj2 *) + sizeof(void *) ); free(obj); } return ret; } /* * We always alloc at least the size of a void *, * for debugging purposes. */ void *ao2_alloc(size_t data_size, ao2_destructor_fn destructor_fn) { /* allocation */ struct astobj2 *obj; if (data_size < sizeof(void *)) data_size = sizeof(void *); obj = ast_calloc(1, sizeof(*obj) + data_size); if (obj == NULL) return NULL; ast_mutex_init(&obj->priv_data.lock); obj->priv_data.magic = AO2_MAGIC; obj->priv_data.data_size = data_size; obj->priv_data.ref_counter = 1; obj->priv_data.destructor_fn = destructor_fn; /* can be NULL */ #ifdef AO2_DEBUG ast_atomic_fetchadd_int(&ao2.total_objects, 1); ast_atomic_fetchadd_int(&ao2.total_mem, data_size); ast_atomic_fetchadd_int(&ao2.total_refs, 1); #endif /* return a pointer to the user data */ return EXTERNAL_OBJ(obj); } /* internal callback to destroy a container. */ static void container_destruct(void *c); /* each bucket in the container is a tailq. */ AST_LIST_HEAD_NOLOCK(bucket, bucket_list); /*! * A container; stores the hash and callback functions, information on * the size, the hash bucket heads, and a version number, starting at 0 * (for a newly created, empty container) * and incremented every time an object is inserted or deleted. * The assumption is that an object is never moved in a container, * but removed and readded with the new number. * The version number is especially useful when implementing iterators. * In fact, we can associate a unique, monotonically increasing number to * each object, which means that, within an iterator, we can store the * version number of the current object, and easily look for the next one, * which is the next one in the list with a higher number. * Since all objects have a version >0, we can use 0 as a marker for * 'we need the first object in the bucket'. * * \todo Linking and unlink objects is typically expensive, as it * involves a malloc() of a small object which is very inefficient. * To optimize this, we allocate larger arrays of bucket_list's * when we run out of them, and then manage our own freelist. * This will be more efficient as we can do the freelist management while * we hold the lock (that we need anyways). */ struct ao2_container { ao2_hash_fn hash_fn; ao2_callback_fn cmp_fn; int n_buckets; /*! Number of elements in the container */ int elements; /*! described above */ int version; /*! variable size */ struct bucket buckets[0]; }; /*! * \brief always zero hash function * * it is convenient to have a hash function that always returns 0. * This is basically used when we want to have a container that is * a simple linked list. * * \returns 0 */ static int hash_zero(const void *user_obj, const int flags) { return 0; } /* * A container is just an object, after all! */ struct ao2_container * ao2_container_alloc(const uint n_buckets, ao2_hash_fn hash_fn, ao2_callback_fn cmp_fn) { /* XXX maybe consistency check on arguments ? */ /* compute the container size */ size_t container_size = sizeof(struct ao2_container) + n_buckets * sizeof(struct bucket); struct ao2_container *c = ao2_alloc(container_size, container_destruct); if (!c) return NULL; c->version = 1; /* 0 is a reserved value here */ c->n_buckets = n_buckets; c->hash_fn = hash_fn ? hash_fn : hash_zero; c->cmp_fn = cmp_fn; #ifdef AO2_DEBUG ast_atomic_fetchadd_int(&ao2.total_containers, 1); #endif return c; } /*! * return the number of elements in the container */ int ao2_container_count(struct ao2_container *c) { return c->elements; } /*! * A structure to create a linked list of entries, * used within a bucket. * XXX \todo this should be private to the container code */ struct bucket_list { AST_LIST_ENTRY(bucket_list) entry; int version; struct astobj2 *astobj; /* pointer to internal data */ }; /* * link an object to a container */ void *__ao2_link(struct ao2_container *c, void *user_data, int iax2_hack) { int i; /* create a new list entry */ struct bucket_list *p; struct astobj2 *obj = INTERNAL_OBJ(user_data); if (!obj) return NULL; if (INTERNAL_OBJ(c) == NULL) return NULL; p = ast_calloc(1, sizeof(*p)); if (!p) return NULL; i = c->hash_fn(user_data, OBJ_POINTER); ao2_lock(c); i %= c->n_buckets; p->astobj = obj; p->version = ast_atomic_fetchadd_int(&c->version, 1); if (iax2_hack) AST_LIST_INSERT_HEAD(&c->buckets[i], p, entry); else AST_LIST_INSERT_TAIL(&c->buckets[i], p, entry); ast_atomic_fetchadd_int(&c->elements, 1); ao2_ref(user_data, +1); ao2_unlock(c); return p; } /*! * \brief another convenience function is a callback that matches on address */ int ao2_match_by_addr(void *user_data, void *arg, int flags) { return (user_data == arg) ? (CMP_MATCH | CMP_STOP) : 0; } /* * Unlink an object from the container * and destroy the associated * ao2_bucket_list structure. */ void *ao2_unlink(struct ao2_container *c, void *user_data) { if (INTERNAL_OBJ(user_data) == NULL) /* safety check on the argument */ return NULL; ao2_callback(c, OBJ_UNLINK | OBJ_POINTER | OBJ_NODATA, ao2_match_by_addr, user_data); return NULL; } /*! * \brief special callback that matches all */ static int cb_true(void *user_data, void *arg, int flags) { return CMP_MATCH; } /*! * Browse the container using different stategies accoding the flags. * \return Is a pointer to an object or to a list of object if OBJ_MULTIPLE is * specified. */ void *ao2_callback(struct ao2_container *c, const enum search_flags flags, ao2_callback_fn cb_fn, void *arg) { int i, last; /* search boundaries */ void *ret = NULL; if (INTERNAL_OBJ(c) == NULL) /* safety check on the argument */ return NULL; if ((flags & (OBJ_MULTIPLE | OBJ_NODATA)) == OBJ_MULTIPLE) { ast_log(LOG_WARNING, "multiple data return not implemented yet (flags %x)\n", flags); return NULL; } /* override the match function if necessary */ #if 0 /* Removing this slightly changes the meaning of OBJ_POINTER, but makes it * do what I want it to. I'd like to hint to ao2_callback that the arg is * of the same object type, so it can be passed to the hash function. * However, I don't want to imply that this is the object being searched for. */ if (flags & OBJ_POINTER) cb_fn = match_by_addr; else #endif if (cb_fn == NULL) /* if NULL, match everything */ cb_fn = cb_true; /* * XXX this can be optimized. * If we have a hash function and lookup by pointer, * run the hash function. Otherwise, scan the whole container * (this only for the time being. We need to optimize this.) */ if ((flags & OBJ_POINTER)) /* we know hash can handle this case */ i = c->hash_fn(arg, flags & OBJ_POINTER) % c->n_buckets; else /* don't know, let's scan all buckets */ i = -1; /* XXX this must be fixed later. */ /* determine the search boundaries: i..last-1 */ if (i < 0) { i = 0; last = c->n_buckets; } else { last = i + 1; } ao2_lock(c); /* avoid modifications to the content */ for (; i < last ; i++) { /* scan the list with prev-cur pointers */ struct bucket_list *cur; AST_LIST_TRAVERSE_SAFE_BEGIN(&c->buckets[i], cur, entry) { int match = cb_fn(EXTERNAL_OBJ(cur->astobj), arg, flags) & (CMP_MATCH | CMP_STOP); /* we found the object, performing operations according flags */ if (match == 0) { /* no match, no stop, continue */ continue; } else if (match == CMP_STOP) { /* no match but stop, we are done */ i = last; break; } /* we have a match (CMP_MATCH) here */ if (!(flags & OBJ_NODATA)) { /* if must return the object, record the value */ /* it is important to handle this case before the unlink */ ret = EXTERNAL_OBJ(cur->astobj); ao2_ref(ret, 1); } if (flags & OBJ_UNLINK) { /* must unlink */ struct bucket_list *x = cur; /* we are going to modify the container, so update version */ ast_atomic_fetchadd_int(&c->version, 1); AST_LIST_REMOVE_CURRENT(&c->buckets[i], entry); /* update number of elements and version */ ast_atomic_fetchadd_int(&c->elements, -1); ao2_ref(EXTERNAL_OBJ(x->astobj), -1); free(x); /* free the link record */ } if ((match & CMP_STOP) || (flags & OBJ_MULTIPLE) == 0) { /* We found the only match we need */ i = last; /* force exit from outer loop */ break; } if (!(flags & OBJ_NODATA)) { #if 0 /* XXX to be completed */ /* * This is the multiple-return case. We need to link * the object in a list. The refcount is already increased. */ #endif } } AST_LIST_TRAVERSE_SAFE_END } ao2_unlock(c); return ret; } /*! * the find function just invokes the default callback with some reasonable flags. */ void *ao2_find(struct ao2_container *c, void *arg, enum search_flags flags) { return ao2_callback(c, flags, c->cmp_fn, arg); } /*! * initialize an iterator so we start from the first object */ struct ao2_iterator ao2_iterator_init(struct ao2_container *c, int flags) { struct ao2_iterator a = { .c = c, .flags = flags }; return a; } /* * move to the next element in the container. */ void * ao2_iterator_next(struct ao2_iterator *a) { int lim; struct bucket_list *p = NULL; void *ret = NULL; if (INTERNAL_OBJ(a->c) == NULL) return NULL; if (!(a->flags & F_AO2I_DONTLOCK)) ao2_lock(a->c); /* optimization. If the container is unchanged and * we have a pointer, try follow it */ if (a->c->version == a->c_version && (p = a->obj) ) { if ( (p = AST_LIST_NEXT(p, entry)) ) goto found; /* nope, start from the next bucket */ a->bucket++; a->version = 0; a->obj = NULL; } lim = a->c->n_buckets; /* Browse the buckets array, moving to the next * buckets if we don't find the entry in the current one. * Stop when we find an element with version number greater * than the current one (we reset the version to 0 when we * switch buckets). */ for (; a->bucket < lim; a->bucket++, a->version = 0) { /* scan the current bucket */ AST_LIST_TRAVERSE(&a->c->buckets[a->bucket], p, entry) { if (p->version > a->version) goto found; } } found: if (p) { a->version = p->version; a->obj = p; a->c_version = a->c->version; ret = EXTERNAL_OBJ(p->astobj); /* inc refcount of returned object */ ao2_ref(ret, 1); } if (!(a->flags & F_AO2I_DONTLOCK)) ao2_unlock(a->c); return ret; } /* callback for destroying container. * we can make it simple as we know what it does */ static int cd_cb(void *obj, void *arg, int flag) { ao2_ref(obj, -1); return 0; } static void container_destruct(void *_c) { struct ao2_container *c = _c; ao2_callback(c, OBJ_UNLINK, cd_cb, NULL); #ifdef AO2_DEBUG ast_atomic_fetchadd_int(&ao2.total_containers, -1); #endif } #ifdef AO2_DEBUG static int print_cb(void *obj, void *arg, int flag) { int *fd = arg; char *s = (char *)obj; ast_cli(*fd, "string <%s>\n", s); return 0; } /* * Print stats */ static int handle_astobj2_stats(int fd, int argc, char *argv[]) { ast_cli(fd, "Objects : %d\n", ao2.total_objects); ast_cli(fd, "Containers : %d\n", ao2.total_containers); ast_cli(fd, "Memory : %d\n", ao2.total_mem); ast_cli(fd, "Locked : %d\n", ao2.total_locked); ast_cli(fd, "Refs : %d\n", ao2.total_refs); return 0; } /* * This is testing code for astobj */ static int handle_astobj2_test(int fd, int argc, char *argv[]) { struct ao2_container *c1; int i, lim; char *obj; static int prof_id = -1; if (prof_id == -1) prof_id = ast_add_profile("ao2_alloc", 0); ast_cli(fd, "argc %d argv %s %s %s\n", argc, argv[0], argv[1], argv[2]); lim = atoi(argv[2]); ast_cli(fd, "called astobj_test\n"); handle_astobj2_stats(fd, 0, NULL); /* * allocate a container with no default callback, and no hash function. * No hash means everything goes in the same bucket. */ c1 = ao2_container_alloc(100, NULL /* no callback */, NULL /* no hash */); ast_cli(fd, "container allocated as %p\n", c1); /* * fill the container with objects. * ao2_alloc() gives us a reference which we pass to the * container when we do the insert. */ for (i = 0; i < lim; i++) { ast_mark(prof_id, 1 /* start */); obj = ao2_alloc(80, NULL); ast_mark(prof_id, 0 /* stop */); ast_cli(fd, "object %d allocated as %p\n", i, obj); sprintf(obj, "-- this is obj %d --", i); ao2_link(c1, obj); } ast_cli(fd, "testing callbacks\n"); ao2_callback(c1, 0, print_cb, &fd); ast_cli(fd, "testing iterators, remove every second object\n"); { struct ao2_iterator ai; int x = 0; ai = ao2_iterator_init(c1, 0); while ( (obj = ao2_iterator_next(&ai)) ) { ast_cli(fd, "iterator on <%s>\n", obj); if (x++ & 1) ao2_unlink(c1, obj); ao2_ref(obj, -1); } ast_cli(fd, "testing iterators again\n"); ai = ao2_iterator_init(c1, 0); while ( (obj = ao2_iterator_next(&ai)) ) { ast_cli(fd, "iterator on <%s>\n", obj); ao2_ref(obj, -1); } } ast_cli(fd, "testing callbacks again\n"); ao2_callback(c1, 0, print_cb, &fd); ast_verbose("now you should see an error message:\n"); ao2_ref(&i, -1); /* i is not a valid object so we print an error here */ ast_cli(fd, "destroy container\n"); ao2_ref(c1, -1); /* destroy container */ handle_astobj2_stats(fd, 0, NULL); return 0; } static struct ast_cli_entry cli_astobj2[] = { { { "astobj2", "stats", NULL }, handle_astobj2_stats, "Print astobj2 statistics", }, { { "astobj2", "test", NULL } , handle_astobj2_test, "Test astobj2", }, }; #endif /* AO2_DEBUG */ int astobj2_init(void) { #ifdef AO2_DEBUG ast_cli_register_multiple(cli_astobj2, ARRAY_LEN(cli_astobj2)); #endif return 0; }