/* * Asterisk -- A telephony toolkit for Linux. * * Asterisk internal frame definitions. * * Copyright (C) 1999, Mark Spencer * * Mark Spencer * * This program is free software, distributed under the terms of * the GNU Lesser General Public License. Other components of * Asterisk are distributed under The GNU General Public License * only. */ #ifndef _ASTERISK_FRAME_H #define _ASTERISK_FRAME_H #if defined(__cplusplus) || defined(c_plusplus) extern "C" { #endif #include #include //! Data structure associated with a single frame of data /* A frame of data read used to communicate between between channels and applications */ struct ast_frame { /*! Kind of frame */ int frametype; /*! Subclass, frame dependent */ int subclass; /*! Length of data */ int datalen; /*! Amount of time associated with this frame */ int timelen; /*! Was the data malloc'd? i.e. should we free it when we discard the frame? */ int mallocd; /*! How far into "data" the data really starts */ int offset; /*! Optional source of frame for debugging */ char *src; /*! Pointer to actual data */ void *data; /*! Next/Prev for linking stand alone frames */ struct ast_frame *prev; /*! Next/Prev for linking stand alone frames */ struct ast_frame *next; /* Unused except if debugging is turned on, but left in the struct so that it can be turned on without requiring a recompile of the whole thing */ }; struct ast_frame_chain { /* XXX Should ast_frame chain's be just prt of frames, i.e. should they just link? XXX */ struct ast_frame *fr; struct ast_frame_chain *next; }; #define AST_FRIENDLY_OFFSET 64 /*! It's polite for a a new frame to have at least this number of bytes of offset before your real frame data so that additional headers can be added. */ /*! Need the header be free'd? */ #define AST_MALLOCD_HDR (1 << 0) /*! Need the data be free'd? */ #define AST_MALLOCD_DATA (1 << 1) /*! Need the source be free'd? (haha!) */ #define AST_MALLOCD_SRC (1 << 2) /* Frame types */ /*! A DTMF digit, subclass is the digit */ #define AST_FRAME_DTMF 1 /*! Voice data, subclass is AST_FORMAT_* */ #define AST_FRAME_VOICE 2 /*! Video frame, maybe?? :) */ #define AST_FRAME_VIDEO 3 /*! A control frame, subclass is AST_CONTROL_* */ #define AST_FRAME_CONTROL 4 /*! An empty, useless frame */ #define AST_FRAME_NULL 5 /*! Inter Aterisk Exchange private frame type */ #define AST_FRAME_IAX 6 /*! Text messages */ #define AST_FRAME_TEXT 7 /*! Image Frames */ #define AST_FRAME_IMAGE 8 /*! HTML Frame */ #define AST_FRAME_HTML 9 /* HTML subclasses */ /*! Sending a URL */ #define AST_HTML_URL 1 /*! Data frame */ #define AST_HTML_DATA 2 /*! Beginning frame */ #define AST_HTML_BEGIN 4 /*! End frame */ #define AST_HTML_END 8 /*! Load is complete */ #define AST_HTML_LDCOMPLETE 16 /*! Peer is unable to support HTML */ #define AST_HTML_NOSUPPORT 17 /*! Send URL, and track */ #define AST_HTML_LINKURL 18 /*! No more HTML linkage */ #define AST_HTML_UNLINK 19 /*! Reject link request */ #define AST_HTML_LINKREJECT 20 /* Data formats for capabilities and frames alike */ /*! G.723.1 compression */ #define AST_FORMAT_G723_1 (1 << 0) /*! GSM compression */ #define AST_FORMAT_GSM (1 << 1) /*! Raw mu-law data (G.711) */ #define AST_FORMAT_ULAW (1 << 2) /*! Raw A-law data (G.711) */ #define AST_FORMAT_ALAW (1 << 3) /*! MPEG-2 layer 3 */ #define AST_FORMAT_MP3 (1 << 4) /*! ADPCM (whose?) */ #define AST_FORMAT_ADPCM (1 << 5) /*! Raw 16-bit Signed Linear (8000 Hz) PCM */ #define AST_FORMAT_SLINEAR (1 << 6) /*! LPC10, 180 samples/frame */ #define AST_FORMAT_LPC10 (1 << 7) /*! G.729A audio */ #define AST_FORMAT_G729A (1 << 8) /*! Maximum audio format */ #define AST_FORMAT_MAX_AUDIO (1 << 15) /*! JPEG Images */ #define AST_FORMAT_JPEG (1 << 16) /*! PNG Images */ #define AST_FORMAT_PNG (1 << 17) /*! H.261 Video */ #define AST_FORMAT_H261 (1 << 18) /*! H.263 Video */ #define AST_FORMAT_H263 (1 << 19) /* Control frame types */ /*! Other end has hungup */ #define AST_CONTROL_HANGUP 1 /*! Local ring */ #define AST_CONTROL_RING 2 /*! Remote end is ringing */ #define AST_CONTROL_RINGING 3 /*! Remote end has answered */ #define AST_CONTROL_ANSWER 4 /*! Remote end is busy */ #define AST_CONTROL_BUSY 5 /*! Make it go off hook */ #define AST_CONTROL_TAKEOFFHOOK 6 /*! Line is off hook */ #define AST_CONTROL_OFFHOOK 7 /*! Congestion (circuits busy) */ #define AST_CONTROL_CONGESTION 8 /*! Flash hook */ #define AST_CONTROL_FLASH 9 /*! Wink */ #define AST_CONTROL_WINK 10 /*! Set a low-level option */ #define AST_CONTROL_OPTION 11 /* Option identifiers and flags */ #define AST_OPTION_FLAG_REQUEST 0 #define AST_OPTION_FLAG_ACCEPT 1 #define AST_OPTION_FLAG_REJECT 2 #define AST_OPTION_FLAG_QUERY 4 #define AST_OPTION_FLAG_ANSWER 5 #define AST_OPTION_FLAG_WTF 6 /* Verify touchtones by muting audio transmission (and reception) and verify the tone is still present */ #define AST_OPTION_TONE_VERIFY 1 /* Put a compatible channel into TDD (TTY for the hearing-impared) mode */ #define AST_OPTION_TDD 2 struct ast_option_header { /* Always keep in network byte order */ #if __BYTE_ORDER == __BIG_ENDIAN u_int16_t flag:3; u_int16_t option:13; #else #if __BYTE_ORDER == __LITTLE_ENDIAN u_int16_t option:13; u_int16_t flag:3; #else #error Byte order not defined #endif #endif u_int8_t data[0]; }; // Requests a frame to be allocated /* * \param source * Request a frame be allocated. source is an optional source of the frame, * len is the requested length, or "0" if the caller will supply the buffer */ #if 0 /* Unimplemented */ struct ast_frame *ast_fralloc(char *source, int len); #endif //! Frees a frame /*! * \param fr Frame to free * Free a frame, and the memory it used if applicable * no return. */ void ast_frfree(struct ast_frame *fr); //! Copies a frame /*! * \param fr frame to act upon * Take a frame, and if it's not been malloc'd, make a malloc'd copy * and if the data hasn't been malloced then make the * data malloc'd. If you need to store frames, say for queueing, then * you should call this function. * Returns a frame on success, NULL on error */ struct ast_frame *ast_frisolate(struct ast_frame *fr); //! Copies a frame /*! * \param fr frame to copy * Dupliates a frame -- should only rarely be used, typically frisolate is good enough * Returns a frame on success, NULL on error */ struct ast_frame *ast_frdup(struct ast_frame *fr); //! Chains a frame -- unimplemented #if 0 /* unimplemented */ void ast_frchain(struct ast_frame_chain *fc); #endif //! Reads a frame from an fd /*! * \param fd an opened fd to read from * Read a frame from a stream or packet fd, as written by fd_write * returns a frame on success, NULL on error */ struct ast_frame *ast_fr_fdread(int fd); //! Writes a frame to an fd /*! * \param fd Which fd to write to * \param frame frame to write to the fd * Write a frame to an fd * Returns 0 on success, -1 on failure */ int ast_fr_fdwrite(int fd, struct ast_frame *frame); //! Sends a hangup to an fd /*! * \param fd fd to write to * Send a hangup (NULL equivalent) on an fd * Returns 0 on success, -1 on failure */ int ast_fr_fdhangup(int fd); //! Get a format from a name /*! * \param name string of format * Gets a format from a name. * This returns the form of the format in binary on success, 0 on error. */ extern int ast_getformatbyname(char *name); //! Pick the best codec /* Choose the best codec... Uhhh... Yah. */ extern int ast_best_codec(int fmts); struct ast_smoother; extern struct ast_smoother *ast_smoother_new(int bytes); extern void ast_smoother_free(struct ast_smoother *s); extern int ast_smoother_feed(struct ast_smoother *s, struct ast_frame *f); extern struct ast_frame *ast_smoother_read(struct ast_smoother *s); #if defined(__cplusplus) || defined(c_plusplus) } #endif #endif