[general] ; ; Global settings for call queues ; (none exist currently) ; ; Note that a timeout to fail out of a queue may be passed as part of application call ; from extensions.conf: ; Queue(queuename|[options]|[optionalurl]|[announceoverride]|[timeout]) ; example: Queue(dave|t|||45) [default] ; ; Default settings for queues (currently unused) ; ;[markq] ; ; A sample call queue ; ; Musiconhold sets which music applies for this particular ; call queue (configure classes in musiconhold.conf) ; ;musiconhold = default ; ; An announcement may be specified which is played for the member as ; soon as they answer a call, typically to indicate to them which queue ; this call should be answered as, so that agents or members who are ; listening to more than one queue can differentiated how they should ; engage the customer ; ;announce = queue-markq ; ; A strategy may be specified. Valid strategies include: ; ; ringall - ring all available channels until one answers (default) ; roundrobin - take turns ringing each available interface ; leastrecent - ring interface which was least recently called by this queue ; fewestcalls - ring the one with fewest completed calls from this queue ; random - ring random interface ; rrmemory - round robin with memory, remember where we left off last ring pass ; ;strategy = ringall ; ; A context may be specified, in which if the user types a SINGLE ; digit extension while they are in the queue, they will be taken out ; of the queue and sent to that extension in this context. ; ;context = qoutcon ; ; How long do we let the phone ring before we consider this a timeout... ; ;timeout = 15 ; ; How long do we wait before trying all the members again? ; ;retry = 5 ; ; After a successful call, how long to wait before sending a potentially ; free member another call (default is 0, or no delay) ; ;wrapuptime=15 ; ; Maximum number of people waiting in the queue (0 for unlimited) ; ;maxlen = 0 ; ; ; How often to announce queue position and/or estimated holdtime to caller (0=off) ; ;announce-frequency = 90 ; ; Should we include estimated hold time in position announcements? ; Either yes, no, or only once. ; Hold time will be announced as the estimated time, ; or "less than 2 minutes" when appropriate. ; ;announce-holdtime = yes|no|once ; ; What's the rounding time for the seconds? ; If this is non zero then we announce the seconds as well as the minutes rounded to this value ; ; announce-round-seconds = 10 ; ; Use these sound files in making position/holdtime announcements. The ; defaults are as listed below -- change only if you need to. ; ;queue-youarenext = queue-youarenext ; ("You are now first in line.") ;queue-thereare = queue-thereare ; ("There are") ;queue-callswaiting = queue-callswaiting ; ("calls waiting.") ;queue-holdtime = queue-holdtime ; ("The current est. holdtime is") ;queue-minutes = queue-minutes ; ("minutes.") ;queue-seconds = queue-seconds ; ("seconds.") ;queue-thankyou = queue-thankyou ; ("Thank you for your patience.") ;queue-lessthan = queue-less-than ; ("less than") ; ; Calls may be recorded using Asterisk's monitor resource ; This can be enabled from within the Queue application, starting recording ; when the call is actually picked up; thus, only successful calls are ; recorded, and you are not recording while people are listening to MOH. ; To enable monitoring, simply specify "monitor-format"; it will be disabled ; otherwise. ; ; You can specify the monitor filename with by calling SetVar(MONITOR_FILENAME=foo) ; Otherwise it will use ${UNIQUEID} ; ; monitor-format = gsm|wav|wav49 ; ; If you wish to have the two files joined together when the call ends set this to yes ; ; monitor-join = yes ; ; If you wish to allow queues that have no members currently to be joined, then set this ; to yes. Note that this is for use with dynamic queue members! ; ; joinempty = yes ; ; If you wish to remove callers from the queue if there are no agents present, then set ; this to yes. Note that this is for use with dynamic queue members! ; ; leavewhenempty = yes ; ; Asterisk can generate AgentCalled events when an agent is rung, if this is turned on ; (may generate a LOT of extra manager events) ; ; eventwhencalled = yes ; ; Each member of this call queue is listed on a separate line in ; the form technology/dialstring. "member" means a normal member of a ; queue. An optional penalty may be specified after a comma, such that ; entries with higher penalties are considered last. ; ;member => Zap/1 ;member => Zap/2 ;member => Agent/1001 ;member => Agent/1002 ; ; Note that using agent groups is probably not what you want. Strategies do ; not propagate down to the Agent system so if you want round robin, least ; recent, etc, you should list all the agents in this file individually and not ; use agent groups. ; ;member => Agent/@1 ; Any agent in group 1 ;member => Agent/:1,1 ; Any agent in group 1, wait for first ; available, but consider with penalty