[general] ; ; Global settings for call queues ; ; Persistent Members ; Store each dynamic member in each queue in the astdb so that ; when asterisk is restarted, each member will be automatically ; readded into their recorded queues. Default is 'yes'. ; persistentmembers = yes ; ; Note that a timeout to fail out of a queue may be passed as part of ; an application call from extensions.conf: ; Queue(queuename|[options]|[optionalurl]|[announceoverride]|[timeout]) ; example: Queue(dave|t|||45) ;[markq] ; ; A sample call queue ; ; Musiconhold sets which music applies for this particular ; call queue (configure classes in musiconhold.conf) ; ;musiconhold = default ; ; An announcement may be specified which is played for the member as ; soon as they answer a call, typically to indicate to them which queue ; this call should be answered as, so that agents or members who are ; listening to more than one queue can differentiated how they should ; engage the customer ; ;announce = queue-markq ; ; A strategy may be specified. Valid strategies include: ; ; ringall - ring all available channels until one answers (default) ; roundrobin - take turns ringing each available interface ; leastrecent - ring interface which was least recently called by this queue ; fewestcalls - ring the one with fewest completed calls from this queue ; random - ring random interface ; rrmemory - round robin with memory, remember where we left off last ring pass ; ;strategy = ringall ; ; Second settings for service level (default 0) ; Used for service level statistics (calls answered within service level time ; frame) ;servicelevel = 60 ; ; A context may be specified, in which if the user types a SINGLE ; digit extension while they are in the queue, they will be taken out ; of the queue and sent to that extension in this context. ; ;context = qoutcon ; ; How long do we let the phone ring before we consider this a timeout... ; ;timeout = 15 ; ; How long do we wait before trying all the members again? ; ;retry = 5 ; ; Weight of queue - when compared to other queues, higher weights get ; first shot at available channels when the same channel is included in ; more than one queue. ; ;weight=0 ; ; After a successful call, how long to wait before sending a potentially ; free member another call (default is 0, or no delay) ; ;wrapuptime=15 ; ; Maximum number of people waiting in the queue (0 for unlimited) ; ;maxlen = 0 ; ; ; How often to announce queue position and/or estimated holdtime to caller (0=off) ; ;announce-frequency = 90 ; ; ; How often to make any periodic announcement (see periodic-announce) ; ;periodic-announce-frequency=60 ; ; Should we include estimated hold time in position announcements? ; Either yes, no, or only once. ; Hold time will be announced as the estimated time, ; or "less than 2 minutes" when appropriate. ; ;announce-holdtime = yes|no|once ; ; What's the rounding time for the seconds? ; If this is non-zero, then we announce the seconds as well as the minutes ; rounded to this value. ; ; announce-round-seconds = 10 ; ; Use these sound files in making position/holdtime announcements. The ; defaults are as listed below -- change only if you need to. ; ;queue-youarenext = queue-youarenext ; ("You are now first in line.") ;queue-thereare = queue-thereare ; ("There are") ;queue-callswaiting = queue-callswaiting ; ("calls waiting.") ;queue-holdtime = queue-holdtime ; ("The current est. holdtime is") ;queue-minutes = queue-minutes ; ("minutes.") ;queue-seconds = queue-seconds ; ("seconds.") ;queue-thankyou = queue-thankyou ; ("Thank you for your patience.") ;queue-lessthan = queue-less-than ; ("less than") ;queue-reporthold = queue-reporthold ; ("Hold time") ;periodic-announce = queue-periodic-announce ; ("All reps busy / wait for next") ; ; Calls may be recorded using Asterisk's monitor resource ; This can be enabled from within the Queue application, starting recording ; when the call is actually picked up; thus, only successful calls are ; recorded, and you are not recording while people are listening to MOH. ; To enable monitoring, simply specify "monitor-format"; it will be disabled ; otherwise. ; ; You can specify the monitor filename with by calling ; Set(MONITOR_FILENAME=foo) ; Otherwise it will use MONITOR_FILENAME=${UNIQUEID} ; ; monitor-format = gsm|wav|wav49 ; ; If you wish to have the two files joined together when the call ends, set this ; to yes. ; ; monitor-join = yes ; ; This setting controls whether callers can join a queue with no members. There ; are three choices: ; ; yes - callers can join a queue with no members or only unavailable members ; no - callers cannot join a queue with no members ; strict - callers cannot join a queue with no members or only unavailable ; members ; ; joinempty = yes ; ; If you wish to remove callers from the queue when new callers cannot join, ; set this setting to one of the same choices for 'joinempty' ; ; leavewhenempty = yes ; ; ; If this is set to yes, the following manager events will be generated: ; AgentCalled, AgentDump, AgentConnect, AgentComplete ; (may generate some extra manager events, but probably ones you want) ; ; eventwhencalled = yes ; ; If this is set to yes, the following manager events will be generated: ; QueueMemberStatus ; (may generate a WHOLE LOT of extra manager events) ; ; eventmemberstatus = no ; ; If you wish to report the caller's hold time to the member before they are ; connected to the caller, set this to yes. ; ; reportholdtime = no ; ; ; If you wish to have a delay before the member is connected to the caller (or ; before the member hears any announcement messages), set this to the number of ; seconds to delay. ; ; memberdelay = 0 ; ; If timeoutrestart is set to yes, then the timeout for an agent to answer is ; reset if a BUSY or CONGESTION is received. This can be useful if agents ; are able to cancel a call with reject or similar. ; ; timeoutrestart = no ; ; Each member of this call queue is listed on a separate line in ; the form technology/dialstring. "member" means a normal member of a ; queue. An optional penalty may be specified after a comma, such that ; entries with higher penalties are considered last. ; ;member => Zap/1 ;member => Zap/2 ;member => Agent/1001 ;member => Agent/1002 ; ; Note that using agent groups is probably not what you want. Strategies do ; not propagate down to the Agent system so if you want round robin, least ; recent, etc, you should list all the agents in this file individually and not ; use agent groups. ; ;member => Agent/@1 ; Any agent in group 1 ;member => Agent/:1,1 ; Any agent in group 1, wait for first ; available, but consider with penalty