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-rw-r--r--include/asterisk/hashtab.h257
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+/*
+ * Asterisk -- An open source telephony toolkit.
+ *
+ * Copyright (C) 2006, Digium, Inc.
+ *
+ * Steve Murphy <murf@digium.com>
+ *
+ * See http://www.asterisk.org for more information about
+ * the Asterisk project. Please do not directly contact
+ * any of the maintainers of this project for assistance;
+ * the project provides a web site, mailing lists and IRC
+ * channels for your use.
+ *
+ * This program is free software, distributed under the terms of
+ * the GNU General Public License Version 2. See the LICENSE file
+ * at the top of the source tree.
+ */
+#ifndef _ASTERISK_HASHTAB_H_
+#define _ASTERISK_HASHTAB_H_
+#define __USE_UNIX98 1 /* to get the MUTEX_RECURSIVE stuff */
+
+/* generic (perhaps overly so) hashtable implementation */
+
+/* notes:
+
+A hash table is a structure that allows for an exact-match search
+in O(1) (or close to that) time.
+
+The method: given: a set of {key,val} pairs. (at a minimum).
+ given: a hash function, which, given a key,
+ will return an integer. Ideally, each key in the
+ set will have its own unique associated hash value.
+ This hash number will index into an array. "buckets"
+ are what the elements of this array are called. To
+ handle possible collisions in hash values, buckets can form a list.
+
+The key for a value must be contained in the value, or we won't
+be able to find it in the bucket list.
+
+This implementation is pretty generic, because:
+ 1. The value and key are expected to be in a structure
+ (along with other data, perhaps) and it's address is a "void *".
+ 2. The pointer to a compare function must be passed in at the
+ time of creation, and is stored in the hashtable.
+ 3. The pointer to a resize function, which returns 1 if the
+ hash table is to be grown. A default routine is provided
+ if the pointer is NULL, and uses the java hashtable metric
+ of a 75% load factor.
+ 4. The pointer to a "new size" function, which returns a preferable
+ new size for the hash table bucket array. By default, a function
+ is supplied which roughly doubles the size of the array, is provided.
+ This size should ideally be a prime number.
+ 5. The hashing function pointer must also be supplied. This function
+ must be written by the user to access the keys in the objects being
+ stored. Some helper functions that use a simple "mult by prime, add
+ the next char", sort of string hash, or a simple modulus of the hash
+ table size for ints, is provided; the user can use these simple
+ algorithms to generate a hash, or implement any other algorithms they
+ wish.
+ 6. Recently updated the hash routines to use Doubly-linked lists for buckets,
+ and added a doubly-linked list that threads thru every bucket in the table.
+ The list of all buckets is on the HashTab struct. The Traversal was modified
+ to go thru this list instead of searching the bucket array for buckets.
+ This also should make it safe to remove a bucket during the traversal.
+ Removal and destruction routines will work faster.
+*/
+
+struct ast_hashtab_bucket
+{
+ const void *object; /* whatever it is we are storing in this table */
+ struct ast_hashtab_bucket *next; /* a DLL of buckets in hash collision */
+ struct ast_hashtab_bucket *prev; /* a DLL of buckets in hash collision */
+ struct ast_hashtab_bucket *tnext; /* a DLL of all the hash buckets for traversal */
+ struct ast_hashtab_bucket *tprev; /* a DLL of all the hash buckets for traversal */
+};
+
+struct ast_hashtab
+{
+ struct ast_hashtab_bucket **array;
+ struct ast_hashtab_bucket *tlist; /* the head of a DLList of all the hashbuckets in the table (for traversal). */
+
+ int (*compare) (const void *a, const void *b); /* a ptr to func that returns int, and take two void* ptrs, compares them,
+ rets -1 if a < b; rets 0 if a==b; rets 1 if a>b */
+ int (*newsize) (struct ast_hashtab *tab); /* a ptr to func that returns int, a new size for hash tab, based on curr_size */
+ int (*resize) (struct ast_hashtab *tab); /* a function to decide whether this hashtable should be resized now */
+ unsigned int (*hash) (const void *obj); /* a hash func ptr for this table. Given a raw ptr to an obj,
+ it calcs a hash.*/
+ int hash_tab_size; /* the size of the bucket array */
+ int hash_tab_elements; /* the number of objects currently stored in the table */
+ int largest_bucket_size; /* a stat on the health of the table */
+ int resize_count; /* a count of the number of times this table has been
+ resized */
+ int do_locking; /* if 1, use locks to guarantee safety of insertions/deletions */
+ /* this spot reserved for the proper lock storage */
+ ast_rwlock_t lock; /* is this as good as it sounds? */
+};
+
+struct ast_hashtab_iter /* an iterator for traversing the buckets */
+{
+ struct ast_hashtab *tab;
+ struct ast_hashtab_bucket *next;
+};
+
+
+/* some standard, default routines for general use */
+
+int isPrime(int num); /* this one is handy for sizing the hash table, tells if num is prime or not */
+
+int ast_hashtab_compare_strings(const void *a, const void *b); /* assumes a and b are char * and returns 0 if they match */
+
+
+int ast_hashtab_compare_strings_nocase(const void *a, const void *b); /* assumes a & b are strings, returns 0 if they match (strcasecmp) */
+
+
+int ast_hashtab_compare_ints(const void *a, const void *b); /* assumes a & b are int *, returns a != b */
+
+
+int ast_hashtab_compare_shorts(const void *a, const void *b); /* assumes a & b are short *, returns a != b */
+
+
+int ast_hashtab_resize_java(struct ast_hashtab *tab); /* returns 1 if the table is 75% full or more */
+
+
+int ast_hashtab_resize_tight(struct ast_hashtab *tab); /* not yet specified; probably will return 1 if table is 100% full */
+
+
+int ast_hashtab_resize_none(struct ast_hashtab *tab); /* no resizing; always return 0 */
+
+
+int ast_hashtab_newsize_java(struct ast_hashtab *tab); /* returns a prime number roughly 2x the current table size */
+
+
+int ast_hashtab_newsize_tight(struct ast_hashtab *tab); /* not yet specified, probably will return 1.5x the current table size */
+
+
+int ast_hashtab_newsize_none(struct ast_hashtab *tab); /* always return current size -- no resizing */
+
+
+unsigned int ast_hashtab_hash_string(const void *obj); /* hashes a string to a number, mod is applied so it in the range 0 to mod-1 */
+
+
+unsigned int ast_hashtab_hash_string_nocase(const void *obj); /* upcases each char before using them for a hash */
+
+
+unsigned int ast_hashtab_hash_string_sax(const void *obj); /* from Josh */
+
+
+unsigned int ast_hashtab_hash_int(const int num); /* right now, both these funcs are just result = num%modulus; */
+
+
+unsigned int ast_hashtab_hash_short(const short num);
+
+
+struct ast_hashtab * ast_hashtab_create(int initial_buckets,
+ int (*compare)(const void *a, const void *b), /* a func to compare two elements in the hash -- cannot be null */
+ int (*resize)(struct ast_hashtab *), /* a func to decide if the table needs to be resized,
+ a NULL ptr here will cause a default to be used */
+ int (*newsize)(struct ast_hashtab *tab), /* a ptr to func that returns a new size of the array.
+ A NULL will cause a default to be used */
+ unsigned int (*hash)(const void *obj), /* a func to do the hashing */
+ int do_locking ); /* use locks to guarantee safety of iterators/insertion/deletion */
+
+
+ /* this func will free the hash table and all its memory. It
+ doesn't touch the objects stored in it */
+void ast_hashtab_destroy( struct ast_hashtab *tab, void (*objdestroyfunc)(void *obj));
+
+
+ /* normally, you'd insert "safely" by checking to see if the element is
+ already there; in this case, you must already have checked. If an element
+ is already in the hashtable, that matches this one, most likely this one
+ will be found first. */
+ /* will force a resize if the resize func returns 1 */
+ /* returns 1 on success, 0 if there's a problem */
+int ast_hashtab_insert_immediate(struct ast_hashtab *tab, const void *obj);
+
+ /* same as the above, but h is the hash index; won't hash to find the index */
+int ast_hashtab_insert_immediate_bucket(struct ast_hashtab *tab, const void *obj, int h);
+
+
+ /* check to see if the element is already there; insert only if
+ it is not there.*/
+ /* will force a resize if the resize func returns 1 */
+ /* returns 1 on success, 0 if there's a problem, or it's already there. */
+int ast_hashtab_insert_safe(struct ast_hashtab *tab, const void *obj);
+
+
+ /* lookup this object in the hash table. return a ptr if found, or NULL if not */
+void * ast_hashtab_lookup(struct ast_hashtab *tab, const void *obj);
+
+ /* if you know the hash val for the object, then use this and avoid the recalc
+ of the hash (the modulus (table_size) is not applied) */
+void * ast_hashtab_lookup_with_hash(struct ast_hashtab *tab, const void *obj, unsigned int hashval);
+
+ /* same as the above lookup, but sets h to the key hash value if the lookup fails -- this has the modulus
+ applied, and will not be useful for long term storage if the table is resizable */
+void * ast_hashtab_lookup_bucket(struct ast_hashtab *tab, const void *obj, int *h);
+
+ /* returns key stats for the table */
+void ast_hashtab_get_stats( struct ast_hashtab *tab, int *biggest_bucket_size, int *resize_count, int *num_objects, int *num_buckets);
+
+ /* this function returns the number of elements stored in the hashtab */
+int ast_hashtab_size( struct ast_hashtab *tab);
+
+ /* this function returns the size of the bucket array in the hashtab */
+int ast_hashtab_capacity( struct ast_hashtab *tab);
+
+ /* this function will return a copy of the table */
+struct ast_hashtab *ast_hashtab_dup(struct ast_hashtab *tab, void *(*obj_dup_func)(const void *obj));
+
+ /* returns an iterator */
+struct ast_hashtab_iter *ast_hashtab_start_traversal(struct ast_hashtab *tab);
+
+ /* end the traversal, free the iterator, unlock if necc. */
+void ast_hashtab_end_traversal(struct ast_hashtab_iter *it);
+
+ /* returns the next object in the list, advances iter one step, returns null on end of traversal */
+void *ast_hashtab_next(struct ast_hashtab_iter *it);
+
+
+ /* looks up the object; removes the corresponding bucket */
+void *ast_hashtab_remove_object_via_lookup(struct ast_hashtab *tab, void *obj);
+
+
+ /* looks up the object by hash and then comparing pts in bucket list instead of
+ calling the compare routine; removes the bucket */
+void *ast_hashtab_remove_this_object(struct ast_hashtab *tab, void *obj);
+
+/* ------------------ */
+/* for lock-enabled traversals with ability to remove an object during the traversal*/
+/* ------------------ */
+
+ /* returns an iterator */
+struct ast_hashtab_iter *ast_hashtab_start_write_traversal(struct ast_hashtab *tab);
+
+ /* looks up the object; removes the corresponding bucket */
+void *ast_hashtab_remove_object_via_lookup_nolock(struct ast_hashtab *tab, void *obj);
+
+
+ /* looks up the object by hash and then comparing pts in bucket list instead of
+ calling the compare routine; removes the bucket */
+void *ast_hashtab_remove_this_object_nolock(struct ast_hashtab *tab, void *obj);
+
+/* ------------------ */
+/* ------------------ */
+
+/* user-controlled hashtab locking. Create a hashtab without locking, then call the
+ following locking routines yourself to lock the table between threads. */
+
+void ast_hashtab_initlock(struct ast_hashtab *tab); /* call this after you create the table to init the lock */
+void ast_hashtab_wrlock(struct ast_hashtab *tab); /* request a write-lock on the table. */
+void ast_hashtab_rdlock(struct ast_hashtab *tab); /* request a read-lock on the table-- don't change anything! */
+void ast_hashtab_unlock(struct ast_hashtab *tab); /* release a read- or write- lock. */
+void ast_hashtab_destroylock(struct ast_hashtab *tab); /* call this before you destroy the table. */
+
+
+#endif