aboutsummaryrefslogtreecommitdiffstats
path: root/doc/jitterbuffer.txt
diff options
context:
space:
mode:
Diffstat (limited to 'doc/jitterbuffer.txt')
-rw-r--r--doc/jitterbuffer.txt137
1 files changed, 137 insertions, 0 deletions
diff --git a/doc/jitterbuffer.txt b/doc/jitterbuffer.txt
new file mode 100644
index 000000000..e5cd81ce0
--- /dev/null
+++ b/doc/jitterbuffer.txt
@@ -0,0 +1,137 @@
+The new Jitterbuffer in Asterisk
+--------------------------------
+Steve Kann
+
+
+
+The new jitterbuffer, PLC, and the IAX2-integration of the new jitterbuffer
+have been integrated into Asterisk. The jitterbuffer is generic and work is
+going on to implement it in SIP/RTP as well.
+
+Also, we've added a feature called "trunktimestamps", which adds individual
+timestamps to trunked frames within a trunk frame.
+
+Here's how to use this stuff:
+
+1) The new jitterbuffer:
+------------------------
+You must add "jitterbuffer=yes" to either the [general] part of
+iax.conf, or to a peer or a user. (just like the old jitterbuffer).
+Also, you can set "maxjitterbuffer=n", which puts a hard-limit on the size of the
+jitterbuffer of "n milliseconds". It is not necessary to have the new jitterbuffer
+on both sides of a call; it works on the receive side only.
+
+2) PLC:
+-------
+The new jitterbuffer detects packet loss. PLC is done to try to recreate these
+lost packets in the codec decoding stage, as the encoded audio is translated to slinear.
+PLC is also used to mask jitterbuffer growth.
+
+This facility is enabled by default in iLBC and speex, as it has no additional cost.
+This facility can be enabled in adpcm, alaw, g726, gsm, lpc10, and ulaw by setting
+genericplc => true in the [plc] section of codecs.conf.
+
+3) Trunktimestamps:
+-------------------
+To use this, both sides must be using Asterisk v1.2.
+Setting "trunktimestamps=yes" in iax.conf will cause your box to send 16-bit timestamps
+for each trunked frame inside of a trunk frame. This will enable you to use jitterbuffer
+for an IAX2 trunk, something that was not possible in the old architecture.
+
+The other side must also support this functionality, or else, well, bad things will happen.
+If you don't use trunktimestamps, there's lots of ways the jitterbuffer can get confused because
+timestamps aren't necessarily sent through the trunk correctly.
+
+4) Communication with Asterisk v1.0.x systems
+---------------------------------------------
+You can set up communication with v1.0.x systems with the new jitterbuffer, but
+you can't use trunks with trunktimestamps in this communication.
+
+If you are connecting to an Asterisk server with earlier versions of the software (1.0.x),
+do not enable both jitterbuffer and trunking for the involved peers/users
+in order to be able to communicate. Earlier systems will not support trunktimestamps.
+
+You may also compile chan_iax2.c without the new jitterbuffer, enabling the old
+backwards compatible architecture. Look in the source code for instructions.
+
+
+5) Testing and monitoring:
+--------------------------
+You can test the effectiveness of PLC and the new jitterbuffer's detection of loss by using
+the new CLI command "iax2 test losspct <n>". This will simulate n percent packet loss
+coming _in_ to chan_iax2. You should find that with PLC and the new JB, 10 percent packet
+loss should lead to just a tiny amount of distortion, while without PLC, it would lead to
+silent gaps in your audio.
+
+"iax2 show netstats" shows you statistics for each iax2 call you have up.
+The columns are "RTT" which is the round-trip time for the last PING, and then a bunch of s
+tats for both the local side (what you're receiving), and the remote side (what the other
+end is telling us they are seeing). The remote stats may not be complete if the remote
+end isn't using the new jitterbuffer.
+
+The stats shown are:
+* Jit: The jitter we have measured (milliseconds)
+* Del: The maximum delay imposed by the jitterbuffer (milliseconds)
+* Lost: The number of packets we've detected as lost.
+* %: The percentage of packets we've detected as lost recently.
+* Drop: The number of packets we've purposely dropped (to lower latency).
+* OOO: The number of packets we've received out-of-order
+* Kpkts: The number of packets we've received / 1000.
+
+Reporting problems
+==================
+
+There's a couple of things that can make calls sound bad using the jitterbuffer:
+
+1) The JB and PLC can make your calls sound better, but they can't fix everything.
+If you lost 10 frames in a row, it can't possibly fix that. It really can't help much
+more than one or two consecutive frames.
+
+2) Bad timestamps: If whatever is generating timestamps to be sent to you generates
+nonsensical timestamps, it can confuse the jitterbuffer. In particular, discontinuities
+in timestamps will really upset it: Things like timestamps sequences which go 0, 20, 40,
+60, 80, 34000, 34020, 34040, 34060... It's going to think you've got about 34 seconds
+of jitter in this case, etc..
+The right solution to this is to find out what's causing the sender to send us such nonsense,
+and fix that. But we should also figure out how to make the receiver more robust in
+cases like this.
+
+chan_iax2 will actually help fix this a bit if it's more than 3 seconds or so, but at
+some point we should try to think of a better way to detect this kind of thing and
+resynchronize.
+
+Different clock rates are handled very gracefully though; it will actually deal with a
+sender sending 20% faster or slower than you expect just fine.
+
+3) Really strange network delays: If your network "pauses" for like 5 seconds, and then
+when it restarts, you are sent some packets that are 5 seconds old, we are going to see
+that as a lot of jitter. We already throw away up to the worst 20 frames like this,
+though, and the "maxjitterbuffer" parameter should put a limit on what we do in this case.
+
+Reporting possible bugs
+-----------------------
+If you do find bad behaviors, here's the information that will help to diagnose this:
+
+1) Describe
+
+a) the source of the timestamps and frames: i.e. if they're coming from another chan_iax2 box,
+a bridged RTP-based channel, an IAX2 softphone, etc..
+
+b) The network between, in brief (i.e. the internet, a local lan, etc).
+
+c) What is the problem you're seeing.
+
+
+2) Take a look and see what iax2 show netstats is saying about the call, and if it makes sense.
+
+3) a tcpdump of the frames, (or, tethereal output from), so we can see the timestamps and delivery
+times of the frames you're receiving. You can make such a tcpdump with:
+
+tcpdump -s 2048 -w /tmp/example.dump udp and port 4569 [and host <other-end>]
+
+Report bugs in the Asterisk bugtracker, http://bugs.digium.com.
+Please read the bug guidelines before you post a bug.
+
+Have fun!
+
+-SteveK