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-rw-r--r--1.4.23-rc4/main/astobj2.c771
1 files changed, 771 insertions, 0 deletions
diff --git a/1.4.23-rc4/main/astobj2.c b/1.4.23-rc4/main/astobj2.c
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+++ b/1.4.23-rc4/main/astobj2.c
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+/*
+ * astobj2 - replacement containers for asterisk data structures.
+ *
+ * Copyright (C) 2006 Marta Carbone, Luigi Rizzo - Univ. di Pisa, Italy
+ *
+ * See http://www.asterisk.org for more information about
+ * the Asterisk project. Please do not directly contact
+ * any of the maintainers of this project for assistance;
+ * the project provides a web site, mailing lists and IRC
+ * channels for your use.
+ *
+ * This program is free software, distributed under the terms of
+ * the GNU General Public License Version 2. See the LICENSE file
+ * at the top of the source tree.
+ */
+
+/*
+ * Function implementing astobj2 objects.
+ */
+#include "asterisk.h"
+
+ASTERISK_FILE_VERSION(__FILE__, "$Revision$")
+
+#include "asterisk/astobj2.h"
+#include "asterisk/utils.h"
+#include "asterisk/cli.h"
+
+/*!
+ * astobj2 objects are always prepended this data structure,
+ * which contains a lock, a reference counter,
+ * the flags and a pointer to a destructor.
+ * The refcount is used to decide when it is time to
+ * invoke the destructor.
+ * The magic number is used for consistency check.
+ * XXX the lock is not always needed, and its initialization may be
+ * expensive. Consider making it external.
+ */
+struct __priv_data {
+ ast_mutex_t lock;
+ int ref_counter;
+ ao2_destructor_fn destructor_fn;
+ /*! for stats */
+ size_t data_size;
+ /*! magic number. This is used to verify that a pointer passed in is a
+ * valid astobj2 */
+ uint32_t magic;
+};
+
+#define AO2_MAGIC 0xa570b123
+
+/*!
+ * What an astobj2 object looks like: fixed-size private data
+ * followed by variable-size user data.
+ */
+struct astobj2 {
+ struct __priv_data priv_data;
+ void *user_data[0];
+};
+
+#ifdef AST_DEVMODE
+#define AO2_DEBUG 1
+#endif
+
+#ifdef AO2_DEBUG
+struct ao2_stats {
+ volatile int total_objects;
+ volatile int total_mem;
+ volatile int total_containers;
+ volatile int total_refs;
+ volatile int total_locked;
+};
+
+static struct ao2_stats ao2;
+#endif
+
+#ifndef HAVE_BKTR /* backtrace support */
+void ao2_bt(void) {}
+#else
+#include <execinfo.h> /* for backtrace */
+
+void ao2_bt(void)
+{
+ int c, i;
+#define N1 20
+ void *addresses[N1];
+ char **strings;
+
+ c = backtrace(addresses, N1);
+ strings = backtrace_symbols(addresses,c);
+ ast_verbose("backtrace returned: %d\n", c);
+ for(i = 0; i < c; i++) {
+ ast_verbose("%d: %p %s\n", i, addresses[i], strings[i]);
+ }
+ free(strings);
+}
+#endif
+
+/*!
+ * \brief convert from a pointer _p to a user-defined object
+ *
+ * \return the pointer to the astobj2 structure
+ */
+static inline struct astobj2 *INTERNAL_OBJ(void *user_data)
+{
+ struct astobj2 *p;
+
+ if (!user_data) {
+ ast_log(LOG_ERROR, "user_data is NULL\n");
+ return NULL;
+ }
+
+ p = (struct astobj2 *) ((char *) user_data - sizeof(*p));
+ if (AO2_MAGIC != (p->priv_data.magic) ) {
+ ast_log(LOG_ERROR, "bad magic number 0x%x for %p\n", p->priv_data.magic, p);
+ p = NULL;
+ }
+
+ return p;
+}
+
+/*!
+ * \brief convert from a pointer _p to an astobj2 object
+ *
+ * \return the pointer to the user-defined portion.
+ */
+#define EXTERNAL_OBJ(_p) ((_p) == NULL ? NULL : (_p)->user_data)
+
+#ifndef DEBUG_THREADS
+int ao2_lock(void *user_data)
+#else
+int _ao2_lock(void *user_data, const char *file, const char *func, int line, const char *var)
+#endif
+{
+ struct astobj2 *p = INTERNAL_OBJ(user_data);
+
+ if (p == NULL)
+ return -1;
+
+#ifdef AO2_DEBUG
+ ast_atomic_fetchadd_int(&ao2.total_locked, 1);
+#endif
+
+#ifndef DEBUG_THREADS
+ return ast_mutex_lock(&p->priv_data.lock);
+#else
+ return __ast_pthread_mutex_lock(file, line, func, var, &p->priv_data.lock);
+#endif
+}
+
+#ifndef DEBUG_THREADS
+int ao2_trylock(void *user_data)
+#else
+int _ao2_trylock(void *user_data, const char *file, const char *func, int line, const char *var)
+#endif
+{
+ struct astobj2 *p = INTERNAL_OBJ(user_data);
+ int res;
+
+ if (p == NULL)
+ return -1;
+
+#ifndef DEBUG_THREADS
+ res = ast_mutex_trylock(&p->priv_data.lock);
+#else
+ res = __ast_pthread_mutex_trylock(file, line, func, var, &p->priv_data.lock);
+#endif
+
+#ifdef AO2_DEBUG
+ if (!res) {
+ ast_atomic_fetchadd_int(&ao2.total_locked, 1);
+ }
+#endif
+
+ return res;
+}
+
+#ifndef DEBUG_THREADS
+int ao2_unlock(void *user_data)
+#else
+int _ao2_unlock(void *user_data, const char *file, const char *func, int line, const char *var)
+#endif
+{
+ struct astobj2 *p = INTERNAL_OBJ(user_data);
+
+ if (p == NULL)
+ return -1;
+
+#ifdef AO2_DEBUG
+ ast_atomic_fetchadd_int(&ao2.total_locked, -1);
+#endif
+
+#ifndef DEBUG_THREADS
+ return ast_mutex_unlock(&p->priv_data.lock);
+#else
+ return __ast_pthread_mutex_unlock(file, line, func, var, &p->priv_data.lock);
+#endif
+}
+
+/*
+ * The argument is a pointer to the user portion.
+ */
+int ao2_ref(void *user_data, const int delta)
+{
+ int current_value;
+ int ret;
+ struct astobj2 *obj = INTERNAL_OBJ(user_data);
+
+ if (obj == NULL)
+ return -1;
+
+ /* if delta is 0, just return the refcount */
+ if (delta == 0)
+ return (obj->priv_data.ref_counter);
+
+ /* we modify with an atomic operation the reference counter */
+ ret = ast_atomic_fetchadd_int(&obj->priv_data.ref_counter, delta);
+ current_value = ret + delta;
+
+#ifdef AO2_DEBUG
+ ast_atomic_fetchadd_int(&ao2.total_refs, delta);
+#endif
+
+ /* this case must never happen */
+ if (current_value < 0)
+ ast_log(LOG_ERROR, "refcount %d on object %p\n", current_value, user_data);
+
+ if (current_value <= 0) { /* last reference, destroy the object */
+ if (obj->priv_data.destructor_fn != NULL)
+ obj->priv_data.destructor_fn(user_data);
+
+ ast_mutex_destroy(&obj->priv_data.lock);
+#ifdef AO2_DEBUG
+ ast_atomic_fetchadd_int(&ao2.total_mem, - obj->priv_data.data_size);
+ ast_atomic_fetchadd_int(&ao2.total_objects, -1);
+#endif
+ /* for safety, zero-out the astobj2 header and also the
+ * first word of the user-data, which we make sure is always
+ * allocated. */
+ bzero(obj, sizeof(struct astobj2 *) + sizeof(void *) );
+ free(obj);
+ }
+
+ return ret;
+}
+
+/*
+ * We always alloc at least the size of a void *,
+ * for debugging purposes.
+ */
+void *ao2_alloc(size_t data_size, ao2_destructor_fn destructor_fn)
+{
+ /* allocation */
+ struct astobj2 *obj;
+
+ if (data_size < sizeof(void *))
+ data_size = sizeof(void *);
+
+ obj = ast_calloc(1, sizeof(*obj) + data_size);
+
+ if (obj == NULL)
+ return NULL;
+
+ ast_mutex_init(&obj->priv_data.lock);
+ obj->priv_data.magic = AO2_MAGIC;
+ obj->priv_data.data_size = data_size;
+ obj->priv_data.ref_counter = 1;
+ obj->priv_data.destructor_fn = destructor_fn; /* can be NULL */
+
+#ifdef AO2_DEBUG
+ ast_atomic_fetchadd_int(&ao2.total_objects, 1);
+ ast_atomic_fetchadd_int(&ao2.total_mem, data_size);
+ ast_atomic_fetchadd_int(&ao2.total_refs, 1);
+#endif
+
+ /* return a pointer to the user data */
+ return EXTERNAL_OBJ(obj);
+}
+
+/* internal callback to destroy a container. */
+static void container_destruct(void *c);
+
+/* each bucket in the container is a tailq. */
+AST_LIST_HEAD_NOLOCK(bucket, bucket_list);
+
+/*!
+ * A container; stores the hash and callback functions, information on
+ * the size, the hash bucket heads, and a version number, starting at 0
+ * (for a newly created, empty container)
+ * and incremented every time an object is inserted or deleted.
+ * The assumption is that an object is never moved in a container,
+ * but removed and readded with the new number.
+ * The version number is especially useful when implementing iterators.
+ * In fact, we can associate a unique, monotonically increasing number to
+ * each object, which means that, within an iterator, we can store the
+ * version number of the current object, and easily look for the next one,
+ * which is the next one in the list with a higher number.
+ * Since all objects have a version >0, we can use 0 as a marker for
+ * 'we need the first object in the bucket'.
+ *
+ * \todo Linking and unlink objects is typically expensive, as it
+ * involves a malloc() of a small object which is very inefficient.
+ * To optimize this, we allocate larger arrays of bucket_list's
+ * when we run out of them, and then manage our own freelist.
+ * This will be more efficient as we can do the freelist management while
+ * we hold the lock (that we need anyways).
+ */
+struct ao2_container {
+ ao2_hash_fn hash_fn;
+ ao2_callback_fn cmp_fn;
+ int n_buckets;
+ /*! Number of elements in the container */
+ int elements;
+ /*! described above */
+ int version;
+ /*! variable size */
+ struct bucket buckets[0];
+};
+
+/*!
+ * \brief always zero hash function
+ *
+ * it is convenient to have a hash function that always returns 0.
+ * This is basically used when we want to have a container that is
+ * a simple linked list.
+ *
+ * \returns 0
+ */
+static int hash_zero(const void *user_obj, const int flags)
+{
+ return 0;
+}
+
+/*
+ * A container is just an object, after all!
+ */
+struct ao2_container *
+ao2_container_alloc(const unsigned int n_buckets, ao2_hash_fn hash_fn,
+ ao2_callback_fn cmp_fn)
+{
+ /* XXX maybe consistency check on arguments ? */
+ /* compute the container size */
+ size_t container_size = sizeof(struct ao2_container) + n_buckets * sizeof(struct bucket);
+
+ struct ao2_container *c = ao2_alloc(container_size, container_destruct);
+
+ if (!c)
+ return NULL;
+
+ c->version = 1; /* 0 is a reserved value here */
+ c->n_buckets = n_buckets;
+ c->hash_fn = hash_fn ? hash_fn : hash_zero;
+ c->cmp_fn = cmp_fn;
+
+#ifdef AO2_DEBUG
+ ast_atomic_fetchadd_int(&ao2.total_containers, 1);
+#endif
+
+ return c;
+}
+
+/*!
+ * return the number of elements in the container
+ */
+int ao2_container_count(struct ao2_container *c)
+{
+ return c->elements;
+}
+
+/*!
+ * A structure to create a linked list of entries,
+ * used within a bucket.
+ * XXX \todo this should be private to the container code
+ */
+struct bucket_list {
+ AST_LIST_ENTRY(bucket_list) entry;
+ int version;
+ struct astobj2 *astobj; /* pointer to internal data */
+};
+
+/*
+ * link an object to a container
+ */
+void *__ao2_link(struct ao2_container *c, void *user_data, int iax2_hack)
+{
+ int i;
+ /* create a new list entry */
+ struct bucket_list *p;
+ struct astobj2 *obj = INTERNAL_OBJ(user_data);
+
+ if (!obj)
+ return NULL;
+
+ if (INTERNAL_OBJ(c) == NULL)
+ return NULL;
+
+ p = ast_calloc(1, sizeof(*p));
+ if (!p)
+ return NULL;
+
+ i = c->hash_fn(user_data, OBJ_POINTER);
+
+ ao2_lock(c);
+ i %= c->n_buckets;
+ p->astobj = obj;
+ p->version = ast_atomic_fetchadd_int(&c->version, 1);
+ if (iax2_hack)
+ AST_LIST_INSERT_HEAD(&c->buckets[i], p, entry);
+ else
+ AST_LIST_INSERT_TAIL(&c->buckets[i], p, entry);
+ ast_atomic_fetchadd_int(&c->elements, 1);
+ ao2_ref(user_data, +1);
+ ao2_unlock(c);
+
+ return p;
+}
+
+/*!
+ * \brief another convenience function is a callback that matches on address
+ */
+int ao2_match_by_addr(void *user_data, void *arg, int flags)
+{
+ return (user_data == arg) ? (CMP_MATCH | CMP_STOP) : 0;
+}
+
+/*
+ * Unlink an object from the container
+ * and destroy the associated * ao2_bucket_list structure.
+ */
+void *ao2_unlink(struct ao2_container *c, void *user_data)
+{
+ if (INTERNAL_OBJ(user_data) == NULL) /* safety check on the argument */
+ return NULL;
+
+ ao2_callback(c, OBJ_UNLINK | OBJ_POINTER | OBJ_NODATA, ao2_match_by_addr, user_data);
+
+ return NULL;
+}
+
+/*!
+ * \brief special callback that matches all
+ */
+static int cb_true(void *user_data, void *arg, int flags)
+{
+ return CMP_MATCH;
+}
+
+/*!
+ * Browse the container using different stategies accoding the flags.
+ * \return Is a pointer to an object or to a list of object if OBJ_MULTIPLE is
+ * specified.
+ */
+void *ao2_callback(struct ao2_container *c,
+ const enum search_flags flags,
+ ao2_callback_fn cb_fn, void *arg)
+{
+ int i, last; /* search boundaries */
+ void *ret = NULL;
+
+ if (INTERNAL_OBJ(c) == NULL) /* safety check on the argument */
+ return NULL;
+
+ if ((flags & (OBJ_MULTIPLE | OBJ_NODATA)) == OBJ_MULTIPLE) {
+ ast_log(LOG_WARNING, "multiple data return not implemented yet (flags %x)\n", flags);
+ return NULL;
+ }
+
+ /* override the match function if necessary */
+#if 0
+ /* Removing this slightly changes the meaning of OBJ_POINTER, but makes it
+ * do what I want it to. I'd like to hint to ao2_callback that the arg is
+ * of the same object type, so it can be passed to the hash function.
+ * However, I don't want to imply that this is the object being searched for. */
+ if (flags & OBJ_POINTER)
+ cb_fn = match_by_addr;
+ else
+#endif
+ if (cb_fn == NULL) /* if NULL, match everything */
+ cb_fn = cb_true;
+ /*
+ * XXX this can be optimized.
+ * If we have a hash function and lookup by pointer,
+ * run the hash function. Otherwise, scan the whole container
+ * (this only for the time being. We need to optimize this.)
+ */
+ if ((flags & OBJ_POINTER)) /* we know hash can handle this case */
+ i = c->hash_fn(arg, flags & OBJ_POINTER) % c->n_buckets;
+ else /* don't know, let's scan all buckets */
+ i = -1; /* XXX this must be fixed later. */
+
+ /* determine the search boundaries: i..last-1 */
+ if (i < 0) {
+ i = 0;
+ last = c->n_buckets;
+ } else {
+ last = i + 1;
+ }
+
+ ao2_lock(c); /* avoid modifications to the content */
+
+ for (; i < last ; i++) {
+ /* scan the list with prev-cur pointers */
+ struct bucket_list *cur;
+
+ AST_LIST_TRAVERSE_SAFE_BEGIN(&c->buckets[i], cur, entry) {
+ int match = cb_fn(EXTERNAL_OBJ(cur->astobj), arg, flags) & (CMP_MATCH | CMP_STOP);
+
+ /* we found the object, performing operations according flags */
+ if (match == 0) { /* no match, no stop, continue */
+ continue;
+ } else if (match == CMP_STOP) { /* no match but stop, we are done */
+ i = last;
+ break;
+ }
+ /* we have a match (CMP_MATCH) here */
+ if (!(flags & OBJ_NODATA)) { /* if must return the object, record the value */
+ /* it is important to handle this case before the unlink */
+ ret = EXTERNAL_OBJ(cur->astobj);
+ ao2_ref(ret, 1);
+ }
+
+ if (flags & OBJ_UNLINK) { /* must unlink */
+ struct bucket_list *x = cur;
+
+ /* we are going to modify the container, so update version */
+ ast_atomic_fetchadd_int(&c->version, 1);
+ AST_LIST_REMOVE_CURRENT(&c->buckets[i], entry);
+ /* update number of elements and version */
+ ast_atomic_fetchadd_int(&c->elements, -1);
+ ao2_ref(EXTERNAL_OBJ(x->astobj), -1);
+ free(x); /* free the link record */
+ }
+
+ if ((match & CMP_STOP) || (flags & OBJ_MULTIPLE) == 0) {
+ /* We found the only match we need */
+ i = last; /* force exit from outer loop */
+ break;
+ }
+ if (!(flags & OBJ_NODATA)) {
+#if 0 /* XXX to be completed */
+ /*
+ * This is the multiple-return case. We need to link
+ * the object in a list. The refcount is already increased.
+ */
+#endif
+ }
+ }
+ AST_LIST_TRAVERSE_SAFE_END
+ }
+ ao2_unlock(c);
+ return ret;
+}
+
+/*!
+ * the find function just invokes the default callback with some reasonable flags.
+ */
+void *ao2_find(struct ao2_container *c, void *arg, enum search_flags flags)
+{
+ return ao2_callback(c, flags, c->cmp_fn, arg);
+}
+
+/*!
+ * initialize an iterator so we start from the first object
+ */
+struct ao2_iterator ao2_iterator_init(struct ao2_container *c, int flags)
+{
+ struct ao2_iterator a = {
+ .c = c,
+ .flags = flags
+ };
+
+ return a;
+}
+
+/*
+ * move to the next element in the container.
+ */
+void * ao2_iterator_next(struct ao2_iterator *a)
+{
+ int lim;
+ struct bucket_list *p = NULL;
+ void *ret = NULL;
+
+ if (INTERNAL_OBJ(a->c) == NULL)
+ return NULL;
+
+ if (!(a->flags & F_AO2I_DONTLOCK))
+ ao2_lock(a->c);
+
+ /* optimization. If the container is unchanged and
+ * we have a pointer, try follow it
+ */
+ if (a->c->version == a->c_version && (p = a->obj) ) {
+ if ( (p = AST_LIST_NEXT(p, entry)) )
+ goto found;
+ /* nope, start from the next bucket */
+ a->bucket++;
+ a->version = 0;
+ a->obj = NULL;
+ }
+
+ lim = a->c->n_buckets;
+
+ /* Browse the buckets array, moving to the next
+ * buckets if we don't find the entry in the current one.
+ * Stop when we find an element with version number greater
+ * than the current one (we reset the version to 0 when we
+ * switch buckets).
+ */
+ for (; a->bucket < lim; a->bucket++, a->version = 0) {
+ /* scan the current bucket */
+ AST_LIST_TRAVERSE(&a->c->buckets[a->bucket], p, entry) {
+ if (p->version > a->version)
+ goto found;
+ }
+ }
+
+found:
+ if (p) {
+ a->version = p->version;
+ a->obj = p;
+ a->c_version = a->c->version;
+ ret = EXTERNAL_OBJ(p->astobj);
+ /* inc refcount of returned object */
+ ao2_ref(ret, 1);
+ }
+
+ if (!(a->flags & F_AO2I_DONTLOCK))
+ ao2_unlock(a->c);
+
+ return ret;
+}
+
+/* callback for destroying container.
+ * we can make it simple as we know what it does
+ */
+static int cd_cb(void *obj, void *arg, int flag)
+{
+ ao2_ref(obj, -1);
+ return 0;
+}
+
+static void container_destruct(void *_c)
+{
+ struct ao2_container *c = _c;
+ int i;
+
+ ao2_callback(c, OBJ_UNLINK, cd_cb, NULL);
+
+ for (i = 0; i < c->n_buckets; i++) {
+ struct bucket_list *cur;
+
+ while ((cur = AST_LIST_REMOVE_HEAD(&c->buckets[i], entry))) {
+ ast_free(cur);
+ }
+ }
+
+#ifdef AO2_DEBUG
+ ast_atomic_fetchadd_int(&ao2.total_containers, -1);
+#endif
+}
+
+#ifdef AO2_DEBUG
+static int print_cb(void *obj, void *arg, int flag)
+{
+ int *fd = arg;
+ char *s = (char *)obj;
+
+ ast_cli(*fd, "string <%s>\n", s);
+ return 0;
+}
+
+/*
+ * Print stats
+ */
+static int handle_astobj2_stats(int fd, int argc, char *argv[])
+{
+ ast_cli(fd, "Objects : %d\n", ao2.total_objects);
+ ast_cli(fd, "Containers : %d\n", ao2.total_containers);
+ ast_cli(fd, "Memory : %d\n", ao2.total_mem);
+ ast_cli(fd, "Locked : %d\n", ao2.total_locked);
+ ast_cli(fd, "Refs : %d\n", ao2.total_refs);
+ return 0;
+}
+
+/*
+ * This is testing code for astobj
+ */
+static int handle_astobj2_test(int fd, int argc, char *argv[])
+{
+ struct ao2_container *c1;
+ int i, lim;
+ char *obj;
+ static int prof_id = -1;
+
+ if (prof_id == -1)
+ prof_id = ast_add_profile("ao2_alloc", 0);
+
+ ast_cli(fd, "argc %d argv %s %s %s\n", argc, argv[0], argv[1], argv[2]);
+ lim = atoi(argv[2]);
+ ast_cli(fd, "called astobj_test\n");
+
+ handle_astobj2_stats(fd, 0, NULL);
+ /*
+ * allocate a container with no default callback, and no hash function.
+ * No hash means everything goes in the same bucket.
+ */
+ c1 = ao2_container_alloc(100, NULL /* no callback */, NULL /* no hash */);
+ ast_cli(fd, "container allocated as %p\n", c1);
+
+ /*
+ * fill the container with objects.
+ * ao2_alloc() gives us a reference which we pass to the
+ * container when we do the insert.
+ */
+ for (i = 0; i < lim; i++) {
+ ast_mark(prof_id, 1 /* start */);
+ obj = ao2_alloc(80, NULL);
+ ast_mark(prof_id, 0 /* stop */);
+ ast_cli(fd, "object %d allocated as %p\n", i, obj);
+ sprintf(obj, "-- this is obj %d --", i);
+ ao2_link(c1, obj);
+ }
+ ast_cli(fd, "testing callbacks\n");
+ ao2_callback(c1, 0, print_cb, &fd);
+
+ ast_cli(fd, "testing iterators, remove every second object\n");
+ {
+ struct ao2_iterator ai;
+ int x = 0;
+
+ ai = ao2_iterator_init(c1, 0);
+ while ( (obj = ao2_iterator_next(&ai)) ) {
+ ast_cli(fd, "iterator on <%s>\n", obj);
+ if (x++ & 1)
+ ao2_unlink(c1, obj);
+ ao2_ref(obj, -1);
+ }
+ ast_cli(fd, "testing iterators again\n");
+ ai = ao2_iterator_init(c1, 0);
+ while ( (obj = ao2_iterator_next(&ai)) ) {
+ ast_cli(fd, "iterator on <%s>\n", obj);
+ ao2_ref(obj, -1);
+ }
+ }
+ ast_cli(fd, "testing callbacks again\n");
+ ao2_callback(c1, 0, print_cb, &fd);
+
+ ast_verbose("now you should see an error message:\n");
+ ao2_ref(&i, -1); /* i is not a valid object so we print an error here */
+
+ ast_cli(fd, "destroy container\n");
+ ao2_ref(c1, -1); /* destroy container */
+ handle_astobj2_stats(fd, 0, NULL);
+ return 0;
+}
+
+static struct ast_cli_entry cli_astobj2[] = {
+ { { "astobj2", "stats", NULL },
+ handle_astobj2_stats, "Print astobj2 statistics", },
+ { { "astobj2", "test", NULL } , handle_astobj2_test, "Test astobj2", },
+};
+#endif /* AO2_DEBUG */
+
+int astobj2_init(void)
+{
+#ifdef AO2_DEBUG
+ ast_cli_register_multiple(cli_astobj2, ARRAY_LEN(cli_astobj2));
+#endif
+
+ return 0;
+}