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authorrussell <russell@f38db490-d61c-443f-a65b-d21fe96a405b>2008-05-05 17:53:26 +0000
committerrussell <russell@f38db490-d61c-443f-a65b-d21fe96a405b>2008-05-05 17:53:26 +0000
commite6b102682ee7fde85a680e96abbb5f764509811a (patch)
tree4487ab69c2b50771879d96c2ff3995cb94f25f2a /astobj2.c
parent69df30d65a3b62779a5106429f79f4f6dac02830 (diff)
Merge changes from team/russell/iax2_find_callno_1.2
These changes address a critical performance issue introduced in the latest release. The fix for the latest security issue included a change that made Asterisk randomly choose call numbers to make them more difficult to guess by attackers. However, due to some inefficient (this is by far, an understatement) code, when Asterisk chose high call numbers, chan_iax2 became unusable after just a small number of calls. On a small embedded platform, it would not be able to handle a single call. On my Intel Core 2 Duo @ 2.33 GHz, I couldn't run more than about 16 IAX2 channels. Ouch. These changes address some performance issues of the find_callno() function that have bothered me for a very long time. On every incoming media frame, it iterated through every possible call number trying to find a matching active call. This involved a mutex lock and unlock for each call number checked. So, if the random call number chosen was 20000, then every media frame would cause 20000 locks and unlocks. Previously, this problem was not as obvious since Asterisk always chose the lowest call number it could. A second container for IAX2 pvt structs has been added. It is an astobj2 hash table. When we know the remote side's call number, the pvt goes into the hash table with a hash value of the remote side's call number. Then, lookups for incoming media frames are a very fast hash lookup instead of an absolutely insane array traversal. In a quick test, I was able to get more than 3600% more IAX2 channels on my machine with these changes. git-svn-id: http://svn.digium.com/svn/asterisk/branches/1.2@115296 f38db490-d61c-443f-a65b-d21fe96a405b
Diffstat (limited to 'astobj2.c')
-rw-r--r--astobj2.c722
1 files changed, 722 insertions, 0 deletions
diff --git a/astobj2.c b/astobj2.c
new file mode 100644
index 000000000..66c5a2cc3
--- /dev/null
+++ b/astobj2.c
@@ -0,0 +1,722 @@
+/*
+ * astobj2 - replacement containers for asterisk data structures.
+ *
+ * Copyright (C) 2006 Marta Carbone, Luigi Rizzo - Univ. di Pisa, Italy
+ *
+ * See http://www.asterisk.org for more information about
+ * the Asterisk project. Please do not directly contact
+ * any of the maintainers of this project for assistance;
+ * the project provides a web site, mailing lists and IRC
+ * channels for your use.
+ *
+ * This program is free software, distributed under the terms of
+ * the GNU General Public License Version 2. See the LICENSE file
+ * at the top of the source tree.
+ */
+
+/*
+ * Function implementing astobj2 objects.
+ */
+#include "asterisk.h"
+
+ASTERISK_FILE_VERSION(__FILE__, "$Revision$")
+
+#include <stdlib.h>
+
+#include "asterisk/astobj2.h"
+#include "asterisk/utils.h"
+#include "asterisk/cli.h"
+#include "asterisk/linkedlists.h"
+
+/*!
+ * astobj2 objects are always prepended this data structure,
+ * which contains a lock, a reference counter,
+ * the flags and a pointer to a destructor.
+ * The refcount is used to decide when it is time to
+ * invoke the destructor.
+ * The magic number is used for consistency check.
+ * XXX the lock is not always needed, and its initialization may be
+ * expensive. Consider making it external.
+ */
+struct __priv_data {
+ ast_mutex_t lock;
+ int ref_counter;
+ ao2_destructor_fn destructor_fn;
+ /*! for stats */
+ size_t data_size;
+ /*! magic number. This is used to verify that a pointer passed in is a
+ * valid astobj2 */
+ uint32_t magic;
+};
+
+#define AO2_MAGIC 0xa570b123
+
+/*!
+ * What an astobj2 object looks like: fixed-size private data
+ * followed by variable-size user data.
+ */
+struct astobj2 {
+ struct __priv_data priv_data;
+ void *user_data[0];
+};
+
+#ifdef AST_DEVMODE
+#define AO2_DEBUG 1
+#endif
+
+#ifdef AO2_DEBUG
+struct ao2_stats {
+ volatile int total_objects;
+ volatile int total_mem;
+ volatile int total_containers;
+ volatile int total_refs;
+ volatile int total_locked;
+};
+
+static struct ao2_stats ao2;
+#endif
+
+#ifndef HAVE_BKTR /* backtrace support */
+void ao2_bt(void) {}
+#else
+#include <execinfo.h> /* for backtrace */
+
+void ao2_bt(void)
+{
+ int c, i;
+#define N1 20
+ void *addresses[N1];
+ char **strings;
+
+ c = backtrace(addresses, N1);
+ strings = backtrace_symbols(addresses,c);
+ ast_verbose("backtrace returned: %d\n", c);
+ for(i = 0; i < c; i++) {
+ ast_verbose("%d: %p %s\n", i, addresses[i], strings[i]);
+ }
+ free(strings);
+}
+#endif
+
+/*!
+ * \brief convert from a pointer _p to a user-defined object
+ *
+ * \return the pointer to the astobj2 structure
+ */
+static inline struct astobj2 *INTERNAL_OBJ(void *user_data)
+{
+ struct astobj2 *p;
+
+ if (!user_data) {
+ ast_log(LOG_ERROR, "user_data is NULL\n");
+ return NULL;
+ }
+
+ p = (struct astobj2 *) ((char *) user_data - sizeof(*p));
+ if (AO2_MAGIC != (p->priv_data.magic) ) {
+ ast_log(LOG_ERROR, "bad magic number 0x%x for %p\n", p->priv_data.magic, p);
+ p = NULL;
+ }
+
+ return p;
+}
+
+/*!
+ * \brief convert from a pointer _p to an astobj2 object
+ *
+ * \return the pointer to the user-defined portion.
+ */
+#define EXTERNAL_OBJ(_p) ((_p) == NULL ? NULL : (_p)->user_data)
+
+int ao2_lock(void *user_data)
+{
+ struct astobj2 *p = INTERNAL_OBJ(user_data);
+
+ if (p == NULL)
+ return -1;
+
+#ifdef AO2_DEBUG
+ ast_atomic_fetchadd_int(&ao2.total_locked, 1);
+#endif
+
+ return ast_mutex_lock(&p->priv_data.lock);
+}
+
+int ao2_unlock(void *user_data)
+{
+ struct astobj2 *p = INTERNAL_OBJ(user_data);
+
+ if (p == NULL)
+ return -1;
+
+#ifdef AO2_DEBUG
+ ast_atomic_fetchadd_int(&ao2.total_locked, -1);
+#endif
+
+ return ast_mutex_unlock(&p->priv_data.lock);
+}
+
+/*
+ * The argument is a pointer to the user portion.
+ */
+int ao2_ref(void *user_data, const int delta)
+{
+ int current_value;
+ int ret;
+ struct astobj2 *obj = INTERNAL_OBJ(user_data);
+
+ if (obj == NULL)
+ return -1;
+
+ /* if delta is 0, just return the refcount */
+ if (delta == 0)
+ return (obj->priv_data.ref_counter);
+
+ /* we modify with an atomic operation the reference counter */
+ ret = ast_atomic_fetchadd_int(&obj->priv_data.ref_counter, delta);
+ current_value = ret + delta;
+
+#ifdef AO2_DEBUG
+ ast_atomic_fetchadd_int(&ao2.total_refs, delta);
+#endif
+
+ /* this case must never happen */
+ if (current_value < 0)
+ ast_log(LOG_ERROR, "refcount %d on object %p\n", current_value, user_data);
+
+ if (current_value <= 0) { /* last reference, destroy the object */
+ if (obj->priv_data.destructor_fn != NULL)
+ obj->priv_data.destructor_fn(user_data);
+
+ ast_mutex_destroy(&obj->priv_data.lock);
+#ifdef AO2_DEBUG
+ ast_atomic_fetchadd_int(&ao2.total_mem, - obj->priv_data.data_size);
+ ast_atomic_fetchadd_int(&ao2.total_objects, -1);
+#endif
+ /* for safety, zero-out the astobj2 header and also the
+ * first word of the user-data, which we make sure is always
+ * allocated. */
+ bzero(obj, sizeof(struct astobj2 *) + sizeof(void *) );
+ free(obj);
+ }
+
+ return ret;
+}
+
+/*
+ * We always alloc at least the size of a void *,
+ * for debugging purposes.
+ */
+void *ao2_alloc(size_t data_size, ao2_destructor_fn destructor_fn)
+{
+ /* allocation */
+ struct astobj2 *obj;
+
+ if (data_size < sizeof(void *))
+ data_size = sizeof(void *);
+
+ obj = calloc(1, sizeof(*obj) + data_size);
+
+ if (obj == NULL)
+ return NULL;
+
+ ast_mutex_init(&obj->priv_data.lock);
+ obj->priv_data.magic = AO2_MAGIC;
+ obj->priv_data.data_size = data_size;
+ obj->priv_data.ref_counter = 1;
+ obj->priv_data.destructor_fn = destructor_fn; /* can be NULL */
+
+#ifdef AO2_DEBUG
+ ast_atomic_fetchadd_int(&ao2.total_objects, 1);
+ ast_atomic_fetchadd_int(&ao2.total_mem, data_size);
+ ast_atomic_fetchadd_int(&ao2.total_refs, 1);
+#endif
+
+ /* return a pointer to the user data */
+ return EXTERNAL_OBJ(obj);
+}
+
+/* internal callback to destroy a container. */
+static void container_destruct(void *c);
+
+/* each bucket in the container is a tailq. */
+AST_LIST_HEAD_NOLOCK(bucket, bucket_list);
+
+/*!
+ * A container; stores the hash and callback functions, information on
+ * the size, the hash bucket heads, and a version number, starting at 0
+ * (for a newly created, empty container)
+ * and incremented every time an object is inserted or deleted.
+ * The assumption is that an object is never moved in a container,
+ * but removed and readded with the new number.
+ * The version number is especially useful when implementing iterators.
+ * In fact, we can associate a unique, monotonically increasing number to
+ * each object, which means that, within an iterator, we can store the
+ * version number of the current object, and easily look for the next one,
+ * which is the next one in the list with a higher number.
+ * Since all objects have a version >0, we can use 0 as a marker for
+ * 'we need the first object in the bucket'.
+ *
+ * \todo Linking and unlink objects is typically expensive, as it
+ * involves a malloc() of a small object which is very inefficient.
+ * To optimize this, we allocate larger arrays of bucket_list's
+ * when we run out of them, and then manage our own freelist.
+ * This will be more efficient as we can do the freelist management while
+ * we hold the lock (that we need anyways).
+ */
+struct ao2_container {
+ ao2_hash_fn hash_fn;
+ ao2_callback_fn cmp_fn;
+ int n_buckets;
+ /*! Number of elements in the container */
+ int elements;
+ /*! described above */
+ int version;
+ /*! variable size */
+ struct bucket buckets[0];
+};
+
+/*!
+ * \brief always zero hash function
+ *
+ * it is convenient to have a hash function that always returns 0.
+ * This is basically used when we want to have a container that is
+ * a simple linked list.
+ *
+ * \returns 0
+ */
+static int hash_zero(const void *user_obj, const int flags)
+{
+ return 0;
+}
+
+/*
+ * A container is just an object, after all!
+ */
+struct ao2_container *
+ao2_container_alloc(const uint n_buckets, ao2_hash_fn hash_fn,
+ ao2_callback_fn cmp_fn)
+{
+ /* XXX maybe consistency check on arguments ? */
+ /* compute the container size */
+ size_t container_size = sizeof(struct ao2_container) + n_buckets * sizeof(struct bucket);
+
+ struct ao2_container *c = ao2_alloc(container_size, container_destruct);
+
+ if (!c)
+ return NULL;
+
+ c->version = 1; /* 0 is a reserved value here */
+ c->n_buckets = n_buckets;
+ c->hash_fn = hash_fn ? hash_fn : hash_zero;
+ c->cmp_fn = cmp_fn;
+
+#ifdef AO2_DEBUG
+ ast_atomic_fetchadd_int(&ao2.total_containers, 1);
+#endif
+
+ return c;
+}
+
+/*!
+ * return the number of elements in the container
+ */
+int ao2_container_count(struct ao2_container *c)
+{
+ return c->elements;
+}
+
+/*!
+ * A structure to create a linked list of entries,
+ * used within a bucket.
+ * XXX \todo this should be private to the container code
+ */
+struct bucket_list {
+ AST_LIST_ENTRY(bucket_list) entry;
+ int version;
+ struct astobj2 *astobj; /* pointer to internal data */
+};
+
+/*
+ * link an object to a container
+ */
+void *__ao2_link(struct ao2_container *c, void *user_data, int iax2_hack)
+{
+ int i;
+ /* create a new list entry */
+ struct bucket_list *p;
+ struct astobj2 *obj = INTERNAL_OBJ(user_data);
+
+ if (!obj)
+ return NULL;
+
+ if (INTERNAL_OBJ(c) == NULL)
+ return NULL;
+
+ p = calloc(1, sizeof(*p));
+ if (!p)
+ return NULL;
+
+ i = c->hash_fn(user_data, OBJ_POINTER);
+
+ ao2_lock(c);
+ i %= c->n_buckets;
+ p->astobj = obj;
+ p->version = ast_atomic_fetchadd_int(&c->version, 1);
+ if (iax2_hack)
+ AST_LIST_INSERT_HEAD(&c->buckets[i], p, entry);
+ else
+ AST_LIST_INSERT_TAIL(&c->buckets[i], p, entry);
+ ast_atomic_fetchadd_int(&c->elements, 1);
+ ao2_ref(user_data, +1);
+ ao2_unlock(c);
+
+ return p;
+}
+
+/*!
+ * \brief another convenience function is a callback that matches on address
+ */
+int ao2_match_by_addr(void *user_data, void *arg, int flags)
+{
+ return (user_data == arg) ? (CMP_MATCH | CMP_STOP) : 0;
+}
+
+/*
+ * Unlink an object from the container
+ * and destroy the associated * ao2_bucket_list structure.
+ */
+void *ao2_unlink(struct ao2_container *c, void *user_data)
+{
+ if (INTERNAL_OBJ(user_data) == NULL) /* safety check on the argument */
+ return NULL;
+
+ ao2_callback(c, OBJ_UNLINK | OBJ_POINTER | OBJ_NODATA, ao2_match_by_addr, user_data);
+
+ return NULL;
+}
+
+/*!
+ * \brief special callback that matches all
+ */
+static int cb_true(void *user_data, void *arg, int flags)
+{
+ return CMP_MATCH;
+}
+
+/*!
+ * Browse the container using different stategies accoding the flags.
+ * \return Is a pointer to an object or to a list of object if OBJ_MULTIPLE is
+ * specified.
+ */
+void *ao2_callback(struct ao2_container *c,
+ const enum search_flags flags,
+ ao2_callback_fn cb_fn, void *arg)
+{
+ int i, last; /* search boundaries */
+ void *ret = NULL;
+
+ if (INTERNAL_OBJ(c) == NULL) /* safety check on the argument */
+ return NULL;
+
+ if ((flags & (OBJ_MULTIPLE | OBJ_NODATA)) == OBJ_MULTIPLE) {
+ ast_log(LOG_WARNING, "multiple data return not implemented yet (flags %x)\n", flags);
+ return NULL;
+ }
+
+ /* override the match function if necessary */
+#if 0
+ /* Removing this slightly changes the meaning of OBJ_POINTER, but makes it
+ * do what I want it to. I'd like to hint to ao2_callback that the arg is
+ * of the same object type, so it can be passed to the hash function.
+ * However, I don't want to imply that this is the object being searched for. */
+ if (flags & OBJ_POINTER)
+ cb_fn = match_by_addr;
+ else
+#endif
+ if (cb_fn == NULL) /* if NULL, match everything */
+ cb_fn = cb_true;
+ /*
+ * XXX this can be optimized.
+ * If we have a hash function and lookup by pointer,
+ * run the hash function. Otherwise, scan the whole container
+ * (this only for the time being. We need to optimize this.)
+ */
+ if ((flags & OBJ_POINTER)) /* we know hash can handle this case */
+ i = c->hash_fn(arg, flags & OBJ_POINTER) % c->n_buckets;
+ else /* don't know, let's scan all buckets */
+ i = -1; /* XXX this must be fixed later. */
+
+ /* determine the search boundaries: i..last-1 */
+ if (i < 0) {
+ i = 0;
+ last = c->n_buckets;
+ } else {
+ last = i + 1;
+ }
+
+ ao2_lock(c); /* avoid modifications to the content */
+
+ for (; i < last ; i++) {
+ /* scan the list with prev-cur pointers */
+ struct bucket_list *cur;
+
+ AST_LIST_TRAVERSE_SAFE_BEGIN(&c->buckets[i], cur, entry) {
+ int match = cb_fn(EXTERNAL_OBJ(cur->astobj), arg, flags) & (CMP_MATCH | CMP_STOP);
+
+ /* we found the object, performing operations according flags */
+ if (match == 0) { /* no match, no stop, continue */
+ continue;
+ } else if (match == CMP_STOP) { /* no match but stop, we are done */
+ i = last;
+ break;
+ }
+ /* we have a match (CMP_MATCH) here */
+ if (!(flags & OBJ_NODATA)) { /* if must return the object, record the value */
+ /* it is important to handle this case before the unlink */
+ ret = EXTERNAL_OBJ(cur->astobj);
+ ao2_ref(ret, 1);
+ }
+
+ if (flags & OBJ_UNLINK) { /* must unlink */
+ struct bucket_list *x = cur;
+
+ /* we are going to modify the container, so update version */
+ ast_atomic_fetchadd_int(&c->version, 1);
+ AST_LIST_REMOVE_CURRENT(&c->buckets[i], entry);
+ /* update number of elements and version */
+ ast_atomic_fetchadd_int(&c->elements, -1);
+ ao2_ref(EXTERNAL_OBJ(x->astobj), -1);
+ free(x); /* free the link record */
+ }
+
+ if ((match & CMP_STOP) || (flags & OBJ_MULTIPLE) == 0) {
+ /* We found the only match we need */
+ i = last; /* force exit from outer loop */
+ break;
+ }
+ if (!(flags & OBJ_NODATA)) {
+#if 0 /* XXX to be completed */
+ /*
+ * This is the multiple-return case. We need to link
+ * the object in a list. The refcount is already increased.
+ */
+#endif
+ }
+ }
+ AST_LIST_TRAVERSE_SAFE_END
+ }
+ ao2_unlock(c);
+ return ret;
+}
+
+/*!
+ * the find function just invokes the default callback with some reasonable flags.
+ */
+void *ao2_find(struct ao2_container *c, void *arg, enum search_flags flags)
+{
+ return ao2_callback(c, flags, c->cmp_fn, arg);
+}
+
+/*!
+ * initialize an iterator so we start from the first object
+ */
+struct ao2_iterator ao2_iterator_init(struct ao2_container *c, int flags)
+{
+ struct ao2_iterator a = {
+ .c = c,
+ .flags = flags
+ };
+
+ return a;
+}
+
+/*
+ * move to the next element in the container.
+ */
+void * ao2_iterator_next(struct ao2_iterator *a)
+{
+ int lim;
+ struct bucket_list *p = NULL;
+ void *ret = NULL;
+
+ if (INTERNAL_OBJ(a->c) == NULL)
+ return NULL;
+
+ if (!(a->flags & F_AO2I_DONTLOCK))
+ ao2_lock(a->c);
+
+ /* optimization. If the container is unchanged and
+ * we have a pointer, try follow it
+ */
+ if (a->c->version == a->c_version && (p = a->obj) ) {
+ if ( (p = AST_LIST_NEXT(p, entry)) )
+ goto found;
+ /* nope, start from the next bucket */
+ a->bucket++;
+ a->version = 0;
+ a->obj = NULL;
+ }
+
+ lim = a->c->n_buckets;
+
+ /* Browse the buckets array, moving to the next
+ * buckets if we don't find the entry in the current one.
+ * Stop when we find an element with version number greater
+ * than the current one (we reset the version to 0 when we
+ * switch buckets).
+ */
+ for (; a->bucket < lim; a->bucket++, a->version = 0) {
+ /* scan the current bucket */
+ AST_LIST_TRAVERSE(&a->c->buckets[a->bucket], p, entry) {
+ if (p->version > a->version)
+ goto found;
+ }
+ }
+
+found:
+ if (p) {
+ a->version = p->version;
+ a->obj = p;
+ a->c_version = a->c->version;
+ ret = EXTERNAL_OBJ(p->astobj);
+ /* inc refcount of returned object */
+ ao2_ref(ret, 1);
+ }
+
+ if (!(a->flags & F_AO2I_DONTLOCK))
+ ao2_unlock(a->c);
+
+ return ret;
+}
+
+/* callback for destroying container.
+ * we can make it simple as we know what it does
+ */
+static int cd_cb(void *obj, void *arg, int flag)
+{
+ ao2_ref(obj, -1);
+ return 0;
+}
+
+static void container_destruct(void *_c)
+{
+ struct ao2_container *c = _c;
+
+ ao2_callback(c, OBJ_UNLINK, cd_cb, NULL);
+
+#ifdef AO2_DEBUG
+ ast_atomic_fetchadd_int(&ao2.total_containers, -1);
+#endif
+}
+
+#ifdef AO2_DEBUG
+static int print_cb(void *obj, void *arg, int flag)
+{
+ int *fd = arg;
+ char *s = (char *)obj;
+
+ ast_cli(*fd, "string <%s>\n", s);
+ return 0;
+}
+
+/*
+ * Print stats
+ */
+static int handle_astobj2_stats(int fd, int argc, char *argv[])
+{
+ ast_cli(fd, "Objects : %d\n", ao2.total_objects);
+ ast_cli(fd, "Containers : %d\n", ao2.total_containers);
+ ast_cli(fd, "Memory : %d\n", ao2.total_mem);
+ ast_cli(fd, "Locked : %d\n", ao2.total_locked);
+ ast_cli(fd, "Refs : %d\n", ao2.total_refs);
+ return 0;
+}
+
+/*
+ * This is testing code for astobj
+ */
+static int handle_astobj2_test(int fd, int argc, char *argv[])
+{
+ struct ao2_container *c1;
+ int i, lim;
+ char *obj;
+ static int prof_id = -1;
+
+ if (prof_id == -1)
+ prof_id = ast_add_profile("ao2_alloc", 0);
+
+ ast_cli(fd, "argc %d argv %s %s %s\n", argc, argv[0], argv[1], argv[2]);
+ lim = atoi(argv[2]);
+ ast_cli(fd, "called astobj_test\n");
+
+ handle_astobj2_stats(fd, 0, NULL);
+ /*
+ * allocate a container with no default callback, and no hash function.
+ * No hash means everything goes in the same bucket.
+ */
+ c1 = ao2_container_alloc(100, NULL /* no callback */, NULL /* no hash */);
+ ast_cli(fd, "container allocated as %p\n", c1);
+
+ /*
+ * fill the container with objects.
+ * ao2_alloc() gives us a reference which we pass to the
+ * container when we do the insert.
+ */
+ for (i = 0; i < lim; i++) {
+ ast_mark(prof_id, 1 /* start */);
+ obj = ao2_alloc(80, NULL);
+ ast_mark(prof_id, 0 /* stop */);
+ ast_cli(fd, "object %d allocated as %p\n", i, obj);
+ sprintf(obj, "-- this is obj %d --", i);
+ ao2_link(c1, obj);
+ }
+ ast_cli(fd, "testing callbacks\n");
+ ao2_callback(c1, 0, print_cb, &fd);
+
+ ast_cli(fd, "testing iterators, remove every second object\n");
+ {
+ struct ao2_iterator ai;
+ int x = 0;
+
+ ai = ao2_iterator_init(c1, 0);
+ while ( (obj = ao2_iterator_next(&ai)) ) {
+ ast_cli(fd, "iterator on <%s>\n", obj);
+ if (x++ & 1)
+ ao2_unlink(c1, obj);
+ ao2_ref(obj, -1);
+ }
+ ast_cli(fd, "testing iterators again\n");
+ ai = ao2_iterator_init(c1, 0);
+ while ( (obj = ao2_iterator_next(&ai)) ) {
+ ast_cli(fd, "iterator on <%s>\n", obj);
+ ao2_ref(obj, -1);
+ }
+ }
+ ast_cli(fd, "testing callbacks again\n");
+ ao2_callback(c1, 0, print_cb, &fd);
+
+ ast_verbose("now you should see an error message:\n");
+ ao2_ref(&i, -1); /* i is not a valid object so we print an error here */
+
+ ast_cli(fd, "destroy container\n");
+ ao2_ref(c1, -1); /* destroy container */
+ handle_astobj2_stats(fd, 0, NULL);
+ return 0;
+}
+
+static struct ast_cli_entry cli_astobj2[] = {
+ { { "astobj2", "stats", NULL },
+ handle_astobj2_stats, "Print astobj2 statistics", },
+ { { "astobj2", "test", NULL } , handle_astobj2_test, "Test astobj2", },
+};
+#endif /* AO2_DEBUG */
+
+int astobj2_init(void)
+{
+#ifdef AO2_DEBUG
+ ast_cli_register_multiple(cli_astobj2, ARRAY_LEN(cli_astobj2));
+#endif
+
+ return 0;
+}