README.interface The following will export addresses from ethereal to the plugins. You will have to do this, e.g. if you want to use a function of ethereal inside your plugin. If you need it the other way round (e.g. use symbols of your plugin inside of ethereal's gtk part), you only have to edit libethereal.def and nothing more. (XXX - is this libethereal.def description correct?) When developing a plugin in the Win32 world, it is nessecary to explicitly export addresses from the main process to the plugin. ethereal does have a mechanism for this, and it uses the file 'plugin_api_list.c' to list declarations for everything that needs to be exported. The build process of ethereal needs this list in 5 different forms. These are generated by a Python script and saved in the X* files in this directory. I do not have a real C parser in Python to read the input file..., so I have used 'gcc -aux-info xyzzy ...' to clean up any formatting preferences in the input file and create the file named 'xyzzy' that contains a neatly formatted list of declarations. This list can be parsed with a regular expression to extract the required info. Use the following procedure to update the symbols: edit the plugin_api_list.c file nmake -f Makefile.nmake xyzzy nmake -f Makefile.nmake The 'xyzzy' makefile target is the only target that depends on gcc. This can be done on a Unix machine or you can use cygwin gcc.