/* frame_data_sequence.c * Implements a sequence of frame_data structures * * $Id$ * * Wireshark - Network traffic analyzer * By Gerald Combs * Copyright 1998 Gerald Combs * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include #include "frame_data_sequence.h" /* * We store the frame_data structures in a radix tree, with 1024 * elements per level. The leaf nodes are arrays of 1024 frame_data * structures; the nodes above them are arrays of 1024 pointers to * the nodes below them. The capture_file structure has a pointer * to the root node. * * As frame numbers are 32 bits, and as 1024 is 2^10, that gives us * up to 4 levels of tree. */ #define LOG2_NODES_PER_LEVEL 10 #define NODES_PER_LEVEL (1<> (3*LOG2_NODES_PER_LEVEL)) #define LEVEL_2_INDEX(framenum) \ (((framenum) >> (2*LOG2_NODES_PER_LEVEL)) & (NODES_PER_LEVEL - 1)) #define LEVEL_1_INDEX(framenum) \ (((framenum) >> (1*LOG2_NODES_PER_LEVEL)) & (NODES_PER_LEVEL - 1)) #define LEAF_INDEX(framenum) \ (((framenum) >> (0*LOG2_NODES_PER_LEVEL)) & (NODES_PER_LEVEL - 1)) frame_data_sequence * new_frame_data_sequence(void) { frame_data_sequence *fds; fds = g_malloc(sizeof *fds); fds->count = 0; fds->ptree_root = NULL; return fds; } /* * Add a new frame_data structure to a frame_data_sequence. */ frame_data * frame_data_sequence_add(frame_data_sequence *fds, frame_data *fdata) { frame_data *leaf; frame_data **level1; frame_data ***level2; frame_data ****level3; frame_data *node; /* * The current value of fds->count is the index value for the new frame, * because the index value for a frame is the frame number - 1, and * if we currently have fds->count frames, the the frame number of * the last frame in the collection is fds->count, so its index value * is fds->count - 1. */ if (fds->count == 0) { /* The tree is empty; allocate the first leaf node, which will be the root node. */ leaf = g_malloc((sizeof *leaf)*NODES_PER_LEVEL); node = &leaf[0]; fds->ptree_root = leaf; } else if (fds->count < NODES_PER_LEVEL) { /* It's a 1-level tree, and is going to stay that way for now. */ leaf = fds->ptree_root; node = &leaf[fds->count]; } else if (fds->count == NODES_PER_LEVEL) { /* It's a 1-level tree that will turn into a 2-level tree. */ level1 = g_malloc((sizeof *level1)*NODES_PER_LEVEL); memset(level1, 0, (sizeof *level1)*NODES_PER_LEVEL); level1[0] = fds->ptree_root; leaf = g_malloc((sizeof *leaf)*NODES_PER_LEVEL); level1[1] = leaf; node = &leaf[0]; fds->ptree_root = level1; } else if (fds->count < NODES_PER_LEVEL*NODES_PER_LEVEL) { /* It's a 2-level tree, and is going to stay that way for now. */ level1 = fds->ptree_root; leaf = level1[fds->count >> LOG2_NODES_PER_LEVEL]; if (leaf == NULL) { leaf = g_malloc((sizeof *leaf)*NODES_PER_LEVEL); level1[fds->count >> LOG2_NODES_PER_LEVEL] = leaf; } node = &leaf[LEAF_INDEX(fds->count)]; } else if (fds->count == NODES_PER_LEVEL*NODES_PER_LEVEL) { /* It's a 2-level tree that will turn into a 3-level tree */ level2 = g_malloc((sizeof *level2)*NODES_PER_LEVEL); memset(level2, 0, (sizeof *level2)*NODES_PER_LEVEL); level2[0] = fds->ptree_root; level1 = g_malloc((sizeof *level1)*NODES_PER_LEVEL); memset(level1, 0, (sizeof *level1)*NODES_PER_LEVEL); level2[1] = level1; leaf = g_malloc((sizeof *leaf)*NODES_PER_LEVEL); level1[0] = leaf; node = &leaf[0]; fds->ptree_root = level2; } else if (fds->count < NODES_PER_LEVEL*NODES_PER_LEVEL*NODES_PER_LEVEL) { /* It's a 3-level tree, and is going to stay that way for now. */ level2 = fds->ptree_root; level1 = level2[fds->count >> (LOG2_NODES_PER_LEVEL+LOG2_NODES_PER_LEVEL)]; if (level1 == NULL) { level1 = g_malloc((sizeof *level1)*NODES_PER_LEVEL); memset(level1, 0, (sizeof *level1)*NODES_PER_LEVEL); level2[fds->count >> (LOG2_NODES_PER_LEVEL+LOG2_NODES_PER_LEVEL)] = level1; } leaf = level1[LEVEL_1_INDEX(fds->count)]; if (leaf == NULL) { leaf = g_malloc((sizeof *leaf)*NODES_PER_LEVEL); level1[LEVEL_1_INDEX(fds->count)] = leaf; } node = &leaf[LEAF_INDEX(fds->count)]; } else if (fds->count == NODES_PER_LEVEL*NODES_PER_LEVEL*NODES_PER_LEVEL) { /* It's a 3-level tree that will turn into a 4-level tree */ level3 = g_malloc((sizeof *level3)*NODES_PER_LEVEL); memset(level3, 0, (sizeof *level3)*NODES_PER_LEVEL); level3[0] = fds->ptree_root; level2 = g_malloc((sizeof *level2)*NODES_PER_LEVEL); memset(level2, 0, (sizeof *level2)*NODES_PER_LEVEL); level3[1] = level2; level1 = g_malloc((sizeof *level1)*NODES_PER_LEVEL); memset(level1, 0, (sizeof *level1)*NODES_PER_LEVEL); level2[0] = level1; leaf = g_malloc((sizeof *leaf)*NODES_PER_LEVEL); level1[0] = leaf; node = &leaf[0]; fds->ptree_root = level3; } else { /* fds->count is 2^32-1 at most, and NODES_PER_LEVEL^4 2^(LOG2_NODES_PER_LEVEL*4), and LOG2_NODES_PER_LEVEL is 10, so fds->count is always less < NODES_PER_LEVEL^4. XXX - we should fail if fds->count is 2^31-1, or should make the frame numbers 64-bit and just let users run themselves out of address space or swap space. :-) */ /* It's a 4-level tree, and is going to stay that way forever. */ level3 = fds->ptree_root; level2 = level3[LEVEL_3_INDEX(fds->count)]; if (level2 == NULL) { level2 = g_malloc((sizeof *level2)*NODES_PER_LEVEL); memset(level2, 0, (sizeof *level2)*NODES_PER_LEVEL); level3[LEVEL_3_INDEX(fds->count)] = level2; } level1 = level2[LEVEL_2_INDEX(fds->count)]; if (level1 == NULL) { level1 = g_malloc((sizeof *level1)*NODES_PER_LEVEL); memset(level1, 0, (sizeof *level1)*NODES_PER_LEVEL); level2[LEVEL_2_INDEX(fds->count)] = level1; } leaf = level1[LEVEL_1_INDEX(fds->count)]; if (leaf == NULL) { leaf = g_malloc((sizeof *leaf)*NODES_PER_LEVEL); level1[LEVEL_1_INDEX(fds->count)] = leaf; } node = &leaf[LEAF_INDEX(fds->count)]; } *node = *fdata; fds->count++; return node; } /* * Find the frame_data for the specified frame number. */ frame_data * frame_data_sequence_find(frame_data_sequence *fds, guint32 num) { frame_data *leaf; frame_data **level1; frame_data ***level2; frame_data ****level3; if (num == 0) { /* There is no frame number 0 */ return NULL; } /* Convert it into an index number. */ num--; if (num >= fds->count) { /* There aren't that many frames. */ return NULL; } if (fds->count <= NODES_PER_LEVEL) { /* It's a 1-level tree. */ leaf = fds->ptree_root; return &leaf[num]; } if (fds->count <= NODES_PER_LEVEL*NODES_PER_LEVEL) { /* It's a 2-level tree. */ level1 = fds->ptree_root; leaf = level1[num >> LOG2_NODES_PER_LEVEL]; return &leaf[LEAF_INDEX(num)]; } if (fds->count <= NODES_PER_LEVEL*NODES_PER_LEVEL*NODES_PER_LEVEL) { /* It's a 3-level tree. */ level2 = fds->ptree_root; level1 = level2[num >> (LOG2_NODES_PER_LEVEL+LOG2_NODES_PER_LEVEL)]; leaf = level1[(num >> LOG2_NODES_PER_LEVEL) & (NODES_PER_LEVEL - 1)]; return &leaf[LEAF_INDEX(num)]; } /* fds->count is 2^32-1 at most, and NODES_PER_LEVEL^4 2^(LOG2_NODES_PER_LEVEL*4), and LOG2_NODES_PER_LEVEL is 10, so fds->count is always less < NODES_PER_LEVEL^4. */ /* It's a 4-level tree, and is going to stay that way forever. */ level3 = fds->ptree_root; level2 = level3[num >> (LOG2_NODES_PER_LEVEL+LOG2_NODES_PER_LEVEL+LOG2_NODES_PER_LEVEL)]; level1 = level2[(num >> (LOG2_NODES_PER_LEVEL+LOG2_NODES_PER_LEVEL)) & (NODES_PER_LEVEL - 1)]; leaf = level1[(num >> LOG2_NODES_PER_LEVEL) & (NODES_PER_LEVEL - 1)]; return &leaf[LEAF_INDEX(num)]; } /* * Free a frame_data_sequence and all the frame_data structures in it. */ void free_frame_data_sequence(frame_data_sequence *fds) { frame_data **level1; frame_data ***level2; frame_data ****level3; guint i, j, k; if (fds->count == 0) { /* Nothing to free. */ return; } if (fds->count <= NODES_PER_LEVEL) { /* It's a 1-level tree. */ g_free(fds->ptree_root); } else if (fds->count <= NODES_PER_LEVEL*NODES_PER_LEVEL) { /* It's a 2-level tree. */ level1 = fds->ptree_root; for (i = 0; i < NODES_PER_LEVEL && level1[i] != NULL; i++) g_free(level1[i]); g_free(level1); } else if (fds->count <= NODES_PER_LEVEL*NODES_PER_LEVEL*NODES_PER_LEVEL) { /* It's a 3-level tree. */ level2 = fds->ptree_root; for (i = 0; i < NODES_PER_LEVEL && level2[i] != NULL; i++) { level1 = level2[i]; for (j = 0; j < NODES_PER_LEVEL && level1[i] != NULL; j++) g_free(level1[j]); g_free(level1); } g_free(level2); return; } else { /* fds->count is 2^32-1 at most, and NODES_PER_LEVEL^4 2^(LOG2_NODES_PER_LEVEL*4), and LOG2_NODES_PER_LEVEL is 10, so fds->count is always less < NODES_PER_LEVEL^4. */ /* It's a 4-level tree, and is going to stay that way forever. */ level3 = fds->ptree_root; for (i = 0; i < NODES_PER_LEVEL && level3[i] != NULL; i++) { level2 = level3[i]; for (j = 0; j < NODES_PER_LEVEL && level2[i] != NULL; j++) { level1 = level2[j]; for (k = 0; k < NODES_PER_LEVEL && level1[k] != NULL; k++) g_free(level1[k]); } g_free(level2); } g_free(level3); } g_free(fds); }