Ethereal Developer's Guide"> Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 or any later version published by the Free Software Foundation.All logos and trademarks in this document are property of their respective owner."> ]> &DocumentTitle; &DocumentSubTitle; &BookMetaInformation; &Preface; Ethereal Build Environment Part I. Ethereal Build Environment The first part describes how to set up the tools, libraries and source needed to generate Ethereal, and how to do some typical development tasks. Part II. Ethereal Development The second part describes how the Ethereal sources are structured and how to change the sources (e.g. adding a new dissector). &EnvIntroduction; &Tools; &Libraries; &Sources; Ethereal Development (incomplete) Part I. Ethereal Build Environment The first part describes how to set up the tools, libraries and source needed to generate Ethereal, and how to do some typical development tasks. Part II. Ethereal Development The second part describes how the Ethereal sources are structured and how to change the sources (e.g. adding a new dissector). &HowEtherealWorks; &BuildIntroduction; &Dissection; &UserInterface; &AppGPL;