$Id: README.win32,v 1.9 2000/04/29 08:32:50 guy Exp $ Ethereal can be compiled on Win32 platforms. Some libraries are needed, however. The glib, gtk, glib-dev, and gtk-dev packages for win32 can be found at http://www.gimp.org/~tml/gimp/win32 or http://www.iki.fi/tml/gimp/win32/ (the mirror nearer to you may be faster). You will definitely need these. Download them and unpack them. Some problems had been seen with versions of those libraries after the 1999-08-28 version but before the 2000-04-16 version, but those problems don't appear to occur with the 2000-04-16 version. If you see problems (e.g., a mangled hex dump window), the 1999-08-28 version can be found at http://www.gimp.org/~tml/gimp/win32/index-19990828.html or http://www.iki.fi/~tml/gimp/win32/index-19990828.html If you want to be able to capture packets, a Win32 version libpcap is also needed. You'll need the WinPcap developer's pack available from http://netgroup-serv.polito.it/winpcap/ In order to capture with Win32, you need to install the NDIS packet capture driver for your particular Win32 OS; drivers for Windows 9x, Windows NT 4.0, and Windows 2000 are included in the WinPcap developer's pack. The home page for WinDump (TCPdump for Windows), which uses the Win32 libpcap, is at: http://netgroup-serv.polito.it/windump/ The UCD SNMP library for win32 can be had from ftp://ftp.revelstone.com/pub/snmp/ but it has not been tested with Ethereal. Zlib (or 'libz') is available for Win32 from http://www.winimage.com/zLibDll/ but also has not been made to work successfully with Ethereal. Instructions for MS Visual C ---------------------------- Modify the config.nmake file in the top directory of the Ethereal source tree to work for your local configuration. You should not have to modify any other Makefile. Be sure that your command-line environment is set up to compile and link with MSVC. When installing MSVC, you can have your system's environment set up to always allow compiling from the command line, or you can invoke the vcvars32.bat script. In the ethereal directory, type "nmake -f makefile.nmake". It will recurse into the subdirectories as appropriate. To do a full build, or if you modify any of the ".y" files, any of the ".l" files, or any of the dissector files, you will need Bison, Flex, Bash, and various other UNIX-compatible utilities. However, if you have a Unix system handy, you can first build on Unix to create the source files that these tools make, then run the build on Windows. That will avoid the need for these tools on your Windows computer. If you don't have a Unix system handy, those tools are available for Win32 systems as part of the Cygwin package: http://sourceware.cygnus.com/cygwin/ After installing them, you will probably have to modify the config.nmake file to specify where the Cygwin binaries are installed. Make sure the glib and gtk DLL's are in your path when you run Ethereal. This includes gtk-*.dll, glib-*.dll, gmodule-*.dll, gdk-*.dll, and gthread-*.dll. Instructions for Cygwin ----------------------- No one has ever compiled Ethereal entirely with Cygwin. It should not be difficult, however. This spot is reserverd for your instructions on how to compile Ethereal with Cygwin.