From 2d84cd97cec74c8626963ecf81f395e70776a9be Mon Sep 17 00:00:00 2001 From: Guy Harris Date: Mon, 8 Jul 2002 21:03:04 +0000 Subject: Give some more information on the "command.com" vs. "cmd.exe" issue. svn path=/trunk/; revision=5842 --- README.win32 | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/README.win32 b/README.win32 index 59fa439d3e..66e6bce54d 100644 --- a/README.win32 +++ b/README.win32 @@ -1,4 +1,4 @@ -$Id: README.win32,v 1.38 2002/07/06 19:51:25 guy Exp $ +$Id: README.win32,v 1.39 2002/07/08 21:03:04 guy Exp $ Installing Ethereal, Tethereal, and Editcap on Win32 ==================================================== @@ -177,12 +177,16 @@ downloaded from: http://www.ethereal.com/distribution/win32/zlib-1.1.3-fixed.zip -Many of the file and directory names used in the build process go past the -old 8.3 naming limitations. As a result, you should use the newer -"cmd.exe" interpreter instead of the old "command.com"; this may mean -it's not possible to build Ethereal, at least not from the command line, -on Windows 95/98/Me - you might have to do it on Windows NT/2000/XP/.NET -Server. +Many of the file and directory names used in the build process go past +the old 8.3 naming limitations. As a result, at least on Windows NT +4.0, Windows 2000, Windows XP, and Windows .NET Server, you should use +the newer "cmd.exe" command interpreter instead of the old +"command.com", as the "command.com" on Windows 2000, at least, can't +handle non-8.3 directory names. (It may be that the "command.com" in +Windows 95, Windows 98, and Windows Me, as it's the only command +interpreter in those systems, can handle those directories. If not, it +may not be possible to build Ethereal from the command line on those +versions of Windows.) Be sure that your command-line environment is set up to compile and link with MSVC. When installing MSVC, you can have your -- cgit v1.2.3