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-rw-r--r--epan/dissectors/packet-quake2.c932
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diff --git a/epan/dissectors/packet-quake2.c b/epan/dissectors/packet-quake2.c
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+++ b/epan/dissectors/packet-quake2.c
@@ -0,0 +1,932 @@
+/* packet-quake2.c
+ * Routines for Quake II packet dissection
+ *
+ * Uwe Girlich <uwe@planetquake.com>
+ * http://www.idsoftware.com/q1source/q1source.zip
+ * http://www.planetquake.com/demospecs/dm2
+ * http://www.dgs.monash.edu.au/~timf/bottim/
+ * http://www.opt-sci.Arizona.EDU/Pandora/default.asp
+ *
+ * $Id$
+ *
+ * Ethereal - Network traffic analyzer
+ * By Gerald Combs <gerald@ethereal.com>
+ * Copyright 1998 Gerald Combs
+ *
+ * Copied from packet-quakeworld.c
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ */
+
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif
+
+#include <glib.h>
+#include <epan/packet.h>
+#include "prefs.h"
+
+static int proto_quake2 = -1;
+
+static int hf_quake2_s2c = -1;
+static int hf_quake2_c2s = -1;
+static int hf_quake2_connectionless = -1;
+static int hf_quake2_game = -1;
+static int hf_quake2_connectionless_marker = -1;
+static int hf_quake2_connectionless_text = -1;
+static int hf_quake2_game_seq1 = -1;
+static int hf_quake2_game_rel1 = -1;
+static int hf_quake2_game_seq2 = -1;
+static int hf_quake2_game_rel2 = -1;
+static int hf_quake2_game_qport = -1;
+static int hf_quake2_game_client_command = -1;
+static int hf_quake2_game_server_command = -1;
+static int hf_quake2_game_client_command_move = -1;
+static int hf_quake2_game_client_command_move_chksum = -1;
+static int hf_quake2_game_client_command_move_lframe = -1;
+static int hf_quake2_game_client_command_move_bitfield_angles1 = -1;
+static int hf_quake2_game_client_command_move_bitfield_angles2 = -1;
+static int hf_quake2_game_client_command_move_bitfield_angles3 = -1;
+static int hf_quake2_game_client_command_move_bitfield_movement_fwd = -1;
+static int hf_quake2_game_client_command_move_bitfield_movement_side = -1;
+static int hf_quake2_game_client_command_move_bitfield_movement_up = -1;
+static int hf_quake2_game_client_command_move_bitfield_buttons = -1;
+static int hf_quake2_game_client_command_move_bitfield_impulse = -1;
+static int hf_quake2_game_client_command_move_msec = -1;
+static int hf_quake2_game_client_command_move_lightlevel = -1;
+
+static gint ett_quake2 = -1;
+static gint ett_quake2_connectionless = -1;
+static gint ett_quake2_game = -1;
+static gint ett_quake2_game_seq1 = -1;
+static gint ett_quake2_game_seq2 = -1;
+static gint ett_quake2_game_clc = -1;
+static gint ett_quake2_game_svc = -1;
+static gint ett_quake2_game_clc_cmd = -1;
+static gint ett_quake2_game_svc_cmd = -1;
+static gint ett_quake2_game_clc_cmd_move_bitfield = -1;
+static gint ett_quake2_game_clc_cmd_move_moves = -1;
+
+
+static dissector_handle_t data_handle;
+
+#define PORT_MASTER 27910
+static unsigned int gbl_quake2ServerPort=PORT_MASTER;
+
+
+static void
+dissect_quake2_ConnectionlessPacket(tvbuff_t *tvb, packet_info *pinfo _U_,
+ proto_tree *tree, int direction _U_)
+{
+ proto_tree *cl_tree = NULL;
+ proto_item *cl_item = NULL;
+ guint8 *text;
+ int len;
+ int offset;
+
+ guint32 marker;
+
+ marker = tvb_get_ntohl(tvb, 0);
+ if (tree) {
+ cl_item = proto_tree_add_text(tree, tvb,
+ 0, -1, "Connectionless");
+ if (cl_item)
+ cl_tree = proto_item_add_subtree(
+ cl_item, ett_quake2_connectionless);
+ }
+
+ if (cl_tree) {
+ proto_tree_add_uint(cl_tree, hf_quake2_connectionless_marker,
+ tvb, 0, 4, marker);
+ }
+
+ /* all the rest of the packet is just text */
+ offset = 4;
+
+ len = tvb_length_remaining(tvb, offset);
+ if (cl_tree) {
+ text = tvb_get_string(tvb, offset, len);
+ proto_tree_add_string(cl_tree, hf_quake2_connectionless_text,
+ tvb, offset, len, text);
+ g_free(text);
+ }
+ offset += len;
+
+ /* we should analyse the result 'text' a bit further */
+ /* for this we need the direction parameter */
+}
+
+static const value_string hf_quake2_game_client_command_move_vals[] = {
+ { 0x00, "-" },
+ { 0x01, "set" },
+ { 0, NULL }
+};
+
+static int
+dissect_quake2_client_commands_move(tvbuff_t *tvb, packet_info *pinfo _U_,
+ proto_tree *tree)
+{
+ #define MOVES 3 /* 3 updates per command */
+
+ /* taken from qcommon.h */
+ #define CM_ANGLE1 (1<<0)
+ #define CM_ANGLE2 (1<<1)
+ #define CM_ANGLE3 (1<<2)
+ #define CM_FORWARD (1<<3)
+ #define CM_SIDE (1<<4)
+ #define CM_UP (1<<5)
+ #define CM_BUTTONS (1<<6)
+ #define CM_IMPULSE (1<<7)
+ /* qshared.h */
+ #define BUTTON_ATTACK 1
+ #define BUTTON_USE 2
+ #define BUTTON_ANY 128
+
+ guint8 chksum;
+ guint32 lastframe;
+ int i, offset = 0;
+ enum { OFFSET, VALUE, SIZE };
+ struct movement {
+ guint8 bits[SIZE];
+ guint16 angles[3][SIZE];
+ gint16 movement[3][SIZE];
+ guint8 buttons[SIZE];
+ guint8 lightlevel[SIZE];
+ guint8 msec[SIZE];
+ guint8 impulse[SIZE];
+ } move[MOVES+1];
+
+ chksum = tvb_get_guint8(tvb, offset);
+ offset++;
+ lastframe = tvb_get_letohl(tvb, offset);
+ offset += 4;
+
+ for (i=0; i < MOVES; i++) {
+ move[i].bits[VALUE] = tvb_get_guint8(tvb, offset);
+ move[i].bits[OFFSET] = offset;
+ offset++;
+ if (move[i].bits[VALUE] & CM_ANGLE1) {
+ move[i].angles[0][VALUE] = tvb_get_letohs(tvb, offset);
+ move[i].angles[0][OFFSET] = offset;
+ offset += 2;
+ }
+ if (move[i].bits[VALUE] & CM_ANGLE2) {
+ move[i].angles[1][VALUE] = tvb_get_letohs(tvb, offset);
+ move[i].angles[1][OFFSET] = offset;
+ offset += 2;
+ }
+ if (move[i].bits[VALUE] & CM_ANGLE3) {
+ move[i].angles[2][VALUE] = tvb_get_letohs(tvb, offset);
+ move[i].angles[2][OFFSET] = offset;
+ offset += 2;
+ }
+ if (move[i].bits[VALUE] & CM_FORWARD) {
+ move[i].movement[0][VALUE] = tvb_get_letohs(tvb, offset);
+ move[i].movement[0][OFFSET] = offset;
+ offset += 2;
+ }
+ if (move[i].bits[VALUE] & CM_SIDE) {
+ move[i].movement[1][VALUE] = tvb_get_letohs(tvb, offset);
+ move[i].movement[1][OFFSET] = offset;
+ offset += 2;
+ }
+ if (move[i].bits[VALUE] & CM_UP) {
+ move[i].movement[2][VALUE] = tvb_get_letohs(tvb, offset);
+ move[i].movement[2][OFFSET] = offset;
+ offset += 2;
+ }
+ if (move[i].bits[VALUE] & CM_BUTTONS) {
+ move[i].buttons[VALUE] = tvb_get_guint8(tvb, offset);
+ move[i].buttons[OFFSET] = offset;
+ offset++;
+ }
+ if (move[i].bits[VALUE] & CM_IMPULSE) {
+ move[i].impulse[VALUE] = tvb_get_guint8(tvb, offset);
+ move[i].impulse[OFFSET] = offset;
+ offset++;
+ }
+
+ move[i].msec[VALUE] = tvb_get_guint8(tvb, offset);
+ move[i].msec[OFFSET] = offset;
+ offset++;
+ move[i].lightlevel[VALUE] = tvb_get_guint8(tvb, offset);
+ move[i].lightlevel[OFFSET] = offset;
+ offset++;
+ }
+
+ if (!tree)
+ return offset;
+
+ proto_tree_add_uint(tree, hf_quake2_game_client_command_move_chksum, tvb,
+ 0, 1, chksum);
+ proto_tree_add_uint(tree, hf_quake2_game_client_command_move_lframe, tvb,
+ 1, 4, lastframe);
+
+ move[MOVES].bits[OFFSET] = offset;
+ for (i=0; i < MOVES; i++) {
+ proto_item *move_item, *movebits_item, *bit_item;
+ proto_item *sub_tree, *field_tree;
+ #define SHORT2ANGLE(x) ((float)x/65536.0*360.0)
+
+ move_item = proto_tree_add_text(tree,
+ tvb,
+ move[i].bits[OFFSET],
+ move[i+1].bits[OFFSET]-move[i].bits[OFFSET],
+ "Move %u", i+1);
+ sub_tree = proto_item_add_subtree(move_item,
+ ett_quake2_game_clc_cmd_move_moves);
+
+ movebits_item =
+ proto_tree_add_uint(sub_tree, hf_quake2_game_client_command_move,
+ tvb,
+ move[i].bits[OFFSET],
+ 1,
+ move[i].bits[VALUE]);
+
+ proto_tree_add_uint(sub_tree,
+ hf_quake2_game_client_command_move_msec,
+ tvb, move[i].msec[OFFSET], 1, move[i].msec[VALUE]);
+ proto_tree_add_uint(sub_tree,
+ hf_quake2_game_client_command_move_lightlevel,
+ tvb, move[i].lightlevel[OFFSET], 1, move[i].lightlevel[VALUE]);
+
+ if (move[i].bits[VALUE] == 0) {
+ proto_item_append_text(movebits_item, " (no moves)");
+ continue;
+ }
+
+ field_tree = proto_item_add_subtree(movebits_item,
+ ett_quake2_game_clc_cmd_move_bitfield);
+
+ if (move[i].bits[VALUE] & CM_ANGLE1) {
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_angles1, tvb,
+ move[i].angles[0][OFFSET], 2, move[i].bits[VALUE]);
+ proto_item_append_text(bit_item, " (%d", move[i].angles[0][VALUE]);
+ proto_item_append_text(bit_item, " = %.2f deg)",
+ SHORT2ANGLE(move[i].angles[0][VALUE]));
+ }
+
+ if (move[i].bits[VALUE] & CM_ANGLE2) {
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_angles2, tvb,
+ move[i].angles[1][OFFSET], 2, move[i].bits[VALUE]);
+ proto_item_append_text(bit_item, " (%d", move[i].angles[1][VALUE]);
+ proto_item_append_text(bit_item, " = %.2f deg)",
+ SHORT2ANGLE(move[i].angles[1][VALUE]));
+ }
+ if (move[i].bits[VALUE] & CM_ANGLE3) {
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_angles3, tvb,
+ move[i].angles[2][OFFSET], 2, move[i].bits[VALUE]);
+ proto_item_append_text(bit_item, " (%d", move[i].angles[2][VALUE]);
+ proto_item_append_text(bit_item, " = %.2f deg)",
+ SHORT2ANGLE(move[i].angles[2][VALUE]));
+ }
+ if (move[i].bits[VALUE] & CM_FORWARD) {
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_movement_fwd, tvb,
+ move[i].movement[0][OFFSET], 2, move[i].bits[VALUE]);
+ proto_item_append_text(bit_item, " (%hd)",
+ move[i].movement[0][VALUE]);
+ }
+ if (move[i].bits[VALUE] & CM_SIDE) {
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_movement_side, tvb,
+ move[i].movement[1][OFFSET], 2, move[i].bits[VALUE]);
+ proto_item_append_text(bit_item, " (%hd)",
+ move[i].movement[1][VALUE]);
+ }
+ if (move[i].bits[VALUE] & CM_UP) {
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_movement_up, tvb,
+ move[i].movement[2][OFFSET], 2, move[i].bits[VALUE]);
+ proto_item_append_text(bit_item, " (%hd)",
+ move[i].movement[2][VALUE]);
+ }
+ if (move[i].bits[VALUE] & CM_BUTTONS) {
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_buttons, tvb,
+ move[i].buttons[OFFSET], 1, move[i].bits[VALUE]);
+ proto_item_append_text(bit_item, " (%d)",
+ move[i].buttons[VALUE]);
+ if (move[i].buttons[VALUE] & BUTTON_ATTACK)
+ proto_item_append_text(bit_item, " (Attack)");
+ if (move[i].buttons[VALUE] & BUTTON_USE)
+ proto_item_append_text(bit_item, " (Use)");
+ if (move[i].buttons[VALUE] & BUTTON_ANY)
+ proto_item_append_text(bit_item, " (Any)");
+ }
+ if (move[i].bits[VALUE] & CM_IMPULSE) {
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_impulse, tvb,
+ move[i].impulse[OFFSET], 1, move[i].bits[VALUE]);
+ proto_item_append_text(bit_item, " (%d)",
+ move[i].impulse[VALUE]);
+ }
+
+ }
+
+ return offset;
+}
+
+static int
+dissect_quake2_client_commands_uinfo(tvbuff_t *tvb, packet_info *pinfo _U_,
+ proto_tree *tree)
+{
+ guint len;
+ proto_item *userinfo_item;
+
+ len = tvb_strsize(tvb, 0);
+
+ if (tree) {
+ userinfo_item = proto_tree_add_text(tree, tvb, 0, len, "Userinfo: %s",
+ tvb_get_ptr(tvb, 0, len));
+ }
+
+ return len;
+}
+
+static int
+dissect_quake2_client_commands_stringcmd(tvbuff_t *tvb, packet_info *pinfo _U_,
+ proto_tree *tree)
+{
+ guint len;
+ proto_item *stringcmd_item;
+
+ len = tvb_strsize(tvb, 0);
+
+ if (tree) {
+ stringcmd_item = proto_tree_add_text(tree, tvb, 0, len, "Command: %s",
+ tvb_get_ptr(tvb, 0, len));
+ }
+
+ return len;
+}
+
+static const value_string names_client_cmd[] = {
+ /* qcommon.h */
+#define CLC_BAD 0
+ { CLC_BAD, "clc_bad" },
+#define CLC_NOP 1
+ { CLC_NOP, "clc_nop" },
+#define CLC_MOVE 2
+ { CLC_MOVE, "clc_move" },
+#define CLC_USERINFO 3
+ { CLC_USERINFO, "clc_userinfo" },
+#define CLC_STRINGCMD 4
+ { CLC_STRINGCMD, "clc_stringcmd" },
+ { 0, NULL }
+};
+
+static void
+dissect_quake2_client_commands(tvbuff_t *tvb, packet_info *pinfo,
+ proto_tree *tree)
+{
+ proto_tree *clc_tree = NULL;
+ tvbuff_t *next_tvb = NULL;
+ guint8 client_cmd_type;
+ guint rest_length = 0;
+ int offset = 0;
+
+ do {
+ client_cmd_type = tvb_get_guint8(tvb, offset);
+
+ if (tree) {
+ proto_item *cmd_type_item = proto_tree_add_uint(tree,
+ hf_quake2_game_client_command, tvb, offset, 1,
+ client_cmd_type);
+
+ if (cmd_type_item) {
+ proto_item_append_text(cmd_type_item, " (%s)",
+ val_to_str(client_cmd_type, names_client_cmd, "%u"));
+ clc_tree = proto_item_add_subtree(
+ cmd_type_item, ett_quake2_game_clc_cmd);
+ }
+ }
+
+ offset++;
+ rest_length = tvb_reported_length(tvb) - offset;
+ if (rest_length)
+ next_tvb = tvb_new_subset(tvb, offset,
+ rest_length, rest_length);
+ else
+ return;
+
+ rest_length = 0;
+ switch (client_cmd_type) {
+ case CLC_BAD:
+ break;
+ case CLC_NOP:
+ break;
+ case CLC_MOVE:
+ rest_length =
+ dissect_quake2_client_commands_move(next_tvb,
+ pinfo, clc_tree);
+ break;
+ case CLC_USERINFO:
+ rest_length =
+ dissect_quake2_client_commands_uinfo(next_tvb,
+ pinfo, clc_tree);
+ break;
+ case CLC_STRINGCMD:
+ rest_length =
+ dissect_quake2_client_commands_stringcmd(next_tvb,
+ pinfo, clc_tree);
+ break;
+ default:
+ break;
+ }
+ offset += rest_length;
+ } while (tvb_reported_length(tvb) - offset > 0);
+}
+
+static const value_string names_server_cmd[] = {
+ /* qcommon.h */
+#define SVC_BAD 0
+ { SVC_BAD, "svc_bad" },
+#define SVC_MUZZLEFLASH 1
+ { SVC_MUZZLEFLASH, "svc_muzzleflash" },
+#define SVC_MUZZLEFLASH2 2
+ { SVC_MUZZLEFLASH2, "svc_muzzleflash2" },
+#define SVC_TEMP_ENTITY 3
+ { SVC_TEMP_ENTITY, "svc_temp_entity" },
+#define SVC_LAYOUT 4
+ { SVC_LAYOUT, "svc_layout" },
+#define SVC_INVENTORY 5
+ { SVC_INVENTORY, "svc_inventory" },
+#define SVC_NOP 6
+ { SVC_NOP, "svc_nop" },
+#define SVC_DISCONNECT 7
+ { SVC_DISCONNECT, "svc_disconnect" },
+#define SVC_RECONNECT 8
+ { SVC_RECONNECT, "svc_reconnect" },
+#define SVC_SOUND 9
+ { SVC_SOUND, "svc_sound" },
+#define SVC_PRINT 10
+ { SVC_PRINT, "svc_print" },
+#define SVC_STUFFTEXT 11
+ { SVC_STUFFTEXT, "svc_stufftext" },
+#define SVC_SERVERDATA 12
+ { SVC_SERVERDATA, "svc_serverdata" },
+#define SVC_CONFIGSTRING 13
+ { SVC_CONFIGSTRING, "svc_configstring" },
+#define SVC_SPAWNBASELINE 14
+ { SVC_SPAWNBASELINE, "svc_spawnbaseline" },
+#define SVC_CENTERPRINT 15
+ { SVC_CENTERPRINT, "svc_centerprint" },
+#define SVC_DOWNLOAD 16
+ { SVC_DOWNLOAD, "svc_download" },
+#define SVC_PLAYERINFO 17
+ { SVC_PLAYERINFO, "svc_playerinfo" },
+#define SVC_PACKETENTITIES 18
+ { SVC_PACKETENTITIES, "svc_packetentities" },
+#define SVC_DELTAPACKETENTITIES 19
+ { SVC_DELTAPACKETENTITIES, "svc_deltapacketentities" },
+#define SVC_FRAME 20
+ { SVC_FRAME, "svc_frame" },
+ { 0, NULL }
+};
+
+static void
+dissect_quake2_server_commands(tvbuff_t *tvb, packet_info *pinfo,
+ proto_tree *tree)
+{
+ tvbuff_t *next_tvb = NULL;
+ proto_item *cmd_type_item = NULL;
+ guint8 server_cmd_type;
+ guint rest_length = 0;
+ int offset = 0;
+
+ server_cmd_type = tvb_get_guint8(tvb, offset);
+
+ if (tree) {
+ cmd_type_item = proto_tree_add_uint(tree,
+ hf_quake2_game_server_command, tvb, offset, 1, server_cmd_type);
+
+ if (cmd_type_item) {
+ proto_item_append_text(cmd_type_item, " (%s)",
+ val_to_str(server_cmd_type, names_server_cmd, "%u"));
+ }
+ }
+
+ offset++;
+ rest_length = tvb_reported_length(tvb) - offset;
+ if (rest_length)
+ next_tvb = tvb_new_subset(tvb, offset, rest_length, rest_length);
+ else
+ return;
+
+
+ switch (server_cmd_type) {
+ case SVC_BAD:
+ break;
+ case SVC_MUZZLEFLASH:
+ break;
+ case SVC_MUZZLEFLASH2:
+ break;
+ case SVC_TEMP_ENTITY:
+ break;
+ case SVC_LAYOUT:
+ break;
+ case SVC_NOP:
+ break;
+ case SVC_DISCONNECT:
+ break;
+ case SVC_RECONNECT:
+ break;
+ case SVC_SOUND:
+ break;
+ case SVC_PRINT:
+ break;
+ case SVC_STUFFTEXT:
+ break;
+ case SVC_SERVERDATA:
+ break;
+ case SVC_CONFIGSTRING:
+ break;
+ case SVC_SPAWNBASELINE:
+ break;
+ case SVC_CENTERPRINT:
+ break;
+ case SVC_DOWNLOAD:
+ break;
+ case SVC_PLAYERINFO:
+ break;
+ case SVC_PACKETENTITIES:
+ break;
+ case SVC_DELTAPACKETENTITIES:
+ break;
+ case SVC_FRAME:
+ break;
+
+ default:
+ break;
+ }
+ call_dissector(data_handle, next_tvb, pinfo, tree);
+}
+
+
+static const value_string names_reliable[] = {
+ { 0, "Non Reliable" },
+ { 1, "Reliable" },
+ { 0, NULL }
+};
+
+
+static const value_string names_direction[] = {
+#define DIR_C2S 0
+ { DIR_C2S, "Client to Server" },
+#define DIR_S2C 1
+ { DIR_S2C, "Server to Client" },
+ { 0, NULL }
+};
+
+
+static void
+dissect_quake2_GamePacket(tvbuff_t *tvb, packet_info *pinfo,
+ proto_tree *tree, int direction)
+{
+ proto_tree *game_tree = NULL;
+ proto_item *game_item = NULL;
+ guint32 seq1;
+ guint32 seq2;
+ int rel1;
+ int rel2;
+ int offset;
+ guint rest_length;
+
+ direction = (pinfo->destport == gbl_quake2ServerPort) ?
+ DIR_C2S : DIR_S2C;
+
+ if (tree) {
+ game_item = proto_tree_add_text(tree, tvb,
+ 0, -1, "Game");
+ if (game_item)
+ game_tree = proto_item_add_subtree(
+ game_item, ett_quake2_game);
+ }
+
+ offset = 0;
+
+ seq1 = tvb_get_letohl(tvb, offset);
+ rel1 = seq1 & 0x80000000 ? 1 : 0;
+ seq1 &= ~0x80000000;
+ if (game_tree) {
+ proto_item *seq1_item = proto_tree_add_text(game_tree,
+ tvb, offset, 4, "Current Sequence: %u (%s)",
+ seq1, val_to_str(rel1,names_reliable,"%u"));
+ if (seq1_item) {
+ proto_tree *seq1_tree = proto_item_add_subtree(
+ seq1_item, ett_quake2_game_seq1);
+ proto_tree_add_uint(seq1_tree, hf_quake2_game_seq1,
+ tvb, offset, 4, seq1);
+ proto_tree_add_boolean(seq1_tree, hf_quake2_game_rel1,
+ tvb, offset+3, 1, rel1);
+ }
+ }
+ offset += 4;
+
+ seq2 = tvb_get_letohl(tvb, offset);
+ rel2 = seq2 & 0x80000000 ? 1 : 0;
+ seq2 &= ~0x80000000;
+ if (game_tree) {
+ proto_item *seq2_item = proto_tree_add_text(game_tree,
+ tvb, offset, 4, "Acknowledge Sequence: %u (%s)",
+ seq2, val_to_str(rel2,names_reliable,"%u"));
+ if (seq2_item) {
+ proto_tree *seq2_tree = proto_item_add_subtree(
+ seq2_item, ett_quake2_game_seq2);
+ proto_tree_add_uint(seq2_tree, hf_quake2_game_seq2,
+ tvb, offset, 4, seq2);
+ proto_tree_add_boolean(seq2_tree, hf_quake2_game_rel2,
+ tvb, offset+3, 1, rel2);
+ }
+ }
+ offset += 4;
+
+ if (direction == DIR_C2S) {
+ /* client to server */
+ guint16 qport = tvb_get_letohs(tvb, offset);
+ if (game_tree) {
+ proto_tree_add_uint(game_tree, hf_quake2_game_qport,
+ tvb, offset, 2, qport);
+ }
+ offset +=2;
+ }
+
+ /* all the rest is pure game data */
+ rest_length = tvb_reported_length(tvb) - offset;
+ if (rest_length) {
+ tvbuff_t *next_tvb =
+ tvb_new_subset(tvb, offset, rest_length , rest_length);
+
+ if (direction == DIR_C2S) {
+ proto_item *c_item = NULL;
+ proto_tree *c_tree = NULL;
+ if (tree) {
+ c_item = proto_tree_add_text(game_tree, next_tvb,
+ 0, -1, "Client Commands");
+ if (c_item) {
+ c_tree = proto_item_add_subtree(
+ c_item, ett_quake2_game_clc);
+ }
+ }
+ dissect_quake2_client_commands(next_tvb, pinfo, c_tree);
+ }
+ else {
+ proto_item *c_item = NULL;
+ proto_tree *c_tree = NULL;
+ if (tree) {
+ c_item = proto_tree_add_text(game_tree, next_tvb,
+ 0, -1, "Server Commands");
+ if (c_item) {
+ c_tree = proto_item_add_subtree(
+ c_item, ett_quake2_game_svc);
+ }
+ }
+ dissect_quake2_server_commands(next_tvb, pinfo, c_tree);
+ }
+ }
+}
+
+
+static void
+dissect_quake2(tvbuff_t *tvb, packet_info *pinfo, proto_tree *tree)
+{
+ proto_tree *quake2_tree = NULL;
+ proto_item *quake2_item = NULL;
+ int direction;
+
+ direction = (pinfo->destport == gbl_quake2ServerPort) ?
+ DIR_C2S : DIR_S2C;
+
+ if (check_col(pinfo->cinfo, COL_PROTOCOL))
+ col_set_str(pinfo->cinfo, COL_PROTOCOL, "QUAKE2");
+ if (check_col(pinfo->cinfo, COL_INFO))
+ col_set_str(pinfo->cinfo, COL_INFO, val_to_str(direction,
+ names_direction, "%u"));
+
+ if (tree) {
+ quake2_item = proto_tree_add_item(tree, proto_quake2,
+ tvb, 0, -1, FALSE);
+ if (quake2_item)
+ quake2_tree = proto_item_add_subtree(
+ quake2_item, ett_quake2);
+ if (quake2_tree) {
+ proto_tree_add_uint_format(quake2_tree,
+ direction == DIR_S2C ?
+ hf_quake2_s2c :
+ hf_quake2_c2s,
+ tvb, 0, 0, 1,
+ "Direction: %s", val_to_str(direction, names_direction, "%u"));
+ }
+ }
+
+ if (tvb_get_ntohl(tvb, 0) == 0xffffffff) {
+ if (check_col(pinfo->cinfo, COL_INFO)) {
+ col_append_str(pinfo->cinfo, COL_INFO, " Connectionless");
+ }
+ if (quake2_tree)
+ proto_tree_add_uint_format(quake2_tree,
+ hf_quake2_connectionless,
+ tvb, 0, 0, 1,
+ "Type: Connectionless");
+ dissect_quake2_ConnectionlessPacket(
+ tvb, pinfo, quake2_tree, direction);
+ }
+ else {
+ if (check_col(pinfo->cinfo, COL_INFO)) {
+ col_append_str(pinfo->cinfo, COL_INFO, " Game");
+ }
+ if (quake2_tree)
+ proto_tree_add_uint_format(quake2_tree,
+ hf_quake2_game,
+ tvb, 0, 0, 1,
+ "Type: Game");
+ dissect_quake2_GamePacket(
+ tvb, pinfo, quake2_tree, direction);
+ }
+}
+
+
+void
+proto_reg_handoff_quake2(void)
+{
+ static int Initialized=FALSE;
+ static dissector_handle_t quake2_handle;
+ static int ServerPort=0;
+
+ if (!Initialized) {
+ quake2_handle = create_dissector_handle(dissect_quake2,
+ proto_quake2);
+ Initialized=TRUE;
+ } else {
+ dissector_delete("udp.port", ServerPort, quake2_handle);
+ }
+
+ /* set port for future deletes */
+ ServerPort=gbl_quake2ServerPort;
+
+ dissector_add("udp.port", gbl_quake2ServerPort, quake2_handle);
+ data_handle = find_dissector("data");
+}
+
+
+void
+proto_register_quake2(void)
+{
+ static hf_register_info hf[] = {
+ { &hf_quake2_c2s,
+ { "Client to Server", "quake2.c2s",
+ FT_UINT32, BASE_DEC, NULL, 0x0,
+ "Client to Server", HFILL }},
+ { &hf_quake2_s2c,
+ { "Server to Client", "quake2.s2c",
+ FT_UINT32, BASE_DEC, NULL, 0x0,
+ "Server to Client", HFILL }},
+ { &hf_quake2_connectionless,
+ { "Connectionless", "quake2.connectionless",
+ FT_UINT32, BASE_DEC, NULL, 0x0,
+ "Connectionless", HFILL }},
+ { &hf_quake2_game,
+ { "Game", "quake2.game",
+ FT_UINT32, BASE_DEC, NULL, 0x0,
+ "Game", HFILL }},
+ { &hf_quake2_connectionless_marker,
+ { "Marker", "quake2.connectionless.marker",
+ FT_UINT32, BASE_HEX, NULL, 0x0,
+ "Marker", HFILL }},
+ { &hf_quake2_connectionless_text,
+ { "Text", "quake2.connectionless.text",
+ FT_STRING, BASE_DEC, NULL, 0x0,
+ "Text", HFILL }},
+ { &hf_quake2_game_seq1,
+ { "Sequence Number", "quake2.game.seq1",
+ FT_UINT32, BASE_DEC, NULL, 0x0,
+ "Sequence number of the current packet", HFILL }},
+ { &hf_quake2_game_rel1,
+ { "Reliable", "quake2.game.rel1",
+ FT_BOOLEAN, BASE_DEC, NULL, 0x0,
+ "Packet is reliable and may be retransmitted", HFILL }},
+ { &hf_quake2_game_seq2,
+ { "Sequence Number", "quake2.game.seq2",
+ FT_UINT32, BASE_DEC, NULL, 0x0,
+ "Sequence number of the last received packet", HFILL }},
+ { &hf_quake2_game_rel2,
+ { "Reliable", "quake2.game.rel2",
+ FT_BOOLEAN, BASE_DEC, NULL, 0x0,
+ "Packet was reliable and may be retransmitted", HFILL }},
+ { &hf_quake2_game_qport,
+ { "QPort", "quake2.game.qport",
+ FT_UINT32, BASE_DEC, NULL, 0x0,
+ "Quake II Client Port", HFILL }},
+ { &hf_quake2_game_client_command,
+ { "Client Command Type", "quake2.game.client.command",
+ FT_UINT8, BASE_DEC, NULL, 0x0,
+ "Quake II Client Command", HFILL }},
+ { &hf_quake2_game_server_command,
+ { "Server Command", "quake2.game.server.command",
+ FT_UINT8, BASE_DEC, NULL, 0x0,
+ "Quake II Server Command", HFILL }},
+ { &hf_quake2_game_client_command_move_chksum,
+ { "Checksum", "quake2.game.client.command.move.chksum",
+ FT_UINT8, BASE_HEX, NULL, 0x0,
+ "Quake II Client Command Move", HFILL }},
+ { &hf_quake2_game_client_command_move_lframe,
+ { "Last Frame", "quake2.game.client.command.move.lframe",
+ FT_UINT32, BASE_DEC, NULL, 0x0,
+ "Quake II Client Command Move", HFILL }},
+ { &hf_quake2_game_client_command_move,
+ { "Bitfield", "quake2.game.client.command.move",
+ FT_UINT8, BASE_HEX, NULL, 0x0,
+ "Quake II Client Command Move", HFILL }},
+ { &hf_quake2_game_client_command_move_bitfield_angles1,
+ { "Angles (pitch)", "quake2.game.client.command.move.angles",
+ FT_UINT8, BASE_HEX,
+ VALS(hf_quake2_game_client_command_move_vals),
+ CM_ANGLE1, "", HFILL }},
+ { &hf_quake2_game_client_command_move_bitfield_angles2,
+ { "Angles (yaw)", "quake2.game.client.command.move.angles",
+ FT_UINT8, BASE_HEX,
+ VALS(hf_quake2_game_client_command_move_vals),
+ CM_ANGLE2, "", HFILL }},
+ { &hf_quake2_game_client_command_move_bitfield_angles3,
+ { "Angles (roll)", "quake2.game.client.command.move.angles",
+ FT_UINT8, BASE_HEX,
+ VALS(hf_quake2_game_client_command_move_vals),
+ CM_ANGLE3, "", HFILL }},
+ { &hf_quake2_game_client_command_move_bitfield_movement_fwd,
+ { "Movement (fwd)", "quake2.game.client.command.move.movement",
+ FT_UINT8, BASE_HEX,
+ VALS(hf_quake2_game_client_command_move_vals),
+ CM_FORWARD, "", HFILL }},
+ { &hf_quake2_game_client_command_move_bitfield_movement_side,
+ { "Movement (side)", "quake2.game.client.command.move.movement",
+ FT_UINT8, BASE_HEX,
+ VALS(hf_quake2_game_client_command_move_vals),
+ CM_SIDE, "", HFILL }},
+ { &hf_quake2_game_client_command_move_bitfield_movement_up,
+ { "Movement (up)", "quake2.game.client.command.move.movement",
+ FT_UINT8, BASE_HEX,
+ VALS(hf_quake2_game_client_command_move_vals),
+ CM_UP, "", HFILL }},
+ { &hf_quake2_game_client_command_move_bitfield_buttons,
+ { "Buttons", "quake2.game.client.command.move.buttons",
+ FT_UINT8, BASE_HEX,
+ VALS(hf_quake2_game_client_command_move_vals),
+ CM_BUTTONS, "", HFILL }},
+ { &hf_quake2_game_client_command_move_bitfield_impulse,
+ { "Impulse", "quake2.game.client.command.move.impulse",
+ FT_UINT8, BASE_HEX,
+ VALS(hf_quake2_game_client_command_move_vals),
+ CM_IMPULSE, "", HFILL }},
+ { &hf_quake2_game_client_command_move_msec,
+ { "Msec", "quake2.game.client.command.move.msec",
+ FT_UINT8, BASE_DEC, NULL, 0x0,
+ "Quake II Client Command Move", HFILL }},
+ { &hf_quake2_game_client_command_move_lightlevel,
+ { "Lightlevel", "quake2.game.client.command.move.lightlevel",
+ FT_UINT8, BASE_DEC, NULL, 0x0,
+ "Quake II Client Command Move", HFILL }}
+ };
+ static gint *ett[] = {
+ &ett_quake2,
+ &ett_quake2_connectionless,
+ &ett_quake2_game,
+ &ett_quake2_game_seq1,
+ &ett_quake2_game_seq2,
+ &ett_quake2_game_clc,
+ &ett_quake2_game_svc,
+ &ett_quake2_game_clc_cmd,
+ &ett_quake2_game_svc_cmd,
+ &ett_quake2_game_clc_cmd_move_moves,
+ &ett_quake2_game_clc_cmd_move_bitfield
+ };
+ module_t *quake2_module;
+
+ proto_quake2 = proto_register_protocol("Quake II Network Protocol",
+ "QUAKE2", "quake2");
+ proto_register_field_array(proto_quake2, hf, array_length(hf));
+ proto_register_subtree_array(ett, array_length(ett));
+
+ /* Register a configuration option for port */
+ quake2_module = prefs_register_protocol(proto_quake2,
+ proto_reg_handoff_quake2);
+ prefs_register_uint_preference(quake2_module, "udp.port",
+ "Quake II Server UDP Port",
+ "Set the UDP port for the Quake II Server",
+ 10, &gbl_quake2ServerPort);
+}