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-rw-r--r--README.win3222
1 files changed, 17 insertions, 5 deletions
diff --git a/README.win32 b/README.win32
index bbf5c1c173..761ccbca82 100644
--- a/README.win32
+++ b/README.win32
@@ -1,4 +1,4 @@
-$Id: README.win32,v 1.66 2004/04/08 20:36:09 gerald Exp $
+$Id: README.win32,v 1.67 2004/04/09 07:37:25 ulfl Exp $
Installing Ethereal, Tethereal, and Editcap on Win32
====================================================
@@ -170,9 +170,21 @@ The ADNS package is also available at its homepage:
By default, the build process looks for these packages in
C:\ethereal-win32-libs. You can place them in a different directory, but
you must update the ETHEREAL_LIBS variable in config.nmake accordingly.
-The default location for each package is listed below. If you're running
-MSVC++, you cat run "nmake -f makefile.nmake setup" to download each
-file and unpack it in the $ETHEREAL_LIBS directory.
+
+If you're running MSVC++, you can run:
+
+nmake -f makefile.nmake setup
+
+to download each package file (together around 30MB!) and unpack it in the
+$ETHEREAL_LIBS directory.
+This will first check the availability of all required tools and then uses
+the tool wget to download the files from the server location at
+www.ethereal.com mentioned above. If you have problems downloading the files,
+you might be connected to the internet through a proxy/firewall. In this case
+see the wget documentation to configure wget accordingly.
+
+The following lists the packages needed to compile Ethereal and the default
+locations where to unpack them, when the above method isn't used.
Package Default Location
------- ----------------
@@ -187,7 +199,7 @@ file and unpack it in the $ETHEREAL_LIBS directory.
and optional:
- adns-1.0-win32-01.zip C:\ethereal-win32-libs
+ adns-1.0-win32-03.zip C:\ethereal-win32-libs
pcre-4.4.zip C:\ethereal-win32-libs
zlib121-dll.zip C:\ethereal-win32-libs\zlib121-dll