Diffstat (limited to 'README.win32')
1 files changed, 26 insertions, 40 deletions
diff --git a/README.win32 b/README.win32
index a12e570f74..a82439a084 100644
@@ -1,4 +1,4 @@
-$Id: README.win32,v 1.40 2002/10/09 03:17:36 gerald Exp $
+$Id: README.win32,v 1.41 2002/10/09 13:39:17 gerald Exp $
Installing Ethereal, Tethereal, and Editcap on Win32
@@ -11,12 +11,12 @@ The installation package allows you to install:
o Ethereal - the GUI version
o Tethereal - the console, line-mode version
o Editcap - a console, line-mode utility to convert
- capture files from one format to another.
- (The same functions are available in Ethereal)
- o Text2Pcap - a console, line-mode utility to generate
- a capture file from an ASCII hexdump of packets
- o Mergecap - a console, line-mode utility to merge two
- capture files into one
+ capture files from one format to another.
+ (The same functions are available in Ethereal)
+ o Text2Pcap - a console, line-mode utility to generate
+ a capture file from an ASCII hexdump of packets
+ o Mergecap - a console, line-mode utility to merge two
+ capture files into one
Additionally, the installation package contains a "plugins"
option, which installs the Gryphon, MGCP and GIOP dissector plugins
@@ -102,11 +102,11 @@ or
(the mirror nearer to you may be faster).
Plugins (gryphon.dll and mgcp.dll) can go in:
- C:\Program Files\Ethereal\plugins\<version>
+ <Ethereal installation directory>\plugins\<version>
-Where <version> is the version number, without brackets.
-For example, C:\Ethereal\plugins\0.8.16
+Where <version> is the version number, without brackets. For example,
+if you have Ethereal 0.9.8 installed in the default location, plugins
+will reside in C:\Program Files\Ethereal\plugins\0.9.8
Yes, the location of plugins needs to be more flexible.
@@ -146,20 +146,15 @@ or the mirror site at
Compiling the Ethereal distribution from source
-You'll need the development package for GLIB, GTK+, and WinPcap.
-Those versions are available from the respctive home pages for
-each project (the same URLs as listed above). The development
-packages contain header files and stub libaries to link against.
+You'll need the development packages for GLIB, GTK+, WinPcap, zlib,
+and Net-SNMP. The GLIB, GTK+, and WinPcap packages are available from
+the respctive home pages for each project (the same URLs as listed
+above). The development packages contain header files and stub libaries
+to link against. Precompiled zlib and Net-SNMP packages are available
-The use of an SNMP library has not been made to work yet in
-Ethereal/Win32, but a binary distribution of the UCD SNMP package,
-including header files and a DLL of the UCD SNMP library, can be had
-The file will probably be called "ucd-snmp-X.X-x86-win32.zip", where
-"X.X" is the version number of the UCD SNMP library.
Instructions for MS Visual C
@@ -169,24 +164,15 @@ comment out the line that defines PYTHON, otherwise set it to refer to
the pathname of your Python interpreter executable. You should not have
to modify any other Makefile.
-In order to compile, at least with the default settings, you also need
-zlib and net-snmp. The pre-compiled zlib packages available on the
-Gimp/Win32 and WinImage sites are faulty. A working version as well as
-a precompiled version of net-snmp can be downloaded from:
Many of the file and directory names used in the build process go past
-the old 8.3 naming limitations. As a result, at least on Windows NT
-4.0, Windows 2000, Windows XP, and Windows .NET Server, you should use
-the newer "cmd.exe" command interpreter instead of the old
-"command.com", as the "command.com" on Windows 2000, at least, can't
-handle non-8.3 directory names. (It may be that the "command.com" in
-Windows 95, Windows 98, and Windows Me, as it's the only command
-interpreter in those systems, can handle those directories. If not, it
-may not be possible to build Ethereal from the command line on those
-versions of Windows.)
+the old 8.3 naming limitations. As a result, at least on Windows NT 4.0,
+Windows 2000, Windows XP, and Windows .NET Server, you should use the
+newer "cmd.exe" command interpreter instead of the old "command.com",
+as the "command.com" on Windows 2000, at least, can't handle non-8.3
+directory names. (It may be that the "command.com" in Windows 95, Windows
+98, and Windows Me, as it's the only command interpreter in those systems,
+can handle those directories. If not, it may not be possible to build
+Ethereal from the command line on those versions of Windows.)
Be sure that your command-line environment is set up to compile
and link with MSVC. When installing MSVC, you can have your