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authorJörg Mayer <jmayer@loplof.de>2002-08-28 21:04:11 +0000
committerJörg Mayer <jmayer@loplof.de>2002-08-28 21:04:11 +0000
commit7c4176d8688d6642026d3d322570663c9655c7db (patch)
treefb24347c14c65d6b8d7f7e93e4060abbb7217e0c /packet-quake2.c
parent48be4e530d6635dbf1ef1dafa984c2060f3caa8a (diff)
Removed trailing whitespaces from .h and .c files using the
winapi_cleanup tool written by Patrik Stridvall for the wine project. svn path=/trunk/; revision=6117
Diffstat (limited to 'packet-quake2.c')
-rw-r--r--packet-quake2.c158
1 files changed, 79 insertions, 79 deletions
diff --git a/packet-quake2.c b/packet-quake2.c
index 7fc3206469..5babdcf737 100644
--- a/packet-quake2.c
+++ b/packet-quake2.c
@@ -7,24 +7,24 @@
* http://www.dgs.monash.edu.au/~timf/bottim/
* http://www.opt-sci.Arizona.EDU/Pandora/default.asp
*
- * $Id: packet-quake2.c,v 1.12 2002/08/02 23:35:57 jmayer Exp $
+ * $Id: packet-quake2.c,v 1.13 2002/08/28 21:00:27 jmayer Exp $
*
* Ethereal - Network traffic analyzer
* By Gerald Combs <gerald@ethereal.com>
* Copyright 1998 Gerald Combs
*
* Copied from packet-quakeworld.c
- *
+ *
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
- *
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
@@ -134,8 +134,8 @@ static const value_string hf_quake2_game_client_command_move_vals[] = {
{ 0, NULL }
};
-static int
-dissect_quake2_client_commands_move(tvbuff_t *tvb, packet_info *pinfo _U_,
+static int
+dissect_quake2_client_commands_move(tvbuff_t *tvb, packet_info *pinfo _U_,
proto_tree *tree)
{
#define MOVES 3 /* 3 updates per command */
@@ -226,12 +226,12 @@ dissect_quake2_client_commands_move(tvbuff_t *tvb, packet_info *pinfo _U_,
offset++;
}
- if (!tree)
+ if (!tree)
return offset;
- proto_tree_add_uint(tree, hf_quake2_game_client_command_move_chksum, tvb,
+ proto_tree_add_uint(tree, hf_quake2_game_client_command_move_chksum, tvb,
0, 1, chksum);
- proto_tree_add_uint(tree, hf_quake2_game_client_command_move_lframe, tvb,
+ proto_tree_add_uint(tree, hf_quake2_game_client_command_move_lframe, tvb,
1, 4, lastframe);
move[MOVES].bits[OFFSET] = offset;
@@ -240,25 +240,25 @@ dissect_quake2_client_commands_move(tvbuff_t *tvb, packet_info *pinfo _U_,
proto_item *sub_tree, *field_tree;
#define SHORT2ANGLE(x) ((float)x/65536.0*360.0)
- move_item = proto_tree_add_text(tree,
- tvb,
+ move_item = proto_tree_add_text(tree,
+ tvb,
move[i].bits[OFFSET],
move[i+1].bits[OFFSET]-move[i].bits[OFFSET],
"Move %u", i+1);
- sub_tree = proto_item_add_subtree(move_item,
+ sub_tree = proto_item_add_subtree(move_item,
ett_quake2_game_clc_cmd_move_moves);
movebits_item =
- proto_tree_add_uint(sub_tree, hf_quake2_game_client_command_move,
+ proto_tree_add_uint(sub_tree, hf_quake2_game_client_command_move,
tvb,
- move[i].bits[OFFSET],
+ move[i].bits[OFFSET],
1,
move[i].bits[VALUE]);
- proto_tree_add_uint(sub_tree,
+ proto_tree_add_uint(sub_tree,
hf_quake2_game_client_command_move_msec,
tvb, move[i].msec[OFFSET], 1, move[i].msec[VALUE]);
- proto_tree_add_uint(sub_tree,
+ proto_tree_add_uint(sub_tree,
hf_quake2_game_client_command_move_lightlevel,
tvb, move[i].lightlevel[OFFSET], 1, move[i].lightlevel[VALUE]);
@@ -267,60 +267,60 @@ dissect_quake2_client_commands_move(tvbuff_t *tvb, packet_info *pinfo _U_,
continue;
}
- field_tree = proto_item_add_subtree(movebits_item,
+ field_tree = proto_item_add_subtree(movebits_item,
ett_quake2_game_clc_cmd_move_bitfield);
if (move[i].bits[VALUE] & CM_ANGLE1) {
- bit_item = proto_tree_add_uint(field_tree,
- hf_quake2_game_client_command_move_bitfield_angles1, tvb,
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_angles1, tvb,
move[i].angles[0][OFFSET], 2, move[i].bits[VALUE]);
proto_item_append_text(bit_item, " (%d", move[i].angles[0][VALUE]);
- proto_item_append_text(bit_item, " = %.2f deg)",
+ proto_item_append_text(bit_item, " = %.2f deg)",
SHORT2ANGLE(move[i].angles[0][VALUE]));
- }
-
+ }
+
if (move[i].bits[VALUE] & CM_ANGLE2) {
- bit_item = proto_tree_add_uint(field_tree,
- hf_quake2_game_client_command_move_bitfield_angles2, tvb,
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_angles2, tvb,
move[i].angles[1][OFFSET], 2, move[i].bits[VALUE]);
proto_item_append_text(bit_item, " (%d", move[i].angles[1][VALUE]);
- proto_item_append_text(bit_item, " = %.2f deg)",
+ proto_item_append_text(bit_item, " = %.2f deg)",
SHORT2ANGLE(move[i].angles[1][VALUE]));
- }
+ }
if (move[i].bits[VALUE] & CM_ANGLE3) {
- bit_item = proto_tree_add_uint(field_tree,
- hf_quake2_game_client_command_move_bitfield_angles3, tvb,
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_angles3, tvb,
move[i].angles[2][OFFSET], 2, move[i].bits[VALUE]);
proto_item_append_text(bit_item, " (%d", move[i].angles[2][VALUE]);
- proto_item_append_text(bit_item, " = %.2f deg)",
+ proto_item_append_text(bit_item, " = %.2f deg)",
SHORT2ANGLE(move[i].angles[2][VALUE]));
- }
+ }
if (move[i].bits[VALUE] & CM_FORWARD) {
- bit_item = proto_tree_add_uint(field_tree,
- hf_quake2_game_client_command_move_bitfield_movement_fwd, tvb,
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_movement_fwd, tvb,
move[i].movement[0][OFFSET], 2, move[i].bits[VALUE]);
- proto_item_append_text(bit_item, " (%hd)",
+ proto_item_append_text(bit_item, " (%hd)",
move[i].movement[0][VALUE]);
- }
+ }
if (move[i].bits[VALUE] & CM_SIDE) {
- bit_item = proto_tree_add_uint(field_tree,
- hf_quake2_game_client_command_move_bitfield_movement_side, tvb,
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_movement_side, tvb,
move[i].movement[1][OFFSET], 2, move[i].bits[VALUE]);
- proto_item_append_text(bit_item, " (%hd)",
+ proto_item_append_text(bit_item, " (%hd)",
move[i].movement[1][VALUE]);
- }
+ }
if (move[i].bits[VALUE] & CM_UP) {
- bit_item = proto_tree_add_uint(field_tree,
- hf_quake2_game_client_command_move_bitfield_movement_up, tvb,
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_movement_up, tvb,
move[i].movement[2][OFFSET], 2, move[i].bits[VALUE]);
- proto_item_append_text(bit_item, " (%hd)",
+ proto_item_append_text(bit_item, " (%hd)",
move[i].movement[2][VALUE]);
- }
+ }
if (move[i].bits[VALUE] & CM_BUTTONS) {
- bit_item = proto_tree_add_uint(field_tree,
- hf_quake2_game_client_command_move_bitfield_buttons, tvb,
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_buttons, tvb,
move[i].buttons[OFFSET], 1, move[i].bits[VALUE]);
- proto_item_append_text(bit_item, " (%d)",
+ proto_item_append_text(bit_item, " (%d)",
move[i].buttons[VALUE]);
if (move[i].buttons[VALUE] & BUTTON_ATTACK)
proto_item_append_text(bit_item, " (Attack)");
@@ -330,10 +330,10 @@ dissect_quake2_client_commands_move(tvbuff_t *tvb, packet_info *pinfo _U_,
proto_item_append_text(bit_item, " (Any)");
}
if (move[i].bits[VALUE] & CM_IMPULSE) {
- bit_item = proto_tree_add_uint(field_tree,
- hf_quake2_game_client_command_move_bitfield_impulse, tvb,
+ bit_item = proto_tree_add_uint(field_tree,
+ hf_quake2_game_client_command_move_bitfield_impulse, tvb,
move[i].impulse[OFFSET], 1, move[i].bits[VALUE]);
- proto_item_append_text(bit_item, " (%d)",
+ proto_item_append_text(bit_item, " (%d)",
move[i].impulse[VALUE]);
}
@@ -342,44 +342,44 @@ dissect_quake2_client_commands_move(tvbuff_t *tvb, packet_info *pinfo _U_,
return offset;
}
-static int
-dissect_quake2_client_commands_uinfo(tvbuff_t *tvb, packet_info *pinfo _U_,
+static int
+dissect_quake2_client_commands_uinfo(tvbuff_t *tvb, packet_info *pinfo _U_,
proto_tree *tree)
{
proto_item *userinfo_item;
#define MAX_MSGLEN 1400 /* qcommon.h */
- guint8 message[MAX_MSGLEN];
+ guint8 message[MAX_MSGLEN];
gint len;
- len = tvb_get_nstringz0(tvb, 0,
+ len = tvb_get_nstringz0(tvb, 0,
(guint) MIN(tvb_reported_length(tvb), sizeof(message)),
- message);
+ message);
if (message[len] == '\0')
len++;
-
+
if (tree)
userinfo_item = proto_tree_add_text(tree, tvb, 0, len, "Userinfo: %s", message);
return len;
}
-static int
-dissect_quake2_client_commands_stringcmd(tvbuff_t *tvb, packet_info *pinfo _U_,
+static int
+dissect_quake2_client_commands_stringcmd(tvbuff_t *tvb, packet_info *pinfo _U_,
proto_tree *tree)
{
proto_item *stringcmd_item;
guint8 message[MAX_MSGLEN];
gint len;
- len = tvb_get_nstringz0(tvb, 0,
+ len = tvb_get_nstringz0(tvb, 0,
(guint) MIN(tvb_reported_length(tvb), sizeof(message)),
- message);
+ message);
if (message[len] == '\0')
len++;
- if (tree)
+ if (tree)
stringcmd_item = proto_tree_add_text(tree, tvb, 0, len, "Command: %s",
message);
@@ -415,8 +415,8 @@ dissect_quake2_client_commands(tvbuff_t *tvb, packet_info *pinfo,
client_cmd_type = tvb_get_guint8(tvb, offset);
if (tree) {
- proto_item *cmd_type_item = proto_tree_add_uint(tree,
- hf_quake2_game_client_command, tvb, offset, 1,
+ proto_item *cmd_type_item = proto_tree_add_uint(tree,
+ hf_quake2_game_client_command, tvb, offset, 1,
client_cmd_type);
if (cmd_type_item) {
@@ -429,7 +429,7 @@ dissect_quake2_client_commands(tvbuff_t *tvb, packet_info *pinfo,
offset++;
rest_length = tvb_reported_length(tvb) - offset;
- if (rest_length)
+ if (rest_length)
next_tvb = tvb_new_subset(tvb, offset,
rest_length, rest_length);
else
@@ -443,7 +443,7 @@ dissect_quake2_client_commands(tvbuff_t *tvb, packet_info *pinfo,
break;
case CLC_MOVE:
rest_length =
- dissect_quake2_client_commands_move(next_tvb,
+ dissect_quake2_client_commands_move(next_tvb,
pinfo, clc_tree);
break;
case CLC_USERINFO:
@@ -453,7 +453,7 @@ dissect_quake2_client_commands(tvbuff_t *tvb, packet_info *pinfo,
break;
case CLC_STRINGCMD:
rest_length =
- dissect_quake2_client_commands_stringcmd(next_tvb,
+ dissect_quake2_client_commands_stringcmd(next_tvb,
pinfo, clc_tree);
break;
default:
@@ -523,7 +523,7 @@ dissect_quake2_server_commands(tvbuff_t *tvb, packet_info *pinfo,
server_cmd_type = tvb_get_guint8(tvb, offset);
if (tree) {
- cmd_type_item = proto_tree_add_uint(tree,
+ cmd_type_item = proto_tree_add_uint(tree,
hf_quake2_game_server_command, tvb, offset, 1, server_cmd_type);
if (cmd_type_item) {
@@ -534,7 +534,7 @@ dissect_quake2_server_commands(tvbuff_t *tvb, packet_info *pinfo,
offset++;
rest_length = tvb_reported_length(tvb) - offset;
- if (rest_length)
+ if (rest_length)
next_tvb = tvb_new_subset(tvb, offset, rest_length, rest_length);
else
return;
@@ -671,7 +671,7 @@ dissect_quake2_GamePacket(tvbuff_t *tvb, packet_info *pinfo,
/* client to server */
guint16 qport = tvb_get_letohs(tvb, offset);
if (game_tree) {
- proto_tree_add_uint(game_tree, hf_quake2_game_qport,
+ proto_tree_add_uint(game_tree, hf_quake2_game_qport,
tvb, offset, 2, qport);
}
offset +=2;
@@ -778,7 +778,7 @@ proto_reg_handoff_quake2(void)
static int Initialized=FALSE;
static dissector_handle_t quake2_handle;
static int ServerPort=0;
-
+
if (!Initialized) {
quake2_handle = create_dissector_handle(dissect_quake2,
proto_quake2);
@@ -786,10 +786,10 @@ proto_reg_handoff_quake2(void)
} else {
dissector_delete("udp.port", ServerPort, quake2_handle);
}
-
+
/* set port for future deletes */
ServerPort=gbl_quake2ServerPort;
-
+
dissector_add("udp.port", gbl_quake2ServerPort, quake2_handle);
data_handle = find_dissector("data");
}
@@ -865,22 +865,22 @@ proto_register_quake2(void)
"Quake II Client Command Move", HFILL }},
{ &hf_quake2_game_client_command_move_bitfield_angles1,
{ "Angles (pitch)", "quake2.game.client.command.move.angles",
- FT_UINT8, BASE_HEX,
+ FT_UINT8, BASE_HEX,
VALS(hf_quake2_game_client_command_move_vals),
CM_ANGLE1, "", HFILL }},
{ &hf_quake2_game_client_command_move_bitfield_angles2,
{ "Angles (yaw)", "quake2.game.client.command.move.angles",
- FT_UINT8, BASE_HEX,
+ FT_UINT8, BASE_HEX,
VALS(hf_quake2_game_client_command_move_vals),
- CM_ANGLE2, "", HFILL }},
+ CM_ANGLE2, "", HFILL }},
{ &hf_quake2_game_client_command_move_bitfield_angles3,
{ "Angles (roll)", "quake2.game.client.command.move.angles",
- FT_UINT8, BASE_HEX,
+ FT_UINT8, BASE_HEX,
VALS(hf_quake2_game_client_command_move_vals),
- CM_ANGLE3, "", HFILL }},
+ CM_ANGLE3, "", HFILL }},
{ &hf_quake2_game_client_command_move_bitfield_movement_fwd,
{ "Movement (fwd)", "quake2.game.client.command.move.movement",
- FT_UINT8, BASE_HEX,
+ FT_UINT8, BASE_HEX,
VALS(hf_quake2_game_client_command_move_vals),
CM_FORWARD, "", HFILL }},
{ &hf_quake2_game_client_command_move_bitfield_movement_side,
@@ -890,17 +890,17 @@ proto_register_quake2(void)
CM_SIDE, "", HFILL }},
{ &hf_quake2_game_client_command_move_bitfield_movement_up,
{ "Movement (up)", "quake2.game.client.command.move.movement",
- FT_UINT8, BASE_HEX,
+ FT_UINT8, BASE_HEX,
VALS(hf_quake2_game_client_command_move_vals),
CM_UP, "", HFILL }},
{ &hf_quake2_game_client_command_move_bitfield_buttons,
{ "Buttons", "quake2.game.client.command.move.buttons",
- FT_UINT8, BASE_HEX,
+ FT_UINT8, BASE_HEX,
VALS(hf_quake2_game_client_command_move_vals),
CM_BUTTONS, "", HFILL }},
{ &hf_quake2_game_client_command_move_bitfield_impulse,
{ "Impulse", "quake2.game.client.command.move.impulse",
- FT_UINT8, BASE_HEX,
+ FT_UINT8, BASE_HEX,
VALS(hf_quake2_game_client_command_move_vals),
CM_IMPULSE, "", HFILL }},
{ &hf_quake2_game_client_command_move_msec,