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authorGuy Harris <guy@alum.mit.edu>2001-06-18 02:18:27 +0000
committerGuy Harris <guy@alum.mit.edu>2001-06-18 02:18:27 +0000
commit84123931970a8a0f1af281e7351eadabba3c0908 (patch)
tree90c18fd2b2f7ddb3e9eac08059e59c3e0068f743 /packet-quake.c
parentb9222c0011e362d2ba9895af4eaef04a3d72c8c6 (diff)
From Joerg Mayer: explicitly fill in all members of a
"header_field_info" structure, including the ones that are later set by the routines to register fields. svn path=/trunk/; revision=3561
Diffstat (limited to 'packet-quake.c')
-rw-r--r--packet-quake.c54
1 files changed, 27 insertions, 27 deletions
diff --git a/packet-quake.c b/packet-quake.c
index 75c839cf26..e9856d2ee8 100644
--- a/packet-quake.c
+++ b/packet-quake.c
@@ -4,7 +4,7 @@
* Uwe Girlich <uwe@planetquake.com>
* http://www.idsoftware.com/q1source/q1source.zip
*
- * $Id: packet-quake.c,v 1.14 2001/04/15 09:05:17 guy Exp $
+ * $Id: packet-quake.c,v 1.15 2001/06/18 02:17:51 guy Exp $
*
* Ethereal - Network traffic analyzer
* By Gerald Combs <gerald@zing.org>
@@ -604,107 +604,107 @@ proto_register_quake(void)
{ &hf_quake_header_flags,
{ "Flags", "quake.header.flags",
FT_UINT16, BASE_HEX, NULL, 0x0,
- "Flags" }},
+ "Flags", HFILL }},
{ &hf_quake_header_length,
{ "Length", "quake.header.length",
FT_UINT16, BASE_DEC, NULL, 0x0,
- "full data length" }},
+ "full data length", HFILL }},
{ &hf_quake_header_sequence,
{ "Sequence", "quake.header.sequence",
FT_UINT32, BASE_HEX, NULL, 0x0,
- "Sequence Number" }},
+ "Sequence Number", HFILL }},
{ &hf_quake_control_command,
{ "Command", "quake.control.command",
FT_UINT8, BASE_HEX, VALS(names_control_command), 0x0,
- "Control Command" }},
+ "Control Command", HFILL }},
{ &hf_quake_CCREQ_CONNECT_game,
{ "Game", "quake.control.connect.game",
FT_STRING, BASE_DEC, NULL, 0x0,
- "Game Name" }},
+ "Game Name", HFILL }},
{ &hf_quake_CCREQ_CONNECT_version,
{ "Version", "quake.control.connect.version",
FT_UINT8, BASE_DEC, NULL, 0x0,
- "Game Protocol Version Number" }},
+ "Game Protocol Version Number", HFILL }},
{ &hf_quake_CCREQ_SERVER_INFO_game,
{ "Game", "quake.control.server_info.game",
FT_STRING, BASE_DEC, NULL, 0x0,
- "Game Name" }},
+ "Game Name", HFILL }},
{ &hf_quake_CCREQ_SERVER_INFO_version,
{ "Version", "quake.control.server_info.version",
FT_UINT8, BASE_DEC, NULL, 0x0,
- "Game Protocol Version Number" }},
+ "Game Protocol Version Number", HFILL }},
{ &hf_quake_CCREQ_PLAYER_INFO_player,
{ "Player", "quake.control.player_info.player",
FT_UINT8, BASE_DEC, NULL, 0x0,
- "Player" }},
+ "Player", HFILL }},
{ &hf_quake_CCREQ_RULE_INFO_lastrule,
{ "Last Rule", "quake.control.rule_info.lastrule",
FT_STRING, BASE_DEC, NULL, 0x0,
- "Last Rule Name" }},
+ "Last Rule Name", HFILL }},
{ &hf_quake_CCREP_ACCEPT_port,
{ "Port", "quake.control.accept.port",
FT_UINT32, BASE_DEC, NULL, 0x0,
- "Game Data Port" }},
+ "Game Data Port", HFILL }},
{ &hf_quake_CCREP_REJECT_reason,
{ "Reason", "quake.control.reject.reason",
FT_STRING, BASE_DEC, NULL, 0x0,
- "Reject Reason" }},
+ "Reject Reason", HFILL }},
{ &hf_quake_CCREP_SERVER_INFO_address,
{ "Address", "quake.control.server_info.address",
FT_STRING, BASE_DEC, NULL, 0x0,
- "Server Address" }},
+ "Server Address", HFILL }},
{ &hf_quake_CCREP_SERVER_INFO_server,
{ "Server", "quake.control.server_info.server",
FT_STRING, BASE_DEC, NULL, 0x0,
- "Server Name" }},
+ "Server Name", HFILL }},
{ &hf_quake_CCREP_SERVER_INFO_map,
{ "Map", "quake.control.server_info.map",
FT_STRING, BASE_DEC, NULL, 0x0,
- "Map Name" }},
+ "Map Name", HFILL }},
{ &hf_quake_CCREP_SERVER_INFO_num_player,
{ "Number of Players", "quake.control.server_info.num_player",
FT_UINT8, BASE_DEC, NULL, 0x0,
- "Current Number of Players" }},
+ "Current Number of Players", HFILL }},
{ &hf_quake_CCREP_SERVER_INFO_max_player,
{ "Maximal Number of Players", "quake.control.server_info.max_player",
FT_UINT8, BASE_DEC, NULL, 0x0,
- "Maximal Number of Players" }},
+ "Maximal Number of Players", HFILL }},
{ &hf_quake_CCREP_PLAYER_INFO_name,
{ "Name", "quake.control.player_info.name",
FT_STRING, BASE_DEC, NULL, 0x0,
- "Player Name" }},
+ "Player Name", HFILL }},
{ &hf_quake_CCREP_PLAYER_INFO_colors,
{ "Colors", "quake.control.player_info.colors",
FT_UINT32, BASE_HEX, NULL, 0x0,
- "Player Colors" }},
+ "Player Colors", HFILL }},
{ &hf_quake_CCREP_PLAYER_INFO_colors_shirt,
{ "Shirt", "quake.control.player_info.colors.shirt",
FT_UINT8, BASE_DEC, VALS(names_colors), 0x0,
- "Shirt Color" }},
+ "Shirt Color", HFILL }},
{ &hf_quake_CCREP_PLAYER_INFO_colors_pants,
{ "Pants", "quake.control.player_info.colors.pants",
FT_UINT8, BASE_DEC, VALS(names_colors), 0x0,
- "Pants Color" }},
+ "Pants Color", HFILL }},
{ &hf_quake_CCREP_PLAYER_INFO_frags,
{ "Frags", "quake.control.player_info.frags",
FT_UINT32, BASE_DEC, NULL, 0x0,
- "Player Frags" }},
+ "Player Frags", HFILL }},
{ &hf_quake_CCREP_PLAYER_INFO_connect_time,
{ "Connect Time", "quake.control.player_info.connect_time",
FT_UINT32, BASE_DEC, NULL, 0x0,
- "Player Connect Time" }},
+ "Player Connect Time", HFILL }},
{ &hf_quake_CCREP_PLAYER_INFO_address,
{ "Address", "quake.control.player_info.address",
FT_STRING, BASE_DEC, NULL, 0x0,
- "Player Address" }},
+ "Player Address", HFILL }},
{ &hf_quake_CCREP_RULE_INFO_rule,
{ "Rule", "quake.control.rule_info.rule",
FT_STRING, BASE_DEC, NULL, 0x0,
- "Rule Name" }},
+ "Rule Name", HFILL }},
{ &hf_quake_CCREP_RULE_INFO_value,
{ "Value", "quake.control.rule_info.value",
FT_STRING, BASE_DEC, NULL, 0x0,
- "Rule Value" }},
+ "Rule Value", HFILL }},
};
static gint *ett[] = {
&ett_quake,