aboutsummaryrefslogtreecommitdiffstats
path: root/epan/frame_data_sequence.c
diff options
context:
space:
mode:
authorJeff Morriss <jeff.morriss.ws@gmail.com>2013-07-11 23:57:11 +0000
committerJeff Morriss <jeff.morriss.ws@gmail.com>2013-07-11 23:57:11 +0000
commit45449ce1a8f3d287dc4afe1106e5ad05608487fe (patch)
treebe7810a7b1a590ce37fc7410ef8119ef8745face /epan/frame_data_sequence.c
parentd7466120c9b961cf6f44eb418672ea302dbf4362 (diff)
Move some more modules into epan.
svn path=/trunk/; revision=50517
Diffstat (limited to 'epan/frame_data_sequence.c')
-rw-r--r--epan/frame_data_sequence.c338
1 files changed, 338 insertions, 0 deletions
diff --git a/epan/frame_data_sequence.c b/epan/frame_data_sequence.c
new file mode 100644
index 0000000000..8748038fb7
--- /dev/null
+++ b/epan/frame_data_sequence.c
@@ -0,0 +1,338 @@
+/* frame_data_sequence.c
+ * Implements a sequence of frame_data structures
+ *
+ * $Id$
+ *
+ * Wireshark - Network traffic analyzer
+ * By Gerald Combs <gerald@wireshark.org>
+ * Copyright 1998 Gerald Combs
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#include "config.h"
+
+#include <glib.h>
+
+#include <epan/packet.h>
+
+#include "frame_data_sequence.h"
+
+/*
+ * We store the frame_data structures in a radix tree, with 1024
+ * elements per level. The leaf nodes are arrays of 1024 frame_data
+ * structures; the nodes above them are arrays of 1024 pointers to
+ * the nodes below them. The capture_file structure has a pointer
+ * to the root node.
+ *
+ * As frame numbers are 32 bits, and as 1024 is 2^10, that gives us
+ * up to 4 levels of tree.
+ */
+#define LOG2_NODES_PER_LEVEL 10
+#define NODES_PER_LEVEL (1<<LOG2_NODES_PER_LEVEL)
+
+struct _frame_data_sequence {
+ guint32 count; /* Total number of frames */
+ void *ptree_root; /* Pointer to the root node */
+};
+
+/*
+ * For a given frame number, calculate the indices into a level 3
+ * node, a level 2 node, a level 1 node, and a leaf node.
+ */
+#define LEVEL_3_INDEX(framenum) \
+ ((framenum) >> (3*LOG2_NODES_PER_LEVEL))
+#define LEVEL_2_INDEX(framenum) \
+ (((framenum) >> (2*LOG2_NODES_PER_LEVEL)) & (NODES_PER_LEVEL - 1))
+#define LEVEL_1_INDEX(framenum) \
+ (((framenum) >> (1*LOG2_NODES_PER_LEVEL)) & (NODES_PER_LEVEL - 1))
+#define LEAF_INDEX(framenum) \
+ (((framenum) >> (0*LOG2_NODES_PER_LEVEL)) & (NODES_PER_LEVEL - 1))
+
+frame_data_sequence *
+new_frame_data_sequence(void)
+{
+ frame_data_sequence *fds;
+
+ fds = (frame_data_sequence *)g_malloc(sizeof *fds);
+ fds->count = 0;
+ fds->ptree_root = NULL;
+ return fds;
+}
+
+/*
+ * Add a new frame_data structure to a frame_data_sequence.
+ */
+frame_data *
+frame_data_sequence_add(frame_data_sequence *fds, frame_data *fdata)
+{
+ frame_data *leaf;
+ frame_data **level1;
+ frame_data ***level2;
+ frame_data ****level3;
+ frame_data *node;
+
+ /*
+ * The current value of fds->count is the index value for the new frame,
+ * because the index value for a frame is the frame number - 1, and
+ * if we currently have fds->count frames, the the frame number of
+ * the last frame in the collection is fds->count, so its index value
+ * is fds->count - 1.
+ */
+ if (fds->count == 0) {
+ /* The tree is empty; allocate the first leaf node, which will be
+ the root node. */
+ leaf = (frame_data *)g_malloc((sizeof *leaf)*NODES_PER_LEVEL);
+ node = &leaf[0];
+ fds->ptree_root = leaf;
+ } else if (fds->count < NODES_PER_LEVEL) {
+ /* It's a 1-level tree, and is going to stay that way for now. */
+ leaf = (frame_data *)fds->ptree_root;
+ node = &leaf[fds->count];
+ } else if (fds->count == NODES_PER_LEVEL) {
+ /* It's a 1-level tree that will turn into a 2-level tree. */
+ level1 = (frame_data **)g_malloc0((sizeof *level1)*NODES_PER_LEVEL);
+ level1[0] = (frame_data *)fds->ptree_root;
+ leaf = (frame_data *)g_malloc((sizeof *leaf)*NODES_PER_LEVEL);
+ level1[1] = leaf;
+ node = &leaf[0];
+ fds->ptree_root = level1;
+ } else if (fds->count < NODES_PER_LEVEL*NODES_PER_LEVEL) {
+ /* It's a 2-level tree, and is going to stay that way for now. */
+ level1 = (frame_data **)fds->ptree_root;
+ leaf = level1[fds->count >> LOG2_NODES_PER_LEVEL];
+ if (leaf == NULL) {
+ leaf = (frame_data *)g_malloc((sizeof *leaf)*NODES_PER_LEVEL);
+ level1[fds->count >> LOG2_NODES_PER_LEVEL] = leaf;
+ }
+ node = &leaf[LEAF_INDEX(fds->count)];
+ } else if (fds->count == NODES_PER_LEVEL*NODES_PER_LEVEL) {
+ /* It's a 2-level tree that will turn into a 3-level tree */
+ level2 = (frame_data ***)g_malloc0((sizeof *level2)*NODES_PER_LEVEL);
+ level2[0] = (frame_data **)fds->ptree_root;
+ level1 = (frame_data **)g_malloc0((sizeof *level1)*NODES_PER_LEVEL);
+ level2[1] = level1;
+ leaf = (frame_data *)g_malloc((sizeof *leaf)*NODES_PER_LEVEL);
+ level1[0] = leaf;
+ node = &leaf[0];
+ fds->ptree_root = level2;
+ } else if (fds->count < NODES_PER_LEVEL*NODES_PER_LEVEL*NODES_PER_LEVEL) {
+ /* It's a 3-level tree, and is going to stay that way for now. */
+ level2 = (frame_data ***)fds->ptree_root;
+ level1 = level2[fds->count >> (LOG2_NODES_PER_LEVEL+LOG2_NODES_PER_LEVEL)];
+ if (level1 == NULL) {
+ level1 = (frame_data **)g_malloc0((sizeof *level1)*NODES_PER_LEVEL);
+ level2[fds->count >> (LOG2_NODES_PER_LEVEL+LOG2_NODES_PER_LEVEL)] = level1;
+ }
+ leaf = level1[LEVEL_1_INDEX(fds->count)];
+ if (leaf == NULL) {
+ leaf = (frame_data *)g_malloc((sizeof *leaf)*NODES_PER_LEVEL);
+ level1[LEVEL_1_INDEX(fds->count)] = leaf;
+ }
+ node = &leaf[LEAF_INDEX(fds->count)];
+ } else if (fds->count == NODES_PER_LEVEL*NODES_PER_LEVEL*NODES_PER_LEVEL) {
+ /* It's a 3-level tree that will turn into a 4-level tree */
+ level3 = (frame_data ****)g_malloc0((sizeof *level3)*NODES_PER_LEVEL);
+ level3[0] = (frame_data ***)fds->ptree_root;
+ level2 = (frame_data ***)g_malloc0((sizeof *level2)*NODES_PER_LEVEL);
+ level3[1] = level2;
+ level1 = (frame_data **)g_malloc0((sizeof *level1)*NODES_PER_LEVEL);
+ level2[0] = level1;
+ leaf = (frame_data *)g_malloc((sizeof *leaf)*NODES_PER_LEVEL);
+ level1[0] = leaf;
+ node = &leaf[0];
+ fds->ptree_root = level3;
+ } else {
+ /* fds->count is 2^32-1 at most, and NODES_PER_LEVEL^4
+ 2^(LOG2_NODES_PER_LEVEL*4), and LOG2_NODES_PER_LEVEL is 10,
+ so fds->count is always less < NODES_PER_LEVEL^4.
+
+ XXX - we should fail if fds->count is 2^31-1, or should
+ make the frame numbers 64-bit and just let users run
+ themselves out of address space or swap space. :-) */
+ /* It's a 4-level tree, and is going to stay that way forever. */
+ level3 = (frame_data ****)fds->ptree_root;
+ level2 = level3[LEVEL_3_INDEX(fds->count)];
+ if (level2 == NULL) {
+ level2 = (frame_data ***)g_malloc0((sizeof *level2)*NODES_PER_LEVEL);
+ level3[LEVEL_3_INDEX(fds->count)] = level2;
+ }
+ level1 = level2[LEVEL_2_INDEX(fds->count)];
+ if (level1 == NULL) {
+ level1 = (frame_data **)g_malloc0((sizeof *level1)*NODES_PER_LEVEL);
+ level2[LEVEL_2_INDEX(fds->count)] = level1;
+ }
+ leaf = level1[LEVEL_1_INDEX(fds->count)];
+ if (leaf == NULL) {
+ leaf = (frame_data *)g_malloc((sizeof *leaf)*NODES_PER_LEVEL);
+ level1[LEVEL_1_INDEX(fds->count)] = leaf;
+ }
+ node = &leaf[LEAF_INDEX(fds->count)];
+ }
+ *node = *fdata;
+ fds->count++;
+ return node;
+}
+
+/*
+ * Find the frame_data for the specified frame number.
+ */
+frame_data *
+frame_data_sequence_find(frame_data_sequence *fds, guint32 num)
+{
+ frame_data *leaf;
+ frame_data **level1;
+ frame_data ***level2;
+ frame_data ****level3;
+
+ if (num == 0) {
+ /* There is no frame number 0 */
+ return NULL;
+ }
+
+ /* Convert it into an index number. */
+ num--;
+ if (num >= fds->count) {
+ /* There aren't that many frames. */
+ return NULL;
+ }
+
+ if (fds->count <= NODES_PER_LEVEL) {
+ /* It's a 1-level tree. */
+ leaf = (frame_data *)fds->ptree_root;
+ return &leaf[num];
+ }
+ if (fds->count <= NODES_PER_LEVEL*NODES_PER_LEVEL) {
+ /* It's a 2-level tree. */
+ level1 = (frame_data **)fds->ptree_root;
+ leaf = level1[num >> LOG2_NODES_PER_LEVEL];
+ return &leaf[LEAF_INDEX(num)];
+ }
+ if (fds->count <= NODES_PER_LEVEL*NODES_PER_LEVEL*NODES_PER_LEVEL) {
+ /* It's a 3-level tree. */
+ level2 = (frame_data ***)fds->ptree_root;
+ level1 = level2[num >> (LOG2_NODES_PER_LEVEL+LOG2_NODES_PER_LEVEL)];
+ leaf = level1[(num >> LOG2_NODES_PER_LEVEL) & (NODES_PER_LEVEL - 1)];
+ return &leaf[LEAF_INDEX(num)];
+ }
+ /* fds->count is 2^32-1 at most, and NODES_PER_LEVEL^4
+ 2^(LOG2_NODES_PER_LEVEL*4), and LOG2_NODES_PER_LEVEL is 10,
+ so fds->count is always less < NODES_PER_LEVEL^4. */
+ /* It's a 4-level tree, and is going to stay that way forever. */
+ level3 = (frame_data ****)fds->ptree_root;
+ level2 = level3[num >> (LOG2_NODES_PER_LEVEL+LOG2_NODES_PER_LEVEL+LOG2_NODES_PER_LEVEL)];
+ level1 = level2[(num >> (LOG2_NODES_PER_LEVEL+LOG2_NODES_PER_LEVEL)) & (NODES_PER_LEVEL - 1)];
+ leaf = level1[(num >> LOG2_NODES_PER_LEVEL) & (NODES_PER_LEVEL - 1)];
+ return &leaf[LEAF_INDEX(num)];
+}
+
+/* recursively frees a frame_data radix level */
+static void
+free_frame_data_array(void *array, guint count, guint level, gboolean last)
+{
+ guint i, level_count;
+
+ if (last) {
+ /* if we are the last in our given parent's row, we may not have
+ * exactly a full row, so do the bit twiddling to figure out exactly
+ * how many fields we have */
+ level_count = (count >> ((level - 1) * LOG2_NODES_PER_LEVEL)) &
+ (NODES_PER_LEVEL - 1);
+ /* the above calculation rounds down, so make sure we count correctly
+ * if count is not an even multiple of NODES_PER_LEVEL */
+ if (count & ((1 << ((level - 1) * LOG2_NODES_PER_LEVEL)) - 1)) {
+ level_count++;
+ }
+ }
+ else {
+ /* if we're not the last in our parent, then we're guaranteed to have
+ * a full array */
+ level_count = NODES_PER_LEVEL;
+ }
+
+
+ if (level > 1) {
+ /* recurse on every sub-array, passing on our own 'last' value
+ * specially to our last child */
+ frame_data **real_array = (frame_data **) array;
+
+ for (i=0; i < level_count-1; i++) {
+ free_frame_data_array(real_array[i], count, level-1, FALSE);
+ }
+
+ free_frame_data_array(real_array[level_count-1], count, level-1, last);
+ }
+ else if (level == 1) {
+ /* bottom level, so just clean up all the frame data */
+ frame_data *real_array = (frame_data *) array;
+
+ for (i=0; i < level_count; i++) {
+ frame_data_destroy(&real_array[i]);
+ }
+ }
+
+ /* free the array itself */
+ g_free(array);
+}
+
+/*
+ * Free a frame_data_sequence and all the frame_data structures in it.
+ */
+void
+free_frame_data_sequence(frame_data_sequence *fds)
+{
+ guint32 count = fds->count;
+ guint levels = 0;
+
+ /* calculate how many levels we have */
+ while (count) {
+ levels++;
+ count >>= LOG2_NODES_PER_LEVEL;
+ }
+
+ /* call the recursive free function */
+ if (levels > 0) {
+ free_frame_data_array(fds->ptree_root, fds->count, levels, TRUE);
+ }
+
+ /* free the header struct */
+ g_free(fds);
+}
+
+void
+find_and_mark_frame_depended_upon(gpointer data, gpointer user_data)
+{
+ frame_data *dependent_fd;
+ guint32 dependent_frame = GPOINTER_TO_UINT(data);
+ frame_data_sequence *frames = (frame_data_sequence *)user_data;
+
+ if (dependent_frame && frames) {
+ dependent_fd = frame_data_sequence_find(frames, dependent_frame);
+ dependent_fd->flags.dependent_of_displayed = 1;
+ }
+}
+
+/*
+ * Editor modelines - http://www.wireshark.org/tools/modelines.html
+ *
+ * Local variables:
+ * c-basic-offset: 2
+ * tab-width: 8
+ * indent-tabs-mode: nil
+ * End:
+ *
+ * vi: set shiftwidth=2 tabstop=8 expandtab:
+ * :indentSize=2:tabSize=8:noTabs=true:
+ */