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authorwmeier <wmeier@f5534014-38df-0310-8fa8-9805f1628bb7>2010-02-01 19:01:56 +0000
committerwmeier <wmeier@f5534014-38df-0310-8fa8-9805f1628bb7>2010-02-01 19:01:56 +0000
commit97ee79e70557cc8dddd91ae8ef1b6582e405b4fa (patch)
treeea9457df892de4792bb8731624c0491376bb6216 /epan/dissectors/packet-quake2.c
parentf6dcc5727ed88e16ec6f5c032b51d2a6cb80c2b6 (diff)
Use qualified rather than somewhat generic names for some enum definitions;
eg: OFFSET --> Q_OFFSET (enums are in the global namespace). This fixes some gcc -Wshadow warnings. git-svn-id: http://anonsvn.wireshark.org/wireshark/trunk@31760 f5534014-38df-0310-8fa8-9805f1628bb7
Diffstat (limited to 'epan/dissectors/packet-quake2.c')
-rw-r--r--epan/dissectors/packet-quake2.c152
1 files changed, 76 insertions, 76 deletions
diff --git a/epan/dissectors/packet-quake2.c b/epan/dissectors/packet-quake2.c
index 836fe009d9..184f122da7 100644
--- a/epan/dissectors/packet-quake2.c
+++ b/epan/dissectors/packet-quake2.c
@@ -156,15 +156,15 @@ dissect_quake2_client_commands_move(tvbuff_t *tvb, packet_info *pinfo _U_,
guint8 chksum;
guint32 lastframe;
int i, offset = 0;
- enum { OFFSET, VALUE, SIZE };
+ enum { Q_OFFSET, Q_VALUE, Q_SIZE };
struct movement {
- guint8 bits[SIZE];
- guint16 angles[3][SIZE];
- gint16 movement[3][SIZE];
- guint8 buttons[SIZE];
- guint8 lightlevel[SIZE];
- guint8 msec[SIZE];
- guint8 impulse[SIZE];
+ guint8 bits[Q_SIZE];
+ guint16 angles[3][Q_SIZE];
+ gint16 movement[3][Q_SIZE];
+ guint8 buttons[Q_SIZE];
+ guint8 lightlevel[Q_SIZE];
+ guint8 msec[Q_SIZE];
+ guint8 impulse[Q_SIZE];
} move[MOVES+1];
chksum = tvb_get_guint8(tvb, offset);
@@ -173,55 +173,55 @@ dissect_quake2_client_commands_move(tvbuff_t *tvb, packet_info *pinfo _U_,
offset += 4;
for (i=0; i < MOVES; i++) {
- move[i].bits[VALUE] = tvb_get_guint8(tvb, offset);
- move[i].bits[OFFSET] = offset;
+ move[i].bits[Q_VALUE] = tvb_get_guint8(tvb, offset);
+ move[i].bits[Q_OFFSET] = offset;
offset++;
- if (move[i].bits[VALUE] & CM_ANGLE1) {
- move[i].angles[0][VALUE] = tvb_get_letohs(tvb, offset);
- move[i].angles[0][OFFSET] = offset;
+ if (move[i].bits[Q_VALUE] & CM_ANGLE1) {
+ move[i].angles[0][Q_VALUE] = tvb_get_letohs(tvb, offset);
+ move[i].angles[0][Q_OFFSET] = offset;
offset += 2;
}
- if (move[i].bits[VALUE] & CM_ANGLE2) {
- move[i].angles[1][VALUE] = tvb_get_letohs(tvb, offset);
- move[i].angles[1][OFFSET] = offset;
+ if (move[i].bits[Q_VALUE] & CM_ANGLE2) {
+ move[i].angles[1][Q_VALUE] = tvb_get_letohs(tvb, offset);
+ move[i].angles[1][Q_OFFSET] = offset;
offset += 2;
}
- if (move[i].bits[VALUE] & CM_ANGLE3) {
- move[i].angles[2][VALUE] = tvb_get_letohs(tvb, offset);
- move[i].angles[2][OFFSET] = offset;
+ if (move[i].bits[Q_VALUE] & CM_ANGLE3) {
+ move[i].angles[2][Q_VALUE] = tvb_get_letohs(tvb, offset);
+ move[i].angles[2][Q_OFFSET] = offset;
offset += 2;
}
- if (move[i].bits[VALUE] & CM_FORWARD) {
- move[i].movement[0][VALUE] = tvb_get_letohs(tvb, offset);
- move[i].movement[0][OFFSET] = offset;
+ if (move[i].bits[Q_VALUE] & CM_FORWARD) {
+ move[i].movement[0][Q_VALUE] = tvb_get_letohs(tvb, offset);
+ move[i].movement[0][Q_OFFSET] = offset;
offset += 2;
}
- if (move[i].bits[VALUE] & CM_SIDE) {
- move[i].movement[1][VALUE] = tvb_get_letohs(tvb, offset);
- move[i].movement[1][OFFSET] = offset;
+ if (move[i].bits[Q_VALUE] & CM_SIDE) {
+ move[i].movement[1][Q_VALUE] = tvb_get_letohs(tvb, offset);
+ move[i].movement[1][Q_OFFSET] = offset;
offset += 2;
}
- if (move[i].bits[VALUE] & CM_UP) {
- move[i].movement[2][VALUE] = tvb_get_letohs(tvb, offset);
- move[i].movement[2][OFFSET] = offset;
+ if (move[i].bits[Q_VALUE] & CM_UP) {
+ move[i].movement[2][Q_VALUE] = tvb_get_letohs(tvb, offset);
+ move[i].movement[2][Q_OFFSET] = offset;
offset += 2;
}
- if (move[i].bits[VALUE] & CM_BUTTONS) {
- move[i].buttons[VALUE] = tvb_get_guint8(tvb, offset);
- move[i].buttons[OFFSET] = offset;
+ if (move[i].bits[Q_VALUE] & CM_BUTTONS) {
+ move[i].buttons[Q_VALUE] = tvb_get_guint8(tvb, offset);
+ move[i].buttons[Q_OFFSET] = offset;
offset++;
}
- if (move[i].bits[VALUE] & CM_IMPULSE) {
- move[i].impulse[VALUE] = tvb_get_guint8(tvb, offset);
- move[i].impulse[OFFSET] = offset;
+ if (move[i].bits[Q_VALUE] & CM_IMPULSE) {
+ move[i].impulse[Q_VALUE] = tvb_get_guint8(tvb, offset);
+ move[i].impulse[Q_OFFSET] = offset;
offset++;
}
- move[i].msec[VALUE] = tvb_get_guint8(tvb, offset);
- move[i].msec[OFFSET] = offset;
+ move[i].msec[Q_VALUE] = tvb_get_guint8(tvb, offset);
+ move[i].msec[Q_OFFSET] = offset;
offset++;
- move[i].lightlevel[VALUE] = tvb_get_guint8(tvb, offset);
- move[i].lightlevel[OFFSET] = offset;
+ move[i].lightlevel[Q_VALUE] = tvb_get_guint8(tvb, offset);
+ move[i].lightlevel[Q_OFFSET] = offset;
offset++;
}
@@ -233,7 +233,7 @@ dissect_quake2_client_commands_move(tvbuff_t *tvb, packet_info *pinfo _U_,
proto_tree_add_uint(tree, hf_quake2_game_client_command_move_lframe, tvb,
1, 4, lastframe);
- move[MOVES].bits[OFFSET] = offset;
+ move[MOVES].bits[Q_OFFSET] = offset;
for (i=0; i < MOVES; i++) {
proto_item *move_item, *movebits_item, *bit_item;
proto_item *sub_tree, *field_tree;
@@ -241,8 +241,8 @@ dissect_quake2_client_commands_move(tvbuff_t *tvb, packet_info *pinfo _U_,
move_item = proto_tree_add_text(tree,
tvb,
- move[i].bits[OFFSET],
- move[i+1].bits[OFFSET]-move[i].bits[OFFSET],
+ move[i].bits[Q_OFFSET],
+ move[i+1].bits[Q_OFFSET]-move[i].bits[Q_OFFSET],
"Move %u", i+1);
sub_tree = proto_item_add_subtree(move_item,
ett_quake2_game_clc_cmd_move_moves);
@@ -250,18 +250,18 @@ dissect_quake2_client_commands_move(tvbuff_t *tvb, packet_info *pinfo _U_,
movebits_item =
proto_tree_add_uint(sub_tree, hf_quake2_game_client_command_move,
tvb,
- move[i].bits[OFFSET],
+ move[i].bits[Q_OFFSET],
1,
- move[i].bits[VALUE]);
+ move[i].bits[Q_VALUE]);
proto_tree_add_uint(sub_tree,
hf_quake2_game_client_command_move_msec,
- tvb, move[i].msec[OFFSET], 1, move[i].msec[VALUE]);
+ tvb, move[i].msec[Q_OFFSET], 1, move[i].msec[Q_VALUE]);
proto_tree_add_uint(sub_tree,
hf_quake2_game_client_command_move_lightlevel,
- tvb, move[i].lightlevel[OFFSET], 1, move[i].lightlevel[VALUE]);
+ tvb, move[i].lightlevel[Q_OFFSET], 1, move[i].lightlevel[Q_VALUE]);
- if (move[i].bits[VALUE] == 0) {
+ if (move[i].bits[Q_VALUE] == 0) {
proto_item_append_text(movebits_item, " (no moves)");
continue;
}
@@ -269,71 +269,71 @@ dissect_quake2_client_commands_move(tvbuff_t *tvb, packet_info *pinfo _U_,
field_tree = proto_item_add_subtree(movebits_item,
ett_quake2_game_clc_cmd_move_bitfield);
- if (move[i].bits[VALUE] & CM_ANGLE1) {
+ if (move[i].bits[Q_VALUE] & CM_ANGLE1) {
bit_item = proto_tree_add_uint(field_tree,
hf_quake2_game_client_command_move_bitfield_angles1, tvb,
- move[i].angles[0][OFFSET], 2, move[i].bits[VALUE]);
- proto_item_append_text(bit_item, " (%d", move[i].angles[0][VALUE]);
+ move[i].angles[0][Q_OFFSET], 2, move[i].bits[Q_VALUE]);
+ proto_item_append_text(bit_item, " (%d", move[i].angles[0][Q_VALUE]);
proto_item_append_text(bit_item, " = %.2f deg)",
- SHORT2ANGLE(move[i].angles[0][VALUE]));
+ SHORT2ANGLE(move[i].angles[0][Q_VALUE]));
}
- if (move[i].bits[VALUE] & CM_ANGLE2) {
+ if (move[i].bits[Q_VALUE] & CM_ANGLE2) {
bit_item = proto_tree_add_uint(field_tree,
hf_quake2_game_client_command_move_bitfield_angles2, tvb,
- move[i].angles[1][OFFSET], 2, move[i].bits[VALUE]);
- proto_item_append_text(bit_item, " (%d", move[i].angles[1][VALUE]);
+ move[i].angles[1][Q_OFFSET], 2, move[i].bits[Q_VALUE]);
+ proto_item_append_text(bit_item, " (%d", move[i].angles[1][Q_VALUE]);
proto_item_append_text(bit_item, " = %.2f deg)",
- SHORT2ANGLE(move[i].angles[1][VALUE]));
+ SHORT2ANGLE(move[i].angles[1][Q_VALUE]));
}
- if (move[i].bits[VALUE] & CM_ANGLE3) {
+ if (move[i].bits[Q_VALUE] & CM_ANGLE3) {
bit_item = proto_tree_add_uint(field_tree,
hf_quake2_game_client_command_move_bitfield_angles3, tvb,
- move[i].angles[2][OFFSET], 2, move[i].bits[VALUE]);
- proto_item_append_text(bit_item, " (%d", move[i].angles[2][VALUE]);
+ move[i].angles[2][Q_OFFSET], 2, move[i].bits[Q_VALUE]);
+ proto_item_append_text(bit_item, " (%d", move[i].angles[2][Q_VALUE]);
proto_item_append_text(bit_item, " = %.2f deg)",
- SHORT2ANGLE(move[i].angles[2][VALUE]));
+ SHORT2ANGLE(move[i].angles[2][Q_VALUE]));
}
- if (move[i].bits[VALUE] & CM_FORWARD) {
+ if (move[i].bits[Q_VALUE] & CM_FORWARD) {
bit_item = proto_tree_add_uint(field_tree,
hf_quake2_game_client_command_move_bitfield_movement_fwd, tvb,
- move[i].movement[0][OFFSET], 2, move[i].bits[VALUE]);
+ move[i].movement[0][Q_OFFSET], 2, move[i].bits[Q_VALUE]);
proto_item_append_text(bit_item, " (%hd)",
- move[i].movement[0][VALUE]);
+ move[i].movement[0][Q_VALUE]);
}
- if (move[i].bits[VALUE] & CM_SIDE) {
+ if (move[i].bits[Q_VALUE] & CM_SIDE) {
bit_item = proto_tree_add_uint(field_tree,
hf_quake2_game_client_command_move_bitfield_movement_side, tvb,
- move[i].movement[1][OFFSET], 2, move[i].bits[VALUE]);
+ move[i].movement[1][Q_OFFSET], 2, move[i].bits[Q_VALUE]);
proto_item_append_text(bit_item, " (%hd)",
- move[i].movement[1][VALUE]);
+ move[i].movement[1][Q_VALUE]);
}
- if (move[i].bits[VALUE] & CM_UP) {
+ if (move[i].bits[Q_VALUE] & CM_UP) {
bit_item = proto_tree_add_uint(field_tree,
hf_quake2_game_client_command_move_bitfield_movement_up, tvb,
- move[i].movement[2][OFFSET], 2, move[i].bits[VALUE]);
+ move[i].movement[2][Q_OFFSET], 2, move[i].bits[Q_VALUE]);
proto_item_append_text(bit_item, " (%hd)",
- move[i].movement[2][VALUE]);
+ move[i].movement[2][Q_VALUE]);
}
- if (move[i].bits[VALUE] & CM_BUTTONS) {
+ if (move[i].bits[Q_VALUE] & CM_BUTTONS) {
bit_item = proto_tree_add_uint(field_tree,
hf_quake2_game_client_command_move_bitfield_buttons, tvb,
- move[i].buttons[OFFSET], 1, move[i].bits[VALUE]);
+ move[i].buttons[Q_OFFSET], 1, move[i].bits[Q_VALUE]);
proto_item_append_text(bit_item, " (%d)",
- move[i].buttons[VALUE]);
- if (move[i].buttons[VALUE] & BUTTON_ATTACK)
+ move[i].buttons[Q_VALUE]);
+ if (move[i].buttons[Q_VALUE] & BUTTON_ATTACK)
proto_item_append_text(bit_item, " (Attack)");
- if (move[i].buttons[VALUE] & BUTTON_USE)
+ if (move[i].buttons[Q_VALUE] & BUTTON_USE)
proto_item_append_text(bit_item, " (Use)");
- if (move[i].buttons[VALUE] & BUTTON_ANY)
+ if (move[i].buttons[Q_VALUE] & BUTTON_ANY)
proto_item_append_text(bit_item, " (Any)");
}
- if (move[i].bits[VALUE] & CM_IMPULSE) {
+ if (move[i].bits[Q_VALUE] & CM_IMPULSE) {
bit_item = proto_tree_add_uint(field_tree,
hf_quake2_game_client_command_move_bitfield_impulse, tvb,
- move[i].impulse[OFFSET], 1, move[i].bits[VALUE]);
+ move[i].impulse[Q_OFFSET], 1, move[i].bits[Q_VALUE]);
proto_item_append_text(bit_item, " (%d)",
- move[i].impulse[VALUE]);
+ move[i].impulse[Q_VALUE]);
}
}