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authorOlivier Biot <obiot.ethereal@gmail.com>2004-04-18 10:16:19 +0000
committerOlivier Biot <obiot.ethereal@gmail.com>2004-04-18 10:16:19 +0000
commit7d09e69dde8c9d88fe0201575c1e1c25b768e88a (patch)
treec6651256a5bdb9b78a4d9ccefd8344cb3cda5a5a /README.win32
parent2390df11bf5bb30c9c2ad3864cb0a18114dd03db (diff)
Update the cygwin build instructions (plugins can now be compiled too).
Hint on how cygwin gcc can be used to compile a native Win32 Ethereal. svn path=/trunk/; revision=10635
Diffstat (limited to 'README.win32')
-rw-r--r--README.win3244
1 files changed, 25 insertions, 19 deletions
diff --git a/README.win32 b/README.win32
index b06c4daa6a..2c9a044a4e 100644
--- a/README.win32
+++ b/README.win32
@@ -1,4 +1,4 @@
-$Id: README.win32,v 1.69 2004/04/18 06:41:42 ulfl Exp $
+$Id: README.win32,v 1.70 2004/04/18 10:16:19 obiot Exp $
Installing Ethereal, Tethereal, and Editcap on Win32
====================================================
@@ -101,9 +101,13 @@ Currently unsupported for two reasons:
-the licence agreement does NOT allow you to compile GPL code.
-there are serious problems in using DLL's compiled with MS VC6.
-Cygwins GCC
-Although currently still experimental, there is ongoing progress
-supporting it. See section below for instructions.
+Cygwin GCC
+Ethereal can entirely be built with cygwin GCC. However the built binaries will
+only run in a cygwin environment, so they are not standalone Win32 applications.
+It is however not excluded that native Win32 code can be compiled on cygwin GCC
+but you then have to use -mms-bitfields as a strict minimum and probably
+-mno-cygwin or a similar compiler flag too.
+See section below for instructions.
Automated library download
@@ -498,33 +502,25 @@ To get it running, execute the following steps:
$ PATH=/opt/gnome/bin:$PATH
- $ ./autogen.sh --without-pcap --without-plugins
- $ ./configure --without-pcap --without-plugins
+ $ ./autogen.sh
+ $ ./configure --config-cache --without-pcap
$ make
- This make will eventually stop, but it is required as e.g., the
- GTK binaries are built then.
-
- $ make ethereal.exe
-
7. Start X
$ sh /usr/X11R6/bin/startxwin.sh
- For non-US keyboard layouts, use (replace 'be' with your layout):
-
- $ setxkbmap.exe -layout be
+ Or you can start it from C:\cygwin\usr\X11R6\bin\startxwin.bat
8. Run ethereal (add /opt/gnome/bin to $PATH if this is not yet done)
$ <ethereal-src>/ethereal
- And voila! Behold the mighty sniffer in all its glory!
+ And voila! Behold the mighty sniffer in all its glory!
-Something is wrong with the makefile that gets generated, so it doesn't work
-just running make.
-I am not curious enough to look at why 'make' doesnt work; 'make ethereal.exe'
-works well enough for me.
+ Note that the plugin dissectors must be installed (make install) if you
+ want to use them. Note also that running "make install" produces lots of
+ output to the console; this is normal.
Note: Compiling Ethereal under cygwin takes a lot of time, because the
generation of 'register.c' takes ages. If you only edit one dissector and
@@ -537,3 +533,13 @@ of the file 'register.c' in Makefile. Look for the 'register.c' target:
@echo Skipping generation of register.c
Of course, you need to generate the 'register.c' file at least once.
+
+Note: You can also capture packets on a cygwin built Ethereal. You then have
+to unpack the WinPCap development package, install the files in lib/ and
+include/ in say /usr/lib and /usr/include (they must be in the search path of
+the compiler and linker, otherwise you have to specify the configure option
+--with-pcap=/location/to/pcap so the packet capture functionality can be used.
+In order to run Ethereal, you have to add the .dll files in a directory in the
+PATH (e.g., /bin).
+Should you want packet capturing enabled in the cygwin build, then you have to
+remove --without-pcap from step 6.