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authorUlf Lamping <ulf.lamping@web.de>2005-10-29 09:48:29 +0000
committerUlf Lamping <ulf.lamping@web.de>2005-10-29 09:48:29 +0000
commit590537c9681e570c46bdd9249eeae042ed1ac9d3 (patch)
treea994e94aa9373f98dfd31f8134a2978397f067a5 /README.win32
parentd232c0c69a8e8803d78849283d74609617e8981f (diff)
remove cleanbld.bat (use the distclean target instead)
svn path=/trunk/; revision=16355
Diffstat (limited to 'README.win32')
-rw-r--r--README.win329
1 files changed, 5 insertions, 4 deletions
diff --git a/README.win32 b/README.win32
index c6c2bf13b1..a13a8f52d9 100644
--- a/README.win32
+++ b/README.win32
@@ -329,8 +329,8 @@ command line, or you can invoke the vcvars32.bat script, which can
usually be found in the "VC98\Bin" subdirectory of the directory in
which Visual Studio was installed.
-The first time you build Ethereal, run the script "cleanbld.bat" in the
-top-level Ethereal source directory to make sure that the "config.h"
+The first time you build Ethereal, run "nmake -f makefile.nmake distclean"
+in the top-level Ethereal source directory to make sure that the "config.h"
files will be reconstructed from the "config.h.win32" files. (If, for
example, you have "config.h" files left over from a Unix build, a
Windows build will fail.)
@@ -346,8 +346,9 @@ system. In most cases, the generated files can be used when building on
Windows, but the files listed below as being generated by Flex can be
used when building on Windows only when generated by a Windows version
of Flex, so you will need a Windows version of Flex to do a Windows
-build. Those generated files are removed by the "cleanbld.bat" script,
-to make sure that versions left over from a Unix build aren't used.
+build. Those generated files are removed by
+"nmake -f makefile.nmake distclean", to make sure that versions left over
+from a Unix build aren't used.
If you are building from a modified version of an official distribution,
and you modified any of the source files listed below, you will need the