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authorGuy Harris <guy@alum.mit.edu>2002-07-06 19:51:25 +0000
committerGuy Harris <guy@alum.mit.edu>2002-07-06 19:51:25 +0000
commit26543ab3d4271ca6927a020de79666b1f9d24c0e (patch)
treef1ba23cd0ef3fc2f2d8a8b95225776b7675ec1da /README.win32
parentc4e539158534c143cfe947825561330317b22e65 (diff)
Note that the requirement for a command interpreter that understands
long file names might prevent you from building on Windows OT. svn path=/trunk/; revision=5827
Diffstat (limited to 'README.win32')
-rw-r--r--README.win327
1 files changed, 5 insertions, 2 deletions
diff --git a/README.win32 b/README.win32
index 7dcdc39c55..59fa439d3e 100644
--- a/README.win32
+++ b/README.win32
@@ -1,4 +1,4 @@
-$Id: README.win32,v 1.37 2002/07/06 15:39:50 gerald Exp $
+$Id: README.win32,v 1.38 2002/07/06 19:51:25 guy Exp $
Installing Ethereal, Tethereal, and Editcap on Win32
====================================================
@@ -179,7 +179,10 @@ downloaded from:
Many of the file and directory names used in the build process go past the
old 8.3 naming limitations. As a result, you should use the newer
-"cmd.exe" interpreter instead of the old "command.com".
+"cmd.exe" interpreter instead of the old "command.com"; this may mean
+it's not possible to build Ethereal, at least not from the command line,
+on Windows 95/98/Me - you might have to do it on Windows NT/2000/XP/.NET
+Server.
Be sure that your command-line environment is set up to compile
and link with MSVC. When installing MSVC, you can have your