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authorMarcel `sdrfnord` McKinnon <sdrfnord@gmx.de>2013-04-05 23:15:18 +0200
committerMartin Hauke <mardnh@gmx.de>2020-08-04 19:57:45 +0200
commitfd32afbe26db135be05943c7c26883e5b48e2790 (patch)
treeb9f6f3704db240bd476dc3bc5e5f580e1484d6e4
parentbedfdc9b62484e481c8de7850951b14fb165b5e2 (diff)
firmware/fb: Implemtented fb_bw8_line and fb_set_p(uint16_t x,uint16_t y)
-rw-r--r--src/target/firmware/fb/fb_bw8.c63
-rw-r--r--src/target/firmware/fb/fb_st7558.c1
-rw-r--r--src/target/firmware/include/fb/fb_bw8.h7
-rw-r--r--src/target/firmware/include/fb/framebuffer.h8
4 files changed, 60 insertions, 19 deletions
diff --git a/src/target/firmware/fb/fb_bw8.c b/src/target/firmware/fb/fb_bw8.c
index ffb59d81..0fc12ee5 100644
--- a/src/target/firmware/fb/fb_bw8.c
+++ b/src/target/firmware/fb/fb_bw8.c
@@ -22,6 +22,7 @@
*
*/
+#include <stdlib.h>
#include <fb/framebuffer.h>
#include <fb/fb_bw8.h>
@@ -51,7 +52,7 @@ static void fb_bw8_update_damage(
uint16_t x2,uint16_t y2 /* right lower corner (inclusive) */
){
fb_sanitize_box(&x1,&y1,&x2,&y2);
-
+
x2++; /* see definition of fb_bw8->damage_x2/y2 */
y2++;
@@ -86,17 +87,6 @@ static void fb_bw8_update_damage(
#endif
}
-static void fb_bw8_line(uint16_t x1,uint16_t y1,uint16_t x2,uint16_t y2){
- fb_sanitize_box(&x1,&y1,&x2,&y2);
- /* FIXME : this is currently unimplemented! */
-}
-
-void fb_bw8_lineto(uint16_t x,uint16_t y){
- fb_bw8_line(framebuffer->cursor_x,framebuffer->cursor_y,x,y);
- framebuffer->cursor_x = x;
- framebuffer->cursor_y = y;
-}
-
/* depending on color set (add to or_mask) or clear
(remove from and_mask) bit number bitnum */
static void set_pixel(uint8_t *and_mask,
@@ -166,13 +156,56 @@ fb_bw8_boxto(uint16_t x,uint16_t y){
framebuffer->cursor_y = y;
}
+/* Just set the given pixel to the current front ground color.
+ * This function does not update the damage rectangle! */
+void fb_bw8_set_pixel(uint16_t x,uint16_t y){
+ uint8_t *p = fb_bw8->mem + (y/8)*framebuffer->width + x;
+ uint8_t and_mask = 0xff, or_mask = 0x00;
+ set_fg_pixel(&and_mask, &or_mask, y % 8);
+ *p = (*p & and_mask)|or_mask;
+ /* printf("fb_bw8_set_pixel: set: (%u|%u)\n", x, y); */
+}
+
+/* Copy Paste from
+ * http://de.wikipedia.org/wiki/Bresenham-Algorithmus#Kompakte_Variante */
+static void fb_bw8_line(int16_t x1,int16_t y1,int16_t x2,int16_t y2){
+ fb_limit_fb_range(&x1, &y1);
+ fb_limit_fb_range(&x2, &y2);
+ fb_bw8_update_damage(x1,y1,x2,y2);
+ /* printf("fb_bw8_line from (%u|%u) -> (%u|%u)\n", x1, y1, x2, y2); */
+ int16_t dx = abs(x2-x1), dy = -abs(y2-y1);
+ int16_t sx = x1<x2 ? 1 : -1, sy = y1<y2 ? 1 : -1;
+ int16_t err = dx+dy, e2; /* error value e_xy */
+
+ while (1) {
+ fb_bw8_set_pixel(x1,y1);
+ if (x1==x2 && y1==y2) break;
+ e2 = 2*err;
+ if (e2 > dy) { err += dy; x1 += sx; } /* e_xy+e_x > 0 */
+ if (e2 < dx) { err += dx; y1 += sy; } /* e_xy+e_y < 0 */
+ }
+}
+
+/* Set the given pixel to the current front ground color and update the damage
+ * rectangle. */
+void fb_bw8_set_p(uint16_t x,uint16_t y){
+ fb_bw8_update_damage(x,y,x+1,y+1);
+ fb_bw8_set_pixel(x,y);
+}
+
+void fb_bw8_lineto(uint16_t x,uint16_t y){
+ fb_bw8_line(framebuffer->cursor_x,framebuffer->cursor_y,x,y);
+ framebuffer->cursor_x = x;
+ framebuffer->cursor_y = y;
+}
+
+
/* this is the most ridiculous function ever, because it has to
fiddle with two braindead bitmaps at once, both being
organized differently */
/* draw text at current position, with current font and colours up
to a width of maxwidth pixels, return pixelwidth consumed */
-
int
fb_bw8_putstr(char *str,int maxwidth){
const struct fb_font *font = fb_fonts[framebuffer->font];
@@ -187,7 +220,7 @@ fb_bw8_putstr(char *str,int maxwidth){
int bitmap_offs,bitmap_bit; // offset inside bitmap, bit number of pixel
int fb8_offs; // offset to current pixel in framebuffer
uint8_t and_mask,or_mask; // to draw on framebuffer
- uint8_t *p; // pointer into framebuffer memorya
+ uint8_t *p; // pointer into framebuffer memory
int total_w; // total width
/* center, if maxwidth < 0 */
@@ -251,7 +284,7 @@ fb_bw8_putstr(char *str,int maxwidth){
bitmap_y = fchr->bbox_h -
(char_y - fchr->bbox_y) - 1;
- fb8_offs = framebuffer->cursor_x +
+ fb8_offs = framebuffer->cursor_x +
char_x + (y/8)*framebuffer->width;
and_mask = 0xff;
diff --git a/src/target/firmware/fb/fb_st7558.c b/src/target/firmware/fb/fb_st7558.c
index fdcd38fb..f09b12b7 100644
--- a/src/target/firmware/fb/fb_st7558.c
+++ b/src/target/firmware/fb/fb_st7558.c
@@ -118,6 +118,7 @@ static struct framebuffer fb_st7558_framebuffer = {
.clear = fb_bw8_clear,
.boxto = fb_bw8_boxto,
.lineto = fb_bw8_lineto,
+ .set_p = fb_bw8_set_p,
.putstr = fb_bw8_putstr,
.flush = fb_st7558_flush,
.width = ST7558_WIDTH,
diff --git a/src/target/firmware/include/fb/fb_bw8.h b/src/target/firmware/include/fb/fb_bw8.h
index d84f91a7..db0b31a5 100644
--- a/src/target/firmware/include/fb/fb_bw8.h
+++ b/src/target/firmware/include/fb/fb_bw8.h
@@ -6,9 +6,9 @@
are common to similar organized displays. */
/*
- Sketch of Memory Layout
+ Sketch of Memory Layout
Left Upper Corner of Display
-
+
col0 col2
col1
+-------------
@@ -22,7 +22,7 @@
...
Backing store (and internal display memory?) looks like...
-
+
uint8_t mem[] = { A, B, C, .... Q, R, S, ... }
We work on a in-memory copy of the framebuffer and only
@@ -45,6 +45,7 @@ extern struct fb_bw8 *fb_bw8; /* symbol defined by the specific LCD driver */
extern void fb_bw8_clear();
extern void fb_bw8_boxto(uint16_t x,uint16_t y); /* draw a box from cursor to x,y */
extern void fb_bw8_lineto(uint16_t x,uint16_t y); /* draw a line from cursor to x,y */
+extern void fb_bw8_set_p(uint16_t x,uint16_t y);
extern int fb_bw8_putstr(char *str,int maxwidth);
diff --git a/src/target/firmware/include/fb/framebuffer.h b/src/target/firmware/include/fb/framebuffer.h
index e765b36d..8a565659 100644
--- a/src/target/firmware/include/fb/framebuffer.h
+++ b/src/target/firmware/include/fb/framebuffer.h
@@ -8,7 +8,7 @@
/* if a color is "special", then the RGB components most likely
don't make sense. Use "special" colours when you have to
mask out bits with transparency or you have to encode
- colours in a fixed color palette... */
+ colours in a fixed color palette ... */
#define FB_COLOR_WHITE 0x00ffffffU
#define FB_COLOR_BLACK 0x00000000U
@@ -31,6 +31,7 @@ struct framebuffer {
char name[8]; // keep it short!
void (*init)(); // (re)initialize
void (*clear)(); // clear display
+ void (*set_p)(uint16_t x,uint16_t y); // set pixel to fg color
void (*boxto)(uint16_t x,uint16_t y); // draw box to xy
void (*lineto)(uint16_t x,uint16_t y); // draw line to xy
int (*putstr)(char *c,int maxwidth); // put text in current font to fb
@@ -66,6 +67,11 @@ fb_lineto(uint16_t x,uint16_t y){
framebuffer->lineto(x,y);
}
+static inline void
+fb_set_p(uint16_t x,uint16_t y){
+ framebuffer->set_p(x,y);
+}
+
static inline int
fb_putstr(char *str,int maxwidth){
return framebuffer->putstr(str,maxwidth);